Pokémon TCG: Sword and Shield—Brilliant Stars

How to Solve the Tropical Beach Dilemma. (And maybe create a more enjoyable game?)

cpeterik

New Member
Unlike ever before, the World Championship TCG promo is... PLAYABLE!

Tropical Beach is a Stadium card that reads:
"Once during each player's turn, that player may draw cards until he or she has 7 cards in his or her hand. If he or she does, that player's turn ends."

It's playability and exclusivity has drove it up to $140 (Staff print), and to over $500 (Top Cut print). With Staff prints quickly becoming scarce, it is estimated that they, (the most abundant copy), will soar up to $250 by the new year.

Rewarding wealthy players with access to cards that put them at an advantage does not bode will for the company, and is already creating quite a bit of stir in the tight-knit community.

One possible solution is to print the card as a playable copy in the Ross Cawthorne 2011 World Championship deck. Another idea is to just ban the card altogether.

I have another idea.

Create a general gameplay mechanic in the US with the same effect as Tropical Beach. No extra cards necessary. Just end your turn (before you attack), to draw until you have 7 cards.

This proposal not only solves the Tropical Beach dilemma, but it gives players the chance to get out of terrible draws. Pokemon is full of luck, and being Judged into 4 dead cards should never be the end-all deciding factor of a game the way it often is. We can only work with the cards we are dealt, and being forced to 'Draw, Pass' the first few turns of a game almost always seals your fate. It will continue to give slow, set up decks (The Truth, Gothitelle) a fighting chance in our format.
It also adds an interesting "worst case scenario" to effects of Status Conditions and Beartic's "Sheer Cold" or other such lock attacks. Now, instead of being forced to pass, you can, at the very least, draw 2 or 3 cards and be given a chance to play through the lock.

Obviously this is extremely wishful thinking, but just running it over in my head, I can't think of any downside to a gameplay rule with the same effect as Tropical Beach. I'm curious as to what everyone else thinks.
 
i could not agree more this idea is genuis but i do see one problem my tropicalc beach that i have wont be as cool now so it kinda sucks for all the people that payd tons of money for there beaches to be literely worless but awsome idea
 
i woud had no bad feeling about people who spend 150 $ for a copy of this card. its just insane. In some decks the card is realy good as a one off ( all setup decks with twins) but its not like luxray X. you can win without it.

But.. i woud like to see it as a leage promo or printed in the next set.
 
Colin I thought of that idea too....wouldn't it be a neat new game mechanic?

I don't think the harm would be any greater than how we adapt to new, gameplay-chang cards like Gust^H^H^H^HPokemon Catcher. Deck strategy will adapt.

Don't know how something like that would be pulled off though, with or without Japan.
Part of me wonders if they intentionally made such a rare, playable stadium as an antecedent to a game mechanic change.

(As an owner of multiple Tropical Beaches, collecting playable and in-demand cards indeed has risks, and obvious benefits of using the cards in a game. No one has any room to complain if this game mechanic does get introduced, in my opinion.)
 
I have a better idea.


Why not just print another card with the same text as tropical beach?(Like how Victory cup is just another poke ball)

You aren't reprinting the same worlds promo just another card. Different name different artwork same effect. Solves everything imo.
 
I have a better idea.


Why not just print another card with the same text as tropical beach?(Like how Victory cup is just another poke ball)

You aren't reprinting the same worlds promo just another card. Different name different artwork same effect. Solves everything imo.
To be honest, I'd rather have this done.
While implementing the mechanic is nice, I think this is better.
 
Personally I do not see a problem now, if you want a Tropical Beach it is available... You can buy one or you can still win without it... I don't think we need a new game mechanic or a new card or reprinted tropical beach of any kind!
Posted with Mobile style...
 
I think this is a bit too much. Though we need a mechanic to prevent dead draws and bad starts this is too much. I don't see how it is a really big problem. If your opponent plays tropical beach, you gain the exact same opportunities - and you didn't have to sacrifice 150 $ and a space for it!
 
I'm a little worried that a new mechanic could blunt the come-from-behind strength of N. Admittedly, N would still buy you one turn--your opponent could presumably choose to draw up to 7 rather than attack once--but I don't know that it would be worth running any more. It's also nice that Tropical Beach--like Lost World--has very few ways of getting into your hand, making it a challenge to put into play.

So I still support the idea of making it a promo over making it a mechanic. Very good idea though, thanks for suggesting it! I do agree that there is a problem. Over the next two years, players who are getting in to the game for the first time will have no practical access to Tropical Beach. Comparing to the last format, Uxie Lv.X and Luxray GL Lv.X were very difficult to acquire, but even in the format's last days, you could still buy DP- and Platinum-era booster boxes and packs from vendors and stores--though it would have been nice to have them as promos, as Pokemon did with Garchomp C LvX. Tropical Beach will always be much more difficult to acquire than these cards were.
 
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A game mechanic that lets you draw cards past the beginning of your turn is a terrible game mechanic. At best it could allow you to draw 2 new cards, making it a bill to end your turn. even then, it's terrible with the new turn 1 rulings (isn't everything?). Whoever goes first would get the first evolution as well as access to whatever their supporter T1 can gett hem and 2 to draw-to-seven cards. That's horrible for the game.
 
Yeah a reprint with a different name in the set after NV would be great, I don't like the idea of introducing this mechanic to the game, it makes hand disruption decks even less viable than they are now (I've been trying to build one since I got into this game but the cards do not exist to make a consistent list that can reliably get the hand lock, this would kill any hopes).
 
Rewarding wealthy players with access to cards that put them at an advantage does not bode will for the company, and is already creating quite a bit of stir in the tight-knit community.

you dont have to be wealthy to get the card...you need to be a good player
also, the pokemon company doesnt determine the value of a card. people who sell and people who WANT the card determine the value by wanting it so badly

the initial intent of the card is to reward those who do well in tournaments. whether or not they sell it to a "wealthy player" is entirely up to them.
you cant blame pokemon for ebay's wrong-doings

edit:
also, even though youre only talking about 1 card, i believe that making cards from world champion decks legal for tournament play is a BAD habbit for the company to get in to...
 
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I'm sorry but I can't agree with this idea...

For starters the major argument is that unless Japan sets up a rule like this first, it's never going to hit the US...Something about us not having the power to modify the game rules or something like that.

Secondly is Tropical beach REALLY causing this much of a fuss? I find it difficult to see it so in practicality.

My biggest beef is your comment on how bad being judged into a hand of 4 bad cards is. Did you even stop to consider that for some decks, your whole strategy revolves around limiting as many of your opponent's options as possible which often times includes trying to land them as few cards as possible for them to plan a counter attack? As someone who only really picks at disruption decks, such an idea is a slap to the face of my playstyle.
 
you dont have to be wealthy to get the card...you need to be a good player
also, the pokemon company doesnt determine the value of a card. people who sell and people who WANT the card determine the value by wanting it so badly...

Think of all the Good Players that wont be able to afford to fly out to Hawaii this year...
Posted with Mobile style...
 
Think of all the Good Players that wont be able to afford to fly out to Hawaii this year...
Posted with Mobile style...

:rolleyes: maybe they should hold worlds in every state of every country then..... right?

my point was: good players are given money by pokemon (travel funds) to go to worlds. those are the players who have deserved the card. they have been "rewarded", as you stated.
 
^^^ Most of the 'Good Players' that qualify do NOT receive travel funds to Worlds.
If you have qualified to be one of the best in the world, but cannot afford to travel to Hawaii, why should you miss out on a card that gives such a distinct advantage?
 
^^^ Most of the 'Good Players' that qualify do NOT receive travel funds to Worlds.
If you have qualified to be one of the best in the world, but cannot afford to travel to Hawaii, why should you miss out on a card that gives such a distinct advantage?

Such a distinct advantage that almost no one, even among those who have it, are using it. Right?
 
To solve the "the value will plummet" dilemma, how about announcing the rules change before nationals and saying that they will be implemented after worlds. This way, people who have them can either sell them or use them at nats/worlds. You can't complain when you had a chance to sell them. Sure the value may drop a little but people who want to run Goth will jump on the opportunity to get them cheaper and buy them.
 
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