Pokémon TCG: Sword and Shield—Brilliant Stars

Infernape decks question

I would say Flu is considered to be a deck that beats it, Flaridos is because I beat it 6 times out of 6, Ummm I have seen eggs play it and it seemed 50-50, other than that IDK what beats it, I know Metanite is one of the hardest matchups ever against Infernape!!!!
Pretty Much Impossible......
Well, Flariados only beats the Blaze version easily because you're setting up multiple bulky S2's. The Catty versio should have no trouble with Flariados if you play smart and actually include Warp/Heal Energies.

Um Anything that runs a Latios ex.

Uhh......no. latios 2HKOs everything in the Ape deck, while Catty ex and Apex OHKO it and Ape 2HKOs it.
 
I can't believe people are actually talking about running BLAZIKEN with this. You might as well just run Blaziken with something good.

BTW Mew* still OHKOs Infernape Lv. X for a Castform.
 
I can't believe people are actually talking about running BLAZIKEN with this. You might as well just run Blaziken with something good.

BTW Mew* still OHKOs Infernape Lv. X for a Castform.
beleive it or not but Blaze is good in this deck....not as good as the Cat but still, the decks works!!!!
 
Vegeta ss4 said:
beleive it or not but Blaze is good in this deck....not as good as the Cat but still, the decks works!!!!
Yeah, Blaziken is good. Its Infernape that isn't.
 
yeh Mew* is a BASIC though as Ardoptres says you can get the Mew back so easily and take out the next Ape and you cant keep getting Apes up every turn in the same vain. R-Gon owns Ape, Metanite owns Ape, Destiny owns Ape, Absolutions owns Ape, Ape can beat on Raieggs but thats about it. Pretty much all the good new DP2 decks beat Ape as well, Typhlo, Gatr, Ttar..

This really isn't a good card. Its like people are latching onto what they see as the best card in a bad set, desperate to find something in D/P worth playing, Infernape is "good in an obvious way" but when push comes to shove its really distinctintly average. DP is actualy a good set but you have to apply some logical thinking to see the better cards like Rhyperior, Dialga etc and how to make them work.

If its wasnt a fire pokemon with an angry face, I doubt people would play it so much.
 
yeh Mew* is a BASIC though as Ardoptres says you can get the Mew back so easily and take out the next Ape and you cant keep getting Apes up every turn in the same vain. R-Gon owns Ape, Metanite owns Ape, Destiny owns Ape, Absolutions owns Ape, Ape can beat on Raieggs but thats about it. Pretty much all the good new DP2 decks beat Ape as well, Typhlo, Gatr, Ttar..

Yes, R-gon owns Ape...if Ape lets Casty dd for three turns. Let's also not forget that R-gon will lose the Holon Engine in HP-on, thus making it rely even more on startermons -- which Ape OHKOs ASAP. This doesn't even factor the possibility of Catapex running Holon Legacy

You're totally right: Metanite has every possible facet of Ape targeted and pre-dismantled. I mean, the fact that Ape OHKO's Metagross d and the Lati@s stars, and that Delcatty ex OHKO's Dragonite and Lugia ex, and that Ape X OHKO's everything in the freaking deck, and that Casty will rarely be alive for more than two turns, and that Catty ex can force the Meta player to get rid of most of what Casty drew for him anyway, and that Catapex can tech almost as or just as easily as Metanite, and that Ape/Catty can literally COME FROM NOWHERE (via candy and DRE/Boost) for a cheap OHKO, and that Catapex does not really have a truly horrible starter yet, and that Metagross DX can only do 40 to anything in Catapex. So, yeah, excluding all that, Metanite totally owns Ape.

Destiny does indeed perform well against Ape so long as they can swarm with Ray ex d and Eggy. Ape kills everything else in the deck, including eggy, in one shot (especially in HP-on, when Ape decks will likely run a Castaway engine with Charms to complement the DREs), while Apex and Catty ex can time OHKO's on Ray ex d. Plus, Destiny loses Cursed Stone in HP-on.

If Absolutions is really that big of a problem in a Catapex's metagame, there's nothing standing in the way of a Sceptile ex d tech. Catty ex's Power is not pre-requisite in this matchup when you can just completely shut down the opposing deck, instead.

Right now, Gatr can probably deal with Catapex rather easily. I'd think of something negative to say, but I don't feel like it now: just got back from work. (Plus, I haven't really thought about it all that much)

T-tar DP2...perhaps. If T-tar can draw into what he needs fast, he can exchange 2HKO's with Ape. he'll still need a good support Pokemon to stand up to Catapex's speed, though.

Typhlosion....please say you're joking. 60 for three CANNOT compare to 80-90 for 2. Not to mention how amazingly slow Typhlo is. In fact, Blaze > Typhlo, IMO.

Edit: man, I hope you posted that as a joke.
 
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Yes, R-gon owns Ape...if Ape lets Casty dd for three turns. Let's also not forget that R-gon will lose the Holon Engine in HP-on, thus making it rely even more on startermons -- which Ape OHKOs ASAP. This doesn't even factor the possibility of Catapex running Holon Legacy

You're totally right: Metanite has every possible facet of Ape targeted and pre-dismantled. I mean, the fact that Ape OHKO's Metagross d and the Lati@s stars, and that Delcatty ex OHKO's Dragonite and Lugia ex, and that Ape X OHKO's everything in the freaking deck, and that Casty will rarely be alive for more than two turns, and that Catty ex can force the Meta player to get rid of most of what Casty drew for him anyway, and that Catapex can tech almost as or just as easily as Metanite, and that Ape/Catty can literally COME FROM NOWHERE (via candy and DRE/Boost) for a cheap OHKO, and that Catapex does not really have a truly horrible starter yet, and that Metagross DX can only do 40 to anything in Catapex. So, yeah, excluding all that, Metanite totally owns Ape.

Destiny does indeed perform well against Ape so long as they can swarm with Ray ex d and Eggy. Ape kills everything else in the deck, including eggy, in one shot (especially in HP-on, when Ape decks will likely run a Castaway engine with Charms to complement the DREs), while Apex and Catty ex can time OHKO's on Ray ex d. Plus, Destiny loses Cursed Stone in HP-on.

If Absolutions is really that big of a problem in a Catapex's metagame, there's nothing standing in the way of a Sceptile ex d tech. Catty ex's Power is not pre-requisite in this matchup when you can just completely shut down the opposing deck, instead.

Right now, Gatr can probably deal with Catapex rather easily. I'd think of something negative to say, but I don't feel like it now: just got back from work. (Plus, I haven't really thought about it all that much)

T-tar DP2...perhaps. If T-tar can draw into what he needs fast, he can exchange 2HKO's with Ape. he'll still need a good support Pokemon to stand up to Catapex's speed, though.

Typhlosion....please say you're joking. 60 for three CANNOT compare to 80-90 for 2. Not to mention how amazingly slow Typhlo is. In fact, Blaze > Typhlo, IMO.

Edit: man, I hope you posted that as a joke.

:thumb::thumb::thumb:

BRIT ! (best reply in thread!)
 
Also, a comment on the Gatr match up.

Clefable DP balances that match rather handily. Since Gatr's attack counts all Energies, not just Waters (if the spolier is correct), a 1-1 or even 2-2 (if Gatr is VERY heavily played) Fable would work very well with Delcatty and all the Boost/DRE/Fire Infercatty runs. Blastoise d is another option (he greatly helps the R-gon match-up), but I still prefer Fable. Also, Fable > Mew * since you MUST leave Mew * benched for a full turn in order to build up enough Energy to copy Gatr's attack w/ a casty, while you can Candy-Boost a fable up instantly.

Fable can also help against other decks: she can snipe with Ray ex d's attack and set up Infernape KO's against R-gon by copying SB and plastering Ray ex d or Flygon d (Generally,I found that R-gon will send up a sacrifice Eggy just to spread damage around to Delcatties so Ray ex d can come in later and kill them if Mew * is prized or dead or whatever). A tech Fable also hurts some match-ups, as starting with Clefairy against a Castform really sucks if you go second (It ruins your ability to easily T1/2 the Casty with something, but doesn't really affect your chances if you go first, as you couldn't T1 the thing anyway in that case). She can even act as a second Apex or a fourth Ape in the event of a Mirror.

-------------------------

So, different topic here. What do you think of Ape's post-rotation chances? Since it loses Holon lass along with most of the Engine, the best alternative which pulls Energies is a Castaway engine -- which is inferior due to Castaway not grabbing DREs and Boosts. This prevents one from having super-easy access to the various important Special Energies the deck SHOULD run (Cyclone, Warp/Heal). While this will allow for (or indirectly force/influence the inclusion of) Strength Charms and other tools to go with Castaway, it's not really worth the loss of Lass, IMO. Plus, the loss of lass takes away a method of getting Energies into the Discard and makes Constrain more cumbersome to use, thus weakening Apex.

However, it could be a plus, at that. Adding many Castaways allows the deck to run a bit smoother with the exclusion of obtaining Basics and Energies. Castaway pulls out much needed Celio's Networks, other Castaways, and [other non-Holon Supporter(s) (in a direct comparison, H. cards were more easily obtainable w/ Tranceiver that w/ Castaway) one might consider adding].

So, comments or thoughts?
 
Yeah, but if E-Draw is disabled, Lass is most helpful.

Plus, Lass is a deck-thinner by taking out four or five energies early game, you increase the chances of E-Draw netting you a Rare Candy or something nice like that.
 
Lass' effectiveness is also highly dependent on the number of energy you run in a deck. In an 11 energy deck Lass frankly stinks. In a 20 energy deck though it works fairly well. I've gotten 5-6 energy out of Lass on many occasions in high energy decks.
 
id run 1 lugia ex and 1 casty if you really need the big hit in the blaze ape version

just my opinion though
 
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I'm backtracking a bit here, I actually quite like the card now. I think my hatred for Infernape stems from my hatred for the Pokemon itself, but the actual card is good.

Still think the Importance of the Level X is overstated though, I mean Delcatty Ex does a better job attack wise cos you do big damage and get ya DREs back to keep attacking with regular Apes.
 
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