If you don't see that Luxchomp and DialgaChompa and Sablelock are the same deck, you are BLIND to the problem.
88 SP Variants
26 Vileplum-Gengar-Lost Zone variants.
18 Gyrados
11 Machamp
6 Magnezone
Since the end of the SP set of SV, we have had 6 releases of cards. All worthless other than a few cards.
Arceus
HGHS
HGHS Undaunted
HGHS Unleashed
HGHS Triumph
HGHS Call of Legends
The only thing of signficance in the sets was the "re-release" of DCE, Spiritomb, Collector.
You make a solid point, and I'm inclined to use your methodology, but I think in the end it's just mincing details - you guys are getting the point across pretty well regardless.
Anyways...To address this notion of Kayle's saying that the "players" are stale in and of themselves, with no help from the format...Please consider this:
We've been given a format where you can draw your whole deck in a single turn (Rob knows the heavy cons of this better than anyone). Chances are, something about that is...Stale!
We've been given a format where some of the game's most broken effects are given to the same deck, and can almost never be utilized by other decks.
We've been given a format with a reprint of DCE, one of the best cards in the game's history. If PCL did NOT reprint this card, then I assure you that our international (non-Japanese) metagame would be MUCH healthier. The fact of the matter is that if this format were exactly the same as it is now, with the sole difference being no DCE, Machamp would
savage it.
We've been given a format that's spammed with power creep through the roof. Power creep isn't our fault - it's PCL's.
And last of all, we've been given a format running fifteen basics, 4 Call Energy, and 12 Supporters is oftentimes not enough to prevent single,double, triple, or quadruple donks.
I'm sorry Kayle, but there's no way I can agree with you here. As long as the incentive to win is there, and as long as power creep exists, people with the incentive to win will follow the power creep (or the cutting edge secret deck to beat it).