Pokémon TCG: Sword and Shield—Brilliant Stars

Japan's BW7 set: Plasma Gale

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So with the Gardevoir/Gallade Combo, you try and set up fast, getting an active gallade, with one on the bench, a gardevoir or two on the bench, and two Mewtwo's to put psychic energy onto for powering up gallade and itself. Am I Right?
 
Well there is Ether, but it needs help from Lunatone or Pokedex to be effective. It's worth mentioning though.

I would think Musharna (BW: Next Destinies 59/99) would ultimately be the better choice. While in most other decks I wouldn't favor it, here you will have something more important on your Bench: Gardevoir (BW: Next Destinies 57/99, BW: Dark Explorers 109/108). Most of the time you would prefer Musharna be the Pokémon an opponent focuses on over Gardevoir or the upcoming Gallade.

Musharna can be searched out via Heavy Ball, and will aid in setting up the rest of the deck. There are a lot of things you'll need "help" setting up, so while Forewarn only gives you one card from your top two, it should be enough to set-up for Ether while streamlining the overall deck set-up as well.

Pokédex would be better if this was a donk or at least more aggressive deck, but the strength of Gallade is that it can essentially be powered up alongside back-up attackers. Your opponent will not easily know what to focus on because if the deck is working, your opponent will be hard pressed to know what to KO. Lunatone doesn't actually add to your hand, so it would only be for Ether, and unless you plan on running Sableye that is a "four per game" kind of thing. If Gallade were some equivalent Basic Pokémon (even a Pokémon EX), it would be a bit different. As is though, with Musharna:


  • Gallade and Mewtwo EX should ve a threat to just about everything in play, but the hardest to KO.
  • Musharna are easy to KO and keep the deck moving, but unless you take them out as Munna odds are they've yielded some sort of return, and what is already in play can 'cruse' for a turn or two.
  • Gardevoir is all about whether or not you have a second set-up; two copies of it (or a waiting Ditto or Ralts) and there is no major gain in taking down one.
  • A lone Gardevoir is the best target, but like Musharna the later you take it down the less of a return there is; what is the point in pushing for a OHKO of it if a Mewtwo EX can hold the fort for two turns... long enough to get a back-up going?
Very important point: obviously if you're not getting a full set-up fast enough, the deck is a failure. I am going by a lot of "Theorymon", so this all assumes the proposed set-up will have a reasonable success rate. Never tried this exact build, but if the deck can be streamlined enough it could be rather impressive. Oh, and of course Exp. Share should be helpful.

The other approach to Gallade would be general Energy acceleration... and as soon as I typed that I remember it has already been brought up. :lol: It does make total sense: you can power-up just about anything else while making Gallade hit reasonably hard, and pretty much every other non-generic form of Energy acceleration has a shot.

Hmm... Ho-Oh EX/Gallade? Gallade is too big a threat to ignore (even if it can only start swinging away second turn), but if you can get two or three Ho-Oh EX to trigger, BAM! Six Energy on the Bench plus two on Gallade means 120 points of damage from "Powerful Storm". Ho-Oh EX is a bit bigger than Gallade so trying to OHKO isn't easy, and 2HKOing it means two Powerful Storm uses, enough to take down an opposing Pokémon EX and break even... except that Ho-Oh EX might come right back.

Plus while Gallade is swinging away, you can be powering up the other Ho-Oh EX! :thumb:
 
I've taken the liberty of making a skeleton of Ho-oh/Gallade as to what I think It'd look like:

3 Ho-oh EX
3-1-3 Gallade
2 Emolga

3 DCE
3 Psychic
2 Fire
2 Fighting
1 Lightning
1 Water
1 Metal

4 N
3 Colress
3 Juniper
2 Cilan
4 Ultra Ball
3 Bicycle
4 Rare Candy
3 Catcher
1 Computer Search
2 Switch

7 free spaces

Pretty much your standard Ho-oh deck with a few tweaks. The great thing is that there are so many tech options, such as Rayquaza DV, Tornadus variants, Terrakion variants, Exp Share, Mew EX, etc.

Not to toot my own horn, but I love this idea. :biggrin:
 
psychup2034, Shino Bug Master, and any interested parties:

First, psychup, I thank you for reading my entire post as is proper before responding.

With regards to the upcoming Lunatone, I am aware that it will be a Basic Pokémon, and a legal target for Level Ball. I even have some very limited (but at least existent!) play testing experience with it (via proxies, of course). This is why I shy away from it.

Let us compare effects of Pokédex, Musharna, and the upcoming Lunatone.

Pokédex said:
Look at the top 5 cards of your deck and put them back on top of your deck in any order.
Musharna said:
Once during your turn (before your attack), you may look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card back on top of your deck.
Lunatone said:
Once during your turn, you may look at the top 2 cards of your deck. Put them back on top of your deck in any order.

Now let us address them in some specific areas:


  • Ease of Play - Clearly Pokédex wins, since only Item lock will prevent it from being a simple play from the hand. Lunatone needs a slot in play, and Musharna needs that plus it is a Stage 1 and thus Muna will need a turn before it can Evolve.
  • Ease of Search - Lunatone wins here because of basic Pokémon searching effects. It has Level Ball but Musharna has Heavy Ball (and since neither search the Pokémon we are suggesting be run with it, I'd use Ultra Ball or Pokémon Communication instead). Besides effects that can snag any card, all Pokédex will have is Skyla.
  • Depth of Reveal - Pokédex clearly wins, letting you look at and arrange a full five cards. While Musharna and Lunatone both seem to tie at hitting two, see "Stacking".
  • Usefulness Solo - Musharna adds to your hand and gives you a heads up what is next, obviously the best. Pokédex has better odds of improving your next draw and lets you see more of what is coming, so it takes second.
  • Stacking - Musharna combos with itself; for X Musharna, add the best X cards to hand from X+1 choices. Neither other option effectively stacks: you can use the effect more than once the same turn with multiples, but unless another card is added in all you are doing is looking at the same cards.
  • Conservation - Musharna and Lunatone tie; all three cards are technically once-per-turn-per-copy, but obvious Pokédex goes to the discard while these two small, easy to OHKO Pokémon have a chance of sticking around.
Each card has its own strengths. Having seen Lunatone in action, its pretty underwhelming; you need Ether handy unless you are hoping your opponent OHKOs it over attacking something else. With just four Ether in your deck, you might as well run Pokédex if Ether is the only strong combo. While Lunatone is easier to search and more space efficient, that is all it has going for it over both other options.

I suggested Musharna because even without Ether, it is an extra draw! Even when Ether is gone, one is a Pokédex Handy 910is and two are a better Bill. While fragile, it is probably the best choice for your opponent to waste resources KOing. Still, I completely understand the concerns that it will take too much space (on Bench and/or in deck).

Which is why I realize now the best option is to make room for Blend Energy GRPD (I know Gardevoir will not double that card) and Sableye; it is an easy to get out basic Pokémonthat can help set-up the whole deck on top of recycling the Pokédex/Ether combo as needed.

tl;dr: I still think Musharna is better than Lunatone despite the space, because it won't become a deadweight and is more useful, however Sableye backing Pokédex and Ether is probably the best way to go.
 
Bearitic is just so messed up i think. And i really like manaphy thats a real good card. Gallade would be amazing with gardivore . And i would recomend useing plasma frigite stadium card with it along side plasma energys with gallade.
 
Kyurem Black is Kyurem-Zekrom. Kyurem White is Kyurem-Reshiram.

Though I find the L cost in White's attack kinda weird...

No, i get that.

I dont get why one has 2 energy cost to its primary typing and the other has the two energy cost in its secondary. It should be L/R/R/C and L/W/W/C or L/L/R/C and L/L/W/C. No sense is made!
 
No, i get that.

I dont get why one has 2 energy cost to its primary typing and the other has the two energy cost in its secondary. It should be L/R/R/C and L/W/W/C or L/L/R/C and L/L/W/C. No sense is made!

...huh? Lightning for both and Water for Blackey doesn't make sense, it should be the other way around. It's Kyurem (the Ice pokemon) that's present in both fusions, not Zekrom (the Electric one). Besides, there's no real reason this doesn't make sense. "Black Ballista" is not a distinctly Electric name, nor is "White Rage" distinctly Fire-like. Neither is an obvious Ice move either.
 
...huh? Lightning for both and Water for Blackey doesn't make sense, it should be the other way around. It's Kyurem (the Ice pokemon) that's present in both fusions, not Zekrom (the Electric one). Besides, there's no real reason this doesn't make sense. "Black Ballista" is not a distinctly Electric name, nor is "White Rage" distinctly Fire-like. Neither is an obvious Ice move either.

Whoops. I meant Water as the repeat. And it doesnt make sense because pretty much every direct pair in Pokemon who have these same type of attacks has the same energy cost (like Kyurem, Zekrom and Reshiram, the other two colored Kyurem exs or the three legendary bird exs). And it sucks cause L/L/W/C might have been splashable in eels but for some weird reason they decided to deny us it :/
 
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