Well there is Ether, but it needs help from Lunatone or Pokedex to be effective. It's worth mentioning though.
I would think
Musharna (
BW: Next Destinies 59/99) would ultimately be the better choice. While in most other decks I wouldn't favor it, here you will have something
more important on your Bench:
Gardevoir (
BW: Next Destinies 57/99,
BW: Dark Explorers 109/108). Most of the time you would
prefer Musharna be the Pokémon an opponent focuses on over
Gardevoir or the upcoming
Gallade.
Musharna can be searched out via
Heavy Ball, and will aid in setting up the rest of the deck. There are a lot of things you'll need "help" setting up, so while Forewarn only gives you one card from your top two, it should be enough to set-up for
Ether while streamlining the overall deck set-up as well.
Pokédex would be better if this was a donk or at least more aggressive deck, but the strength of
Gallade is that it can essentially be powered up alongside back-up attackers. Your opponent will not easily know what to focus on because if the deck is working, your opponent will be hard pressed to know what to KO.
Lunatone doesn't actually add to your hand, so it would only be for
Ether, and unless you plan on running
Sableye that is a "four per game" kind of thing. If
Gallade were some equivalent Basic Pokémon (even a Pokémon EX), it would be a bit different. As is though, with
Musharna:
- Gallade and Mewtwo EX should ve a threat to just about everything in play, but the hardest to KO.
- Musharna are easy to KO and keep the deck moving, but unless you take them out as Munna odds are they've yielded some sort of return, and what is already in play can 'cruse' for a turn or two.
- Gardevoir is all about whether or not you have a second set-up; two copies of it (or a waiting Ditto or Ralts) and there is no major gain in taking down one.
- A lone Gardevoir is the best target, but like Musharna the later you take it down the less of a return there is; what is the point in pushing for a OHKO of it if a Mewtwo EX can hold the fort for two turns... long enough to get a back-up going?
Very important point: obviously if you're not getting a full set-up fast enough, the deck
is a failure. I am going by a lot of "Theorymon", so this all assumes the proposed set-up will have a reasonable success rate. Never tried this exact build, but if the deck can be streamlined enough it could be rather impressive. Oh, and of course
Exp. Share should be helpful.
The other approach to
Gallade would be general Energy acceleration... and as soon as I typed that I remember it has already been brought up. :lol: It does make total sense: you can power-up just about anything else while making
Gallade hit reasonably hard, and pretty much every other non-generic form of Energy acceleration has a shot.
Hmm...
Ho-Oh EX/
Gallade?
Gallade is too big a threat to ignore (even if it can only start swinging away second turn), but if you can get two or three
Ho-Oh EX to trigger,
BAM! Six Energy on the Bench plus two on
Gallade means 120 points of damage from "Powerful Storm".
Ho-Oh EX is a bit bigger than
Gallade so trying to OHKO isn't easy, and 2HKOing it means two Powerful Storm uses, enough to take down an opposing Pokémon EX and break even... except that
Ho-Oh EX might come right back.
Plus while
Gallade is swinging away, you can be powering up the other
Ho-Oh EX! :thumb: