Pokémon TCG: Sword and Shield—Brilliant Stars

Japan's BW7 set: Plasma Gale

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So what about Plasma Energy fueling powerful effects? The way Lugia EX is worded, it restricts the powerful effect. Imagine if this was a "plain" Lugia EX, didn't have access to Colress Machine but also just needed to discard "an Energy" and not "a Plasma Energy"? That would be more potent, wouldn't it?

Not that I didn't ready any other part of your post - I just find quoting a single part is easier for people to follow...

You're kind of coming at this from a card-construction angle, which is fine, but I'm thinking in terms of "The card does what the card does" gameplay mode. Other possible ways of wording or creating the card are kind of irrelevant. Of course the requirement to discard Plasma energy is a limiting factor, but the fact is, attaching a Plasma energy isn't really a big deal for it. As a matter of fact, it prompts the construction of a deck centered around Colress machine, which is the serious threat here. (That's what makes it a good promotion reveal.)

Plasma Energy by itself isn't what's threatening, it's really Colress that intimidates me: the ability to search out an arbitrary [C] energy isn't that big of a deal, but the ability to search out a [C] energy that many powerful attackers need to function? THAT is a very pivotal card.

Plasma Energy itself is just kinda cool, I guess. I suppose my POV here wasn't exactly clear.
 
Remember, we got Ether before this... or rather we will. ;)

I am not fond of Energy acceleration being too easy, but this Energy acceleration requires a Special Energy and an Item, provides only Colorless Energy, and the acceleration only works for a themed Pokemon family (as opposed to anything and everything).

I am not saying it is bad, and I think it can be good. If you focus on Colrless Machine (boy I hope that name was a typo or transliteration error), think about what that means; four of this Special Energy and four of the Item itself. Plasma Energy in the hand requires you get it back into the deck. Each copy you can't means a dead Colrless Machine. Before you take your first turn, your deck loses 14 cards: 7 card opening hand, six Prizes, and initial draw, which is just under a quarter of your deck.
 
Remember, we got Ether before this... or rather we will. ;)

I am not fond of Energy acceleration being too easy, but this Energy acceleration requires a Special Energy and an Item, provides only Colorless Energy, and the acceleration only works for a themed Pokemon family (as opposed to anything and everything).

I am not saying it is bad, and I think it can be good. If you focus on Colrless Machine (boy I hope that name was a typo or transliteration error), think about what that means; four of this Special Energy and four of the Item itself. Plasma Energy in the hand requires you get it back into the deck. Each copy you can't means a dead Colrless Machine. Before you take your first turn, your deck loses 14 cards: 7 card opening hand, six Prizes, and initial draw, which is just under a quarter of your deck.

I hadn't thought of that. I guess this is an energy type you don't want in hand at all. Plus, because it's special energy, it's dangerous to attach more than what you need to attack in a turn. Sure, you can accelerate to attack for two prizes first turn, but a return Enhanced Hammer or Garchomp attack could ruin your day. That said, anyone think Excadrill might make team Lugia, if only to pick those lost Plasma Energies out of the discard?

RM
 
I hadn't thought of that. I guess this is an energy type you don't want in hand at all. Plus, because it's special energy, it's dangerous to attach more than what you need to attack in a turn. Sure, you can accelerate to attack for two prizes first turn, but a return Enhanced Hammer or Garchomp attack could ruin your day. That said, anyone think Excadrill might make team Lugia, if only to pick those lost Plasma Energies out of the discard?

RM

You only want it in hand if your deck is already running well enough that you don't need to... you know what, I am just going to call it "Colorless Machine" for a while. It just annoys me to type "Colress" and I think I end up misspelling it too much anyway. :lol: I'll probably have to periodically revert to avoid confusing people, though.

Anyway, unless you're at that moment in a bind where attaching a copy from hand would suffice or you're running more Plasma Energy than Colorless Machine (a slight risk since as stated, attaching it from hand is a bit desperate), yeah you want it in deck. If you aren't manually attaching a copy that has already been returned to the hand from elsewhere, that means one of your copies of Colorless Machine is now a dead card.

That may not matter; who cares if copy number four is dead if you won using copy number three? Perhaps your build only runs two or three Colorless Machine anyway, counting on retrieving them from the discard via an appropriate effect if you need more... but that also decreases how many you can naturally draw into, a possible speed/reliability issue in and of itself. We can't think like we have Junk Arm and Twins still. Before anyone brings it up, relying on a single copy of Computer Search as my Ace Spec Trainer (to fetch Colorless Machine) isn't reassuring either. :wink:

I hadn't thought of the Excadrill in question, even though I've been experimenting with it. Open with Lugia EX and go for a quick early game KO or two, fall back on Excadrill to rebuild and hopefully soften up an opponent's Pokemon EX. Simple, but effective. Could also snag spent PlusPower (or any other needed card) as well. I like this idea. :biggrin:
 
A nice deck to put together would be Lugia EX / Kyurem NV / Blastoise:

Start with Kyurem set up and Glaciate as much as possible.
Bring up Lugia EX and clean house, taking 2-3 Prizes for each Pokemon that it KOs.
Blastoise is your Energy Accel and last ditch attacker (should Lugia fail)

A friend in the trade gave me this idea. And it seems pretty beast on paper but FAR too early to pass a verdict.

Still a ferocious sea beast, that Lugia...
 
It's the ship from BW2.

I know, I wasn't suggesting that this is based on that game, I was just saying it reminds me of it. XD:GoD had a lot of focus on Lugia, and the opening scene has it levitating a ship that looks similar to this one. Also I absolutely loved that game.
 
Lugia EX is so epic is deserves a deck of it's own. Hopefully this set has allot of good Plasma support to make a deck based around Plasma Pokemon alone. The Dialga G deck was pretty close.
 
Lugia EX is so epic is deserves a deck of it's own. Hopefully this set has allot of good Plasma support to make a deck based around Plasma Pokemon alone. The Dialga G deck was pretty close.

There is supposed to be like a Team Plasma Poke Ball that will probably let you search for Plasma Pokemon.

Speaking of Dialga, remember when Pokebeach faked us out on "Dialga EX"? That was kind of a jerk move. I was all excited, and I'm sure a lot of people were too.
 
Somehow I just feel that Lugia EX is just another RDL. Not sure how people are going to play it.

I like this comparison a lot. There's no way it will work on its own as a deck, but it's a powerful attacker when it's complimenting someone else. RDL was a game-winner for Reshiboar, I remember that pretty clearly.
 
When I first read Lugia EX's attack, I thought it said "discard a team plasma energy from the defending pokemon, or this attack does nothing". I was flabergasted lol.
 
I like this comparison a lot. There's no way it will work on its own as a deck, but it's a powerful attacker when it's complimenting someone else. RDL was a game-winner for Reshiboar, I remember that pretty clearly.

I think it is indeed highly unlikely that Lugia EX will work on it's own as a deck, but i disagree that there's no way that'll work.

After all, all you need to do is beat two EX Pokemon or 3 other Pokemon to win. Unless your opponent gets out the up-coming EX-proof Klinklang, the Sigilyph and nothing but the Sigilyph, or unless their playing a decent trainer lock, then Lugia EX should have some way to get through.

One could run 4 catcher to bring up easy-to-kill Pokemon or hiding EX's, 4 Colress to grab and attach the Plasma Energy, 4 Tool Scrapper to shake off Garbador, 4 Recycle as a means to get back Plasma Energy or other things as necessary, 4 DCE to speed things up a bit, 4 Ether/Pokedex to get even more energy in play, and 4 Juniper/N/Bianca to draw into it all.

That's about 40 cards. Add in 4 Lugia EX, 4 Plasma Energy, 8 other Energy and a few miscellaneous knick-knacks for a game-winning deck?
 
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