Pokémon TCG: Sword and Shield—Brilliant Stars

Luxray Garchomp

DCF7 - Thanks!

Volt - Good catch, I think I forgot to put a Bebes Search in until last minute so fiddled around with the list and didn't update the numbers, just edited it.

I went with the 4 Collector because of the 2-2 lines so less chance of drawing into them, and the premier balls are mainly for Machamp. But say -1 Collector - 1 Premier Ball, +1 SP Radar + 1 Bebes I think could definately work.

Thanks!

Micheal - I tried Expert Belt, but found it too situational and clunky. I can see it being useful at times, but I think theres alot of other cards I'd rather add first.

DonphanAtoZ - Thanks!
 
Pretty solid for a basic list. I like the matchups as well. Especially in the Mirror, the first Garchomp snipe of Garchomp solidifies the game in your favor, and also spraying that important Uxie.

However, I'd have liked you to go a bit more focused with your list. You should have given us a completely "consistant" list, or a completely "teched out" list, not going for mostly consistent but with 2 open tech slots. (Ambipom and Promocroak don't count as techs kinda, since they are pretty much givens with Luxchomp)


Yes, its a very consistent list. However, I don't like it. (personal preference)

4 Collector is WAY too much. 3 is plenty, especially with 4 Call.

The Q is unnecessary unless you've got Mismagius or Dialga. Chatot is also a waste I believe. (Unless your Meta is all Spiritomb decks.) In fact Chatot could be a notable tech, rather than part of the actual list. 1 Crobat is good, 2 is better, but I've run it with 1 and it works just fine.

Bronzong G is also mostly unneeded unless you are playing ERL (which wins games).

I do like 4 E-Gain in Luxchomp. Sabelock can get away with 3, but Luxchomp wants 4. (an E-Belt would be nice here too)

I'd also play another energy, to up the count to 13. Other than that, pretty good.
 
Pretty solid for a basic list. I like the matchups as well. Especially in the Mirror, the first Garchomp snipe of Garchomp solidifies the game in your favor, and also spraying that important Uxie.

Thanks!

However, I'd have liked you to go a bit more focused with your list. You should have given us a completely "consistant" list, or a completely "teched out" list, not going for mostly consistent but with 2 open tech slots. (Ambipom and Promocroak don't count as techs kinda, since they are pretty much givens with Luxchomp)

I aimed this article towards players who are newish to Pokemon/ Luxchomp as a deck. I decided that a basic list would be good as a starting base, then the 2 spare slots would allow people to alter it to their playing style and test with different ideas. The two main problems I see with newer player's decks is that they're not consistent enough or that they haven't playtested with it properly.Those two open tech slots could be used for more consistency, as I listed it as an option.

Yes, its a very consistent list. However, I don't like it. (personal preference)

4 Collector is WAY too much. 3 is plenty, especially with 4 Call.

It all comes down to Personal Preference. If it doesn't work for you, then change it to how you feel it runs best for you. Sami's list he ran at UK Nationals was very consistency focused, running 4 Roseanne, 4 Call, Chatot and no Mewtwo counter etc and he X-O'd the event with it. Other people refuse to play without a Mewtwo counter, or you have people like the US Nats Senior winner who used ERL. It's difficult to get a list that appeals to everyone, so I tried to make a basic list which people could add on for their play style/metagame. I've run lists similar to this and won tournaments with it this season, so it definately works for me ( I switched the 2 tech spots between added consistency and a 1-1 Dialga G Line. )

The Q is unnecessary unless you've got Mismagius or Dialga. Chatot is also a waste I believe. (Unless your Meta is all Spiritomb decks.) In fact Chatot could be a notable tech, rather than part of the actual list. 1 Crobat is good, 2 is better, but I've run it with 1 and it works just fine.

Unown Q's great for getting Uxie Lv X in play, or if you start with a non-sp Pokemon then it allows you not to fall behind on energy attachments ( or if you don't wanna waste a Poketurn. ) Also with Collector you sometimes have a near full bench and don't need all 3 Pokemon, so you can get the Unown Q to thin the deck. Chatots just in there for the consistency, mainly because it's easier to get in play then Uxie and can't be stopped. If you have your Uxies Power Sprayed ( not difficult for other SP decks to drop double spray ) and you can't draw into much, then it's a great option. Agreed on the Crobat G.

Bronzong G is also mostly unneeded unless you are playing ERL (which wins games).

I really disagree with this to be honest. I always try to get it out within 3 turns, and I use this card on at least half on my turns for good use. For the sake of one space out of 60, it's too good to pass up.

I do like 4 E-Gain in Luxchomp. Sabelock can get away with 3, but Luxchomp wants 4. (an E-Belt would be nice here too)

Agreed on the Energy Gain. Expert Belts OK, but I found in testing it was too situational and clunked up my hand.

I'd also play another energy, to up the count to 13. Other than that, pretty good.

To be honest I don't see any energy that would benefit it, aside from a steel energy if you were to run Dialga. 3 Lightning energy is enough for Luxray, and considering DCE counts as 2, it's almost like having 16 energy in the deck at times. Bronzong G is really useful here, moving energy about and keeping them in play. Thanks!

My replies are in blue
 
I forgot about Uxie Lv X. Yeah the Q should stay.

Again, a lot of it is personal preference, I never use Bronzong unless I've got ERL in there. Where as you like the fluidity of being able to manipulate your energy more often. Good job though.
 
Lucariomaster - Out of all the matchups I posted, this is the one I feel most sure about. This season I'm 5-0 in tournaments with Luxchomp against Dialga Tank ( all opponents have been current/previous Worlds invitees or Top 4'd a State Championship this year. ) With Dialga Tank which I ran 4-7 against Luxchomp ( again all my games were against World Championship invitees this year ). Dialgatank can definately win the game with the right opening hand, and often the games came very close. If you have Redshark, I'd be happy to play this matchup with you

Sure, I'd love to play you seeing I came top 4 with DiChomp at Nationals.
Whats your redshark name?
 
Mama Luigi - It's not an awful play, but considering the deck runs 4 Collector and 4 Call, I should have enough outs to draw into my basics. Pokemon Communication I think is alot better in Luxchomp because it can search the Level Xs out. If you drop a Premier Ball and use those 2 spare slots, you could add 3 Communication and have a 'kamukazie' style build.

Sandslash7 - Yeah agreed, theres so more personal prefrence with this deck and results prove that it's the best way to go. If you play this list and find you don't use anything in it, no point wasting a space on it.

Lucario-Master and anyone else who wants to test some matchups, my Hamachi User and Password are both pokemon-nnaann.

Also I read your Nationals report and

A - You say all of Dialgachomp's matchups are around 50-50, and I said Slightly Favourable which is like 55-45. Is it that big a deal that we disagree about the way 1 in 20 games will go?

B - You went 1-2 against Luxchomps with Dialgachomp?

:confused:
 
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Great article, solid list, great explanation about flexiblility. Your AWESOME article definitely shows the true power of LuxChomp after DCE and Pokemon Collector came out. Like some other people, I am a bit surprised about 4 Pokemon Collector, as I do think that that is one too many, but I know it is great for consistency. Great job!
 
Nekizalb - Wow thanks man! I know that alot of people commenting about the 4th Collector are people who have had alot of success with the deck, so I tried it out myself and agree with them so I've edited the list and replaced the 4th Collector with a 3rd SP Radar.

Elite 4 Allen - Thanks!
 
Sar86 - I really think it's a close matchup and comes down to if Luxchomp can set up. The reason I put Luxchomp as having is slight edge is because I posted a list which was focused on consistency ( most people have commented that they play less copies of those cards, and I'm guessing it was the same at US Nats ). If Luxchomp can have enough set up cards in their opening hand to not be worried by inititive, or have good odds of drawing a workable hand after being Judge'd then it definately helps. Chatot is also a great tech for that matchup because it's easy to get out and Sabelock can't prevent it happening. Most standard Luxchomp lists can definately have trouble with the deck though, as the US Nats website proved.
 
Great article man and hot (standard) list! I can wait to see this list verbatim at Fall BR's this season! :tongue:
 
Awesome article about Luxchomp Nathan. You really described the deck very well, and in fact, an article like this will help many players when they want to play Luxchomp for MD-on.

Your list also looks pretty solid for an MD-on format too. My only advice for this is to consider at least mentioning Quagsire GL as a tech. As you probably know, Luxchomp has an unfavorable matchup against Donphan, and Quagsire helps to improve that matchup pretty well.

Once again, great article! I did enjoy reading it!:thumb:
 
xcfrisco - Haha thanks, sorry about that man :wink:

JPN Gallade - Thanks man, glad that the article will be put to good use :thumb:. Do I know you personally or did you just see my name on the article?

To be honest, I forgot about Quagsire when writing this article. I've never tried it out and haven't seen it in any builds, so it never really crossed my mind. But anyones thinking of playing this in a Donphan heavy Meta, it's a great idea. It might require 1-2 Belts as well which may be difficult to fit in, but if anyone can make the belts work anyway then it's a good addition.
 
jpn gallade - thanks man, glad that the article will be put to good use :thumb:. Do i know you personally or did you just see my name on the article?

To be honest, i forgot about quagsire when writing this article. I've never tried it out and haven't seen it in any builds, so it never really crossed my mind. But anyones thinking of playing this in a donphan heavy meta, it's a great idea. It might require 1-2 belts as well which may be difficult to fit in, but if anyone can make the belts work anyway then it's a good addition.

Well, I just saw your name on the article. Otherwise, I don't know you personally.

Oh yeah, You also pretty much managed to explaine about Quagsire GL pretty well too. If you want, you can try to fit it in your Luxchomp if you can and see how how it works for you. Then, once you have finished playtesting it, you can add Quagsire GL into your article if you want (although it might not be that necessary).
 
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