Pokémon TCG: Sword and Shield—Brilliant Stars

Luxray Garchomp

Messie - I can see it being useful, but I don't think it's worth giving up a bench space. I usually try to have a 2/1 split of Garchomps/Luxrays, 2 Uxies/Azelfs depending on what was needed then an extra slot for a Bronzong G. Crobat G etc with the revenge attackers in hand. I think Healing Breath does the job ok anyway and theres alot better Powers for the opponent to Power Spray.

JPN Gallade - Thought so, just wasn't sure if I'd played you on Redshark before.

It definately fits in with the 2 space idea in the article, but an addition 2 space for belts may make it difficult. Personally I think Dialga G Lv X should fit the 1-1 slot in time for BRs because of cards like Vileplume, but I'll give Quagsire a shot against a Donphan deck and see what difference it makes. I should be able to edit it in if it runs well.
 
If you were to fit in a 1-1 dialga line, how many metals would you try to fit in the deck?

I would really like 2, but my list is really tight and i can only have one basic metal in there at the moment
 
Sar86 - I really think it's a close matchup and comes down to if Luxchomp can set up. The reason I put Luxchomp as having is slight edge is because I posted a list which was focused on consistency ( most people have commented that they play less copies of those cards, and I'm guessing it was the same at US Nats ). If Luxchomp can have enough set up cards in their opening hand to not be worried by inititive, or have good odds of drawing a workable hand after being Judge'd then it definately helps. Chatot is also a great tech for that matchup because it's easy to get out and Sabelock can't prevent it happening. Most standard Luxchomp lists can definately have trouble with the deck though, as the US Nats website proved.

You say this as you don't run any communications in your list. Sablelock has a solid Luxchomp matchup from what I've tested.
 
2-3 Comm. should be staple in SP. Especially if you play Uxie X. And yeah, Luxchomp really sucks with a four card hand and bad topdecks.
 
Vietgamer - My current build of Luxchomp runs 1-1 Dialga and 1 Metal. I don't think you'd really need the second aside from Remove Lost which I can't see happening too often, and I wouldn't be sure what to cut from the second. As long as you have on in there that's searchable if you need it, thats fine.

P_F - The list had 2 spare spaces in it, which can be devoted to spare consistency, it depends if people want that even more. I put it at slightly favourable, which is supposed to be about 55/45 - just losing one game in 10 would change that to slightly unfavourable, 2 games in 10 to unfavourable. It's tight margins. The main reason I put it at that, is that I believe Luxchomp wins if it gets set up. The list I posted focused on consistency and maxed out cards alot of people felt were not needed along with Chatot which Sabelock can't stop. All you need is to maybe draw a key card in that Judge to completely turn the game around, or have enough cards to survive an Inititive. It's definately a difficult matchup though.

DonphanAtoZ - Just explained about the Sabelock to Prodigal. I don't know about communications being a staple - Sami's list doesn't run any and I've played against other State Champions who didn't either. It's definately a great card and worth slot/s ( you can run a Kamukazie version of this with no ERL/Mewtwo counter and 3-4 Communications thats pretty good ), but even good lists of Luxchomp can differ so much. People like the US Seniors Champ might feel ERL is definately a good play, while others prefer Mewtwo counters, other opt for consistency and all these styles have been successful. The most important thing is to start with a basic list then test from there and see what you like. If you find Communication works for you, then 2-3 is a great idea.

R_B Golbat - Agreed, they may have to burn another turn attacking with Sableye to get a Cyrus Chain going if they have one out at the time.
 
I think that with luxchomp, because it's so expected, if you want to win with it, you better be pretty dang good with it
 
P_F - The list had 2 spare spaces in it, which can be devoted to spare consistency, it depends if people want that even more. I put it at slightly favourable, which is supposed to be about 55/45 - just losing one game in 10 would change that to slightly unfavourable, 2 games in 10 to unfavourable. It's tight margins. The main reason I put it at that, is that I believe Luxchomp wins if it gets set up. The list I posted focused on consistency and maxed out cards alot of people felt were not needed along with Chatot which Sabelock can't stop. All you need is to maybe draw a key card in that Judge to completely turn the game around, or have enough cards to survive an Inititive. It's definately a difficult matchup though.

Basically what I said is this, but putting in two Comms to bump up your outs to Chatot/Uxie to increase things is all.

Also, the best strategy to beat Machamp is to go second.
 
konopacz - Definately, thats the problem with any dominating deck. I'd be suprised if anyone at Worlds not running Luxchomp, didn't make sure they ran at least 50/50 with it. There is alot of easy counters such as Spiritomb, Machamp, Mewtwo X ( soon Vileplume as well. ) The great thing about Luxchomp is that if you can open well ( 3 SP and multiple sprays ), or say T2 Lux X against a Spiritomb then it's difficult for any deck to come beack from that.

Prodigal Fanboy - Yeah, more outs to get Chatot/Uxie helps alot. If you really wanted a good Sabelock matchup, I'd drop a Premier Ball, SP Radar and along with the 2 spare slots to give 4 Pokemon Communication.

Agree on Machamp. It's actually pretty easy to donk Turbo Machamp builds since they typically run low basic Pokemon counts, especially if you're running 2 Crobat G.

The Sidewalk - The SP tools are about $10 for a set of 4, as well as the Cyrus's Conspriacy. The main costs are Luxray GL Lv X and Uxie Lv X which are like $60-70 at the moment, as well as Toxicroak G Promo which is about $25. You could run a 3-1 Luxray line to bring down the cost signficantly. I think overall if you didn't have any of the cards to begin with, it would cost around $300 to build ( with 3-1 Luxray line ). If you dropped the Uxie Lv X and Promo Croak ( wouldn't recommend it, but the Japanese player who won Worlds opted for PONT for draw and didn't run Toxicroak G Promo ) you could bring that down to about $200.
 
i have a feeling that in this format, especially for BRs and cities people will try to play vilplume lock stuff, so PONT seems like a valid choice, especially since luxchomp IMO is inconsistent with its reliance on cyrus conspiracy and topdecking

the decision to drop promocroak is highly dependent on how often regi, ttar, and other luxchomps are being played; it really only shines against the luxchomp mirror imo

however dragonite FB over ambipom is understandable, being able to hit other SPs as well as OHKOing chomp x is nice, also the fact that people are already playing around ambipom diminishes ambipoms use :x

just my 2 cents after seeing the world champs list\

any opinions on that list?
 
Vietgamer1021 - I agree on the Vileplume, I think its a much better alternative to Machamp since it can beat SP and hold it's own against other decks. I've been testing against a Vileplume/Gengar deck and it's a very tight matchup, it depends if Luxchomp can explode before they get set up. Personally I don't like PONT, I would consider a 1/1 split of Cynthias Feelings and Copycat. Against Vileplume decks, both decks tend to accumulate large hands, and obviously the Cynthias is situational as well but with Cyrus you can search either out depending on the game state/deck you're playing. I think that any Luxchomp deck is going have to play at least 2 draw supporters, or Dialga G Lv X and some warp energies. I know Dialga G Lv X can be leveled down, but if you can hold it off even for couple of turns with Power Spray then it's a big deal.

One of the great things about Toxicroak G Promo is that it's another popular weakness that Luxchomp can hit for big damage. In the mirror I feel Ampibom/Dragonite are alot more useful, they require 1 less space and Luxray usually doesn't take many prizes. I think it's worth it's two spots, but if you really needed the space and if those decks you mentioned aren't popular, then it can be dropped.

I can see why Dragonite was chosen over Amipbom, but I still prefer the latter. It donks and it's first attack is extremely strong in the right circumstance. It can be played around, but a Garchomp C for the same energy as well as a Flash Bite does the same as a Dragonite if needbe. I think it depends on the playstyle, and I can see why people prefer Dragonite however.

I'm from England, and our meta is very similar to Americas and I know most people would have laughed at that list before Worlds. I don't get alot of what he played to be honest, like the lack of Call Energy, Promo Croak, 3 PONT ( much prefer maybe a 1/1 split with a Cynthias Feelings ) and the second steel energy when he only ran 2 Lightning. But on the other hand the list went 12-0 - he was the only person undefeated after swiss as well. He played several Luxchomps in top cut, so maybe the lack of Promo Croak wasn't a big deal. I know last year Silvestro abusing Luxray GL Lv X to get cheap prizes, changed the way people played/built their decks. I think it's definately worth trying out all his ideas.
 
1 Cynthia's is good in Luxchomp if you have the room for it, when your hand deadens out late-game.

Cynthia's Feelings – stands as a very useful one-of for the late-game power of this deck. You will find over the course of play that the deck has an overwhelming early game, and it tends to coast on this prize and resource advantage's momentum to the win. Sometimes, however, your opponent begins to make a comeback. After your Cyrus' Conspiracies have been exhausted, you are running out of means of grabbing what you need. Enter the lone Cynthia's Feelings. When your opponent has just knocked out one of your Pokemon during their last turn, you may shuffle your hand in and draw a whopping eight cards. I found this card positively indispensable when I used it, and would highly advise you, if skeptical, at least give it a try.
 
I feel that if people want to play dialga in their luxchomp build then the champions list is definitely worth trying out, the lack of call energy isn't that bad considering now we have to play 3 collector to make up for it for this format; ive seen luxchomp lists for DP-on that did not play any call energy and they still worked fine

I'm testing out both ambipom and dragonite, but I do think that promocroak is too situational to be a staple in luxchomp, I'd just think of it more as a possible tech

As for me though, I want to abuse call energy + power spray T1/2 combo and my mewtwo/vileplume counter is drifblim UD, since it OHKOs mewtwo, vileplume, and can shuffle back dialga and many other threats; its just something I want to try out for now, and I need to find room for a 2nd communication xP

I might try out a cynthias over the 2nd pont, leaving me at 1 cynthias, 1 pont, 1 judge, what do you guys think?
 
I think so, the Unown Q doesn't really do enough to get the Dialga G Lv X in play and it's a pain to waste a dce and energy attachment retreating it so I'm trying Warp Energy. After you've got it to the bench. you can just Galactic Switch it over. I've always wanted to try to Luxchomp list with no Call energy/Mewtwo Counter/ERL but 4 Communication, 4 SP Radar and 4 Collector with the idea to burn your hand down to 1-2 then use Uxie's Set Up although thats probably too risky against other SP decks.

I like Promo Croak and wouldn't consider dropping it, but I do think it's overhyped as it takes up 2 slots. I agree, it should be seen as a tech while Ampibom/Dragonite take up half the space and are essential in the mirror.

Drifblim sounds a good idea, I think Mismagius/Dialga G Lv X/Drifblim are the strongest Mewtwo counters for Battle Roads. Only downside is the energy cost, but you do put the DCE back in the deck which is nice.

Yeah I like that split. Judge is an underated 'tech' card for certain matchups, or when your opponent has a big hand advantage over you in the sp v sp matches, it's great to drop.
 
How much this deck costs

$150-2 Luxray GL Lv. X - Rising Rivals
$6-2 Luxray GL - Rising Rivals
$10-2 Garchomp C Lv X - Supreme Victors
$1-2 Garchomp C - Supreme Victors
$60-1 Uxie Lv.X - Legends Awakened
$6-2 Uxie - Legends Awakened
$10-1 Azelf - Legends Awakened
$3-1 Crobat G - Platinum
$1-1 Bronzong G - Platinum
$3-1 Lucario GL - Rising Rivals
$2-1 Unown Q - Majestic Dawn
$0.50-1 Ambipom G - Rising Rivals
$25-1 Toxicroak G - DP41 Promo
$0.50-1 Chatot - Majestic Dawn

Trainers/Supporters/Stadiums: 27

$9-3 Pokemon Collector - Heart Gold Soul Silver
$10-4 Cyrus’s Conspiracy - Platinum
$0.50-1 Bebes Search - Rising Rivals
$3.-2 Aaron’s Collection - Rising Rivals
$2-2 Premier Ball - Stromfront
$15-4 Poketurn - Platinum
$10-4 Energy Gain - Platinum
$6-3 SP Radar - Rising Rivals
$10-4 Power Spray - Platinum

Energy: 12

$16-4 Call Energy - Majestic Dawn
$12-4 Double Colourless Energy - Heart Gold Soul Silver
Free-3 Lightning Energy
Free-1 Psychic Energy

Spare Slots: 2
(If 1-1 DGX, $18)

Total=$389.50

Actually nnann the price of this deck judging by recent ebay listings and what i've found to be successful buys in our auction forum have his deck closer to being $400! The BDIF isn't cheap anymore (you used to be able to build this deck for around $130). I'd say give or take 10% for this price judging by fluctuations and shipping costs, but yeah :water: :water:
 
Who would buy a crobat g for 3$? A lot of that seems way more than usual

If you can find me an ebay listing or sales here in the forum with lower prices then I can edit the list. These are just prices that i've seen go down. The most expensive parts of this deck are clearly the SP trainers, lux and ux lv X, and the special energies. I feel those prices are pretty firm and those items alone already make the deck $283. I'm serious, go on ebay and check how expensive this stuff is. The prices for all the hallmarks of this deck dramaticaly went up after nationals was over.

as it stands, i think its pretty safe to say that buying this deck from scratch is somewhere near the $350 mark.
 
Which is completely on par with competitive Magic: the Gathering decks. It's atypical for Pokemon, but so is the sheer dominance of the deck.
 
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