Pokémon TCG: Sword and Shield—Brilliant Stars

Luxray Garchomp

No vilegar matchups??? This may be before it was popular. but its why i looked at this
:p

I did the article before the popularity of any BR decks really took off so I might as well add the Vilegar matchup here considering I've been testing it alot and Vilegar looks popular. :thumb:

I've found from testing that my different builds are going about 50-50 against Vileplume/Gengar, but it really depends on your list and what techs you're playing. Dialga G Lv X I found to be a waste of time as a tech against it, since it's so clunkly to get in play and is Level'd Down easily. 2 Bebe should be standard in any Luxchomp at the moment and the 2-2 Luxray also helps alot. Your best bet is to take out the Vileplume and try to 1HKO it abusing his weakness. Uxie Lv X and Drifblim can both work here, or you can use Azelf's Lock Up if you know they don't play/have ran out of Warp Energys. Another cool trick I used alot was Ambipom G's Tail Code, if you can use it against a Gengar with one energy early game, they won't be able to KO with Poltergist and at this point it's unlikely they've got anything more then a Gengar and Vileplume set up. You can set up the Luxray GL and Drifblim combo beind the Ambipom G. From a Vilegar's point of view, the amount of Warp Energy they play can make a big difference. Once you can escape the trainer lock, you can burn your hand down to little trainers and Heal/ Poketurn/ Psychic Restore Pokemon to stop Shadow Room damage.This is a matchup that you need to practice alot to learn how to play against the deck so I'd suggest playing 5-10 games against it with Luxchomp.
 
I'm having trouble battling Jumpluff with my Luxchomp deck (even though I run Blaziken FB). Any pointers (aside from trying to keep my bench size low)?

- Croatian_Nidoking
 
What sort of techs is the Jumpluff running? I've seen builds running Shaymin, Cheriums and Vileplumes.
 
What sort of techs is the Jumpluff running? I've seen builds running Shaymin, Cheriums and Vileplumes.

The ones I've seen around here (South Florida) are either played straight w/Shaymin or with Sunflora/Vileplume.

That said, I'd like strategies for both variants.

- Croatian "cotton-eyed shmoe" Nidoking
 
OK, I've found against Jumpluff you usually have to drop alot of benched Pokemon to set up and keep up with their speed.
Against any varient the most important thing is keeping out of their 1HKO range, because if you can't you'll probably lose.

Shaymin varients in my opinion are probably an easy matchup, since you can just double Flash Bite and then Dragon Rush the Shaymin Lv X to bring the Jumpluffs down to 90HP. Personally I think that it's difficult to keep up with Jumpluffs if you go down that route and since the deck relies on Sunflora alot to keep bringing out these Stage 2 Pokemon that die easily, I'd try to target them. They're 1HKOs from Dragon Rush, plus if you can keep out of 1HKO range, you can switch between Garchomp C Lv Xs and abuse Healing Breath or Poketurn. Once you can clear the board of the Sunfloras, I'd go straight for the Jumpluffs and after a few KO's you should get them in a position where they struggle to bring one out each turn. Power sprays should help slow their set up as well, on either Uxie or Sunfloras.

Vileplumes gives the deck problems because it's hard to do all of that while dealing with Jumpluffs and having your trainers locked. I think if you're expecting Vileplume, you have to break out of the lock as soon as possible - one turn of trainers can make a big difference. I think the best bet is to get a T2 Luxray Lv X if possible to break out the lock, since they probably won't have a Vileplume set up by that time. If they do, you can usually take out the Oddish/Gloom or 2HKO the Vileplume ( if they have Warp Energy and Vileplume by T2, you’re probably going to be in trouble anyway. ) I think if Vileplumes popular in your area, the best way to beat it is extra Bebe’s Searches.
 
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