You'll only need to lost zone certain pokemon for certain archetypes. SP - Machamp, most everything else - Jumpluff. If SP starts trying to build something like drifblim on the bench they'll have to sacrifice attaching to attack you that turn, giving you the opportunity to respond.one thing ur forgetting is, that you lose turns equal to the amount of different attacks you need in the lost zone. there has to be a more viable/ faster way, to get those pokes in lost zone.
//peace
Mew Prime is a yet to be released card that creates a very interesting strategy, by lost zoning a pokemon t1 and then attacking with mew prime with then on can make for an interesting and usually quick paced game.
Mew prime sounds a lot worse as an attacker.
Taking both sides of an argument is a great way to be correct! half right anyhow, lol! :lol:
Or we can read all of that quote, it's obvious I meant as a tech.
Why would it be a good tech? It takes 2 attacks in order to attack.
Mew prime sounds a lot worse as an attacker.
Also, how is shuppet going to be viable at all? There's no mr. mime anymore, that archetype is going to crash and burn. With mismagius you're going to have to sacrifice 2 tools a turn, or somehow attach 2 energy a turn, the same goes for drifblim (minus the tool sacrificing).
Also, the point is that jumpluff planned to be OHKO'd every single turn, this deck does the same thing but can set up a lot easier.
Ah ok, that makes more sense. I'm not too familiar with HoPe, but I recall it being in there now.Shuppet donk is dead without Mime, agreed.
However, Shuppet does show up as a tech in SP. It's run in HoPe and sees some play in other Toolbox variants (sometimes with Banette as a sub-par Mewtwo counter).
LuxPluff often did try and race for Prizes in the same way as you propose. It's not quite as easy to KO as Mew though, didn't need to set up its attacks with another attack, and abused Regice and Luxray to take cheap Prizes every turn. Will your Mew deck use these cards?
Mew is an interesting card, and someone might well find a way to make it work. I'm not completely convinced by it at the moment though.
Not even sp does 60 damage from t1 on, unless they got an ambipom start, which they run 1 of... even so, you have to keep up with a lot less then they do to keep the race going.Looks like a fun deck at best. Take 1 turn to lost zone something, sac a mew. Then you're down in the prize exchange, and it's not even guaranteed if you'll get a knockout or not, while the opponent will keep destroying your 60hp basic
If you wanna hype something, Absol Prime is the card to do it lol
Not even sp does 60 damage from t1 on, unless they got an ambipom start, which they run 1 of... even so, you have to keep up with a lot less then they do to keep the race going.
How is Absol prime comparable to this card? It needs 2 energy to attack, and doesn't even guarantee a KO.
Mew prime does guarantee a KO with it's attack if it lost zone machamp.Any SP deck can deal 60 damage t1...and Mew Prime doesn't guarantee a KO, but it does guarantee that you'll be behind in prizes.
I'm trying to say that this card isn't good, so why hype it?
Gengar prime has problems as presented when talking about lost zoning it, it doesn't deal with the main attacker, and it has it's own problems with sp as well. Worse case scenario, it's a bad matchup, but it would also have it's bad matchups, and we can potentially beat it at it's own game lost zoning our own gengar, and attacking from then on, relying on the fact that all we needed was a basic and one turn to lost zone gengar. I admit there's not a clear answer for that matchup, but it's not dismal, or even that bad if it becomes an issue.i like mew prime so much, but did you even think that probably gengar prime and lost world will be in the same set? so lostzoning your own pokemon can lose you the game badly^^ i don´t think there will be some (good) mew toolbox deck.