Pokémon TCG: Sword and Shield—Brilliant Stars

Mew Prime the Toolbox Pokemon

one thing ur forgetting is, that you lose turns equal to the amount of different attacks you need in the lost zone. there has to be a more viable/ faster way, to get those pokes in lost zone.

//peace
 
one thing ur forgetting is, that you lose turns equal to the amount of different attacks you need in the lost zone. there has to be a more viable/ faster way, to get those pokes in lost zone.

//peace
You'll only need to lost zone certain pokemon for certain archetypes. SP - Machamp, most everything else - Jumpluff. If SP starts trying to build something like drifblim on the bench they'll have to sacrifice attaching to attack you that turn, giving you the opportunity to respond.
 
Mew Prime is a yet to be released card that creates a very interesting strategy, by lost zoning a pokemon t1 and then attacking with mew prime with then on can make for an interesting and usually quick paced game.
Mew prime sounds a lot worse as an attacker.

Taking both sides of an argument is a great way to be right! Half right anyhow, lol! :lol::rolleyes:
 
Also, how is shuppet going to be viable at all? There's no mr. mime anymore, that archetype is going to crash and burn. With mismagius you're going to have to sacrifice 2 tools a turn, or somehow attach 2 energy a turn, the same goes for drifblim (minus the tool sacrificing).

Also, the point is that jumpluff planned to be OHKO'd every single turn, this deck does the same thing but can set up a lot easier.

Shuppet donk is dead without Mime, agreed.

However, Shuppet does show up as a tech in SP. It's run in HoPe and sees some play in other Toolbox variants (sometimes with Banette as a sub-par Mewtwo counter).

LuxPluff often did try and race for Prizes in the same way as you propose. It's not quite as easy to KO as Mew though, didn't need to set up its attacks with another attack, and abused Regice and Luxray to take cheap Prizes every turn. Will your Mew deck use these cards?

Mew is an interesting card, and someone might well find a way to make it work. I'm not completely convinced by it at the moment though.
 
gotta run 4 mew prime to make this deck work; 60 HP is a big turnoff

I'd like to try to build this deck though, it seems fun and interesting; gotta give it time to see if its competitive
 
Shuppet donk is dead without Mime, agreed.

However, Shuppet does show up as a tech in SP. It's run in HoPe and sees some play in other Toolbox variants (sometimes with Banette as a sub-par Mewtwo counter).

LuxPluff often did try and race for Prizes in the same way as you propose. It's not quite as easy to KO as Mew though, didn't need to set up its attacks with another attack, and abused Regice and Luxray to take cheap Prizes every turn. Will your Mew deck use these cards?

Mew is an interesting card, and someone might well find a way to make it work. I'm not completely convinced by it at the moment though.
Ah ok, that makes more sense. I'm not too familiar with HoPe, but I recall it being in there now.

Mew prime doesn't have to worry about consistently making a stage 2 every turn I consider that sort of a fair trade off compared to jumpluff. Also, I guess we could run Luxray, but it seems more important to get rid of the attacker, forcing your opponent to focus their attention to making another one next turn, which would be the same reason not to run regice, but if you feel those are necessary I guess you could run them.
 
Looks like a fun deck at best. Take 1 turn to lost zone something, sac a mew. Then you're down in the prize exchange, and it's not even guaranteed if you'll get a knockout or not, while the opponent will keep destroying your 60hp basic

If you wanna hype something, Absol Prime is the card to do it lol
 
Looks like a fun deck at best. Take 1 turn to lost zone something, sac a mew. Then you're down in the prize exchange, and it's not even guaranteed if you'll get a knockout or not, while the opponent will keep destroying your 60hp basic

If you wanna hype something, Absol Prime is the card to do it lol
Not even sp does 60 damage from t1 on, unless they got an ambipom start, which they run 1 of... even so, you have to keep up with a lot less then they do to keep the race going.

How is Absol prime comparable to this card? It needs 2 energy to attack, and doesn't even guarantee a KO.
 
Not even sp does 60 damage from t1 on, unless they got an ambipom start, which they run 1 of... even so, you have to keep up with a lot less then they do to keep the race going.

How is Absol prime comparable to this card? It needs 2 energy to attack, and doesn't even guarantee a KO.

Any SP deck can deal 60 damage t1...and Mew Prime doesn't guarantee a KO, but it does guarantee that you'll be behind in prizes.

I'm trying to say that this card isn't good, so why hype it?
 
Any SP deck can deal 60 damage t1...and Mew Prime doesn't guarantee a KO, but it does guarantee that you'll be behind in prizes.

I'm trying to say that this card isn't good, so why hype it?
Mew prime does guarantee a KO with it's attack if it lost zone machamp.

SP decks can deal 60 damage from t1 on, not consistently though, and that's only with ambipom. That still didn't address the fact that where they have to get a pokemon with e gains and lv. X's, where we only have to get a basic with an energy attached, and potentially get a turn up on them where they can't keep up since they've run out of resources.

Uh, you're exactly right, if I thought this card wasn't good, I wouldn't hype it. But I do, so I am.
 
What about combining it with Cursgar? You could easily shadow skip past everything. Only problem there is that Mew would now be fodder for Garchomp.
 
mew prime toolbox is a possibility. I don't think anybody can make such malice comments about this deck, when we have not either received the cards yet, or test it out yet. Another thing is, this forum is meant to help people regardless of level, and if you don't have anything beneficial to say, don't say it.

Nuff said

i think it is has a chance. mew is very flexible, and there are several ways to play with it. I think sabett has open up a discussion that will deviate into different mew decks. Personally i am planning on a mew deck based on the lost zone idea. I cannot say if its a good idea, or a bad idea because of course, we don't have the cards yet.
 
The only way i could see it being a tech is throwing in a single copy of the new Undaunted Togekiss in a deck like Torterra/Healix so that you can DCE-fully heal all Pokemon while also removing the poor frail guy. Much easier to get out than Kiss is, ofcourse it also takes 2 turns which must be accounted for, so it isn't great even then. But far from useless.
 
i like mew prime so much, but did you even think that probably gengar prime and lost world will be in the same set? so lostzoning your own pokemon can lose you the game badly^^ i don´t think there will be some (good) mew toolbox deck.
 
i like mew prime so much, but did you even think that probably gengar prime and lost world will be in the same set? so lostzoning your own pokemon can lose you the game badly^^ i don´t think there will be some (good) mew toolbox deck.
Gengar prime has problems as presented when talking about lost zoning it, it doesn't deal with the main attacker, and it has it's own problems with sp as well. Worse case scenario, it's a bad matchup, but it would also have it's bad matchups, and we can potentially beat it at it's own game lost zoning our own gengar, and attacking from then on, relying on the fact that all we needed was a basic and one turn to lost zone gengar. I admit there's not a clear answer for that matchup, but it's not dismal, or even that bad if it becomes an issue.
 
Just a point I want to make. Here are some cards that also send your pokemon into the lost zone:
-Absol prime
-Palkia G lvX

Cards that gain advantage with pokemon in lost zone:
-Mew prime
-Luacario Lost Link

You have to consider that Lost world will probably be teched against any deck that uses the Lost Zone too much, if Mew prime or Absol prime ever get big in a deck.

Darkrai & Cresselia LEGEND are good at sending pokemon to the Lost Zone, working against these cards. Personally, I would hype DCL more because a deck focused on removing pokemon to the lost zone with Lost World could be good. It would need Palkia G X and possibly Giratina X, as well as DCL to work though.

But going back to Mew prime, I still think it is a very good card, the HP is pretty much the only bad thing printed on the card. But the ability to search for any pokemon and use any attack over 2 turns is a good ability.
 
The quintessential Lost World deck if the mini set ever comes to the U.S., would be this:

Gengar Prime (Lost Zone the Hand)
Jirachi UL (or some other Acceleration)
Mismagius UL (or some other Energy Manipulation)
Palkia G LV X (Lost Zone the Bench)

Poke Drawer+ (Or some other "get any card" tech, or Honchkrow G)
Lost World
Searchers/Discarders/Drawers

Some Psychic Energy

Mew would just feed into the BDIF, and if you guys thought the seasons of GG and LuxChomp were bad, you haven't seen anything yet. This would be more on the lines of Beat Up Sneasel in Neo. That's why I seriously doubt the set will ever see the light of day for competitive play. I could be wrong of course, but if I am it will be a fairly sad tournament series.

That's the biggest reason Mew Prime stinks (other than it's wimpy HP and horrible time to get rolling) and why it doesn't really deserve any mention for competitive play.
 
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