Pokémon TCG: Sword and Shield—Brilliant Stars

Mew Prime the Toolbox Pokemon

The quintessential Lost World deck if the mini set ever comes to the U.S., would be this:

Gengar Prime (Lost Zone the Hand)
Jirachi UL (or some other Acceleration)
Mismagius UL (or some other Energy Manipulation)
Palkia G LV X (Lost Zone the Bench)

Poke Drawer+ (Or some other "get any card" tech, or Honchkrow G)
Lost World
Searchers/Discarders/Drawers

Some Psychic Energy

Mew would just feed into the BDIF, and if you guys thought the seasons of GG and LuxChomp were bad, you haven't seen anything yet. This would be more on the lines of Beat Up Sneasel in Neo. That's why I seriously doubt the set will ever see the light of day for competitive play. I could be wrong of course, but if I am it will be a fairly sad tournament series.

That's the biggest reason Mew Prime stinks (other than it's wimpy HP and horrible time to get rolling) and why it doesn't really deserve any mention for competitive play.
That's all so fragile though Jirachi relies on a power, You mentioned 1 stage 1, a stage 2, and a basic Lv.X that gets OHKO'd by luxray. Not to mention the fact that it would still have to deal with dialga, and even if you ran a tech like blazekin to deal with it, those prizes you gain from KOing dialga wouldn't even help you. You also have to use hunter practically every time you attack to ensure you attack. Also, if it ever got that playable to that extent Absol G would just rise in popularity since it can OHKO gengar with a flash bite. There's no way that this would ever get banned.

This threads not really about Gengar prime, I mean if you want to mention it and then talk about the plays that Mew Prime has an issue with that's one thing, but just talking about Gengar prime straight up really deserves it's own thread.

Also, attacking for 1 turn, where most decks might not even do anything, to get rolling isn't horrible at all. I've already mentioned that the deck becomes about racing because of Mew prime's low hp.
 
I would see Mew as a tech in Gengar honestly. Lost Zone stuff like Promocroak and then use Mew to lol at the opponent.

Speaking of Gengar vs Luxchomp: Gengar should completely destroy SP, since they need to keep Lv. Xs in their hand.
 
How are you going to Lost Zone a Gyarados without Lost Zoning a karp? Using its attack makes it not a tech anymore.
 
I just don't see how it works. I can see it as a tech in something and I can maybe see it reaching some level of playability, and it's a neat card so I hope it works out, I just can't see it. If it becomes something big I'll happily eat my hat, but I don't see that happening for now.
 
I would see Mew as a tech in Gengar honestly. Lost Zone stuff like Promocroak and then use Mew to lol at the opponent.

Speaking of Gengar vs Luxchomp: Gengar should completely destroy SP, since they need to keep Lv. Xs in their hand.
Why would you want to do that though? The idea is to lost zone pokemon asap. Also, SP can keep the lv.X's in the deck and Radar for them when you need them.

hmm how about using mew with a gyarados deck/tech, letting you get up to 120 attack for 0 energy
Hmm I hadn't thought about that, might be interesting, wouldn't even have to worry about attaching the energy. Nice idea.

How are you going to Lost Zone a Gyarados without Lost Zoning a karp? Using its attack makes it not a tech anymore.
What? Why would we have to lost zone a karp...
 
That's all so fragile though Jirachi relies on a power, You mentioned 1 stage 1, a stage 2, and a basic Lv.X that gets OHKO'd by luxray. Not to mention the fact that it would still have to deal with dialga, and even if you ran a tech like blazekin to deal with it, those prizes you gain from KOing dialga wouldn't even help you. You also have to use hunter practically every time you attack to ensure you attack. Also, if it ever got that playable to that extent Absol G would just rise in popularity since it can OHKO gengar with a flash bite. There's no way that this would ever get banned.

This threads not really about Gengar prime, I mean if you want to mention it and then talk about the plays that Mew Prime has an issue with that's one thing, but just talking about Gengar prime straight up really deserves it's own thread.

Also, attacking for 1 turn, where most decks might not even do anything, to get rolling isn't horrible at all. I've already mentioned that the deck becomes about racing because of Mew prime's low hp.


MEW PRIME HAS AN ISSUE IN THAT IT MAKES GENGAR'S JOB SO MUCH EASIER (THAT OF GETTING POKEMON INTO YOUR LOST ZONE, WHICH YOU ARE HELPING THEM DO). I WAS TALKING ABOUT WHY MEW PRIME WOULDN'T WORK, BUT I GUESS YOU TOTALLY MISSED THAT...
And you of all people with your famous, "Luxray kills it" to everything have a problem with someone pointing out a major flaw to Uxie Prime and why it wouldn't be viable???

Who cares if you Luxray my PGX? It's already done its job or it wouldn't be on the field. Who cares about Power Spray? You can only have 4 in a 60 card deck and it isn't like they are going to be all in your hand. After you get Palkia'd you likely won't have 3 SP in play anyhow. I also said "or some other Acceleration/Manipulation" meaning not necessarily a Power in the first place.

Also Gengar isn't looking for the Long game. It's just looking for turn 3-4. I guess you just don't want to hear the fact that Mew Prime wouldn't be very competitive in the slightest. And that's why.
 
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MEW PRIME HAS AN ISSUE IN THAT IT MAKES GENGAR'S JOB SO MUCH EASIER (THAT OF GETTING POKEMON INTO YOUR LOST ZONE, WHICH YOU ARE HELPING THEM DO), BUT I GUESS YOU TOTALLY MISSED THAT...
And you of all people with your famous, "Luxray kills it" to everything have a problem with someone pointing out a major flaw to Uxie Prime and why it wouldn't be viable???

Who cares if you Luxray my PGX? It's already done its job or it wouldn't be on the field. Who cares about Power Spray? You can only have 4 in a 60 card deck and it isn't like they are going to be all in your hand. After you get Palkia'd you likely won't have 3 SP in play anyhow. I also said "or some other Acceleration/Manipulation" meaning not necessarily a Power in the first place.

Also Gengar isn't looking for the Long game. It's just looking for turn 3-4. I guess you just don't want to hear the fact that Mew Prime wouldn't be very competitive in the slightest. And that's why.
I don't exactly see the need for caps and colors, but ok. YES I UNDERSTAND THAT, but the vast majority of your post was about Gengar prime as a deck. I mean what was the point of mentioning mismagius or jirachi or palkia. What did any of that have to do with Mew Prime at all?

Or PGX has to be on the field before it can be leveled up, and do nothing before it get's it's power off. Also why would SP go below the 3 sp count from DGX's power? Seems ridiculously terrible to anticipate the SP player would do that.


I'm sorry but luxray is something we all have to deal with, and something with a big target on it's head like palkia in a gengar prime list only makes it worse. Also, I've already said for the third time now, that the hp is not that big of an issue.


That's also the worst arguement I've ever heard of against powerspray. Well you know if it's kind of crucial power seems to me, since you have 4 supporters that can all search for it, you'd have it ready for Jirachi.

What would that energy acceleration/manipulation be? Energy link? Energy Pickup? :nonono:

So it's a fact now? And you have what to back this up?

Also once again the vast majority of your post is about gengar prime and not mew prime. Make your own thread if you want to talk about Gengar Prime.
 
lets see rough deck idea

4 mew prime
4-3 magikarp
2-1 uxie
1 gengar
1 gengar prime
1 crobat prime
1 donphan prime

some other ones with high attack/low energy costs, like say kingdra
 
I don't exactly see the need for caps and colors, but ok. YES I UNDERSTAND THAT, but the vast majority of your post was about Gengar prime as a deck. I mean what was the point of mentioning mismagius or jirachi or palkia. What did any of that have to do with Mew Prime at all?

To completely show you why Mew Prime would be no good. I knew caps would get your attention and you would read instead of just skimming.


Or PGX has to be on the field before it can be leveled up, and do nothing before it get's it's power off. Also why would SP go below the 3 sp count from DGX's power? Seems ridiculously terrible to anticipate the SP player would do that.

So does Luxray and there's always Level Max.

A smart SP player would discard their SPs when they see the Lost World Strategy coming. Its either that or discard their evo techs, putting up to 4 Pokemon in the Lost Zone, which would be worse than terrible.

I'm sorry but luxray is something we all have to deal with, and something with a big target on it's head like palkia in a gengar prime list only makes it worse. Also, I've already said for the third time now, that the hp is not that big of an issue.

Yep, and as long as you know how to play around Luxray, it isn't too big of an obstacle. More of a splinter in you finger. The Palkia player and the Luxray player have the same issues of having to be out there a turn and have the LV X under normal conditions. That's a wash. Once Palkia goes off just once it won't matter if it's ko'd.

That's also the worst arguement I've ever heard of against powerspray. Well you know if it's kind of crucial power seems to me, since you have 4 supporters that can all search for it, you'd have it ready for Jirachi.

Because you would only run 1 Jirachi in the deck of course...:rolleyes::nonono:

If you haven't figured out how to play around, and draw out the Power Spray by now, you must be one of those players who shy away from Powers because you're afraid of the random Spray. You put way too much emphasis on it.

What would that energy acceleration/manipulation be? Energy link? Energy Pickup? :nonono:

There's a TON of it

Acceleration
Flint
Zong G
and 6 pages worth of other stuff if you check out in the TCG search. Most are Powers, and there are other options besides Mismagius.

Manipulation
Lucian's (best by far for this purpose)
Energy Link (again good for this purpose, but not many others)
Lots more you can find in the same place. Many Powers and attacks.

Besides, just drop an Uxie (LA) before you use the Power you really want to use. If they have one in their hand, they'll spray the Uxie 90+% of the time. If you're still afraid of the Power, Exeggutor GS + Lucian's just once would do the Job. Metang UL just once by itself would be enough.

So it's a fact now? And you have what to back this up?

Common sense, as you once said.

Also once again the vast majority of your post is about gengar prime and not mew prime. Make your own thread if you want to talk about Gengar Prime.

It's about how Gengar Prime (which will see prolific play by any player with a pinch of a brain if Lost Link is released here) renders Mew worthless, not just about Gengar Prime. Read for meaning, not just the literal words.

I can use Gengar Prime to explain why MEW PRIME is no good just fine in this thread while staying on topic thank you very much. Even if Mew could somehow pull off 1TKO every turn against a Lost World player it wouldn't matter because you would have 6 Pokemon in your LZ so fast, they would drop the Stadium (which they would hold until you had 6 or more) and win on T3-4. Mew would just help their effort.
 
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To completely show you why Mew Prime would be no good. I knew caps would get your attention and you would read instead of just skimming.
I read all of the words in posts I reply to. Also, that had nothing to do with the fact that your post was still talking about Gengar prime and it's interactions with other decks. much more than you were talking about it having anything to do with Mew Prime at all.
So does Luxray and there's always Level Max.
So now we're running flippy cards? For corner cases? Seems terrible.
A smart SP player would discard their SPs when they see the Lost World Strategy coming. Its either that or discard their evo techs, putting up to 4 Pokemon in the Lost Zone, which would be worse than terrible.
Ah, their evo techs... against gengar prime... like?
Yep, and as long as you know how to play around Luxray, it isn't too big of an obstacle. More of a splinter in you finger. The Palkia player and the Luxray player have the same issues of having to be out there a turn and have the LV X under normal conditions. That's a wash. Once Palkia goes off just once it won't matter if it's ko'd.
Except since you're not disrupting the attackers at all, luxray will more than likely be ready to attack at all times. Also, still doesn't stop spray, even more so since it's seen a turn before. That's 2 different popular and common ways to deal with that.
Because you would only run 1 Jirachi in the deck of course...:rolleyes::nonono:
Ah so we're putting down 2 Jirachi to maybe get more pokemon out of the opponents hand.
If you haven't figured out how to play around, and draw out Power Spray by now, you must be one of those players who shy away from Powers because you're afraid of the random Spray. You put way too much emphasis on it.
Yeah cause power spray's such a push over. That's why SP decks run 3-4, I mean they never really help the SP player.
There's a TON of it

Acceleration
Flint
Zong G
and 6 pages worth of other stuff if you check out in the TCG search. Most are Powers, and there are other options besides Mismagius.
Are you kidding me? You just said "not necessarily a Power in the first place." You didn't list any method that doesn't use a power.
Manipulation
Lucian's (best by far for this purpose)
Energy Link
Lots more you can find in the same place. Many Powers and attacks.
Lucian's is a supporter, how are you going to pull off obtaining all these energies then discarding them and all these basics, and working up a stage 2, in what you say in 3-4 turns and find the time to use Lucians as well. Same goes for energy link, you're talking about using so many card's its absolutely absurd at this point.
Besides, just drop an Uxie (LA) before you use the Power you really want to use. If they have one in their hand, they'll spray the Uxie 90+% of the time. If you're still afraid of the Power, Exeggutor GS + Lucian's just once would do the Job. Metang UL just once by itself would be enough.
Ah so Gengar prime can use stage 1s and then attack with them and its alright, but when mew prime takes a turn to lost zone something it's a "horrible time to get rolling".
Common sense, as you once said.
No actually, if you're talking about the legend thread I never said that. I always used math to prove my point. Also, common sense wouldn't make that a fact.
It's about how Gengar Prime (which will see prolific play by any player with a pinch of a brain if Lost Link is released here) renders Mew worthless, not just about Gengar Prime. Read for meaning, not just the literal words.

I can use Gengar Prime to explain why MEW PRIME is no good just fine in this thread while staying on topic thank you very much. Even if Mew could somehow pull off 1TKO every turn against a Lost World player it wouldn't matter because you would have 6 Pokemon in your LZ so fast, they would drop the Stadium (which they would hold until you had 6 or more) and win on T3-4. Mew would just help their effort.
Oh is that why you talked about how gengar interacts with SP? Because that has everything to do with Mew Prime? Talking exclusively about gengar prime, and about how it interacts with other decks, has nothing to do with the topic.

Yes, as I said Mew Prime does have difficulties with the gengar prime matchup, because of that fact, but I also said to use the same tactic against it. Gengar prime, as a stage 2 will have more difficulty getting set up in order to attack, while mew prime is simply a basic. Mew prime would have difficulty OHKOing against a gengar prime deck since it can't very well be exploited by Mew Prime's attacks, although there might be some merit with the gyrados idea. Seems like a long shot to me, but with the consistent OHKOs on gengar prime it wouldn't be able to keep up against mew prime, even more so since you're not even KOing it every time you attack like most other decks.
 
I said this which talks about why Mew Prime is no good due to Gengar Prime:

The quintessential Lost World deck if the mini set ever comes to the U.S., would be this:

Gengar Prime (Lost Zone the Hand)
Jirachi UL (or some other Acceleration)
Mismagius UL (or some other Energy Manipulation)
Palkia G LV X (Lost Zone the Bench)

Poke Drawer+ (Or some other "get any card" tech, or Honchkrow G)
Lost World
Searchers/Discarders/Drawers

Some Psychic Energy

Mew would just feed into the BDIF, and if you guys thought the seasons of GG and LuxChomp were bad, you haven't seen anything yet. This would be more on the lines of Beat Up Sneasel in Neo. That's why I seriously doubt the set will ever see the light of day for competitive play. I could be wrong of course, but if I am it will be a fairly sad tournament series.

That's the biggest reason Mew Prime stinks (other than it's wimpy HP and horrible time to get rolling) and why it doesn't really deserve any mention for competitive play.

To which you replied, speaking all about Gengar's SP match ups. Nothing about Mew Prime except claims that I wasn't talking about it:

That's all so fragile though Jirachi relies on a power, You mentioned 1 stage 1, a stage 2, and a basic Lv.X that gets OHKO'd by luxray. Not to mention the fact that it would still have to deal with dialga, and even if you ran a tech like blazekin to deal with it, those prizes you gain from KOing dialga wouldn't even help you. You also have to use hunter practically every time you attack to ensure you attack. Also, if it ever got that playable to that extent Absol G would just rise in popularity since it can OHKO gengar with a flash bite. There's no way that this would ever get banned.

This threads not really about Gengar prime, I mean if you want to mention it and then talk about the plays that Mew Prime has an issue with that's one thing, but just talking about Gengar prime straight up really deserves it's own thread.

Also, attacking for 1 turn, where most decks might not even do anything, to get rolling isn't horrible at all. I've already mentioned that the deck becomes about racing because of Mew prime's low hp.


And I replied to your SP questions while still keeping it on topic by explaining why Mew Prime is a fail waiting to happen:

MEW PRIME HAS AN ISSUE IN THAT IT MAKES GENGAR'S JOB SO MUCH EASIER (THAT OF GETTING POKEMON INTO YOUR LOST ZONE, WHICH YOU ARE HELPING THEM DO). I WAS TALKING ABOUT WHY MEW PRIME WOULDN'T WORK, BUT I GUESS YOU TOTALLY MISSED THAT...
And you of all people with your famous, "Luxray kills it" to everything have a problem with someone pointing out a major flaw to Uxie Prime and why it wouldn't be viable???

Who cares if you Luxray my PGX? It's already done its job or it wouldn't be on the field. Who cares about Power Spray? You can only have 4 in a 60 card deck and it isn't like they are going to be all in your hand. After you get Palkia'd you likely won't have 3 SP in play anyhow. I also said "or some other Acceleration/Manipulation" meaning not necessarily a Power in the first place.

Also Gengar isn't looking for the Long game. It's just looking for turn 3-4. I guess you just don't want to hear the fact that Mew Prime wouldn't be very competitive in the slightest. And that's why.


To which you went all multicolored in telling me not to post here and talked about nothing but SP. Mew Prime was mentioned once, and not in context with the thread then:

I don't exactly see the need for caps and colors, but ok. YES I UNDERSTAND THAT, but the vast majority of your post was about Gengar prime as a deck. I mean what was the point of mentioning mismagius or jirachi or palkia. What did any of that have to do with Mew Prime at all?

Or PGX has to be on the field before it can be leveled up, and do nothing before it get's it's power off. Also why would SP go below the 3 sp count from DGX's power? Seems ridiculously terrible to anticipate the SP player would do that.


I'm sorry but luxray is something we all have to deal with, and something with a big target on it's head like palkia in a gengar prime list only makes it worse. Also, I've already said for the third time now, that the hp is not that big of an issue.


That's also the worst arguement I've ever heard of against powerspray. Well you know if it's kind of crucial power seems to me, since you have 4 supporters that can all search for it, you'd have it ready for Jirachi.

What would that energy acceleration/manipulation be? Energy link? Energy Pickup? :nonono:

So it's a fact now? And you have what to back this up?

Also once again the vast majority of your post is about gengar prime and not mew prime. Make your own thread if you want to talk about Gengar Prime.

And I more thoroughly explained how Gengar Prime would make Mew Prime a bad play because you are either refusing to accept that you were mistaken, just want to argue, or are incredibly hard headed. And replied to more of your SP vs. Gengar match ups:

To completely show you why Mew Prime would be no good. I knew caps would get your attention and you would read instead of just skimming.



So does Luxray and there's always Level Max. speaking about how Luxray GL has to follow the exact same rules you claim put Palkia G at a disadvantage :rolleyes:

A smart SP player would discard their SPs when they see the Lost World Strategy coming. Its either that or discard their evo techs, putting up to 4 Pokemon in the Lost Zone, which would be worse than terrible.



Yep, and as long as you know how to play around Luxray, it isn't too big of an obstacle. More of a splinter in you finger. The Palkia player and the Luxray player have the same issues of having to be out there a turn and have the LV X under normal conditions. That's a wash. Once Palkia goes off just once it won't matter if it's ko'd.



Because you would only run 1 Jirachi in the deck of course...:rolleyes::nonono:

If you haven't figured out how to play around, and draw out the Power Spray by now, you must be one of those players who shy away from Powers because you're afraid of the random Spray. You put way too much emphasis on it.



There's a TON of it

Acceleration
Flint
Zong G
and 6 pages worth of other stuff if you check out in the TCG search. Most are Powers, and there are other options besides Mismagius.

Manipulation
Lucian's (best by far for this purpose)
Energy Link (again good for this purpose, but not many others)
Lots more you can find in the same place. Many Powers and attacks.

Besides, just drop an Uxie (LA) before you use the Power you really want to use. If they have one in their hand, they'll spray the Uxie 90+% of the time. If you're still afraid of the Power, Exeggutor GS + Lucian's just once would do the Job. Metang UL just once by itself would be enough.



Common sense, as you once said.



It's about how Gengar Prime (which will see prolific play by any player with a pinch of a brain if Lost Link is released here) renders Mew worthless, not just about Gengar Prime. Read for meaning, not just the literal words.

I can use Gengar Prime to explain why MEW PRIME is no good just fine in this thread while staying on topic thank you very much. Even if Mew could somehow pull off 1TKO every turn against a Lost World player it wouldn't matter because you would have 6 Pokemon in your LZ so fast, they would drop the Stadium (which they would hold until you had 6 or more) and win on T3-4. Mew would just help their effort.

and then this from you (with my replies in red in an effort to save some time):

I read all of the words in posts I reply to. Then why don't you get it and why do you claim I took this off topic. The only posts off topic were your own. Also, that had nothing to do with the fact that your post was still talking about Gengar prime and it's interactions with other decks. Only because you asked about those interactions. They ALL also discuss Mew Prime. much more than you were talking about it having anything to do with Mew Prime at all.
So now we're running flippy cards? For corner cases? I never said " Level Max needs to be played". It's an example. You know what that is, right? Seems terrible.
Ah, their evo techs... against gengar prime... like? If they aren't discarding evo tech, then they are discarding SPs. What's so hard to follow here? If they chose to discard SPs they arelikely to have less than the minimum for Power Spray.
Except since you're not disrupting the attackers at all, luxray will more than likely be ready to attack at all times. Also, still doesn't stop spray, even more so since it's seen a turn before. That's 2 different popular and common ways to deal with that. Palkia only has to go off once, and just with its Power. It doesn't ever have to attack.
Ah so we're putting down 2 Jirachi to maybe get more pokemon out of the opponents hand. If need be to get the extra Energy on Gengar
Yeah cause power spray's such a push over. That's why SP decks run 3-4, I mean they never really help the SP player. They help, but it's not not you get to play 4 per turn like you are making it sound.
Are you kidding me? You just said "not necessarily a Power in the first place." You didn't list any method that doesn't use a power. Last I checked Flint isn't a Power.
Lucian's is a supporter, how are you going to pull off obtaining all these energies then discarding them Umm... Engineer and other discarders? Is it really that hard to put 2 and 2 together? and all these basics, and working up a stage 2 I know Rare Candy is new and all and quick set up builds are such a new concept and all..., in what you say in 3-4 turns and find the time to use Lucians as well If you don't use one of the other methods, Metang for 1, yeah. That's not so hard to do. Same goes for energy link again, just an example... also said Metang by itself would be more efficient. Should be obvious to most everybody, least of all a professor, without having to write a detailed novel (Then again, here we are) that you aren't going to put all these cards in a deck. They're called options..., you're talking about using so many card's its absolutely absurd at this point. No, I'm talking about different options you could use, not that all of these cards should be attempted to be all crammed into one deck.
Ah so Gengar prime can use stage 1s and then attack with them and its alright, but when mew prime takes a turn to lost zone something it's a "horrible time to get rolling". No, Gengar puts one Pokemon from your opponent's hand into the Lost Zone for Every Psychic Energy attached to Gengar. The Lost World wins the game for you the second your opponent has 6 or more Pokemon in their Lost Zone, on your turn of course (didn't want to leave that last little part out because I knew it needed to be explained in full detail for you). Hence why Mew Prime would be a worse than horrible play.
No actually, if you're talking about the legend thread I never said that. I always used math to prove my point. Also, common sense wouldn't make that a fact. Who said I was talking about the Legend thread, though now I am starting to understand why you couldn't follow that more advanced strategy.
Oh is that why you talked about how gengar interacts with SP? Because that has everything to do with Mew Prime? Talking exclusively about gengar prime, and about how it interacts with other decks, has nothing to do with the topic. No. I said the stuff about SPs vs Gengar because you, sir, posed the question about SPs vs Gengar, not me.

Yes, as I said Mew Prime does have difficulties with the gengar prime matchup, because of that fact, but I also said to use the same tactic against it. Gengar prime, as a stage 2 will have more difficulty getting set up in order to attack, while mew prime is simply a basic. Mew prime would have difficulty OHKOing against a gengar prime deck since it can't very well be exploited by Mew Prime's attacks, although there might be some merit with the gyrados idea. Seems like a long shot to me, but with the consistent OHKOs on gengar prime it wouldn't be able to keep up against mew prime, even more so since you're not even KOing it every time you attack like most other decks. Stage 2 decks are very new and no one has any clue on how to set them up quickly, but I'm sure some wise soul will figure it out :/ sarcasm

And Mew Prime still isn't a good play if the Lost Link set is released here. Even if you can't see that, I'm sure everyone else does. This thread is just bad hype for competitive play but it could be quite fun to use Mew Prime at League.

Because of Gengar Prime quickly Lost Zoning your opponent's Pokemon from their hand, coupled with Palkia LV. X Lost Zoning your opponent's benched Pokemon, and then further coupled with Lost Zone which lets a player on their turn declare themselves the winner if their opponent has 6 or more Pokemon in the Lost Zone, a card such as Mew Prime which puts even more Pokemon in the discard will just help their Gengar/Lost World opponent win that much faster.
 
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I said this which talks about why Mew Prime is no good due to Gengar Prime:
Which as I said the majority of which had nothing to do with mew prime, you highlighted a whole whopping sentence and a half of that post. What did palkia g or mismagius have anything to do with mew prime at all? Seems like it has a whole lot more to do with the intricacies of a gengar prime deck.
To which you replied, speaking all about Gengar's SP match ups. Nothing about Mew Prime except claims that I wasn't talking about it:
Well yes, I reply to your entire post or apparently you start capitalizing everything and making everything red. I also told you to talk about gengar prime in your own thread as well.
To which you went all multicolored in telling me not to post here and talked about nothing but SP. Mew Prime was mentioned once, and not in context with the thread then:
I never told you to not post here I told you to talk about gengar prime in the appropriate medium
And I more thoroughly explained how Gengar Prime would make Mew Prime a bad play because you are either refusing to accept that you were mistaken, just want to argue, or are incredibly hard headed. And replied to more of your SP vs. Gengar match ups:
And completely ignored the fact that I told you to start talking about it in your own thread.
and then this from you (with my replies in red in an effort to save some time):
Next time, instead of making an unimportant recap, with a bunch of annoying red text, and large quotes, so you can make your post condescending just stick to the quote you're replying to and reply outside of the quote. It doesn't help anyone to make posts like this. Everything's all over the place, and it just looks sloppy.
Then why don't you get it and why do you claim I took this off topic. The only posts off topic were your own. Only because you asked about those interactions. They ALL also discuss Mew Prime. much more than you were talking about it having anything to do with Mew Prime at all.
Because contrary to what you believe it's not a fact that Mew Prime is absolutely worthless, and Gengar Prime deserves to be banned, and is comparable to this format as Sneasel NG was to it's own. You're the one that brought up the random details about Gengar that didn't have anything to do with anything else but Gengar. Even if you're right about me being the one taking it off topic, that doesn't excuse you from the fact that I asked you to talk about gengar prime on a different thread multiple times, and continued the off topic convo.
I never said " Level Max needs to be played. It's an example. You know what that is, right?
Then why bother mentioning it if it wasn't even intended to be used... Oh here's this random thing that could help but you don't really need it.
If they aren't discarding evo tech, then they are discarding SPs. What's so hard to follow here? If they chose to discard SPs they are putting even more into the LZ.
Wait, so we aren't lost zoning evo techs? What happened to them? Or were there none sp was going to use against Gengar in the first place? Also, we were discussing leaving enough SPs on the bench, which had nothing to do with the actual win con of gengar, and if we're lost zoning SPs from palkia, but we don't have any evo techs that aren't being lost zoned, then what's left? Oh yeah, more SPs, so we can still use power spray, which for some odd reason we decided not to use on the initial PGX if it was such an issue.
Palkia only has to go off once, and just with its Power. It doesn't ever have to attack.
I didn't say Palkia had to attack, in fact me bringing up that power spray also stops Palkia from working should've also gone away from any thought about it attacking.
If need be to get the extra Energy on Gengar
Or else you're on a 6 turn clock, maybe.
They help, but it's not not you get to play 4 per turn like you are making it sound.
I'm not saying that, I'm saying to use power spray at key times to help you win the game, instead of randomly throwing them at uxies.
Last I checked Flint isn't a Power.
Last time I checked Flint put energies on SPs, and then you mentioned bronzong g...which uses a power.
Umm... Engineer and other discarders? Is it really that hard to put 2 and 2 together?
So something that discards 1 energy, or a terrible bench sitter.
I know Rare Candy is new and all and quick set up builds are such a new concept and all...,
I know this concept of stage 2s not being the easiest to set up, and it still counting towards the ridiculous line up you've already made and all...
If you don't use one of the other methods, Metang for 1, yeah. That's not so hard to do.
I wasn't talking about setting up metang, this is still ridiculous to bring all together.
again, just an example... also said Metang by itself would be more efficient. obviously to most everybody least of all a professor it should be clearly understood without having to write a detailed novel (Then again, here we are) that you aren't going to put all these cards in a deck. They're called options...,
I wasn't talking about putting them all in the same deck, even putting some of them in is a lot to work with.
No, I'm talking about different options you could use, not that all of these cards should be attempted to be all crammed into one deck.
I wasn't talking about stuffing all the various and ridiculous tech cards into one deck, I was talking about simply getting all these basics you keep talking about using for the main strategy, along with wasting a supporter slot and finding some bad way of discarding your energies. It's still a large leap in order to make this all work within 3-4 turns.
No, Gengar puts one Pokemon from your hand into the Lost Zone for Every Psychic Energy attached to Gengar. The Lost World wins the game for you the second your opponent has 6 or more Pokemon in their Lost Zone, on your turn of course (didn't want to leave that last little part out because I knew it needed to be explained in full detail for you). Hence why Mew Prime would be a worse than horrible play.
If they have pokemon in hand to begin with...and you're still wasting a turn you could be attacking with, this is all after the fact that you have to do this after you get the energy into the discard.
Who said I was talking about the Legend thread, though now I am starting to understand why you couldn't follow that more advanced strategy.
Even though you were overwhelming disagreed with and shown over time and time again that you were completely wrong, as a fact, with math, which you disputed your results were a more viable analysis of understanding which is a better line. Yeah it's clearly such an advanced strategy.
Stage 2 decks are very new and no one has any clue on how to set them up quickly, but I'm sure some wise soul will figure it out :/ sarcasm
Compared to a basic that's OHKOing it a turn? It'll be eaten alive if it can get that off.

Also, you haven't commented on the fact that Absol G can wreck a gengar prime deck hands down, or what you're going to do about putting pokemon into your opponents hand. Are you going to be using a bunch of hunters during those 3-4 turns as well? While at the same time you're using Engineer's and Lucians? While at the same time you're either attacking with exegutor or using jirachi?

How does this beat dialga?
I talked specifically about that in the OP.
 
LOL! At this point you have to be purposefully ignoring why Mew Prime won't be a good or smart play if Lost Link is released here (which is doubtful). Or else you really don't get how Pokemon works (or how discussion threads work for that matter). :nonono:

Either way, I'm done explaining it. Mew Prime is a Traitor card that helps your opponent win under the Lost World conditions, I hope that others who didn't see that before can now even if you refuse to. Mew Prime= Bad Hype peoples!
 
Shuppet would definitively lose to this, it has no more wall to work with anymore, plus what if I brought out Obama, doesn't seem like he could deal with him too well...

If you bring Abomasnow active, then you're not really using Mew, are you? The problem is that Mew may act like a Lugia EX, that just comes out and one-shots something, but when your opponent respondes, Mew will be easily one-shotted. Mew may be useful as a tech, but it's too weak to be the base of a deck.

The only deck that could effectively use Mew would have to utilize the Lost Zone and be able to power up Mew quickly through either a poke-power or DCE (limiting the attack choices).

Mew Prime will never be as successful as Mew EX because Mew EX could use all your pokemon on the field instead of the lost zone, and you didn't have to utilize a small mechanic (lost zone) to use the card. Also, it had better HP than Mew Prime and the format was slower (less 1 energy attacks).

I guess to conclude what I'm saying is that Mew Prime's HP is the main reason why it won't be played much.

If you look at how matches go now, one player will take a prize, and then the other player will respond by taking a prize. This goes on until one player just can't take their prize, and the other player capitalizes and get a lead over the first player and wins. Mew Prime will never be able to take multiple prizes because he will get OHKO'd by so many pokemon, even the weaker ones like Azelf and Uxie (with some help). Because of this, Mew is not better than another pokemon who can receive multiple attacks and be able to survive for longer. A 4th jumpluff, or a 2nd garchomp c lv.x is preferred over a Mew Prime, even if Mew Prime can do the same attacks, because those two pokemon can survive more than one attack from the opponent.

60HP is awful. Many non-Prime basics have more HP than that. It's hard enough to base a deck around Jumpluff with 90HP, but with 60? Yeah right.
 
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If you bring Abomasnow active, then you're not really using Mew, are you? The problem is that Mew may act like a Lugia EX, that just comes out and one-shots something, but when your opponent respondes, Mew will be easily one-shotted. Mew may be useful as a tech, but it's too weak to be the base of a deck.

The only deck that could effectively use Mew would have to utilize the Lost Zone and be able to power up Mew quickly through either a poke-power or DCE (limiting the attack choices).

Mew Prime will never be as successful as Mew EX because Mew EX could use all your pokemon on the field instead of the lost zone, and you didn't have to utilize a small mechanic (lost zone) to use the card. Also, it had better HP than Mew Prime and the format was slower (less 1 energy attacks).

I guess to conclude what I'm saying is that Mew Prime's HP is the main reason why it won't be played much.

If you look at how matches go now, one player will take a prize, and then the other player will respond by taking a prize. This goes on until one player just can't take their prize, and the other player capitalizes and get a lead over the first player and wins. Mew Prime will never be able to take multiple prizes because he will get OHKO'd by so many pokemon, even the weaker ones like Azelf and Uxie (with some help). Because of this, Mew is not better than another pokemon who can receive multiple attacks and be able to survive for longer. A 4th jumpluff, or a 2nd garchomp c lv.x is preferred over a Mew Prime, even if Mew Prime can do the same attacks, because those two pokemon can survive more than one attack from the opponent.

60HP is awful. Many non-Prime basics have more HP than that. It's hard enough to base a deck around Jumpluff with 90HP, but with 60? Yeah right.
Oh but if we use mew prime as a tech then we are using Mew Prime aren't we? :rolleyes: Just because a deck uses a tech doesn't mean it changes as a deck. Also you completely ignored the fact that it doesn't need to use mew prime. I just brought up Obama because shuppet would need at least 2 hits before it KO's it.

Also, once again I've already addressed the fact that it get's KO'd every turn.

Why does this seem so good as a tech? If anything it's worse as a tech, you're going in two different directions at that point, lost zoning something with something fragile and then attacking, the majority of techs that people have to attack, attack immediately, they don't have them so they can waste an attack, and then attack next turn, that's just begging to lose a prize for no reason.

What does DCE have anything to do with powering up Mew? And what's so bad about using t1 as an attack to get set up? There are plenty of decks that don't even attack t1.

Uh, what in the world does any of this have to do with Mew EX in anyway shape or form? Why did you even mention that? The format was completely different and they function in two different ways. You listed the differences yourself, why bother comparing them? Lugia EX was a random mention too, keep it in the format.

Mew Prime will never be able to take multiple prizes, but neither will anything attacking it, the hp is negligent, it's already been said over and over and over that you're anticipating mew prime to KO'd every turn. The only difference between you and your opponent is that you have to get a basic with an energy attached, and they either have to set up a stage 2, a basic with some other assistance, or a basic Lv.X. If anything the opponent's the one that's going to run out of gas.
 
Holy cheezepuffs, massive troll war going on in here. I think Mew Prime will be played in Gengar Prime as a possible tech. Building a deck around it works on paper, but the low HP is problematic.
 
Holy cheezepuffs, massive troll war going on in here. I think Mew Prime will be played in Gengar Prime as a possible tech. Building a deck around it works on paper, but the low HP is problematic.
If you're trying to lost zone pokemon asap, why are do you want to use the attacks from the lost zone? Unless it's for a mirror match I guess, but then you don't have to worry about your gengar being prized.
 
idk... I feel it could go well with Absol prime as a good tech... Since Absol prime discards a pokemon from your hand... to the lost zone...
When he gets knocked out, just bring up mew for a free kill... maybe...
 
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