Pokémon TCG: Sword and Shield—Brilliant Stars

Single Pokémon Sets - Master List

PSYCO829 said:
Furret *
80 HP
(C)

(C)(C) Nap Time 10
Draw a card.

(C)(C)(C)(C)(C) Fuzzy Wiggle of Doom 20+
this attack does 20+10 for each energy card on your opponents active. then do 10 to each of your opponents benched pokemon for each energy card on it. discard all energy equipt to Furret * afterwards.
Weakness (F)
Resistance -
Retreat (C)

Your card has a few problems with the grammar on the second attack, not to mention how broken it is..it should probably read more like this:

You must discard all energy attached to Furret* in order to use this attack. This attack does 20 damage plus 10 more damage for each energy card attached to the Defending Pokemon. Then do damage to each of your opponent's Benched Pokemon equal to 10 times the number of energy cards attached to each of them (Don't apply Weakness or Resistance to this damage).

Now, on to my real reason for this post:

Backyard Battlefield
Trainer (Stadium)

This stadium stays in play when you play it. Discard this card if another Stadium card card comes into play. If another card with the same name is in play, you can't play this card.

In between each player's turn, put 1 damage counter on any Active Pokemon that is an Evolved Pokemon.

Picture: A drawing of a small plot of grass surrounded by gravel. An Ivysaur is seen leaping from the gravel in pain (with a confused trainer standing beside it), while an Onix and an angry trainer (who is apparently yelling at the other trainer) stand across on the other side. (Well, technically, the Onix is taking up a majority of the grass field.)

Flavor text: In a battle of breeders, it is always best to use a freshly hatched Pokemon, to determine who is the best in the business.
 
Snorlax Chao
50 HP {C}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Snorlax Chao did not evolve from Chao when you put it into play, return Snorlax Chao to your hand.
{C} Snooze Protect Switch Snorlax Chao with 1 of your Benched Pokémon. That Pokémon is now Asleep. As long as that Pokémon remains Asleep, prevent all damage done to that Pokémon. (Any other effects of an attack still happen.)

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Sudowoodo Chocobo
50 HP {F}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Sudowoodo Chocobo is put into play, unless an effect ignores this power, return Sudowoodo Chocobo to your hand.
{F} Illusionary Switch Switch Sudowoodo Chocobo with 1 of your Benched Pokémon. If your opponent tries to attack that Pokémon during his or her next turn, your opponent flips a coin. If tails, that attack does nothing.

Weakness: {W}
Resistance: none
Retreat Cost: {C}
 
May's Pink Surprise
Trainer Card

Choose 1 of your Baby Pokémon in play and remove all damage counters from it. If you removed 5 or more damage counters from it, that Pokémon is now Asleep.

Brock's Formula
Trainer Card

Remove all Special Conditions and special counters (ex. Freeze, Fear) from each of your Baby Pokémon in play.

Anabel's Munchlax
60 HP {C}
Baby Pokémon (Evolves into Anabel's Snorlax)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C}{C} Glutton Claw Discard all Trainer cards with Berry in its name from play. Place 2 damage counters on each Pokémon you discarded a card from in this way (your own and your opponent's) (including this one). Then, if this attack doesn't Knock Out Anabel's Munchlax, remove all damage counters from Anabel's Munchlax. Anabel's Munchlax can't attack during your next turn.

Weakness: none
Resistance: none
Retreat Cost: {C}{C}

Brock's Bonsly
40 HP {F}
Baby Pokémon (Evolves into Brock's Sudowoodo)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{F} Fake Tears During your next turn, any damage done to the Defending Pokémon is increased by 30 (before Weakness and Resistance).

Weakness: none
Resistance: none
Retreat Cost: {C}
 
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I'm here to contribute three more cards to my Sunflorazumarill micro-set!

Flora's Sunflorazumarill
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Flora's Sunkarill
Put Flora's Sunflorazumarill on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Flora Moisture If Flora's Overgrown Gym is is in play, damage done to Flora's Sunflorazumarill by attacks is reduced by 20 (before applying Weakness and Resistance). If Flora's Sunflorazumarill has any Flora Energy or F Energy cards attached to it, put 1 damage counter on each {R} Pokémon between turns.
{W} Dive Flip 2 coins. If 1 or both are heads, prevent all effects of attacks, including damage, done to Flora's Sunflorazumarill during your opponent's next turn. 10
{G}{C}{C} Solar Lens Choose 1 of your opponent's Benched Pokémon with Plasma in its name and this attack does 40 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 40

Aqua's Sunflorazumarill
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Aqua's Sunkarill
Put Aqua's Sunflorazumarill on the Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Aqua Synthesis If Aqua's Submerged Gym is in play, Aqua's Sunflorazumarill gets +20 HP. If Aqua's Sunflorazumarill has any Aqua Energy or A Energy cards attached to it, between turns, remove 2 damage counters from Aqua's Sunflorazumarill.
{G} Miracle Powder Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition. 10
{W}{C}{C} Hydro Scope If the Defending Pokémon has Magma in its name, this attack does 40 damage plus 20 more damage and this attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 40+

Floreia's Sunflorazumarill
Pokémon card
{G}{W}
90 HP
Stage 1 Pokémon
Evolves from Floreia's Sunkarill
Put Floreia's Sunflorazumarill on the Basic Pokémon
This Pokémon is both {G}{W} type.
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Hula Climate If High Pressure System is in play, the Retreat cost for each of your {G} Pokémon with Floreia in its name is 0. If Low Pressure System is is play, damage done by attacks to your {W} Pokémon with Floreia in its name is reduced by 20 (before applying Weakness and Resistance).
{G}{W} Flower Rain Does 20 damage plus 10 more damage for each {G} Energy attached to Floreia's Sunflorazumarill and 10 damage to each of your opponent's Benched Pokémon for each {W} Energy attached to Floreia's Sunflorazumarill. (Don't apply Weakness and Resistance for Benched Pokémon.) 20+
{C}{C}{C}{C} Tropical Mix Does 10 damage times the number of Pokémon with Floreia in its name in play, {W} and {G} Pokémon in play, and {W} and {G} Energy in play. If both Floreia's Sunflorazumarill and Floreia's Ludicolo are your Active Pokémon, this attack does 60 more damage. 10x+
 
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Gate's Munchlax
60 HP {C}
Baby Pokémon (Evolves into Gate's Snorlax)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C}{C} Berry Drop Look at your opponent's hand. If there are any Pokémon Tools with Berry in its name in it, choose 1 of them and discard it.

Weakness: none
Resistance: none
Retreat Cost: {C}{C}

Dr. Doppler's Bonsly
40 HP {F}
Baby Pokémon (Evolves into Dr. Doppler's Sudowoodo)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{F} Weather Rock If there is a Sun, Rain, Hail, Sand, Spring, Storm, or Night counter on the field, this attack instead does 10 damage to each Pokémon in play with Castform in its name (your own and your opponent's) and 10 damage to each Pokémon in play whose type (color) is the same as each of those Pokémon (your own and your opponent's). If damage was done to a Benched Pokémon in this way, don't apply Weakness and Resistance for this attack. 10

Weakness: none
Resistance: none
Retreat Cost: {C}
About the attack: The type the counter changes the type of the Castform to determines just which Pokémon are hit. For example, if there is a Sun counter on the field, all {R} Pokémon are hit. Rain and Hail counters both hit all {W} Pokémon, Spring counters do the same to {G} Pokémon, Storm to {L}, and Night to {D}. Sand is interesting, as it does damage to all {F} Pokémon--including Dr. Doppler's Bonsly!
 
Shingo's Munchlax
70 HP {C}
Baby Pokémon (Evolves into Shingo's Snorlax)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C}{C} Swipe Slash Choose a card from your opponent's hand without looking. If you chose a Trainer card, this attack does 20 damage to each Defending Pokémon. If you chose a Special Energy card not named δ Rainbow Energy, remove 4 damage counters from the Defending Pokémon. If you chose a δ Rainbow Energy or a Pokémon with δ on its card, Shingo's Munchlax does 40 damage to itself.

Weakness: none
Resistance: none
Retreat Cost: {C}{C}

Tucker's Bonsly
40 HP {F}
Baby Pokémon (Evolves into Tucker's Sudowoodo)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C}{C} Double-Edge Tucker's Bonsly does 10 damage to itself. 30

Weakness: none
Resistance: none
Retreat Cost: {C}
 
King's Munchlax
60 HP {C}
Baby Pokémon (Evolves into King's Snorlax)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C}{C} Take Down King's Munchlax does 20 damage to itself. 40

Weakness: none
Resistance: none
Retreat Cost: {C}{C}

Ground Man's Bonsly
50 HP {F}
Baby Pokémon (Evolves into Ground Man's Sudowoodo)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{F} No-Pot Slam Ignore the effect of any Stadium card in play when calculating damage. 10

Weakness: none
Resistance: none
Retreat Cost: {C}
 
Ivysaur (G) 70 HP
Stage 1 Pokemon- Evolves from Bulbasaur

(GG) Vine Hold 20 The Defending Pokemon can't retreat during your opponent's next turn.

(GGG) Sniping Vines 40 Instead of doing damage to the Defending Pokemon, you may choose up 2 of your opponent's Pokemon. This attack does 20 damage to each of those Pokemon (Don't apply Weakness or Resistance to Benched Pokemon).

Weakness: (R)
Resistance: (W) -30
Retreat Cost: (CC)

Ivysaur ex (G) 90 HP
Stage 1 Pokemon-Evolves from Bulbasaur or Bulbasaur ex

(C) Tackle 20
(GG) Poison Powder 30 Flip a coin. If heads, the Defending Pokemon is now Poisoned.
(GGC) Solar Burst 30x Flip 3 coins. This attack does 30 damage times the number of heads.

Weakness: (PR)
Resistance: (W) -30
Retreat Cost: (CC)
 
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Shadow's Munchlax
60 HP {C}
Baby Pokémon (Evolves into Shadow's Snorlax)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C}{C} Shadow Glut Flip a coin. If heads, move all damage counters on Shadow's Munchlax to the Defending Pokémon; if tails, this attack does nothing (not even damage).

Weakness: none
Resistance: none
Retreat Cost: {C}{C}

red face paint's Bonsly
50 HP {F}
Baby Pokémon (Evolves into red face paint's Sudowoodo)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{F}{C} Power Gem 20

Weakness: none
Resistance: none
Retreat Cost: {C}

Buffet Table
Trainer Card (Stadium Card)

At the start of a player's turn, that player removes 1 damage counter from each of his or her Pokémon. If a player has a Pokémon with Munchlax in its name, that player removes 3 damage counters from that Pokémon instead.

Fake Garden
Trainer Card (Stadium Card)

No player may have a Pokémon with δ on its card in play. If a Pokémon has a Pokémon with δ on its card in play when this card is played, that player discards that Pokémon and shuffles all cards attached to it into his or her deck.
 
Here are some more Sunflorazumarill cards for my micro-set!

Sunflorazumarill
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Sunkarill
Put Sunflorazumarill on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéPOWER: Wave Draw Once during your turn (before you attack) is Sunflorazumarill is on your Bench, you may draw a card. You can't use more than 1 Wave Draw Poké-Power each turn.
{W} Water Gun Does 20 damage plus 20 more damage for each {W} Energy attached to Sunflorazumarill but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 20+
{G}{C}{C} Miracle Powder Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition. 30

Misty's Sunflorazumarill
Pokémon card
{W}
90 HP
Stage 1 Pokémon
Evolves from Misty's Sunkarill
Put Misty's Sunflorazumarill on the Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
PokéPOWER: Aqua Sprout When you play Misty's Sunflorazumarill from your hand to evolve 1 of your Pokémon, you may search your deck for up to 3 of any combination of {W} and {G} Pokémon and put them into your hand. Shuffle your deck afterward.
{G} Sleep Powder The Defending Pokémon is now Asleep. 20
{W}{W} Tide Fall During your next turn, any damage done by attacks to your opponent's Pokémon is increased by 10 (before applying Weakness and Resistance). 30

Sonrisa's Sunflorazumarill
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Sonrisa's Sunkarill
Put Sonrisa's Sunflorazumarill on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéPOWER: Leaf Rain Once during your turn (before you attack), if Sonrisa's Sunflorazumarill is your Active Pokémon, you may search your discard pile for a {G} or {W} Energy card and attach it to 1 of your Pokémon. This power can't be used if Sonrisa's Sunflorazumarill is affected by a Special Condition.
{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{G}{G} Forest Leaf Flip a coin. If heads, this attack does 30 damage plus 20 damage and during your opponent's next turn, Sonrisa's Sunflorazumarill has no Weakness. 30+
 
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Here's the rest of my Sunflorazumarill micro-set!

Aqua Seed
Trainer card
Search your deck for a Pokémon with Sunkarill in its name or up to 2 of any combination of Pokémon with Sunkern, Azurill, or Marill in its name, show them to your opponent, and then put them into your hand. Shuffle your deck afterward.

Waterflower Lake
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Prevent all effects of attacks, other than damage, done to all Pokémon in play (yours and your opponent's) with Azurill, Marill, Azumarill, Sunkern, Sunflora, Sunkarill, or Sunflorazumarill in its name.

SunAzu Cube 01
Trainer Card
Technical Machine
Attach this card to 1 of your Pokémon that has Azurill, Marill, Azumarill, Sunkern, Sunflora, Sunkarill, or Sunflorazumarill in its name. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard SunAzu Cube 01.
{G}{W} Flower Splash Choose up to 3 of your opponent’s Pokémon. This attack does 10 damage to each of those Pokémon for each {G} and/or {W} Energy attached to this Pokémon. Don’t apply Weakness and Resistance.

Sunflorazumarill *
Pokémon card
{W}
80 HP
Basic Pokémon
You can't have more than 1 Pokémon-* in your deck.
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
{W} Energy Snowball Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage plus 20 more damage for each {W} Energy attached to Sunflorazumarill * but not used to pay for this attack's Energy cost. 10+
{W}{C}{C} Tidal Swirl Count the number of Prize cards your opponent has taken. Discard a number of Energy cards from the Defending Pokémon equal to that number. 30
 
Cloud's Munchlax
60 HP {C}
Baby Pokémon (Evolves into Cloud's Snorlax)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C}{C} Death Force Flip a coin. If heads, until the end of your next turn, any effect other than damage that would Knock Out any of your Pokémon is prevented.

Weakness: none
Resistance: none
Retreat Cost: {C}{C}

Tifa's Bonsly
50 HP {F}
Baby Pokémon (Evolves into Tifa's Sudowoodo)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{F}{F} ???? This attack does 10 damage times the total number of damage counters that have been placed on Tifa's Bonsly since it was put into play. 10x

Weakness: none
Resistance: none
Retreat Cost: {C}
 
Harrison's Munchlax
70 HP {C}
Baby Pokémon (Evolves into Harrison's Snorlax)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C}{C} Counter Buffet For each Pokémon with Harrison in its name in play (your own or your opponent's), remove 1 damage counter or 1 special counter (ex. Freeze, Fear) other than a Shadow counter from that Pokémon.

Weakness: none
Resistance: none
Retreat Cost: {C}{C}

Liza's Bonsly
40 HP {F}
Baby Pokémon (Evolves into Liza's Sudowoodo)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C} Charcoal Copy Choose an attack on any of your {R} Pokémon in play with Liza in its name. Charcoal Copy copies that attack, including its Energy cost and anything else required in order to use that attack (such as discarding Energy cards). (Liza's Bonsly's type remains Fighting.) Liza's Bonsly performs that attack.

Weakness: none
Resistance: none
Retreat Cost: {C}{C}
 
Vincent's Munchlax
50 HP {C}
Baby Pokémon (Evolves into Vincent's Snorlax)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{C}{C} Pandora's Box This attack does 20 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance. This attack can't be used again as long as Vincent's Munchlax stays in play (even putting Vincent's Munchlax on the Bench won't let you use it again).

Weakness: none
Resistance: none
Retreat Cost: {C}{C}

Yuffie's Bonsly
40 HP {F}
Baby Pokémon (Evolves into Yuffie's Sudowoodo)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{F}{C} Goblin Punch This attack does 10 damage plus 10 more damage for each of your opponent's Pokémon in play (including the Defending Pokémon.) 10+

Weakness: none
Resistance: none
Retreat Cost: {C}{C}

Munchlax Diet
Trainer Card (Pokémon Tool)

Attach Munchlax Diet to 1 of your Pokémon with Munchlax in its name (excluding Pokémon with δ on its card and {D} Pokémon with Rocket in its name) that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

Once during your turn (before your attack), you may discard this card. If you do, remove all damage counters, Special Conditions, and special counters (ex. Freeze, Fear) other than Haste counters and Regen counters from the Pokémon this card was attached to. Your turn is over now (you don't get to attack).

Psyduck Pail
Trainer Card (Supporter)

This card does 20 damage to each Pokémon in play with Bonsly or Sudowoodo in its name (your own and your opponent's) (excluding Pokémon with δ on its card and {D} Pokémon with Rocket in its name). Treat any damage done in this way as if it was done by a {W} Pokémon. Either way, remove 2 damage counters from each player's {G} Pokémon in play (your own and your opponent's) (excluding Pokémon with δ on its card and {D} Pokémon with Dark or Rocket in its name. If a Pokémon has fewer damage counters than that, remove all of them.
 
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Primeape 70HP [F]

Stage 1 Pokemon(Evolves from Mankey)

PokeBody: Frenzy.
Whenever Primeape takes damage from an attack, put 1 rage counter on Primeape.

[F][C] Frenzy attack 30+
This attack does 30 damage plus 10 more damage for each rage counter attached to Primeape.
___________________________________
Weakness:[P]
Resistance:
Retreat Cost:[C][C]


Brockster's Primeape 80HP [F]

Stage 1 Pokemon(Evolves from Brockster's Mankey)

PokeBody: Recklessness.
Whenever Brockster's Primeape does damage to itself when using an attack, you may double all damage to Brockster's Primeape and the Defending Pokemon by that attack.(After applying weakness and resistance)

[F][F][C] Tonnage 40+
You may have Brockster's Primeape do 40 damage to itself. If you do, this attack does 40 more damage.
_____________________
Weakness:[P]
Resistance:
Retreat Cost:[C][C]


Piros's Primeape 90HP [F]

Stage 1 Pokemon(Evolves from Piros's Mankey)

[F] Windup
Remove 1 damage counter from Piros's Primeape

[F][C][C][C] Manic Punch 120
This attack does nothing if Piros's Primeape did not use Windup during your last turn.
__________________________
Weakness:[P]
Resistance:
Retreat Cost:[C][C][C]


Quick Primeape 50HP [F]

Basic Pokemon

PokePower: Self Loathing.
When Quick Primeape comes into play, put 2 damage counters on Quick Primeape.

[Q] Mach Punch 40
Flip a coin. If tails, this attack does nothing.

[F][C} Rage 10+
This attack does 10 more damage for each damage counter on Quick Primeape.
_____________________
Weakness:[P]
Resistance:
Retreat Cost:


Dark Primeape 60HP [F][D]

Stage 1 Pokemon(Evolves from Mankey)

PokeBody: Hallucinogenic Strength.
If Dark Primeape is confused, double all damage done by Dark Primeape.

[F][C][C] Tantrum 50
Dark Primeape is now Confused.
________________
Weakness:[P]
Resistance:
Retreat Cost:[C][C]


Wizzard's Primeape 70HP [F]

Stage 1 Pokemon(Evolves from Mankey)

[F] Endure
If an attack would Knock Out Wizzard's Primeape during your opponent's next turn, flip a coin. If heads,Wizzard's Primeape is not Knocked Out and has 10 HP remaining.

[F][C] Rage 20+
This attack does 10 more damage for each Damage Counter on Wizzard's Primeape.
___________________
Weakness:[P]
Resistance:
Retreat Cost:[C]


Zen Primeape 120HP [Z]

Basic Pokemon

PokeBody: Attack Equilibrium.
Whenever Zen Primeape attacks, put damage counters on Zen Primeape equal to the amount of damage done to the Defending Pokemon.

[D][T] Chaos Balence
Put damage counters on the defending pokemon equal to the amount of damage counters on Zen Primeape.
__________________
Weakness:[P]
Resistance:
Retreat Cost:[C][C]


Brockster
TRAINER(Supporter)
~Supporter Rule~
If an attack damaged your Active Pokemon with Brockster in its name during your opponent's last turn, then its attacks do 10 more damage for each 10 damage it took during your opponent's last turn.


EM002
TRAINER(TM)
~TM Rule~
[F] Savage Outburst 50x
Discard all Energy cards attached to the Pokemon EM002 is attached to. This attack does 50 damage for each Energy card discarded in this way. Skip your next turn.



Jule Theif's Weavile 90HP [D]

Stage 1 Pokemon(Evolves from Jule Theif's Sneasel)

Pokebody: Double Speed.
Jule Theif's Weavile can attack twice during your turn.(Both attacks are done at the same time.)

[D] Snatch
If the Defending Pokemon has a Trainer card attached to it, you may discard it. Then, you may search your deck for a Poketool or TM and attach it to Jule Theif's Weavile.

[D][D] Item Toss 10+
If Jule Theif's Weavile has any trainer cards attached to it, you may discard it.
If you discarded a TM, this attack does 30 more damage and Jule Theif's Weavile has the same type as the attack on the TM.
If you discarded a Poketool, this attack does 30 more damage and your opponent discards a card from his or her hand at random.
______________
Weakness:[F]
Resistance:[P]-30
Retreat Cost:[C][C]
 
Now I'm starting up three more micro-sets! First, it's another Sunflorazumarill set! Second, it's two Sunkarill sets to go with the Sunflorazumarill cards!

SUNFLORAZUMARILL SET 2

Pokémon
Sunflorazumarill {W}
Aeris's Sunflorazumarill {W} <FF7>
Cait Sith's Sunflorazumarill {G}
Cipher's Sunflorazumarill {G}
Cissy's Sunflorazumarill {W}
Cream's Sunflorazumarill {G}
Jason's Sunflorazumarill {G}
Luka's Sunflorazumarill {W}
Milane's Sunflorazumarill {G}
Sonic's Sunflorazumarill {W}
Wallace's Sunflorazumarill {W}
Note: All Sunflorazumarill cards evolve from a corresponding Sunkarill.

Trainers
Aqua Seed
Waterflower Lake
SunAzu Cube 01

Special
Sunflorazumarill {CRY}


SUNKARILL SET 1

Pokémon
Sunkarill {G}
Sunkarill {G}
Sunkarill {W}
Sunkarill {G}{W}
Erika's Sunkarill {G}
Misty's Sunkarill {W}
Sonrisa's Sunkarill {G}
Trixie's Sunkarill {W}
Flora's Sunkarill {G}
Aqua's Sunkarill {W}
Floreia's Sunkarill {G}{W}[
Note: All Sunkarill cards evolve into a corresponding Sunflorazumarill.

Trainers
Aqua Seed
Waterflower Lake
SunAzu Cube 01

Special
Shining Sunflorazumarill {G}


SUNKARILL SET 2

Pokémon
Sunkarill {W}
Aeris's Sunkarill {W} <FF7>
Cait Sith's Sunkarill {G}
Cipher's Sunkarill {G}
Cissy's Sunkarill {W}
Cream's Sunkarill {G}
Jason's Sunkarill {G}
Luka's Sunkarill {W}
Milane's Sunkarill {G}
Sonic's Sunkarill {W}
Wallace's Sunkarill {W}
Note: All Sunkarill cards evolve into a corresponding Sunflorazumarill.

Trainers
Aqua Seed
Waterflower Lake
SunAzu Cube 01

Special
Sunkarill Chao {G}
 
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I don't know...doesn't all three of those sets go against Archonn's structures as stated in the rules?

And to wrap up the Munchlax and Bonsly sets:

Munchlax
70 HP {C}
Baby Pokémon (Evolves into Snorlax)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
Poké-POWER Energy Consumption
Once during your turn (before your attack), if Munchlax isn't affected by a Special Condition, you may attach an Energy card from your discard pile to Munchlax. If you do, move 1 damage counter from Munchlax to the Defending Pokémon. After moving a damage counter, if Munchlax has at least 3 Energy cards attached to it, you may search your deck for any Snorlax with an attack of its own that doesn't have δ on its card and attach it to Munchlax. (This counts as evolving Munchlax.) Either way, your turn is over now (you don't get to attack).

Weakness: none
Resistance: none
Retreat Cost: {C}{C}

Bonsly
50 HP {F}
Baby Pokémon (Evolves into Sudowoodo)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
Poké-POWER Speed-Trick Jutsu
If your opponent tries to attack Bonsly, unless Bonsly is affected by a Special Condition, flip 2 coins. If both are heads, choose 1 of your other Pokémon in play and your opponent does the attack on that Pokémon instead of Bonsly. (Apply Weakness and Resistance for Benched Pokémon.)

Weakness: none
Resistance: none
Retreat Cost: {C}
 
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The Kirlia set (Completed):

Brawly's Kirlia {P} U
Bruno's Kirlia {P} U
Chuck's Kirlia {P} U
Dark Kirlia {P} U
Gary's Kirlia {P} U
Greta's Kirlia {P} U
Holon's Kirlia {P} U
Kirlia {P} U
Light Kirlia {P} U
Magma Dragoon's Kirlia {P} U
Shingo's Kirlia {P} U

Drew's Contest Spirit U
Psychic Barbells U
Spin Move U

Ralts Chao {P} R

The Nosepass set (Completed):

Electra's Nosepass {F} U
Holon's Nosepass {F} U
Jasmine's Nosepass {F} U
Junk Man's Nosepass {F} U
Lt. Surge's Nosepass {F} U
Nosepass {F} U
Plasma's Nosepass {F} U
Ritchie's Nosepass {F} U
Steven's Nosepass {F} U
Wattson's Nosepass {F} U
Zero's Nosepass {F} U

Harley's Loan U
Iron Lure U
Rock Compass U

Sinooh Mountain Energy H

The Snorunt set:

Cardmaking for nonreserved cards is open. Bold indicates a done card.

Agatha's Snorunt {W} C
Eusine's Snorunt {W} C
Harrison's Snorunt {W} C
Holon's Snorunt {W} C
Morty's Snorunt {W} C
Phoebe's Snorunt {W} C
Sabrina's Snorunt {W} C
Sigma's Snorunt {W} C
Snorunt {W} C
Tate & Liza's Snorunt {W} C
Will's Snorunt {W} C

Chilly Hat U
Icy Cave U
Robert's Advice U

Snorunt Chocobo {W} R


Chuck's Kirlia
60 HP {P}
Stage 1 Pokémon (Evolves from Chuck's Ralts)

{C} Pound 10
{C}{C}{C} Special Counter Scramble Discard all Energy cards attached to Chuck's Kirlia or this attack does nothing. Take all of the following special counters on your opponent's Pokémon and place them on your opponent's Pokémon in any way you like: Freeze counter, Fear counter, Shadow counter, Mini counter, Frog counter, Haste counter, Regen counter, Berserk counter, Imprison marker, Shock-wave marker.

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Jasmine's Nosepass
60 HP {F}
Basic Pokémon

Poké-BODY Special Alloy
If Jasmine's Nosepass has any Sinooh Mountain Energy cards attached to it, apply any effects of any Metal Energy, Metal II Energy, and Shiny Black Energy cards attached to Jasmine's Nosepass as if Jasmine's Nosepass was a {M} Pokémon. (Jasmine's Nosepass's type remains Fighting.)
{C}{C} Magnetic Bolt This attack does 20 damage plus 10 more damage for each {M} Energy card attached to Jasmine's Nosepass but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Morty's Snorunt
50 HP {W}
Basic Pokémon

{C} Fear Flip a coin. If heads, place a Fear counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Pokémon may not have more than 1 Fear counter on it at a time. If a Pokémon with a Mini or Frog counter on it has a Fear counter placed on it, remove the Mini or Frog counter before placing the Fear counter. A Fear counter may be removed by any effect that removes all Special Conditions.
{C}{C} Delta Stare If the Defending Pokémon has δ on its card, this attack does 20 damage plus 20 more damage and don't apply Resistance for this attack. 20+

Weakness: {R}
Resistance: none
Retreat Cost: {C}
 
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Ralts Chao
50 HP {P}
Basic Pokémon

Poké-POWER Spun Incorrectly
If Ralts Chao did not evolve from Chao when you put it into play, return Ralts Chao to your hand.
{P} Hyperhypnoblast Each Defending Pokémon is now Asleep. Then switch Ralts Chao with one of your Benched Pokémon.

Weakness: {D}
Resistance: none
Retreat Cost: {C}

Sinooh Mountain Energy
Special Energy Card

You may only attach Sinooh Mountain Energy to a {L}, {F}, or {M} Pokémon (excluding Pokémon with δ on its card and {D} Pokémon with Dark or Rocket in its name) whose Basic Pokémon card has Magnemite or Nosepass in its name. When you attach this card from your hand to 1 of your Pokémon, remove 1 damage counter from that Pokémon for each {M} Energy already attached to it. If the Pokémon has fewer damage counters than that, remove all of them. If the Basic Pokémon card of the Pokémon Sinooh Mountain Energy is attached to has Magnemite in its name, Sinooh Mountain Energy provides both {L} Energy and {M} Energy but provides only 1 Energy at a time. If the Basic Pokémon card of the Pokémon Sinooh Mountain Energy is attached to has Nosepass in its name, Sinooh Mountain Energy provides both {F} Energy and {M} Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card.)

Snorunt Chocobo
50 HP {W}
Basic Pokémon

Poké-POWER Incorrectly Hatched
If you didn't play a Trainer card named Chocobo Egg when Snorunt Chocobo is put into play, unless an effect ignores this power, return Snorunt Chocobo to your hand.
{W} Cold-Dust Defense Switch Snorunt Chocobo with 1 of your Benched Pokémon. During your opponent's next turn, any damage done to the new Active Pokémon by a {R} Pokémon is halved (rounded down to the nearest 10) (before Weakness and Resistance).

Weakness: {R}
Resistance: none
Retreat Cost: {C}
 
Prehistoric Flight
Trainer Card

Search your deck for a {F} Pokémon with Aerodactyl in its name. Show it to your opponent, then put it into play. Treat that Pokémon as if it were a Basic Pokémon. Shuffle your deck afterward. (You can't play this card if your Bench is full.)

Bruno's Kabuto
40 HP {F}
Stage 1 Pokémon (Evolves from Mysterious Fossil)

Poké-POWER Mysterious Helping Hand
Unless Bruno's Kabuto is affected by a Special Condition, any damage done by Bruno's Kabuto's Rock Claw attack is increased by 10 for each of your Pokémon whose Basic Pokémon card is Mysterious Fossil or Buried Fossil (except this one) (after Weakness and before Resistance).
{F}{F} Rock Claw If there are any basic {F} Energy cards attached to Bruno's Kabuto, this attack does 20 damage plus 20 more damage. 20+

Weakness: {G}
Resistance: none
Retreat Cost: {C}

Roxanne's Kabuto
30 HP {F}
Stage 1 Pokémon (Evolves from Mysterious Fossil)

Poké-BODY Mysterious Shield
Any damage done to Roxanne's Kabuto by an attack (your own or your opponent's) is reduced by 10 for each of your Pokémon whose Basic Pokémon card is Mysterious Fossil or Buried Fossil (except this one) (after Weakness and before Resistance).
{F}{C} Ancientsharp If the Defending Pokémon's Basic Pokémon card is Root Fossil or Claw Fossil, this attack does 20 damage plus 20 more damage and don't apply Resistance for this attack. 20+

Weakness: {G}
Resistance: none
Retreat Cost: {C}

Erika's Ivysaur
70 HP {G}
Stage 1 Pokémon (Evolves from Erika's Bulbasaur)

{C}{C} Cut 20
{G}{G}{G} Anti-Pewter Petal If the Defending Pokémon has Brock in its name, ignore any effect that would prevent this attack or reduce this attack's damage and don't apply Resistance for this attack. 50

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Dark Ivysaur
70 HP {G}
Stage 1 Pokémon (Evolves from Bulbasaur)

Poké-BODY Pure Body
To attach a Special Energy card to Dark Ivysaur, you must discard an Energy card attached to Dark Ivysaur. (Attach the Special Energy, then discard an Energy from Dark Ivysaur.)
{G} Rotodisc Leaf Flip 3 coins. This attack does 20 damage times the number of heads. 20x
{G}{G}{C} Rotten Spores This attack does 60 damage to each player's Active Pokémon (including this one). Any Pokémon that took damage by this attack is now Poisoned.

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}
 
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