Sorry for vanishing into thin air, blame Dreamcast for sucking me out of the computer... anyway i'm back, at least for now.
Charizardian: Hey, cool you're letting me do cards... but what about the others? All i'm asking you to do is to put a "Anyone may do any cards in my set." line in your post with the set, or a "You must ask permission before reserving/doing a card in my set." line in your post with the set, or something like that, it's your choice on how you're going to handle reserving.
ensignmerlin: Your set is one pokémon short, plus, there's no reservation rules (but i assume that, since you're reserving some cards for yourself, you're opening cardmaking for everyone else too). Oh, and a tip; in the setlist, bold any cardname that's done, that way you'll avoid duplicates like the two Porygon XD in your last set.
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Flannery's Castform // HP: 70 // Type: (R)
Basic Pokémon
Poké-Power: Temperamental Weather -- Once during your turn, (before your attack), you may search your deck for Castform, Sunny Castform, Rain Castform, or Snow-cloud Castform and switch it with Flannery's Castform. (Any cards attached to Flannery's Castform, damage counters, Special Conditions and effects on it are now on the new Pokémon.) Shuffle Flannery's Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn.
(R) Volcanic Aid -- Base Damage: 10 -- If a Stadium card with Flannery or Lavaridge in its name is in play, you may search your deck for a basic (R) Energy card and attach it to 1 of your Pokémons in play. If you do, shuffle your deck afterwards.
(R)(R)(C) Setting Sun -- Base Damage: 30 -- The Defending Pokémon is now Burned. Choose any number of Energy cards in your Discard Pile. Shuffle any card chosen this way in your deck.
Weakness: (W) // Resistance: None // Retreat Cost: (C)(C)
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Kabutops // HP: 80 // Type: (F)
Stage 2 Pokémon -- Evolves from Kabuto
(C)(C) Head Defense -- Base Damage: 20 -- During your opponent's next turn, Kabutops can't be affected by Sleeping, Paralyzed, or Confused Special Conditions.
(F)(W)(C) Pressurized Slice -- Base Damage: 70+- -- This attack does 40 damage minus 10 damage for each damage counter on Kabutops, plus 10 more damage for each (W) Energy attached to Kabutops but not used to pay this attack's energy cost.
Weakness: (G) // Resistance: None // Retreat Cost: (C)(C)
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Charizard * // HP: 70 // Type: (R)
Basic Pokémon
[Pokémon-* Rule: You can't have more than 1 Pokémon-* in your deck.]
(R) Supernova -- Base Damage: 10 -- Put 1 Burnt counter in all Energy cards attached to your Pokémons. A Energy card with a Burnt counter in it has the following text instead of its own: "This card provides (R)."
(R)(R)(R) Flare Star -- Base Damage: 20x -- This attack does 20 damage times the Defending Pokémon's Stage number plus 1, times the modulus of the difference between your number of remaining Prize cards and your opponent's number of remaining Prize cards (if this modulus would be 0, change it to 1 instead). If this attack does more than 40 damage and you have less prize cards remaining than your opponent, Knock Out Charizard * afterwards.
Weakness: (W) // Resistance: None // Retreat Cost: (C)
Author's Note: Flare Star is a reference to Final Fantasy 6. I didn't want to include modulus in the grammar, but i can't think on a better way to word it. If you don't understand it, just ask.
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Misty's Eevee // HP: 50 // Type: (C)
Basic Pokémon
Poké-Power: Misty's Children -- Once during your turn, you may search your deck or your Discard Pile for a card with Vaporeon or Starmie in its name, put it in your hand, and shuffle your deck afterwards (if you searched into it). You can't use this power if Misty's Eevee is affected by a Special Condition.
(C) Mud Splash -- Base Damage: 10 -- Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
Weakness: (F) // Resistance: None // Retreat Cost: (C)
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