Pokémon TCG: Sword and Shield—Brilliant Stars

"Spreadin the Love"(Cress X, Dusky X, Bronzong) A.K.A. A Dusknoir Varient

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First of all, about the Regigigas matchup, what i have written is against a deck that i played.

Cyrus- Chartran is a combo of Charizard and Heatran and the objective for the deck is to Fire Spin every turn and put the energies back on. I don't think that i want to run a 1-1-1-1 line of Dusknoir because, IMO, it ruins the consistency in my varient of it. Also, there WERE many shenanigans i had to play against like Switch and Palkia Lv.x. LOL!!!
 
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"Folding arms" as you call him, is dominant in the mirror match, however, Shadow Command is very very powerful, and that fact cannot be o'erlooked.
 
Yeah, I'm testing my T-tar list some more tonight, I depending on whether or not I pick up the Azelf/Cressy Lv Xs I'll run that or this. (I crammed a 1-1 Claydol line into this because frankly, I love the bugger, AND I have an RH copy of him, so I'm going to run it. :p)

Only run 1-1-1 when you're expecting at least 50% mirror.
 
that's is some great advice. I usually go to the tournament and roughly look what everyone is playing so that i can view my matchups in my head. I think you should pick up the Azelf Lv.X and Cresselia Lv.X because they are SO devastating...
 
I'm going to pick them up either way. If I don't see a bunch of Tyranitar being played, and I get an Azelf, I'll run Dusknoir. Of course, my brothers want me to pick up 3 Uxie X, a Mesprit X, a Leafeon X, 2 Claydol, 7 Rare Candy, and stuff for my deck, all the while completing our SF set.

By the way, have you considered Poke Radars? I positively LOVE them in my Dusknoir decks, especially because I run a playset of the SW Duskull for speed. Nothing beats getting the T1 Dusclops off of a single Radar. Furthermore, this deck looks so incredibly bad when typed up on the Deck Registration program.
 
I haven't playtested with the Shiny Duskull because I've found no reason to change, really.

Pros of Shiny:
Counting Song/Rare Candy/Dusknoir SF1/Shadow Command = dead Baltoy
Can't be Sableyed.
Pokeballin'.

Cons:
Loss of speed for a gain in power - the Duskull SW means that you effectively have six means of hitting T2 Dusknoir if you have a T1 Duskull --> 4 Rare Candies AND the 2 Dusclops.

So it depends. You definitely get more power options with the Duskull (Astonish is just plain bad), and it can exist on its own. However, you get that speed boost from the SW Duskull. Go for it if you've got 'em, and see how it works out.
 
well, i've been actaully using them in the last 67(exactly) games and every one of those games i had won. In the cities i had won, i ran 3 Duskull SW, but my opponent ran 3 Duskull Shiny and a Duskull SW. What do u think about that?
 
I'll pawn off all my Tin Lv. X's for a playset and see. One has to wonder, though, how much of it is for the intimidation/perceived status symbol effect rather than actual play superiority.
 
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yeah, that is a great idea because as you said, with all of those Pros and Cons, i agree with all of them. They are very devastating T1 and already does 30. Rare Candy+SH2 Duskull w/ 30 dmge+Dusknoir SF=Auto 50 for a K.O. on a lot of Pokemon.
 
Alright, I took this baby to cities, because outside of my Honchkrow deck, it's the only deck I feel really comfortable playing (I can play Machamp/Gigas/Kingdra/Scizor decks well, I just find no appeal in decks where I don't have to think and have no solid lines of recourse.)

Here's what I ran:

4-2-3-1 Dusknoir
1-1 Bronzong
1-1 Claydol
1-1 Azelf
2-1 Uxie
3 Unown G
1 Spiritomb

4 Roseanne's
4 Rare Candy
4 Bebe's Search
3 Night Maintenance
3 Poke Radar
2 Warp Point
2 Moonlight Stadium
1 Luxury Ball
1 Premier Ball

9 Psychic
4 Call

Not precisely your list, and not my ideal list either, but I couldn't nab the Cressy X, and so I figured I would go with this.

Round One: ____ Sizemore
I remember the kid distinctly, I just don't remember what he was running. Textbook quick Dusknoir, damage evening the KOs.

1-0

Round Two: ??? - Skittles
I had talked to his teammate before the game, and his teammate said someone was running skittles. Once I saw the Ho-oh hit the deck, I got really nervous - I'd never even seen the deck in operation, so I wasn't sure what to do. MY third/fifth turn, I pokeradar. I was going to tutor for the Bronzong and DP Dusknoir. I PokeRadar'ed, getting FIVE CARDS. It was nuts. That clinched the gameDamage even sniping and his repeated play into dark palms made for a long game. He had a togepi sitting on bench, and after a few turns I figured he had a Togekiss in hand, waiting to draw the RC. I sniped that, drawing my fourth prize, and he drug out another five minutes of game time as I nabbed the last two prizes.

Round Three: Mike R - Dusknoir (mirror)
This was ludicrous. Mike's really good, and I played this matchup at league (albeit with DuskCor at the time) and he dominated me. I get a crappish start, with some decent trainers: lone Bronzor. I call heads, it shows up tails. Kaching. His turn, flips over Duskull, call energy, calls, go. My nominee for the most epic turn one EVER involved the following: two poke radars for three apiece, two T1 Shadow Command Dusknoirs, and an Uxie. When my turn finally ends (it was literally a 5+ minute turn), he keeps moaning. It looks like I've got the win locked. I make a stupid move: rather than nightspin his Unown G'd Dusclops, I damage even KO a benched Uxie. So he hits his second energy drop on the Dusclops on his turn, evolves it to Reaper Pulse Dusknoir.

With a G'd claydol bench and a g'd dusknoir active, his lone Reaper Pulse Dusknoir singlehandedly convinced me of its utility. Even with Dusky X on table, he was cleansing away that damage, decimating my entire lineup. He 'Dols into a moonlight, plays it, rolls head for Dark Hide, and seals the game.

2-1

Round 4: Some PokeMom with Dusknoir
I knew this was going to be a stale game when she told me she was running Dusknoir, then asked what my Unown G was. Systematic board control kept my small errors from giving her any ground.

3-1

Round 5: Ben Thompson with Raichu/Electivire
This wasn't even a game, really. My opening hand was Bronzor, Psychic, Night Maintenance, Moonlight, 3 RCs. He mulligans. Bronzong. He mulls again. Fourth RC. The worse hand ever. I topdeck a Roseannes, picking Uxie and Duskull. I try and play all my RCs choosing no basic, same thing with Night Maintenance. Apparently this is unallowed, and since I had dropped the Uxie and began drawing before Judge got over, I ended up Uxieing for 1.

I've played the deck out of bad starts, but that was in a league of its own.

3-2 :(

I come in eighth out of twenty-six. Mike R and the Ben Thompson kid both go on to make the top cut, Mike winning everything, thus avenging my death - if only he could do the same for my rating. :p

After the tourney, I switched over to 1/1/1-1 Dusknoir line, because when the spread tactic doesn't come into play, this deck needs oomph - against an Unown G'd deck, I've got nothing. 70, snipe 20, heal 20 for three isn't too bad, coupled with the PokePower (what, you tutored for Claydol last turn?).

I don't see a need for counting song Duskull in my list - the speed of Duskull --> Dusclops I felt clinched crucial tempos within my games. However, I also didn't think that a Reaper Pulse was superior to a Shadow Command, and I've since changed. (Side note, your list has no 'Dol, so the Commands might be more crucial therein). I'm not sold on the Azelf Lv. X - I only used it once. However, I have a limited game sample, so I'm fairly confident it's staying.

Anyway, it's 1:15 AM my time, and so I'm going to bed. I'll post tomorrow when I finalize a decklist with the Cressy X I traded for.
 
wow, those WERE some bad starts. It was probably because you didn't substitute the 1-1 Claydol for the 1-1 Cress X. Damage Control is needed... but yeah.
 
I *did* substitute 1-1 Claydol for 1-1 Cress. I actually don't even like starting with Cress, now that I've tested it - it puts my deck into an energy-hungry state, which contracts recovery times. That's my other issue with Reaper Pulse, but meh, it's a cost thing I'm going to have to work out. Upper Energy would make it a lot easier.
 
thata's true. I only run 14 energies, and i end up getting everything i need for some reason. Do you know why that is? I haven't figured it out yet. The only draw power is Dusky SF and Uxie Lv.X with Tradeoff, not to mention Uxie Setup.
 
Good shuffling and hax? I don't know. All I'm certain of is that in this deck, Poke Radar has worked wonders early-game (and late-game, when your deck is thin. It's only bad-ish mid game).
 
The main thing to do is to keep your Dusky Lv.X at 50 HP

I think you mean at 50 damage, or 90 HP. :) Sounds solid.

At the above cities, when we weren't trading furiously to complete our SF set, my brother picked up an AMU deck, essentially, getting all the LV. Xs and spare rares that we needed to build it, and has been playing with it ever since the tournament ended. Of course, between getting all the SF valuables we needed (3 Shinies, Charmeleon, Charizard, Heatran X, Machamp X) and getting the little pink critters all lined up, he traded off two thirds of our 24 Lv. Xs. >.<

He has Chronic Fatigue Syndrome, among other things, so he goes to bed early, at 9:30, which means old night owl here nabbed his deck and has been playtesting against it. Coupled with experience playing his deck myself, I present you.

The AMU Matchup The odds are incredibly dependent on player skill.

I hope you like racing, because that's what this match is. If they're any respectable AMU player, they can get Supreme Blast up and running pretty fast, like T3. However, in the process, they eat up bench space like there's no tomorrow. But there's a simple checklist of how to win: sacrifice 1-3 prizes (spare Uxies/Azelf, an Unown G, a Bronzor, whatever), get up a Cressy X, and get up a Dark Palm Dusknoir. The faster you do the last two, the less prizes you end up sacking.

What I do is I use Cressy X and my chump blockers to put enough counters on any one of the AMU trio within reaper-pulse knockout range (assuming Azelf X is in play on their side). Typically, you're going to want to Dark Palm away the Mesprit X, being the main hitter, and Cressy X to the other two. However, sometimes it's more apropo to bounce back the Azelf X, because then a moon skip/zen blade/night spin/reaper pulse... etc will scoop up the Mesprit/Uxie KO, and they're forced to try and bring back into play two of the three Lv. Xs just to be able to use Supreme Blast. Entirely doable, but difficult.

If you can disrupt with Dark Palm, stabilize with Reaper Pulse Dusknoir, and spread with Cressy X to scoop up easy KOs, you should be able to win the match - AMU has no distinction in strategy between late-game and early-game, except for the ability to premier ball from multiple places (and energy pickup, if they're lucky, they can hit consecutive Supreme Blasts). Barring techs that I haven't seen, if you stabilize, you can push for the win handily.

Enjoy!
 
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i would not run dark palm dusknoir. what is the point of a spread deck that keeps the opponents bench small (besides, its attack is terrible in a metagame filled with unown g)? i would run one of the new promo dusknoirs instead. 70+20 damage and it heals itself by 20 too? yes please.
besides, most opponents are going to assume you are running one dark palm dusknoir so unless you get all three dusknoirs in play, they'll probably restrict themselves anyways. additionally, if you have all three dusknoirs established, you are well on your way to winning already.

i completely disagree that dusknoir has any particular advantage over AMU. i run it and routinely beat dusknoir variants, even with keeping my bench at three (i think i am 5-2 against dusknoir through cities). a proper set up of one of each of the pixies plus palkia lvl x makes mincemeat of dusknoir. if you do get a chance to dark palm part of the AMU chain i would say take the Uxie level X. it is AMUs draw engine, not having it will greatly hamper his ability to re-establish the chain.
 
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i would not run dark palm dusknoir. what is the point of a spread deck that keeps the opponents bench small (besides, its attack is terrible in a metagame filled with unown g)? i would run one of the new promo dusknoirs instead. 70+20 damage and it heals itself by 20 too? yes please.
besides, most opponents are going to assume you are running one dark palm dusknoir so unless you get all three dusknoirs in play, they'll probably restrict themselves anyways. additionally, if you have all three dusknoirs established, you are well on your way to winning already.

i completely disagree that dusknoir has any particular advantage over AMU. i run it and routinely beat dusknoir variants, even with keeping my bench at three (i think i am 5-2 against dusknoir through cities). a proper set up of one of each of the pixies plus palkia lvl x makes mincemeat of dusknoir. if you do get a chance to dark palm part of the AMU chain i would say take the Uxie level X. it is AMUs draw engine, not having it will greatly hamper his ability to re-establish the chain.

I've found that my Dusknoir deck has become less and less spread oriented as time has elapsed and my opponents become more focused on KO'ing it without it hitting stadium or discarding the stadium ASAP, to the point where I might remove my Bronzong line.

As an AMU player, what happens when your Palkia gets pulled out via restructure? Burn a Switch?

Like I said, that number might not be right, but based on what observational evidence I have, it's fairly accurate. If you live anywhere near NC, I would love to meet you at a league and put the odds to test!

That being said, I am considering removing my Bronzong line (despite it being completely rev holo. :() I just find that I rarely ever get to put it to good use. I'll leave it in for a final tourney or two, and after that, I might just drop it for my third Unown G and a Spiritomb, again.

By the way, Spiritomb really hurts when he's removed from the deck, because a lot of time it opens up trick plays for surprise KOs that would not be available otherwise, in case you were wondering.
 
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