Pokémon TCG: Sword and Shield—Brilliant Stars

States decks

What is stopping Machamp from being BDIF? Gengar and Dusknoir, its only bad matchups, are basicly out. even then, I have beaten so many Dusknoir decks with my Champ deck. Now, people are gonna say, "if you think machamp is the BDIF, why can't Kingdra be?" Because Ampy and Manetric might be big at States, giving Kingdra a bad matchup. also, Kingdra Stays as it is. But out of nowhere you can lvX a Machamp and use Strong willed or add 60 to Take Out and do 100 for a mere 40. so why cant it be BDIF?
 
Some people at my league think that Skuntank G and Gliscor G are pretty good.

Gliscor G? I haven't seen it, in GC or BET scans.


And Champs got it's fair share of bad match-ups. Pretty much anything that can do decent damage gives it a rough time, since No Guard gives you 60 extra damage, too. And a lot of the time, No Guard will be your main source of damage (You actually have the time to power up Rage? You actually flip 4 heads with Hurricane Punch every time?), so you'll have to play it a lot.
 
I think people are underestimating Torterra's viability post-Platinum.

For one, it gets an amazing new Torterra to work with that has, in essence, Verdant Dance (with +10 base damage compared to Leafeon). Verdant Dance and Sceptile is ridiculous, and when the damage dealer has 140-160 HP, the situation is even better. 80 and auto-sleep can also be useful, potentially allowing a turn of immunity for Torterra that will give way to a KO on the next turn.

For two, even with Dialga G lv. X in the format, Shaymin lv. X will still be a great addition to the deck. Forest Murmurs can allow it to be 2HKOed out of the game as soon as the Torterra player is behind in prizes. If a deck isn't running it (and many won't, because many run Bodies), then the +40 HP boost is just going to stick, making it that much more difficult to take the turtles down.

I also don't think everyone realizes how good Forest Murmurs combined with Vigorous Dash can be, in spite of the fact that this has been around since DP. It can turn so many games completely around by allowing the Torterra player to get two crucial KOs in one turn, or it can just be used to immediately take out a Claydol, or it can be used to buy the Torterra player time to secure an overwhelming set-up (by bringing in something like Claydol repeatedly to stall).
 
Torterra has several problems facing it.
1) Speed. Always been an issue, always will be.
2) Adding another line to a deck that is 20+ pokemon already is not goin to help consistancy at all.
3) New torterra vs. MD torterra vs. SF torterra vs. DP torterra. With the possiblity of 200 hp, the healing one could see alot more day and become a pretty cool swarm deck. But what do you do? 5 Torterras=no fun deciding which one(s) to run.
4) While forest murmurs is one of the best powers in the game atm (and definatley underrated), theres alot of ways to prevent what it does now. What I mean is that the power can be cancelled, decks run many more switching cards now (one of my favorite tactics is doin the switch/stall thing), 140 hp isn't an extreeme number anymore, and space is tight. All this means that getting out multiple torterra lvl Xs is very hard to do consistantly, and with ways around the power, it has limited usage compared to before.
5) Dialgia. No ifs ands or buts about it. He hurts torterra and getting 4 energy on a torterra is not a fun thing to think about.
 
I'm seriously considering using Rhyperior for my States tourney. The deck list that I'm currently working on uses Felicity's Drawing to quickly get the energy into the discard pile then bring them back with Delcatty and Dialga PT. Being able to get an auto 100 (with Delcatty) or an auto 150 (with Dialga PT, not Dialga G) in my opinion, is amazing. One of the problems I've found with Speed Rhyperior is that you can deck yourself faster if you abuse Claydol, Felicity's, and Hard Crush.
 
Torterra will be the best deck choice for states. Nothing really beats it. at all.

:nonono:
exept for blastcatty killing your sceptile and claydol making you insane slow/ManTric shutting down your claydol and foerst murmurs making you stuck, again/ duskCor poisining you and 2 shoting your tank/regigigas palkiaing up your sceptile and claydol making you slow... again

other than that looks like youre in the clear :lol:
 
Here's what I think will be the best decks at states/regionals:

Torterra: so what if Dialga G lv. X comes into play. An easy Forrest Murmurs and vigorous dash and another attack will take care of it. Also if a dusknoir dp is teched in then just Dark Palm dialga g back in the deck.

Blastcatty: enough said.

Beedrill: with the new stadium Time Space Tear u will have ur bees out in no time stinging ur opponent to the win!!!!

Kingdra: speed, spread, and late game power. Why wouldn't this see play?
 
Torterra has several problems facing it.
1) Speed. Always been an issue, always will be.
2) Adding another line to a deck that is 20+ pokemon already is not goin to help consistancy at all.
3) New torterra vs. MD torterra vs. SF torterra vs. DP torterra. With the possiblity of 200 hp, the healing one could see alot more day and become a pretty cool swarm deck. But what do you do? 5 Torterras=no fun deciding which one(s) to run.
4) While forest murmurs is one of the best powers in the game atm (and definatley underrated), theres alot of ways to prevent what it does now. What I mean is that the power can be cancelled, decks run many more switching cards now (one of my favorite tactics is doin the switch/stall thing), 140 hp isn't an extreeme number anymore, and space is tight. All this means that getting out multiple torterra lvl Xs is very hard to do consistantly, and with ways around the power, it has limited usage compared to before.
5) Dialgia. No ifs ands or buts about it. He hurts torterra and getting 4 energy on a torterra is not a fun thing to think about.

1. I agree that speed is an issue, although the SF Torterra slightly assists in this department. Once Torterra gets going, however, it has a definite advantage over most decks, and Forest Murmurs can help reverse an early-game deficit.
2. I was thinking more along the lines of 1-1 Shaymin, which wouldn't be so hard to fit in without disrupting consistency. For what it does, I think it's worth it.
3. This is more of a pro than a con. Having more options is never a bad thing; there is no link between "increased options" and "issues." On the contrary, it allows for better metagaming, increased versatility, etc..
4. There have always been ways to shut Powers down. Forest Murmurs isn't something to rely on, but it can still be incredibly useful, and having it built in to the deck as an option is very nice. When it isn't disabled, it can be game-changing, and that was my original point.
5. Forest Murmurs takes care of Dialga, as I mentioned in my original post. MD Torterra and SF Torterra both do 60 for 2, two-shotting it, and the Platinum Torterra does at least 70 for 3, also two-shotting it.

I'm not saying it's the best deck choice for states, and I acknowledge it does have some issues (like literally every other deck), but it's still very solid in my opinion.
 
^2) Then how quickly does it get out? Not very quickly, and with such a body, it needs to get up fast or else it won't have an impact for most of the match.
3) It creates confusion and demands more testing. Yes more options=better, but the more options there is, the more testing needs to be done to find that right balance. Sometimes, one or 2 of one card is better then 4 or 29. :/ lol
5) Depending on the list, a few poketurns could change that around. In any case, the problem is that the torterras are still killing your bench/self and you are already down in prizes (and will probably toss your level X in order to remove the dialgia from teh board), making it pretty that much harder to win.
being general ftl. ;/
 
You will in theory be having 2 energy drops a turn for the first 3-5 turns or so. You don't get terra out right away. You get a grotle and use planting. If it gets ko'd and you still are not set up push up another grotle and do the same thing. From there on out you ohko everything. If there was a threat to your benched sceppy, a smart player would try to have enough in their hand to readily get another out. If dialga is out murmur it up(already been stated) and knock it out. You could realistically have the 8 grass to ko it because of grotles planting. Grotle is key to the newer torterra decks. Another form of energy acceleration if you will.
 
i might try rypherior.... delcatty and it (plus dialga of course) hits for 10+a turn for no energy... only problem is discarding cards.
 
You will in theory be having 2 energy drops a turn for the first 3-5 turns or so. You don't get terra out right away. You get a grotle and use planting. If it gets ko'd and you still are not set up push up another grotle and do the same thing. From there on out you ohko everything. If there was a threat to your benched sceppy, a smart player would try to have enough in their hand to readily get another out. If dialga is out murmur it up(already been stated) and knock it out. You could realistically have the 8 grass to ko it because of grotles planting. Grotle is key to the newer torterra decks. Another form of energy acceleration if you will.

Attach energy to Grotile.
Use Grotile's attack to attach to the bench.
Grotile gets KOed.

How is that any different than merely attaching your energy to the back and sacrificing a Uxie? I can see this working against Kingdra, but otherwise, it's almost useless.
 
Porygon is incredible. It has to be the most consisitent deck available while it can easily play Palkia X or Dialga G Lv.x and can make use of Devoluter. It can also discard Call, Rainbow and Cyclone when Z Lv.x comes into play. Obviously it has a rough time against Ramparados and Machamp but it actually has room for Bubble Coat so that's nice. Eighty for two is decent on a stage two but it has so many tricks.

u can attach more than 1 of the same TM, so it can easily do more than 80
 
Attach energy to Grotile.
Use Grotile's attack to attach to the bench.
Grotile gets KOed.

How is that any different than merely attaching your energy to the back and sacrificing a Uxie? I can see this working against Kingdra, but otherwise, it's almost useless.

Grotle has 90hp. I'd imagine it has a good chance of getting 2 turns to attack except against rampardos but you win that matchup anyway. It is better than a uxie sacrifice because you inflict damage.
 
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