Pokémon TCG: Sword and Shield—Brilliant Stars

T-Tar, Pretty Boss...

Actually, the T Tar player is more likely to roll their eyes, send up Weavile/Rotom, and get more energy. That and your Sand Reset after use allows them to get an energy, meaning they could easily have 5 energy on T Tar next turn.
 
I play a Darkrai lvl x in my t tar deck. It really helps with spinning tail and grind. At regionals I was spinning tailing for like 100 and 30 snipe. It's worth it.
 
Here's how it goes:
Hippowdon Player uses Sand Reset, both T-Tar now have 1 Energy attached, Hippowdon player uses Regi-Cycle, both T-Tar both have 2 Energy attached. Hippowdon player uses Gather Sand for 80.
T-Tar player goes, plays Moonlight free retreat for the other T-Tar, Lucian all the Energy from the benched T-Tar to the active one, attach a Special Dark and Grinds for 110 not to shabby.
 
Actually, the T Tar player is more likely to roll their eyes, send up Weavile/Rotom, and get more energy. That and your Sand Reset after use allows them to get an energy, meaning they could easily have 5 energy on T Tar next turn.

Especially since T-Tar gets to use Darkness Drive AFTER Sand Reset, then as they are recovering/reattaching, I get an energy back for each power, then continue to Spinning Tail/Grind.

Oh, and Sand Reset can be used once/twice per game max unless they want to cripple themselves as well.
 
I thought the power can be used if leveled up on a different Hippowdon. THe power on THAT Hippowdon can be used ONCE per game?

All of that aside, TTar still powers up and attacks a lot quicker than a Hippowdon can. Not to mention that to even try and power up as quick (registark) you in turn speed up TTar's charging.
 
Except that you can run two Hippo X's, allowing it twice. It doesn't say 'Can only use Sand Reset once per game"...I think it says, "Can only use THIS power once per game." THis would allow two.
 
Good, I hadn't checked the translation in a while, but if it's "One Sand Reset" per game and not "This power once per game", then Hippowdon isn't much to fear.
 
Poke-Power: Sand Reset
You can use this Power once per game, during your turn.

It's once per game. Regardless of how many Hippos are on the field. Also, if your opponent powersprays you, you're done. The power is considered used.
 
Good, I hadn't checked the translation in a while, but if it's "One Sand Reset" per game and not "This power once per game", then Hippowdon isn't much to fear.

Okay, have fun getting beat down by weakness.



You may think your T-Tar deck is still super cool, but there are better decks now.
 
The deck is "Super Awesome Defender for Great Justice" and got me 59 points at Regionals. Get it right.
 
Brag all you want about doing okay at regionals in some little state. The format has changed; T-Tar isn't as good.
 
Wow, I didn't know Texas was a small regional. Especially considering we had the highest attendance in the US.
 
and he's on a boat ^

ttar just has a lot of things to dodge, many of which could thin out after br's. somewhat viable.
 
Good, I hadn't checked the translation in a while, but if it's "One Sand Reset" per game and not "This power once per game", then Hippowdon isn't much to fear.

...once per game will cripple a Pokemon that uses 4-5 energy to function. You act as if they use 40 powers a turn to power it up. They use RegiCycle and Sand Reset. That's all. 2 energy on Ttar, woah.

Back to back posts merged. The following information has been added:

Anyone who bases the deck around a one use power and not Hippo's obvious beat down abilities isn't much to fear regardless.

lol who does that? Obviously the Sand Reset is just a bonus, why would that mean you can't Beat Down?
 
Last edited:
The only thing T-Tar really has to "fear" or "dodge" is not getting to setup.

If a good or even decent T-Tar list can get setup, then it does pretty well against almost anything.

Nothing in the format can compete with it's damage output or HP without having to level up.

Users like "aperson" who run their mouth about how ttar gets beatdown by weakness or isn't good are completely ignoring truth. Wanna know why we didn't see many ttars in rop cuts? Barely anyone is playing it and most of the people who are playing it aren't playing it right. Absol, Blissey, Darkrai, etc all slow the deck down to where it can't compete with the meta. Those ttar variants aren't that good, but the ones that power up by T3 and recover quickly (yes, like my "super cool" one) are still very strong decks. Every deck has a tough matchup or two, so writing off ttar because Machamp/Rampardos and possibly hippowdon are around is foolish. If that's the case, write off SP decks because of machamp, write off gengar and / or Dusknoir because of T-Tar, write off Machamp thanks to GG or AMU, write off Dialga G thanks to Flygon, etc.

The points that people make as why T-Tar isn't viable are the same points that make ANY deck not viable..."NO UR DEKK SUX THERZ A COUNTER." A smart player can tech against and work with their deck enough to overcome tough matchups and still do well. Rather than pointing out that a certain deck has a couple bad matchups, point out how to give the deck an edge over them.

Tyranitar is still a good deck choice if you have a solid build and know it well. I wouldn't recomend throwing something together and hoping it works like some people say.
 
The only thing T-Tar really has to "fear" or "dodge" is not getting to setup.

If a good or even decent T-Tar list can get setup, then it does pretty well against almost anything.

Nothing in the format can compete with it's damage output or HP without having to level up.

Users like "aperson" who run their mouth about how ttar gets beatdown by weakness or isn't good are completely ignoring truth. Wanna know why we didn't see many ttars in rop cuts? Barely anyone is playing it and most of the people who are playing it aren't playing it right. Absol, Blissey, Darkrai, etc all slow the deck down to where it can't compete with the meta. Those ttar variants aren't that good, but the ones that power up by T3 and recover quickly (yes, like my "super cool" one) are still very strong decks. Every deck has a tough matchup or two, so writing off ttar because Machamp/Rampardos and possibly hippowdon are around is foolish. If that's the case, write off SP decks because of machamp, write off gengar and / or Dusknoir because of T-Tar, write off Machamp thanks to GG or AMU, write off Dialga G thanks to Flygon, etc.

The points that people make as why T-Tar isn't viable are the same points that make ANY deck not viable..."NO UR DEKK SUX THERZ A COUNTER." A smart player can tech against and work with their deck enough to overcome tough matchups and still do well. Rather than pointing out that a certain deck has a couple bad matchups, point out how to give the deck an edge over them.

Tyranitar is still a good deck choice if you have a solid build and know it well. I wouldn't recomend throwing something together and hoping it works like some people say.

Blissey slows down the deck? Why did Con Le run it and win States, then? WHy do you run Felicity or Poke Healer when Blissey does both at the same time?
 
Back
Top