Pokémon TCG: Sword and Shield—Brilliant Stars

Tyranitar Prime Discussions

Good combo, yes, but where exactly is the back-up support for T-tar/Serp?
Are there going to be any babies? Any Smeargle? Anything?
 
That's a great idea and all, but that's something for next set. And, we don't even know if that set it gonna work.
If T-tar is going to survive, it is going to need a fast way to set up, drop energy, retreat back when heavily damaged, and take prizes at the same time.
 
OR you could run Cleffa/Tyrogue to set up. If your going for the snipe, why not run Elekid, which cant be played around as easily.

EDIT: REMEMBER ME RAYQUAZA? MWAHAHAHHAAHAHAHAHAHAHAH lol

But anyways what about Sharpedo? Its sick and disruptive, but it makes your opponent discard their whole hand!
http://pokegym.net/forums/view.php?pg=towercard&imageid=51051

EDIT 4 realz: I posted this in response to the person below me, I dont know why it ended up above him...
 
Last edited:
All these techs are good and all, but what I am wondering about is the Draw and Search.

We need at least 4 Dark Unown to get the Dark Energy, but they're dead weight after being used. I don't want to use Juniper for fear of discarding a good 1-1-1 line or 2 important stages.
We could also use 4 Elms to search out what we need as well, but we also need a good starter.

Absol Prime would be a good starter in a T-Tar Prime deck. It ability would keep your opponent second guessing whether to put down a Pokemon or not on to the bench. Each time your opponent put a pokemon on the bench it get 2 damage counters right away. Helps if your are spreading damage. Equip it with a evolite good to go. It can survive against if your opponent plays baby pokemon the first turn if it is put on on the field. Absol Primes attack does 70 for a :dark::colorless: energy but you have to send a pokemon to the lost zone. which is not bad because is not like you always use your pokemon in every match.

Eventually maybe use switch get your Jirachi from unleashed out and devolve to pokemons for prize cards

I had to edit this post several times so thats why it is out of place, this first part comes before this: "That's a great idea and all, but that's something for next set. And, we don't even know if that set it gonna work.
If T-tar is going to survive, it is going to need a fast way to set up, drop energy, retreat back when heavily damaged, and take prizes at the same time. " By PkmnManiac. The second post comes after
this person response: Redados1. Sorry for the confusion my comp is not working :)

---------- Post added 07/18/2011 at 05:51 PM ----------

That's a great idea and all, but that's something for next set. And, we don't even know if that set it gonna work.
If T-tar is going to survive, it is going to need a fast way to set up, drop energy, retreat back when heavily damaged, and take prizes at the same time.

For retreating, if you have a second tyranitar on the bench with no energies, put down shaymin switch all the energy from your weakend T-tar to a fresh T-tar, switch and send it into battle. from that point on, if you have a grass energy you can use shaymin's second attack to heal or use seeker to take it back up into your hand. For a fast way to set up I was thinking putting in 4 rare candies and having 4 pokemon communication in hopes of seting up. If you get a rare candy in your first turn hold on to that and use a pokemon communication to get a T-tar, on your second turn, evolve larvitar into T-tar using rare candy and start spreading damage on the second turn. Still is not going to work 100% of the time but it will give you time and options to to other stuff
 
Last edited:
There's no starter and no backup. It's straight up Ttar/Serp with Jirachi + Shaymin to end the game (You do use 1 Cleffa for bad hands). You run loads of supporters, namely Twins, to get consistent setups.

Overcomplicating Tyranitar Prime will do you no good, just get him out and win.
 
There's no starter and no backup. It's straight up Ttar/Serp with Jirachi + Shaymin to end the game (You do use 1 Cleffa for bad hands). You run loads of supporters, namely Twins, to get consistent setups.

Overcomplicating Tyranitar Prime will do you no good, just get him out and win.

I rather start Absol Prime rather than any other pokemon for a T-tar Deck because it has 80 HP so it can withstand any baby attack. Its poke-body:Eye of Disaster-As long as Absol is your Active Pokémon, whenever your opponent puts a Basic Pokémon from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon. This will take the stress off of T-tar prime in the beginning (especially donchamp deck variants) . Attack is not bad either 70 for two energy possibly 90 with two special dark energy. This sounds like a starter and a mid game player to me. For bad hands I would use PONT, rather risking a prize card for baby pokemon, sure there is a 50-50 chance of being invincible for one turn but I rather not take that chance
 
I rather start Absol Prime rather than any other pokemon for a T-tar Deck because it has 80 HP so it can withstand any baby attack. Its poke-body:Eye of Disaster-As long as Absol is your Active Pokémon, whenever your opponent puts a Basic Pokémon from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon. This will take the stress off of T-tar prime in the beginning (especially donchamp deck variants) . Attack is not bad either 70 for two energy possibly 90 with two special dark energy. This sounds like a starter and a mid game player to me. For bad hands I would use PONT, rather risking a prize card for baby pokemon, sure there is a 50-50 chance of being invincible for one turn but I rather not take that chance

Absol Prime doesn't help you setup at all, and is a gimmicky start that requires you to get it out before your opponent lays their basics. You never want to be attacking with something other than Tyranitar early on, and vs. most decks you don't want to take prizes early so you can abuse Twins. Oak's, while it can help bad hands, isn't searchable by Communication and Collector, which is what makes Cleffa great.

Cleffa dying is actually a good thing in Tyranitar. It sets you up to use Twins, and you only have 4 Tyranitars anyway, so you can afford to lose 1 free prize. Basically, as good as Absol sounds on paper, he's clunky and if you want him to actually work, you'd have to run 4, which nerfs 4 other slots in an already tight decklist.

There's no point in using an Absol start when a Cleffa start would just get you a turn 2 Tyranitar that much more often.
 
Well i guess is what style you would want to play T-tar prime, from where I am interpreting from you( Slowkingrocks ) is that you would prefer to try to attack with T-tar by forgoning prizes and utilizing twins/cleffa to set up and attack with T-tar once fully capable. I assume Megaton Tail all the way?

My idea would be to get Absol prime out to start and use its poke-body for a few turns, I would try to strive for more spreading in the beginning of the game and work my way up. combo with Jirachi and DCL. Once i have T-tar fully charged up with energy then I attack .That what I think a least

Your style seems a little riskeir but it seems faster
 
EDIT: REMEMBER ME RAYQUAZA? MWAHAHAHHAAHAHAHAHAHAHAH lol

Oh ya, Snivy. Thats funny.

---------- Post added 07/19/2011 at 07:27 AM ----------

Instead of Absol helping you set up, it takes 2 dark Energy away from your set that you could use on a Tyranitar (or Larvitar and Pupitar). That won't be good for me because I run 6 dark Energy. This so called starter takes 2 turns to set up. Thats not a starter, most starter use no Energy for their attacks (all the starters I know are Sableye, Spiritomb, Cleffa, Tyrogue, Pichu, Mime Jr., and the rest of those babies, they don't ned energy). I think, due to Tyranitar being a bit slow, Absol should be used. Tyranitar should stick to something that allows you to start using it's attack right when you put it down without Energy.
 
Last edited:
I also have to say that absol isnt a good idea. Its an invitation for yanmega to snipe your benched pokemon, which is exactly what I did against my friend's T-tar deck and shut it down.
 
^I wouldn't say that would prove Cleffa is better because, Yanmega can still Snipe the bench with Cleffa.
 
Ok, here it is:


Pokemon:
2 Jirachi (UL)
3 Tyranitar (Prime)
1 Pupitar (UL 38)
3 Larvitar (UL 50)
2 Snivy (BW)
1 Servine (BW)
2 Serperior (Ability)
2 Zoroark (BW 71/PROMO)
2 Zorua (BW 70)
1 Cleffa (CL 24)
1 Tyrogue (CL 36)
1 Unown D-A-R-K

Trainer-Supporters:
3 Pokemon Collector
3 PONT
2 PETM
2 Professor Juniper
2 Twins

Trainer-Items:
4 Pokemon Communication (BW 99/HS 98)
4 Rare Candy (EM 83/UL 82)
3 Switch (DF 83/HS 102)
2 Pokemon Catcher (EP ?) (Just getting ready for it's release)

Trainer-Statiums:
N/A

Energy:
4 Psychic Energy
4 Special Darkness Energy
2 Basic Darkness Energy
4 DCE (Base Set 96/Base Set 2 124/HS 103)
 
With your deck you might want to put in shaymin to shift energy around and have a shaymin/jirachi engine going. Scenario: you have a tyranitar in the active spot with a lot of damage and equipped with the necessary energy to use megaton tail but is not able to K'O the pokemon and will be K'Oed next turn. And also there is a tyranitar on your bench with little energy and no damage, Put down shaymin to transfer the energy from the active t-tar to the bench t-tar except for maybe one energy so the active tyranitar can use darkness howl. So instead of sacrificing potentially 4 dark energy you on sacrifice one .Seeing that you only six dark energy over all seems not that much for a t-tar deck.

This is just my opinion but I rather have PONT over Professor Juniper.
 
Back
Top