All these techs are good and all, but what I am wondering about is the Draw and Search.
We need at least 4 Dark Unown to get the Dark Energy, but they're dead weight after being used. I don't want to use Juniper for fear of discarding a good 1-1-1 line or 2 important stages.
We could also use 4 Elms to search out what we need as well, but we also need a good starter.
That's a great idea and all, but that's something for next set. And, we don't even know if that set it gonna work.
If T-tar is going to survive, it is going to need a fast way to set up, drop energy, retreat back when heavily damaged, and take prizes at the same time.
There's no starter and no backup. It's straight up Ttar/Serp with Jirachi + Shaymin to end the game (You do use 1 Cleffa for bad hands). You run loads of supporters, namely Twins, to get consistent setups.
Overcomplicating Tyranitar Prime will do you no good, just get him out and win.
I rather start Absol Prime rather than any other pokemon for a T-tar Deck because it has 80 HP so it can withstand any baby attack. Its poke-body:Eye of Disaster-As long as Absol is your Active Pokémon, whenever your opponent puts a Basic Pokémon from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon. This will take the stress off of T-tar prime in the beginning (especially donchamp deck variants) . Attack is not bad either 70 for two energy possibly 90 with two special dark energy. This sounds like a starter and a mid game player to me. For bad hands I would use PONT, rather risking a prize card for baby pokemon, sure there is a 50-50 chance of being invincible for one turn but I rather not take that chance
EDIT: REMEMBER ME RAYQUAZA? MWAHAHAHHAAHAHAHAHAHAHAH lol
Oh ya, Snivy. Thats funny.
---------- Post added 07/19/2011 at 07:27 AM ----------
You want to see my deck list?