PkmnManiac
New Member
Well I know that Umbreon stops Pokemon w/the Powers/Bodies...that's what I was talking about.
Also, where did Weavile come from?
Also, where did Weavile come from?
lol see the problem is that you just don't know how to play T-tar, trying to tech against everything is a sure way to lose because your deck will no longer run the way it should against decks it doesn't need those techs for and they just clog up your hand. I have seen T-tar top cut and win over and over because he has a great list plus it helps he is a great player. I don't think he would like it if I revealed his list but ill tell you this, 3-3-3 T-tar 2-2-2 ampy and queen with 4 collector and tomb is the way to go. I'm not gunna get back on here and debate with anyone about this because I have seen it proven whether you guys believe it I couldn't care less, just dropping some friendly advice. :]I love to play T-Tar, but the problem seems to be that you just have to tech for so many things. You need bench shield to spread, you might want ampharos PL against SP(not saying that it allways works), exploud for fighting types(even then donphan is still a hard matchup), some play Honchkrow for the power, some play manectric, etc.
T-tar dominates so many things, but usually loses to things that it didn't tech against. For example, I played T-tar at nats. I went up against only 3 decks that weren't fighting or that didn't play nidoqueen. I had fully teched for luxchomp and jumpluff, but did not go up against either one in the nine rounds. (although I did play against a BLG+Dialga, but I don't count that as luxchomp). So I lost 5 games to 3 nidoqueen decks, 1 kabutops deck, and one donphan deck.
So really, you just have to get the right matchups, and hope for the best.
Right now, I play T-tar with bench shields, spiritomb, and ampharos, and I play spread style with DCE for backup just in case.
T-tar SF is a good card but its best to save the best for last (if you can get it to its best part possible, witch is allot of energies are attached to him). I would pull out T-tar SF once I have one T-tar Prime in play with 4 Energies on him (3 if he has a DCE). Once that T-tar Prime is in play start building up on T-tar SF by placing energies until T-tar Prime gets prized (or the Maximin damage that T-tar Sf can do, with Grind, is 170 Damage, no need to go into the 210 and up). send out T-tar SF and defeat as many Pokemon as I can with it.
Or you can just power him up and let him rest in the bench until I'm out of options. That mean using him as a anchor to get the deck threw.
BTW the link above is a unupdated "T-tar's Tail Of Victory!!!" deck. Here is the update:
4/3/4 T-tar (3 Prime 1 SF)
2 Uxie LA
1 Azelf LA
1 Chatot G SV
1 Chatot MD
4 Sableye SF
1 Unown D-A-R-K UD
1 BTS
1 Alph Lithograph HGSS
4 Rare Candy'
3 Judge
1 Luxury Ball
4 Bebe's Search
1 Seeker
1 Copycat
2 VS Seeker
2 Dual Ball
1 Guidance
1 Twin
3 PlusPower
1 Black Belt
1 Communication
1 Warp Energy
1 Rainbow Energy
3 DCE
4 sp Dark
3 :dark: Energy
Why are you running Dual ball, Cynthia's Pluspowers, and Black belt and no collectors OR Expert Belts. THat just is not goodddd.
^
Dude, Collectors are essential for any deck. I'd recommend getting 3 of them, as that is generally the play. They might cost a bit, but you need them if you are going to go competitive - plus, they will stay in format for a while.
I have a hard time consistently beating luxchomp. In the last cities, I made top 8, beat a vilegar, made top 4, beat a luxchomp 2-1, made it into top 2, and lost to a luxchomp 0-2.
I rarely run T-tar, because I have a high luxchomp and donchamp meta. So my question is, what can you tech in to beat constantly luxchomp? My strategy may be wrong though: if they play a lot of pixies, I spread to knock them out, but if they don't, then I megaton tail for OHKO's. However, it is hard to constantly have a fully charged T-tar up all game. What is your strategy against Luxchomp?
I know there are essential for any deck and I will get them as soon as possible!
Don't playtest with anything else. Take useless commons and sharpie "Collector" over them if you have to.
If you want to play top tier, play top tier
On the Luxchomp topic:
I agree, T-Tar Prime is pretty good in this match-up if you get it going. Being able to OHKO SP's is essential so they don't have a chance to Poketurn. However, that's easier said than done sometimes. SF T-Tar is nice because they will almost always use a few Powers and DCEing Grind quickly sets up KO's (The Prime either needs 2 turns to do a solid attack). When you do get to the point where you're scoring OHKO's, you're in a pretty good position. Even Promocroak needs Crobats in order to KO in one turn, which could feed a benched SF T-Tar.
Also, for what it's worth... SF Pupitar has saved me from being sniped on occasion lol >.>