Pokémon TCG: Sword and Shield—Brilliant Stars

Tyranitar Prime Discussions

My T-tar has had fairly good speed and has made it to 2 T-tars or more right when my starting Pokemon is knocked out. I'm sure, with the right cards you can have a T-tar deck that has a fast set up.

With the list I saw you posted, I find you setting up against speed decks hard to believe.

Really, without Claydol, Tyranitar sorta died...
 
That post, unupdated. I can give you the update later but I assure you that it is fairly fast. Testings:
Mama Luigi's Luxchomp (don't ask for list): 3 wins 0 loses
My sister's Jumpluff: 2 wins 1 loses
 
Last edited:
Pokemon
4 x Larvitar
3 x Pupitar
3 x Tyranitar
4 x Spiritomb
2 x Sableye
2 x Eevee
2 x Umbreon
1 x Unown Q
2 x Uxie
1 x Uxie LV.X
1 x Azelf


Trainer/Supporter/Stadium
4 x Bebe's Search
3 x Pokemon Collector
2 x Professor Elm's Training Method
4 x Rare Candy
2x Expert Belt
1 x Palmer's Contribution
1 x Luxury Ball
2 x Professor Oak's New Theory
2 x Bench Shield


Energy
4 x Darkness Energy - Special
6 x Darkness Energy - Basic
4 x Double Colorless Energy - Special

This is just a rough draft of what I'm thinking about playing.

I want to use Spiritomb to evolve and Sableye for Supporter support.
T-tar will most likely have a Special Dark if not, basic, and Darkness Howl.
I also want to get another T-tar set up, may just collectors 2/3 Larvis and evolve them slowly up to T-tar and have 1 active while the others power up.
If I have a dead hand, I'll reset for a better one. Bench Shields are meant to keep my essential/"easy target" Pokemon safe.
 
Pokemon
3 x Larvitar
2 x Pupitar
3 x Tyranitar (is this SF, Prime or UL normal? only use Prime and SF, UL normal is not very good)
4x Spiritomb
3 x Sableye
2 x Eevee
2 x Umbreon
1 x Unown Q
2 x Uxie
1 x Uxie LV.X
1 x Azelf


Trainer/Supporter/Stadium
4 x Bebe's Search
3 x Pokemon Collector
0 x Professor Elm's Training Method
4 x Rare Candy
2x Expert Belt
1 x Palmer's Contribution
1 x Luxury Ball
1 x Professor Oak's New Theory
2 x Bench Shield
1 x Unown D-A-R-K
2 x Pokemon Communication

Energy
4 x Darkness Energy - Special
4 x Darkness Energy - Basic
4 x Double Colorless Energy - Special
2 x Warp Energy

This is just a rough draft of what I'm thinking about playing.

I want to use Spiritomb to evolve and Sableye for Supporter support.
T-tar will most likely have a Special Dark if not, basic, and Darkness Howl.
I also want to get another T-tar set up, may just collectors 2/3 Larvis and evolve them slowly up to T-tar and have 1 active while the others power up.
If I have a dead hand, I'll reset for a better one. Bench Shields are meant to keep my essential/"easy target" Pokemon safe.

Changes in Bold (doing what Blitzer does)

1 x Unown D-A-R-K for Darkness Energies
0 x PETM not much use
2 x Communication for getting Pokemon
2 x Warp for Switching Pokemon that have big Retreat easy or small ones that have on retreat
3/2/3 T-tar is for replacing the 4/3/3 T-tar, 4/3/3 is not good. 4 Larvitar when you have only 3 Pupitar and T-tar won't be good here

(If I missed counted when editing, my bad :biggrin:)

---------- Post added 02/25/2011 at 08:54 PM ----------

Oh and BTW heres my update:

4/3/4 T-tar (3 Prime 1 SF)
4 Sableye SF
2 Uxie LA
1 Axelf LA
1 Unown D-A-R-K
1 Chatot MD
1 Chatot G

1 Twins
4 Collector
4 Rare Candy
4 Interviewer's
4 Bebe's Search
1 Copycat
1 Luxury Ball
1 Emcee's Chatter
1 Black Belt
2 E-Belt
2 Judge
1 BTS
1 Seeker
1 VS Seeker
1 Bench Shield
1 Communication

1 Warp
3 DCE
3 sp dark
3 :dark: energy

(and I forgot BTS put in BTS in your deck Pkmnmaniac)
 
Yea, I was using the Prime T-tar, not the UL T-tar. And I like the idea of using the Mountain Bite Larvi...just in-case it gets hurt.
Unown D-A-R-K is a nice idea as well.
And yea, I'll do Warps.
 
I tested T-tar at league today, and I think that spread w/bench shields and Ampharos is the way to go. In my battles with luxchomp, one of us usually only had one prize card left before the other won--they were very close matchups. However, I would have done better if he hadn't teched in a 1-1 Dialga G Lv.X.
 
Bench Shields and Ampharos? Sounds like you just like wasting slots in the deck. My thoughts on techs for this deck (and as I stated earlier, I'm still playing this frequently by testing against all the tier 1 decks) are that ampharos and bench shield seems awful.

What is it good against? Luxchomp can easily race howling, even if you set up both ampharos and tyranitar. It also just clogs up your hand to actually make the lostgar matchup quite losable. Not only that, you have to put aside at least 7 slots, most likely greatly hurting your consistency and speed. The difference between going to town beating down turn 2 compared to 3 or 4 is huge right now, especially against the speed decks.

Regarding Umbreon, what is it even good against? It's sort of turn of stall I guess, but you should be the aggressor as Tyranitar will almost certainly be hitting for more damage. At best you wall for a few turns against a Donphan, than get hurricane punched out by a SF machamp and miserably lose. I really don't feel that is a winnable match-up and devoting slots to it just make it harder to win what we should be winning.

In my mind, this deck should be played like a tank deck - you have 180 HP and are usually hitting for 90 by turn two and up to 160 turn 3! What is most important to you is slowing down the opponent so that you can just pull so far ahead to make it a no brainer for winning. My thoughts on that led to this list:

4-3-4 Tyranitar (4 prime)
4 Spiritomb
1 Unown Q
2 Uxie
2 Mesprit

2 Warp Point
4 Pokemon Collector
3 Bebe's Search
3 SSU
2 Seeker
3 Pokemon Communication
3 Expert Belt
3 Professor Oak's New Theory
4 Rare Candy
1 Luxury Ball

4 Double Colorless
4 Special Dark
4 Dark

I would like to fit in +1 uxie X, +1 unown Q (probably do -1 expert belt, -1 communication) but I'm not sure if that is optimal.

So far this list has been doing great!
 
T-tar's chances are good in battles with the metagame. I think this is the chances.
VS lostgar: good chance
VS vilegar: good chance
VS luxchomp: even chance
VS jumpluff: bad chance
VS machamp: bad chance
VS gyarados: even chance
VS red face paint decks: not sure
VS itself: even chance

Any that I missed???

---------- Post added 02/27/2011 at 11:35 AM ----------

Edit: ninja'd by Mikeg
 
^jumpluff should be one of the easiest matches in the world for T-tar. All you have to do is darkness howl for 5 turns and you knock out everything on their field, cuz nothing has more than 100 HP.
 
That would win but I'm having a hard time beating due to the set up bring faster than mine and getting full bench and having E-belt making 180 damage
 
What do you do in the matchups for: G-dos and Vilegar and Luxchomp?

I Power Claw to the Gengar, correct? W/a Special Dark attached and an E-belt.
 
T-tar's chances are good in battles with the metagame. I think this is the chances.
VS lostgar: good chance
VS vilegar: good chance
VS luxchomp: even chance
VS jumpluff: bad chance
VS machamp: bad chance
VS gyarados: even chance
VS red face powder decks: not sure
VS itself: even chance

Any that I missed???

---------- Post added 02/27/2011 at 11:35 AM ----------

Edit: ninja'd by Mikeg

Actually, Gyarados wrecks Ttar, and so does LuxChomp.
 
Well, working from my list that I posted earlier, my results have been as follows:
(If I haven't played the match-up. I'll guess how it'll play out, but no more)

vs LostGar: Currently 6-0 in real tournies, and 4-1 in testing. Don't run any silly extra tech lines, run the full spiritomb count and just start OHKOing with powerclaw on turn 2-3. Use mesprits and seeker to shut down uxie/smeargle/trick reveal at opportune moments and coast to an easy win. However, too many tech lines will make you have cards clogging up your hand and make it so that hurl will usually hit even without a seeker. If you run the straight T-Tar, piece of cake.

vs VileGar: The best counter to a spiritomb is always a spiritomb. This is the only really matchup umbreon shines, but I feel it isn't even necessary. Use mesprits in the early game and late game use the seekers to heal tyranitars and refresh a trainer heavy hand. Use bebe's smart and never put the 2nd dark on a tyranitar except to kill a vileplume if it somehow ends up active. As long as you don't waste energy and they don't constantly flip heads for fainting spell, this one should definitely be in your favor.

vs LuxChomp: This is a bit of a point of contention for the deck. I've heard both sides of the equation say that they have the advantage in this matchup. I believe this is biased enough that I wont commit to anything past 'even'. I'd say a lot more lower quality players will play Tyranitar over LuxChomp(difficulty to play optimally, cost etc.) and this can make luxchomp players feel it better in their favour. So far, in my testing (with quality players, but not normally luxchomp players), putting prevalence on getting a spiritomb active and using Mesprits as quick as possible to slow down the game until turn 4-5 really really turns it into a much easier game. Just set up a couple of tyranitars behind spiritomb (uxie cant get sprayed) and go to town OHKOing. Not claiming this is easy in any way, but I have had better than 50/50 results.

vs Jumpluff: Is this still a deck? Weird. Get a spiritomb active and build up a couple of tyranitars (have another spiritomb on bench in case of regice) If they don't, just drop you uxie there. Have no problems SSUing or seekering just to take less damage. Once you have a tyranitar set up, you hit for 90+ for the OHKO, while they hit for... 100-120 tops. This isn't a race they should win.

vs Machamp: If they have any sort of setup, concede. No worries, you probably shouldn't play more than 1 in a tournament anyway. Techs you may have are generally too slow to matter anyway. Still have yet to play in tournament.

vs Gyarados: Never actually played this matchup. I feel that mesprit makes it a little better (shuts down regice/azelf early) as late game you can get OHKO's while they can't. The only worry is they have a much better recovery than you. The best bet is having 2 set up and alternating with SSU and seeker. I can't see this being anything but slighty below even.

vs Donk decks: Spiritomb/mesprit. Showuld be quite easy as long as you don't get an awful start and go first. Played a handful of games, haven't lost yet.

Vs Random decks(general): This sort of deck has proven itself to have little problem with random rogue decks as it can stall than one shot pretty much any pokemon in the format.
 
My testing has been against luxchomp with promocroak. It will usually get 1 KO, then you get a revenge kill and everyone's happy.
 
I believe you on Gyrados but not on Luxchomp.
My testings have indicated that Luxchomp does not have a favorable matchup to T-tar.

Then obviously you don't play LuxChomp correctly.

How about you tell me what LuxChomp must do against Ttar in the matchup?
 
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