Pokémon TCG: Sword and Shield—Brilliant Stars

Why Catcher Is Not Bad For The Game

You're not going to get me to agree with you. A card simply isn't broken if it's not being used. That's incredibly hypothetical. Sableye wasn't broken until the last few months that it was legal. It was good, but not broken. Rare Candy wasn't broken. It was good, but not broken. Pokemon Reversal isn't broken. I don't believe a trainer that has an all or nothing effect on a flip can be considered broken by itself. It might not be healthy for the game, but Reversal isn't broken. Junk Arm (broken) makes Reversal appear broken, but it's not. Pokemon Catcher and Pokemon Reversal are not even in the same universe as far as being broken.

As far as bench sitters, which is a horrible term IMO. How many are there really? I can't think of too many. I never consider those an issue. They are support Pokemon for your main attacker. There was a reason that Luxray Lv. X was broken. There is a reason that Warp Point isn't. Warp Point is a good solid card. If a card is in obscurity for 9 years, it's hard to classify it as broken, especially with a flip that has an all or nothing benefit. Catcher is broken, Junk Arm is broken, but Reversal definitely isn't. I can't in good faith say that Catcher will be GOOD for this game, because it WON'T.

Drew
 
Rare Candy wasn't broken. It was good, but not broken.

Assuming you're refering to the old ruling for Rare Candy it was most certainly broken. After all, why do you think the no T/S/S rule existed on the first turn? Because of that card we were experiencing frequent donks from Donphan,Kingdra and most notably Machamp. Lets not forget the monstrosity that was expert belt and you have a donking recipe disaster which was last format.
 
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You're not going to get me to agree with you.

Then the conversation probably should stop here. Still you wrote more, so I will at least answer that, though I will most definitely try and be polite about it.

A card simply isn't broken if it's not being used.

Play Yu-Gi-Oh and learn the truth. Yu-Gi-Oh has long suffered from basic costing issues. Many times a card would be broken but it wouldn't see play because there was something better to run instead!

With Pokemon it is much harder to appreciate because the game simply is better made. With Yu-Gi-Oh there would often be multiple cards to do the exact same thing, and the best one would see play. Then it would get banned or restricted and the next best version would replace it... then that would get banned or restricted and so on and so forth until they arbitrarily took the original off the Banned/Restricted list (they feel they have to do that because they hate any card to be Banned @_@) or until a fundamental shift in game play left no room in the deck. You see Yu-Gi-Oh is a game where the top third of the cards are "broken", ignoring the clear guidelines that should result in a balanced game given its system.

That's incredibly hypothetical. Sableye wasn't broken until the last few months that it was legal. It was good, but not broken.

That involved a rules change, so clearly it is not the same thing. :thumb:

Rare Candy wasn't broken. It was good, but not broken.

Rare Candy with its original text was most definitely broken! The entire idea of Pokemon is that your Pokemon must Evolve to reach higher levels. Basic Pokemon were the fastest, Stage 2 were the most powerful, and Stage 1 Pokemon were supposed to be the happy middle. Was this often not the case in practice? Sadly yes, the developers had a hard time finding the balance and then maintaining it when they had found it. Rare Candy favored Stage 2 usage far too heavily with its original wording. It also allowed bizarre tricks like running a 1-0-1 line for a Stage 2, or a 2-1-2 if you were "cautious" and yet still have a reliable deck, let alone squeezing two Stage 2 lines into a deck surprisingly comfortably since you were able to "overlap" their Stage 1 slots. The only real threats to it are being devolved and Trainer denial, and in another ironic twist that tends to just cemented Rare Candy use in those style of decks to match the speed of the opposing player.

Stage 1 focused decks would (though rarely) run a Rare Candy or two for that single-turn surprise factor, though the play was usually reserved as a fringe benefit of a deck running a Stage 1 line alongside a Rare Candy using Stage 2 line. Meanwhile Basic Pokemon became less and less useful, unable to anchor a deck unless they were part of a gimmick, like Pokemon-ex, Level-Up cards, or Pokemon SP. Were their exceptions? You bet! Fortunately we'd sometimes get some wonderfully well made cards who filled an important niche or whose strategy couldn't be abused just because they were Basics or Stage 1 Pokemon, and unfortunately we would sometimes get cards that were really too powerful but coming full circle, thanks to Rare Candy powered Stage 2 Pokemon didn't seem like it.

Wally's Training seemed balanced: you couldn't use it to easily build a Bench of behemoths, and definitely not in a single turn. Pokemon Breeder (and the new wording for Rare Candy) is balanced: while you can Evolve into several Stage 2 Pokemon in one turn it can't be the first turn those Basic Pokemon were in play. Small difference, huge effect on how the game works.

Pokemon Reversal isn't broken. I don't believe a trainer that has an all or nothing effect on a flip can be considered broken by itself. It might not be healthy for the game, but Reversal isn't broken. Junk Arm (broken) makes Reversal appear broken, but it's not. Pokemon Catcher and Pokemon Reversal are not even in the same universe as far as being broken.

You are overstating your case. Of course a Trainer that has an all or nothing effect on a flip can be broken all by itself. Start by taking it to extremes: if I made a Trainer that said "Flip a coin. If heads you win." that would of course be broken. Yes, that is taking it to the utter extreme, but let's keep scaling it back. I said Energy Removal 2 wasn't broken because removing a single Energy unreliably isn't strong enough (at least in the current game). If I created Hyper Energy Removal that said "Flip a coin. If heads, discard all Energy attached to one of your opponent's Pokemon." suddenly we are getting almost plausible-yet-broken tails-fails cards. The the argument that just because an effect is a "tails fails" flip doesn't inherently balance a card.

Mail From Bill only failed because your hand had to have less than five cards (including Mail From Bill) in it and you drew until you had four cards in hand. If Mail From Bill had simply said "Flip a coin. If heads draw four cards." and been an Item (or rather normal Trainer, given the time frame) it would have been a staple and pretty broken. Tails, sure you're out a card but most of the time it would have been used before an Eeeeeeek or a Professor Elm (again, time frame). Heads and you draw something really good? You just hold off on the shuffle and draw for a turn.

So I your stance that a coin toss always keeps a card from being broken is incorrect. Moving onto your assertion that Pokemon Reversal might not be healthy for the game but that it isn't broken... isn't that a contradiction? Cards are healthy for the game, or they aren't. Even a barely used card is healthy for the game if it doesn't "interfere" with other possible cards, e.g. by its existence an entire style of cards can't be created because when combined with this hypothetical "do nothing" card they'd be broken. I remind you of the use of Pokemon Reversal: usually its to set-up to KO something important, meaning heads=Prize, tails=one wasted card. The latter is a small cost in a game like Pokemon.

As far as bench sitters, which is a horrible term IMO. How many are there really? I can't think of too many. I never consider those an issue. They are support Pokemon for your main attacker. There was a reason that Luxray Lv. X was broken. There is a reason that Warp Point isn't. Warp Point is a good solid card. If a card is in obscurity for 9 years, it's hard to classify it as broken, especially with a flip that has an all or nothing benefit. Catcher is broken, Junk Arm is broken, but Reversal definitely isn't. I can't in good faith say that Catcher will be GOOD for this game, because it WON'T.

May I call you Drew? I mean, that's how you signed your post... well you don't like the term Bench-Sitters (or however one prefers to spell it). That is fine. Feel free to propose a better term. I dislike the term "donk" but I have not figured out something concise to replace it. Support Pokemon that hide on the Bench naturally carry a negative connotation because too often it allows a card to "fake" being more balanced than it is. What do I mean? A card with crippling low HP, horrid attack, but brilliant Ability can safely hide on the Bench: you're only at risk if you run out of other Pokemon to send up in front of it. That is why we need a card that let's us get to the Bench. As long as it is easy for most decks to include a good sniper (its own set of pitfalls), something to force Benched Pokemon up (again, try doing that without breaking the card in question or watering it down too much), there is a need for a generic card a deck can run to make sure that Pokemon can be hit. Warp Point doesn't cut it since a single extra body thwarts that.

Also, a card that could be used to attack reasonably well but still functions mostly in a support role allowing a deck to shield it from damage and only attack with it when convenient still meets the definition of "Bench-Sitter" to me, and perhaps to others. So in a ZPS deck, Pachirisu and Shaymin are Bench Sitters, even if they are going to be bounced back to hand soon (that is just like the ultimate expression of the problem, and fortunately so uncommon that "Hand Hider" isn't a term yet).

Pokemon Reversal is not obscure. If it is not well known, I consider that a failing of players for not knowing it. It is at the very least an excellent card that I have to eliminate from my deck: by default it starts with a place unless something else bumps it out. You didn't address this, but as I maintain Pokemon Reversal has escaped scrutiny due to often being overshadowed by more potent effects that rendered it unneeded in many popular, potent decks. Also as you have demonstrated, by many people start with an assumption that a "tails fails" card can't be broken. Often times, Pokemon Reversal was overshadowed by cards I'd consider broken as well, but sometimes by something balanced: hard to believe but sometimes a broken card doesn't do a job better than a balanced card, just because the balanced card is a core part of the deck and running Pokemon Reversal would be redundant.

In this format at least, even without Junk Arm, Pokemon Reversal is elevated to the level of "Flip a coin, if heads draw a Prize." Pokemon Catcher will once again make people forget about it. Just like Pow! Hand Extension, Double Gust, Blaziken ex, Steelix ex, Metagross (Magnetic Reversal version), etc. managed to outshine it. Pokemon Reversal is perfectly balanced for some formats, namely where you're only coming out marginally ahead when it succeeds or is only devastating at a specific point in the game. For example, if nothing especially weak or important is on the Bench, what does it matter if Pokemon Reversal works?
 
We need a card that makes bench sittings attackble, not obsolete. If you dislike bench sitter X play pokemon y that can snipe and you can fight x down, but with Pokemon catcher the entire thing becomes pointless, bench sitters are dead.

Maybe Ill post a bigger reply later,

"
Increases advantage of going first - check (now explain why that is bad!) <- im not sure if youre serious oO

Forces Bench Sitters to be a real part of the deck - check <- yeah because playing a 3-2-3 solothing will absolutly make it playable again. Once bench sitters have to be swarmed they become pointless and unplayable

Forces players to follow good deck building - check <- Pokemons greatest deckbuilding thing is the ability to tech and stuff without having to overdo consistency. Because consistency can never be guaranted, its just not possible. Delta was great because all decks could get great setup with 4 mentor 4 transciever consistency and everyone had a solide base that could not be messed up. Now you can stuff your deck with ridiculus numbers of supporters and GoW will still tear you apart at some point because your opening hand was bad.

I want to play a game where opening hands dont matter because you cant make your deck safe, no matter how much you try. Catcher makes opening hands incredible important. It also makes a big nubmer of cards unplayable and speed will be everywhere which also leads to more opening hand focus.

1-0-1 Bench ssitters are honestly my favorite part of deckbuilding, and theyre bad enough with no azelf and no candy and reversal.

Lets look at, idk, serperior. His attack is awful and hes a stage 2
to ever get one up realliably youd need to run a 3-2-3 line, now youre incredible inconsistant and have nothing to attack with. I could live with having to play like a 2-1-2 line against bad prizes but bad prizes and candy nerf and catcher? No... So people will just play stuff thats swarmable, combodecks fall apart.

Look at the great delta era decks, r-gon, flygon-anything, lbs, mynx, destiny, metanite

Combodecks, decks that rely on bench sitters so theyre able to do many things depending on the situation, decks that had holon castform so everything could be teched, that had tons of split evolution lines, where you had a ton of different attackers and tried to adjust to your opponent because your cards werent great on their own but in combination with others.

Not look at stage1.pile decks, 44 yanmega 33 zoroark, 22 donphan, 12 nrgs, 100 draw supporters, 4 catcher, 4 pp 2 switch 4 communication.

...
 
I completely agree with the above post. Even just 1 copy of a basic card was great. For example I could Roseanne for a Jirachi and a Psychic and de-evolve a key Pokemon of my opponent's. Collector is a much more one-dimensional card.

Oh and also it's 4-3 Yanmega not 4-4 :p
 
Two people arguing and ignoring each others' various valid points. In long, LONG paragraphs. Doesn't this fall under 'posting apparently for the sake of arguing'?

Just saiyan.

EDIT: All this complainign about opening hands...optional mulligan anyone? That sounds more like something we ought to steal from Magic. :p
 
^ this guyyyyy!
YES optional mulligan is a FANTASTIC idea. ive always wanted it in this game.
for those who are unaware:
in magic, if you dont like your hand, you can re-draw. but you get 1 less card.
its perfect for the game.
 
Yes optional mulligans have been wanted for a LONG time. Maybe Magic has the idea copyrighted or something, because it would be so good for the game I'd be surprised if Pokemon doesn't want to do it.
 
Two people arguing and ignoring each others' various valid points. In long, LONG paragraphs. Doesn't this fall under 'posting apparently for the sake of arguing'?

Just saiyan.

EDIT: All this complainign about opening hands...optional mulligan anyone? That sounds more like something we ought to steal from Magic. :p

^ this guyyyyy!
YES optional mulligan is a FANTASTIC idea. ive always wanted it in this game.
for those who are unaware:
in magic, if you dont like your hand, you can re-draw. but you get 1 less card.
its perfect for the game.

Yes optional mulligans have been wanted for a LONG time. Maybe Magic has the idea copyrighted or something, because it would be so good for the game I'd be surprised if Pokemon doesn't want to do it.

HELL TO THE NO

I dislike magic -.- that game is ugh, i guess just the people :p

and one less is still good. I like the way pokemon has it.

cuz first it starts with the optional one, then after that its hand limit. then its like a normal card game!! D:

><
 
Two people arguing and ignoring each others' various valid points. In long, LONG paragraphs. Doesn't this fall under 'posting apparently for the sake of arguing'?

You might have a point, I guess I'd better reign it in. Needless to say, I still think Pokemon Catcher is bad for the game, just not the end of the world, and obviously my opinion of what the game is intended to be and what makes it fun differs from some of my fellows.

Just saiyan.

That definitely ends up being two people arguing and ignoring each others' various valid points, but with sparking, explosions... sometimes giant monkeys and big blond hair is also involved.

EDIT: All this complainign about opening hands...optional mulligan anyone? That sounds more like something we ought to steal from Magic. :p

Use Ctrl+F to search for the word mulligan and you'll find I mentioned that earlier. :thumb:

Edit: I even did it for you. Check post #58, second paragraph after the first quote block of text, second sentence of that paragraph.
 
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Can someone explain to me why this kills bench sitters?

Obviously it doesnt make them as invulnerable, but STILL any time someone drags up a bench supporter, they're leaving a main attacker untouched. If you want to maintain prize trade this could be deadly.

Bench fodder that is NECESSARY to a deck obviously takes a hit, i.e. Typhlosion, but sitters not crucial to a deck's strategy but simply help, i.e. Ninetales, won't be that affected. I'm worried about more potent threats on my opponent's side of the field.
 
Catcher would not be bad if every deck in the format was somewhat on the same level. Where attacks cost 4 to do 30 and basics and stage 1 pokemon did not run the game. The problem is that we have Zekrom, which can do 120 turn 1 and decks like Donphan Yanmega. Decks that need stage 2 Pokemon have little chance to fight back when getting downed with catchers. Ninetails is need a the decks draw power, just like Magnezone Prime. The bench is suppose to be somewhat of a 'safe' zone for Pokemon and not a buffet of free prizes. Sure you can snipe but not a free choice of a kill without some draw back. The only good thing about the card are no coin flips.
 
vaporeon: Exaggeration is not your friend in a debate where you are in danger of being labeled an alarmist. Pokemon Catcher gives an easy Prize, sometimes a strategic Prize, but not a free Prize. In all seriousness re-read what you just wrote and see how hard it is not to just dismiss it because of this exaggeration. After all, I do have some concern about Pokemon Catcher, but like many if you are really worried about Pokemon Catcher, you've got to watch what you say and how you say it.

And yes I am probably overemphasizing too many words for my own point's good. >.>
 
What I was saying was back in base set day,( don't quote me too much on this cause I never played in that time) the game was still new. You had a fast deck with GoW and it was bad but other decks could fight it and quite a few pokemon resisted the attacks. Pidgeot and Dragonite come to mind.

The game is not new anymore and they should know better. There is no excuse for catcher to have been printed or at least released here. I did choose my words carefully. Catcher offers way too much control and even more control to fast deck. My concern is for the health of the game at this point. ZPS gets more powerful now that they have 12 possible starters hitting for 80+ and Donphan running wild with Yanmega. I watched my friend destroy his opponent Reshiphlosion deck. Sure he won but the advantage was so unfair, it was not right.

I speak in concern because I know what it can do to the format. Playing catcher down almost means a free prize, even if it's a strategic one. It also means your opponent could never make a comeback once you get going. Its hard to build up another attacker when it's getter catchered up for a ko.
 
>.< And what's the difference between your opponent flipping all heads with Pokemon Reversal? To me it just seems like a bunch of babies here not wanting Pokemon Catcher in the game because the only reason they were winning games was because they were able to flip a few more heads on Pokemon Reversal than their opponent could. Just stop whining and get on with it. Catcher is something that every deck is able to use and is even able to be countered with trainer lock from Vileplume or Gothitelle. Catcher is a necessary evil because we have Pokemon Reversal. The game was pretty annoying with most games being determined from baby flips and Reversal flips but with Pokemon Catcher the game DOES become more skill reliant because it's not just playing Pokemon Reversal and HOPING to get heads.
 
That's good and all but you have Pokémon Circulator to deal with babies if they are a problem and the card has more skill to it then Catcher because you don't get to choose. Pokémon Circulator is your opponents chance to counter a play you made while still being able to do what you want. You get rid of a baby and you 'may' get the chance to kill off something small.

Catcher is bad for the game because of how much control it offers. Pokemon Reversal is bad for the game because the players that chose not to run it could lose because that player ran the risk of playing it. Vileplume is bad for the game because of how much control is offers to the player running it. Vileplume is also bad because most player can't fight against it because they are using card spaces trying to make their other matchups better.

Pokémon Circulator is good for the game because you get rid of those babies and can still disrupt your opponent, they can defend themselves a little bit and you might get a KO. Gothitelle is good for the game because it must be active for it's effect to work. Your opponent still have ways of benching it and the card is not all to powerful on its own. Someone will make it broken but it's like Magnezone Prime and needs a deck on its own to work.

Gothitelle and Circulator with make the game 1000 times better because it forces people to think and not offer one-sided locks.
 
Why use Pokemon Circulator when there's Pokemon Reversal? Might as well hope to get the heads on the coin flip and choose who you want to be able to attack? [/sarcasm]
So basically everything is bad for the game, huh? Just sounds like an ignorant person complaining. With your reasoning that "Catcher is bad for the game because of how much control it offers" that would also apply with Pokemon Reversal. Because of the flips that come from Pokemon Reversal it lead to better players losing to those that they shouldn't just because their opponent was able to control the board more than them whereas Pokemon Catcher offers equality for both players. And how exactly does Vileplume offer the player running it a lot of control in the game? Both players aren't allowed to use trainer cards and it's not like the opponent can't choose to run fewer Trainers than usual or thicker evolutionary lines. Deckbuilding is just part of the game of Pokemon and being able to play against trainer lock while also being speedy is one part of it. If your deck can't play against most of these decks then sorry.

Based on your arguments you seem to think that only your opponent will be the one playing Pokemon Catcher leaving you with a big disadvantage. And what exactly is there to move Gothitelle out of the active spot? Muk? Bellsprout? Sure they move her out of the active spot but it's an attack meaning that they have the chance to get it back active and knock out whatever dragged it up. And what stops you from pulling the same stunt against Vileplume? It's not like we have Warp Energy anymore and they can't use trainers either like Switch so they would need a Double Colorless Energy to retreat or play Dodrio. But do you honestly see that many people running DCE with Vileplume in the deck or even Dodrio in general?

tl;dr: Just shut up and stop complaining about Pokemon Catcher because we already have Pokemon Reversal which can be arguably just as bad for the game if not worse.
 
That's good and all but you have Pokémon Circulator to deal with babies if they are a problem and the card has more skill to it then Catcher because you don't get to choose. Pokémon Circulator is your opponents chance to counter a play you made while still being able to do what you want. You get rid of a baby and you 'may' get the chance to kill off something small.

Catcher is bad for the game because of how much control it offers. Pokemon Reversal is bad for the game because the players that chose not to run it could lose because that player ran the risk of playing it. Vileplume is bad for the game because of how much control is offers to the player running it. Vileplume is also bad because most player can't fight against it because they are using card spaces trying to make their other matchups better.

Pokémon Circulator is good for the game because you get rid of those babies and can still disrupt your opponent, they can defend themselves a little bit and you might get a KO. Gothitelle is good for the game because it must be active for it's effect to work. Your opponent still have ways of benching it and the card is not all to powerful on its own. Someone will make it broken but it's like Magnezone Prime and needs a deck on its own to work.

Gothitelle and Circulator with make the game 1000 times better because it forces people to think and not offer one-sided locks.

So let me guess, any card ever printed that let you take advantage in a game was bad?
 
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