Pokémon TCG: Sword and Shield—Brilliant Stars

Why The EX Format is Amazing

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Instead of speculating saying the ex's WILL ruin the format, wait for them to come out and see how they affect the meta.
Pokemon people are so impatient sometimes :| I'm only practising with Darkrai here.
 
All im saying is that prior to NV, there wasn't nearly as much skill involved and that EX seems to bring less skill.
I don't understand this. Nearly as much skill involved as what?

^ Even back then you did not spam them. If anything, the new EX Pokemon are spammable because they have 170+ HP AND can use Eviolite. If things get hard for them, SSU or Seeker. Back then, This card http://pokegym.net/forums/view.php?pg=towercard&imageid=920, you can't target EX Pokemon. EX Pokemon had it hard back then. They had NO support and still gave up 2 prize cards when defeated. Back then, if you dropped that Zapdos EX, you had no real options to defend it. You had to plan your drops.

The new EXx Pokemon are more spammable becuase they have no drawbacks at all. Every card we have now or might be getting will work for them.
Eviolite doesn't matter with most of them. Reshiram still takes all of them out in two hits (Magnezone in one), and if you put three energy on Mewtwo, it will go down next turn. Eviolite or not.

The rest of the cards will continue to do what they were already doing; using early-game Catchers to target support and disrupt. They'll just have to clean up with an EX now, or resort to using Vileplume.

Seeker generally isn't a good play because draw supporters usually take priority. Aside from Mewtwo and Shaymin, it's also really hard to get them to the bench for Seeker to activate. Both the old and new EX's had SSU.

You still have to plan your drops, and more than before. If you drop Shaymin-EX before the turn you want to attack with it, you just lost yourself the game.
 
^ Well thats the problem with this format. The reason the old EX Pokemon were balanced was because they had a lot going against them. What makes the new EX Pokemon broken are, like it was said, Reshi and Zekky from the first BW set, so they needed more HP but they also don't need attacks that hit for 150.

I feel much better having my Reshiram EX active with Eviolite having '200' HP then my past Zapdos EX with 110 HP with no support. With the new EX Pokemon. You don't have to plan drops. Who's going to do 200 damage in one turn aside from Magnezone? The only one scared to hit the field is Shaymin EX.

I don't really see what Vileplume can do to them. The new EX Pokemon do way to much damage to setup a successful lock.
 
Mewtwo can do 160+ easily to another Mewtwo if it has a DCE. That's why every deck will use Mewtwo.

Vileplume can still prevent Catcher, Eviolite, etc. A card that prevents your opponent from playing 15 cards of their deck will always have a use, even if blocking PlusPower isn't as relevant.

You aren't taking into account the power creep. When Zapdos ex existed, it would be two-shot at best. Now, Mewtwo is two-shot at worst. So, what's the big deal?
 
Disagree with the assertion that ramming too early with Mewtwo will lead to a loss. It can't be that difficult to take three prizes with a Mewtwo before it gets KO'd if you hit the right Catchers.
 
Then I suggest you playtest with Mewtwo a little. A Mewtwo with anything more than a DCE will get revenge killed by another Mewtwo. And even those with a DCE can go down to a PlusPowered Mewtwo. 40 damage isn't enough to take three prizes in three turns, and generally 50 isn't either. Tornadus, Thundurus, etc will always be better early-game attackers.
 
Then I suggest you playtest with Mewtwo a little. A Mewtwo with anything more than a DCE will get revenge killed by another Mewtwo. And even those with a DCE can go down to a PlusPowered Mewtwo. 40 damage isn't enough to take three prizes in three turns, and generally 50 isn't either. Tornadus, Thundurus, etc will always be better early-game attackers.

So how amazing is it where the game becomes Tug-of-war with Mewtwos? Or even better, how does everyone playing Mewtwo show that the game is favoring a better player?
 
So how amazing is it where the game becomes Tug-of-war with Mewtwos? Or even better, how does everyone playing Mewtwo show that the game is favoring a better player?
What it means is that players can't just drop Mewtwos just because they have them. It just like how N and Twins can discourage players from wanting to just take prizes as quickly and cheaply as possible. It means you really have to consider the play field before playing down a card, or you could get behind very quickly.

I really like this aspect of EXs, and Mewtwo in particular. You have to be very, very careful about what cards you play down and when. You can't just put things down because you happen to have them in your hand.
 
I love how the EX's bring more complexity to the game since you just can't spam them or put them down. If you think about it, giving up two prizes is a big thing. You only need to KO 3 EX Pokemon to win. If I spam Mewtwo EX after Mewtwo EX and just play whatever, my opponent will respond with another Mewtwo and KO them. It becomes a tug-of-war sometimes but you gotta know when to drop things. Timing is crucial with EX's. I won a game because my opponent benched some Mewtwo EX's too early and I KO'ed them. Yes, my Mewtwo got KO'ed too but I was up 2 prizes and the rest of my prizes were for Catcher.

Play games with Pokemon EX first. I feel that people are just basing this on pure theorymon.
 
I dunno dude, one of my friends was testing out this new deck that could be the BDIF known as CTM (Celebi/Tornadus/Mewtwo) and she managed to beat MagneBoar with it while her opponent couldn't even draw a single prize it was THAT bad. I'm assuming that he couldn't get enough energies to Lost Burn on Mewtwo and when he did it was amazing but I think he still lost though.

By the time he had Magnezone out she already had like 3-4 DCE's attached to Mewtwo EX for X-Ball along with Celebi Prime on the bench with Skyarrow Bridge in play. Oddly enough she didn't get any energies attached to Celebi Prime to use Time Circle which is a key play in the deck cause say they KO your Mewtwo then bring up Celebi fully charged after a Cilan getting 2 Grass and a Psychic using Forest Breath and lock them until they bring up a Basic. Tornadus is amazing in the deck as well cause it can recycle the DCE's from Mewtwo.

I strongly believe Lost Remover and Crushing Hammer will see more play now due to how Mewtwo EX can abuse DCE so quickly for X-Ball. Ultra Ball is going to replace Pokemon Communication in most decks I mean why not? You're not limited to shuffling back in a Pokemon to get a Pokemon and it's more convienant. As for the other EX's...

Regigigas EX will be a staple in The Truth and it will abuse DCE as much as Mewtwo EX does and it will tank damage like a boss with Reuniclus and Vileplume on the bench. Mewtwo EX I also see being played in it while still running the Outrage Dragons to cover for any matchup you're playing in. Reshiram EX might see play I guess, Zekrom EX I'm not sure. Shaymin EX seems pretty solid though and Kyurem EX is well not much of a threat thanks to Cobalion NV.
 
^If she had 3-4 DCE attached to Mewtwo-EX, why didn't the opponent just use a Mewtwo of their own to revenge it? That's how you deal with a Mewtwo that gets too powerful.

Also, I have NEVER heard of a single person ever use Time Circle in CTM.
 
But isn't that why Celebi Prime is in the deck? Incase they KO your Mewtwo EX and get Celebi charged up to Time Circle If their Active is a Stage 1 or Stage 2 Pokemon like Magnezone? I guess Catcher can help to stall with Time Circle If they have an Evolution on the bench. You can already see why CTM will be a Tier 1 deck next to Durant and The Truth. Btw, Juniper still owns Smeargle.

I think that the MagneBoar player was banking on Magnezone to take out Mewtwo EX (he didn't have one of his own since he didn't proxy any) and usually for Magnezone to take down at least 1 Pokemon EX with 170+ HP they need to Lost Burn 4 Energies to do it and If you're running something like EelZone and they take out your Eelektrik or Thundurus you're going to be in a whole lotta trouble. Even running a Vileplume line to get around Catcher in EelZone is too slow.
 
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What is Time Circle going to do when Mewtwo knocks out your Mewtwo? Also, Ultra Ball doesn't look like it's going to be in the set.
 
But isn't that why Celebi Prime is in the deck? Incase they KO your Mewtwo EX and get Celebi charged up to Time Circle If their Active is a Stage 1 or Stage 2 Pokemon like Magnezone? I guess Catcher can help to stall with Time Circle If they have an Evolution on the bench. You can already see why CTM will be a Tier 1 deck next to Durant and The Truth. Btw, Juniper still owns Smeargle.

I think that the MagneBoar player was banking on Magnezone to take out Mewtwo EX (he didn't have one of his own since he didn't proxy any) and usually for Magnezone to take down at least 1 Pokemon EX with 170+ HP they need to Lost Burn 4 Energies to do it and If you're running something like EelZone and they take out your Eelektrik or Thundurus you're going to be in a whole lotta trouble. Even running a Vileplume line to get around Catcher in EelZone is too slow.
No, not at all lol. Celebi is there to charge your guys up and give you the potential to donk with Tornadus. If you do 30 with Time Circle, I'll just Catcher around it or I'll attack with one of the billion basics capable of OHKOing Celebi. You'll inevitably start going down a lot of prizes if you try to Time Circle. Loading three energy on a 60HP basic is also a generally bad idea. I don't even run the Prism/Psychic necessary for Time Circle in my CTM.

And then it's the Magneboar player's fault he lost if he didn't run Mewtwo. Everything will need it until the hype dies down a little.
 
I have been play testing with the new EXs and I have played some the best matches I have ever had. They're broken but they do bring significant skill back to the game and comebacks are possible again. That said, with the exception of Magnezone, they do reduce the role of evolution cards to support which is sad to see. Decks will be a lot less diverse but the match ups will be much moire even , eliminating the much-hated "rock-paper-scissors" factor. Its also worth noting that the cost of building a competitive deck will increase drastically. So whether they're good for the game or not depends on how you define a "healthy" meta. Just my opinion though.
 
I have been play testing with the new EXs and I have played some the best matches I have ever had. They're broken but they do bring significant skill back to the game and comebacks are possible again. That said, with the exception of Magnezone, they do reduce the role of evolution cards to support which is sad to see. Decks will be a lot less diverse but the match ups will be much moire even , eliminating the much-hated "rock-paper-scissors" factor. Its also worth noting that the cost of building a competitive deck will increase drastically. So whether they're good for the game or not depends on how you define a "healthy" meta. Just my opinion though.

This is true. In my experience the first person who attacks with Mewtwo loses... A lot like LuxChomp... o.o
 
If you let your EXs get revenged kills you're outta luck. I wouldn't focus too much on primarily using EX cards.
 
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