Articjedi said:
Yah, but you don't want to force players to play quickly either, instead you get complaints that a player lost because he made a misplay on a difficult game decision.
The thing is, that you won't be forcing the players to play any quicker. Set each players side fo the clock for 15 mins, that equals a 30 min round if both players use up all there time. In theory, that's all the time you would have anyway in a round, cause half of the 30 mins is used up by your opponent's turns, while you just sit there and think about what he's doing and what you should do. Yeah, some decks take a little while to take a turn, but it's that way for both players (most of the time), and in almost all decks the time works like this, first few turns are a little lengthy, getting set up, turns after that are fairly quick, until it gets near the end of the game where the harder stratagies of a deck are cranked out.
The best part about it is that each player is playing their "own" time, so purposefully stalling will not help. I think if you really think about it, 15 mins for a single person to make all their own plays, without having to factor in opponent's time (since it's on the other half of the clock) is plenty of time for a single game.
If it hurts Slowking then too bad. Like I said before, time isn't a way to win in Pokémon. If your deck is based on using that as an advantage, then it's not trying to win at Pokémon, it's just taking advantage of a nessicary evil since people have scheduals to keep.
You can always stop the clocks while a judge is being called, or during any other interuption. I think they would help.