Pokémon TCG: Sword and Shield—Brilliant Stars

Zappy Ex: Unbeateble?

desert runes really hurts zappy and rayquaza, tech atleast one in your deck, It should make things alot easier
 
Electrode ex is nice against Zap-Dos decks. If I can get a t2-t4 Eex (happens reasonably often) I can easily OHKO any two things the Zapex deck sends up, a Zapdos ex included. My own Rayquaza should very easily dispatch their Rayquaza, and then it probably won't be OHKO so another slap from Ray can probably KO another target.

I love versatility.
 
kiyuto-faze 1 said:
Depending on if the spoiler i saw was correct or not I would think Gatr-EX and Toise-EX could do pretty good against Zappy even with weakness, all you need is a good set up and be a good player and you have a very good chance. Then again I can't say much on what beats zappy considering I have seen none played over here.
Zappy is one of the only ones that is 100% confimed good against Gatrex, because Gatrex doesn't stop 'coming-into-play' PokePowers. And of course because of weakness, and since Gatrex needs to be active to be abused it get all of Zappys damage. Zappy w/ Charm, all I can say.
 
Lets say it's probably a mix of my build and my inexperience, my son just got into Pokemon a year or so ago and my experience with it before ended with the Jungle expansion. :rolleyes:

Berne "who shall now lurk"

SomethingElse said:
you're hilarious berne, i can guess yours plays 2 ATM rock or something too?
 
I never really saw what was so great about Zapdos. I've never had any trouble beating with any deck that I've used.
However, I think Superwooper hit it on the head near perfectly.
 
Well said Wooper. Zap Turn Dos is a good deck plain and simple. It can beat Blaziken, and all the rest of the decks even Dark Amphy IF it gets that perfected set up. But it needs that setup, if it doesn't, many decks can take advantage like Wooper said (Blaze, Dragonite etc.). Zapdos ex does have two big weaknesses though. First its main weakness is being weak to Electric, which does not help out against other Zappy decks and of course Dark Amphy. Secondly, Zappy tends to not be consistent towards mid game. If the opponent gets a better setup and you get delayed, Zappy really can't come back that much. Its hard to knock out a Blaziken ex while only doing a max of 70. But overall, Zap Turn Dos is a great deck, take it from me, I won a CC with it. But please don't be blinded by the turn two set up :smile:
 
yeah, the new manectric (not the ex) makes this deck so much better. You can have a turn 2 manectric doing 70 too so you don't need to rely on zappy as much. The whole idea as im sure you all know is to stop your opponents set up. Thats why you play 4 reversle but your all right in saying that if you don't win quick, you are going down. Over the weekend I bet a fully set up gardy deck and a new slaking deck with it. (and man, slaking has potential) so don't just asume that it has zero midgame power. If you can get 5-6 energy in play you can almost call game. I tend to play it with 3 zapdos and 1-2 retrever.
 
I've playtested Zappy with and without the new REX multiple times and have come to the conclusion that they should not be used together. There's no link there at all, and REX provides nothing that a Crystal Shard can't do aside from the very situational potential of some more damage. It is not worth it in the slightest. 16 energy is not going to be enough when you need to play an energy from hand every turn, I'd use something in the region of 20.

Of course Zapdos ex is beatable, its not the best deck by far. All it can outspeed most decks by is one turn, and most decks can easily afford to sacrifice a Sparce early on. Zapdos only works perfectly provided your opponent gets a bad setup. Its reliable in itself, but it may not have the hustle.

Amphy is in no way tier 1......
 
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The deck doesn't always get the perfect setup either. You need two energyies in your hand, the start with elekid or torb, and a zapdos in your hand. That's 4 diff cards, which isn't really hard, because there are multiples of other cards like lanette to get you a Zapdos, but it is still 4 cards. If you don't get that perfect setup, you will probably lose. Also, going second is really bad for Zapdos, because it gives your opponent two turns to KO the torb or elekid.
 
Deoxys Weezing+one energy+Desert Ruins.

Well, that's how one of my current decks handle it, but that's rather specific. ;)
 
Superwooper: You'd be surprised how less D. Amphy is being played in NC. I'm sure it's the same elsewhere.
 
Zappy does not suck, its one of the most consistant decks in the format, and is one of the fastest, maybe the fastest deck out their. So it could really be a good deck in this format.
 
HAH! Come visit the US. =/
Well maybe in terms of how much its played, but in quality - no chance. I've played against so many Dark Amphy decks, including many different builds, and I have absolutely obliterated every single one.
 
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