Pokémon TCG: Sword and Shield—Brilliant Stars

Zappy Ex: Unbeateble?

@ pokemontoya
i meant plusle from deoxy, it fetchs basics too, and damages elekid for 20, and if there already is zapdos ex on the field, it does 20 damage to them too, also, zappy needs to discard energy to kill plusle DX

stil, minun from dragons is great too, kills elekid en does 80 vs zapy ex =)
 
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The only zapdos player around here currently is lil' Kevin , (Kevin-) and i've seen the consistancy of zapdos. Zapdos works excellent, it has good odds of getting what it needs out, and it doesn't need much so the rest of the deck can be open to any other original spins you want to put on it.

At the riverside CC, he played it with bellossom, which was an interesting tech, and it seemed to have worked because he won 11-14. He's changed the deck since then though, now running manectric with it.

The 2 downfalls of Zappy: Bad start, (As in, no energies) simply outsped. I've done both of which with my current deck.

At the league mini-tourney recently, i got set up fast and kev had no energies so i won turn 3.

On apprentice, i took out a voltorb turn 1 with rare candy, psy shadow, boost.

But this won't always happen, and that's where zappy wins. However, regardless of how much it can hold on to a game, it still relys on super scoop up almost all the time, and if you don't get that, then you're left hanging.

All in all, zappy's a great deck, worth running, but still isn't that big, and not invincible.

Maybe i'm coming off as some raving lunatic, but i'm up too late to be thinking straight anyway. *shrug*
 
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It is very beatable, desert ruins tears it up, Dark Amphy kisses it good nite, minun or plusle not sure which 1 can do auto 20 to it (rmb dont count weakness) and if nothing else works, just...........GRAB THE CARD N TEAR IT UP!!! *Evil laugh* hic*! Sorry.
 
I've been playtesting against Jason Klaczynski's (Ness's) Zapdos deck lately, and it is in my opinion NOT a tier 1 deck, but definately the best tier 2. When going first, the turn 2 Zapdos is almost gurenteed with all the draw. The biggest problem though is not being able to ATM Rock and having to rely on flips. You can go rare candy crazy against zappy and not have to worry about a thing, and their only option to stay alive at that point is to Reversal your Pidgeot and knock it out. If they can't get the Pidgeot KOed, theyre pretty much lost. Either build your Dark Amphy, Dragonite/Electrode, Gardy, Blaze, or w/e, and make the comeback. Obviously though, youre going to have to give up 2-3 prizes early to win later on. Just make sure you play your turns fast in a tournament so they don't get you on time.
 
Dom Jordan said:
Well maybe in terms of how much its played, but in quality - no chance. I've played against so many Dark Amphy decks, including many different builds, and I have absolutely obliterated every single one.

I also recall you being positive that you were correct about Dragonite decks NEEDING Four Rocket's Sneasel ex. That is, until you played Magnechu and he was able to hand you butt to you. ;x Only then would you change your mind. If I had Apprentice, I'd gladly challenge you, but I have a Macintosh. Doesn't support it. DL Lackey CCG and we'll roll.

Dark Ampharos variants are Tier One. It's the bottom line. WHY ON EARTH would so many people play them if they didn't get results?

[EDIT]To stop this from being spam, I agree with Chuck. I've played and beaten Zapdos ex decks with stuff like Blaziken and Gardevoir, which you think would lose horribley to it, and Zapdos gets the KO on the Dunsparce. You put up something that won't be OHKO'd, take a turn, switch it out, and kill the Zappy. Suddenly you're up on prizes, and they have 0-1 energy in play. They can't magically make 2-3 more appear, they hafta put up something that you can KO for time. It's more even than against stuff like Draggy, which beats it a lot of the time, but Zapdos decks don't deserve a second look in competitive tournament play, unless your metagame is Crobat ex decks. ;p[/EDIT]
 
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When I test Dark Dragonite against Zappy, Dragonite win's more often than not. I throw some lambs up for slaughter and KO's Zappy with some Dark Electrodes.

If Zappy get's going, and the other player doesn't start well, Zappy will win. Zappy is built to have a best possible chance of a good start, and attacking, other deck's arent. If a perfect start Zappy faces a Dunsparse first turn, I see no reason why the Dunsparse Deck should not be able to win. You might lose the first 3 prizes, but you should be able to make a come back. Unless have heavy lightnight weakness. SO....

Zappy weaker to Dark Dragonite
Zappy weaker to Dark Ampy Decks
(Weaker means 40/60 chance if opponent is of decent skill. Both those decks are on the come.)

I don't want to insult anyone, but I ussually have my youngest son run our Zappy in tournaments, because it requires the least amount of brain power to run it. Zappy is the current version of the haymaker. A very straight forward deck to run. (Get Energy, let Zappy loose, Tag team for another Zappy, and Scoop up for old one.)
 
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ok you all will hate me for this ok i have made this topic 1000000 times speedrill im dead serious for some reason it is the counter to zapdos ask supertyraintar, truegamerx, feligator i beat all zapdos ex decks im dead seroius they might get lucky once and only once right now i faced true and i won 33 and lost 2 thats great im serious he will post after this
 
Zappy is definately one of the fastest decks and whoever says it's inconsistant either doesn't know what they're talking about or hasn't played a good zappy deck. It sets up perfectly pretty much 9/10 times. It's not hard to start with just 1 lightning energy, and all basics in the deck have a recharge effect so there is no way to have a bad starting basic, and then by turn 2 all you need to have is 1 more energy and a Zappy which you can easily draw with cards in zappy. (lanette's, dual ball, etc.) It's also not easy to k.o. Zappy because you can always replace it and not many things can ohko it that early in the game. So with that being said, yes Zappy loses some power later game, but if you have ever played against one in tournament, it doesn't matter. Zappy has the prize lead and stalling is a big part of making the deck so good. Zappy almost always has prize advantage but if they ever need to they can stall for the win or sudden death. In sudden death goodluck on trying to beat Zappy. :rolleyes:

Anyway by no means is it invincible, but it's pretty darn good. In casual matches I agree that Zappy is top of tier 2, but in tournament I say it is somewhere in tier 1.
 
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I play zappy as one of my two decks. And yes, it has only got better from Manectric (EX) and Rayquaza EX. Earlier in the thread I read something about Wobbuffet shutting it down. But now DX gave us Space Center which stops Wobbuffet. I wouldn't say it is un-beatable, but it is in the top 4-5 decks in this format.
 
I personally think any decent deck without weakness can beat zappy...its all a matter of survival of the initial wave if you can live through that there is a large chance of you winning...why? Because zappy's power is mostly in the start of the game late game he's pratically useless
But Zappy Is Ok
But not against experienced zappy counter players...
 
SuperWooper said:
I also recall you being positive that you were correct about Dragonite decks NEEDING Four Rocket's Sneasel ex. That is, until you played Magnechu and he was able to hand you butt to you. ;x Only then would you change your mind.
Ouch! A bit below the belt, wasn't that? Well, not exactly true. That Sneasel idea was one idea I tried out that was extremely fast, yet it resulted in being rather unstable. Magnechu only beat me because I was extremely unlucky in that match. My current Draggy deck is unbeaten.

SuperWooper said:
If I had Apprentice, I'd gladly challenge you, but I have a Macintosh. Doesn't support it. DL Lackey CCG and we'll roll.
I'll see what I can do. I'm in the process of getting the scans for Lackey (I have the program downloaded).

SuperWooper said:
Dark Ampharos variants are Tier One. It's the bottom line. WHY ON EARTH would so many people play them if they didn't get results?
I don't know why Dark Ampharos is so widely played, all I know is that its very easy to beat. Even if it is Tier 1, which I don't see it as, that bottom line must be very shaky.

Oh and....Your sig is funny because its true. XP
 
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dude Dark Amphy is a pain in the butt to beat... -_- I don't know who plays it around you but they suck. It simply crushes Zapdos and is a massive contender for every deck in the format really.
 
Well I've never lost to a Dark Amphy...

Actually I sense that the popularity of ZapTurnDos could be the reason Dark Ampharos is so popular. Against a wider metagame its should struggle pretty badly.
 
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Well, actully, Zap Can beat an Amphy if you think about it, just gust up a Mareep if they SARs for it, and ko, and try that again for another. And i think Zap can win a state, given that is very fast and all, and with that speed, i think that it could be a deck to worry about.
 
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Well, I've never lost to a [true] ZapDOs deck. Of course, that's because I've never faced one. As such, this is speculation, I confess. Having been in this game long enough, I feel I am entitled to comment further, but my point rests on the experience of others, not myself. So if you prove them all wrong, I am of course proven wrong, or at least on incredibly shakey ground.

Now to the main point: From what I hear, Zapdos is the bottom of Tier 1. What does that mean? It's not meant to be an insult to the deck. Given that most dominant decks in Tier 1 tend to skiew towards the unhappy side of "brokeness", it's a pretty good place too be. ZapDOS, as presented, appears to almost be a FTKO deck. Due to a promise of secrecy over someone's deck for an upcomming tournament, I can't go into details, but it appears that this deck suffers against OHKO themes that have good set ups. Too bad for it that is more or less the style of deck that dominates Tier 1. However, there is still the chance for a bad enough start that Zappy can pull enough wins against them to still slide into the very bottom of Tier 1, where it acts as a gate keeper: all non-OHKO decks that are near the top of Tier 2 and actually capable of hurting multiple Tier 1 decks are kept at bay by Zappy.
 
Hmmm, Dom hasn't seemed to have ever fought a decent dark amphy list. We'll send freddy a list and you can test against him, lol.

The problem with zappy is that when it's bad, it's really bad. The second zapdos dies the whole deck falls apart. Sure, it's great when it goes off, but it's unreliability is what keeps players from using it. I've stopped using it simply because of its lack of recovery from a bad hand. I've never won a tourney with it, simply due to the bad hands in a key match. Murphy's law.
 
I highly doubt Dom has played against a legitimate Dark Amphy/Dark TTar/Pidgeot/ATM Rock deck. He's probably beaten some Dark Amphy/Some other random pokemon.
 
Articjedi said:
Hmmm, Dom hasn't seemed to have ever fought a decent dark amphy list. We'll send freddy a list and you can test against him, lol.

The problem with zappy is that when it's bad, it's really bad. The second zapdos dies the whole deck falls apart. Sure, it's great when it goes off, but it's unreliability is what keeps players from using it. I've stopped using it simply because of its lack of recovery from a bad hand. I've never won a tourney with it, simply due to the bad hands in a key match. Murphy's law.

Freddeh's watching ;x

~fK
 
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