Match ups:
Vs Machamp
(with Uxie) 70-30
Unown G on Infernape, Uxie and Crobat, if needed. Spread 40 onto a Machamp, and 20 onto a Claydol (the other 20 just be smart with). Pull up Claydol with Luxray and KO. Follow up with Ninetails MT KOing Machamp. Whenever they send a fresh Machamp, initiate Uxie LvX to swing for 90, then prize negation. Be sure to poketurn and prize deny as much as possible and Power Spray the Uxie drops, as they will need them after Claydol is KOed.
Vs Gengar
60-40
Early game go for the Claydol. Spread, then 60, or vice-versa. Without Nidoqueen, Infernape smacks 100, followed by a Crobat drop. Be very conservative with them, as they are the only way you KO Gengars. With Nidoqueen, just Roar and Look for other bench to KO. Keep trainers out of your hand (save for poketurn) and Unown G staple pokemon.
Vs. Dialga G/Palkia G
60-40
Early on, simply attack with something in the active for one energy, while attaching to Infernape in the back. Whatever poke initiates, you should always have a counter for it, even without powers. After the power lock is over, so is the game, simply sweep from here. You do more damage, for less energy.
Vs. Flygon/Mewtwo
65-35
Don't level up Infernape until you have to. Luxray, however, should LvX early to KO Claydol. Spread 20 to Flygons whenever the chance arrives (early on there should be many opportunities). Ninetails covers Flygon LvX and Mewtwo LvX at this point. Keep on the offensive, and pull up things with two energy, and OHKO.
Vs. Gengar/Machamp
50-50
Disrupt with Luxray/Infernape KOing Claydol. Disrupting this deck hurts a lot more than disrupting many others, due to two different stage two lines. From here, Guard Claydol, Uxie, and Infernape and leave Luxray with an Energy Gain. Uxie can take care of Machamp, and Infernape can handle Gengar (with a crobat). Go aggressive early with Luxray, until they fight back with something. When they do, be sure to be ready for it.
Vs. G&G
60-40
The hand makes or breaks this match up. If a constant Luxray Look chain can occur, there is not much hope for G&G at all, due to high energy cost and disruption. Pull up Claydol early and follow up by KOing anything with energy, it may even be smart on occasion to ignore KOing Claydol and just KO whatever has energy. If you fail in the early game, Lock/Cut WILL kill you. Also, hand on to a Ninetails in case they play Mewtwo.
I'm open to discussion, and can give other match ups as well.