Pokémon TCG: Sword and Shield—Brilliant Stars

How big will infernape 4/Luxray GL be?

That only works if they don't run queen.

Queen negates skuntank.

So with queen, ape/lux has almost no outs to NOT trigger the fainting spell.

Ken Cross Ran Queen, he even got 3 energies on it, I just outplayed him like I said. I made him bring up Queen and I wrecked his setup early with LuxRay(took out baltoy in T2) and made him attack with Queeen, which made his Gengar easy targets later on since he has no queen to heal.

I bench played him as well, Roaring and Bright Looking for fast Kos. He didn't get one Fainting Spell Off.

Dialga G dosent even really need to be in this deck, unless you have fear of Mewtwo.
 
That only works if they don't run queen.

Queen negates skuntank.

So with queen, ape/lux has almost no outs to NOT trigger the fainting spell.

That's why you go after the Queen ASAP. It'll give you a prize without having them flip on a Genger, and makes it easier to KO Gengar and get around Fainting Spell. So you killing 2+ birds with 1 stone.

Back to back posts merged. The following information has been added:

Ken Cross Ran Queen, he even got 3 energies on it, I just outplayed him like I said. I made him bring up Queen and I wrecked his setup early with LuxRay(took out baltoy in T2) and made him attack with Queeen, which made his Gengar easy targets later on since he has no queen to heal.

I bench played him as well, Roaring and Bright Looking for fast Kos. He didn't get one Fainting Spell Off.

Dialga G dosent even really need to be in this deck, unless you have fear of Mewtwo.

QFT, the only real reason to play Dialga G is Mewtwo, and any crazy rough decks with Mr. Mime. But you can play around Mr. Mime a little bit more easier then a Mewtwo.

Even against Mewtwo you have some outs. Like bring it out and KO before it levels up.
 
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All GOOD Lux/Ape decks run Dialga G. Sure they might get 1 fainting spell but once they get up Dialga G there isnt much Gengar can do.

Luxape is a rush deck not a techy deck.

Dialga G will slow you down. Infernape's power is not as good late game as it is early game so you want to cause disruption ASAP.

Dialga is good but it just doesn't fit the deck. So no not all 'Good' Luxape deck's run Dialga G.
 
Ape/Ray have a very favorable matchup vs Palkia/Dialga. Think about it

1. Ape covers Dialga, Ray covers Palkia.
2. Ape/Ray is faster than both of Dialga/Palkia.
3. Better damage output early game, mid game, and even late game.

Roar is good late game, just like warp can win you the game late game.
 
Ape/Ray have a very favorable matchup vs Palkia/Dialga. Think about it

1. Ape covers Dialga, Ray covers Palkia.
2. Ape/Ray is faster than both of Dialga/Palkia.
3. Better damage output early game, mid game, and even late game.

Roar is good late game, just like warp can win you the game late game.

Not really sure that you are wrong, but I have to point out that:

1. Palkia covers Ape & DP is probably going to run the fighting promo toxicroak so it has AR's weakness covered too.
2. Ape and Palkia are roughly equal in speed and attack costs. Dialga and Luxray both disrupt and do good stuff for just 1 nrg.
3. Ape X can do 20 more damage than Palkia X, but Palkia is far more flexable about where that damage gets done. Palkia also does more damage overall than Ape with the basic's attacks. Dialga can do more damage than Luxray ... but granted it will probably do less most of the time.
 
luxray covers the entire DP matchup.. sure you can have a promo toxicroak, but after one of them dies, you probably won't get it back for while. luxray also has resistance to metal to it owns dialga.
 
From what I've seen of it, all Gengar matches are close. In practice, hitting an average of 1 Fainting spell per game pretty much brings it to 1 prize each.

The deck is darn good though.
 
I played it for a Battle Road yesterday, and the following occured.

1st Round vs. Speedrill
I started with T1 Ape and enough stuff to use 3 SP Radar my first turn (going 2nd) along with the energy gain, had the fire energy, and used flash bite 3 times that 1st turn. He has a Weedle and a Baltoy. Overall my 1st turn I was able to KO the active weedle and do 30 to the benched baltoy. Though he got going again, my first 2 turns were just too quick and destructive for him to make a comeback. Win

2nd round vs. Luxray/Dialga
I thought I had this covered because I played Infernape, and I started with Dialga G going 2nd. (so I could get the Deafen lock going first) Sadly I whiffed on obtaining and energy gain so I was not able to get the Deafen lock going. Though in the end it came down to 1 prize a piece. He had just Bright Looked up a Crobat to get a KO, I had an Ape with 2 energy attached to it. Cool, all I need is a way to get a Crobat, and a way to get Ape X out of the discard (had an energy to attach) I top decked a Premier Ball for the turn and has a Cyrus in my hand to get an SP Radar for the other Crobat in my deck. Fire Spin for game. Win

3rd round vs. Empoleon/Absol
I thought I could have this covered if I could swarm Luxray's. I started with 2 though I couldn't really get anything going. He T2ed an Empoleon (he was playing PT Empoleon for maximum hand control) and it did it's job really good cause he got good Absol control. My 3rd turn comes, with 0 cards in hand. I simply chant to call the top deck Uxie, which i did. Set Up for 7, and ******* swarm Lucario tech w/2 set up Luxray's. It was a crazy turn in which I was able to get 2 KO's because of Crobat's (I used Bite twice on his active absol to put it to 60) Things looked great till the next turn he pulled out THE DUSKNOIR TECH >.<. Dusknoir DP really hurts this deck because the bench is a great place for techs and other things you need to set up to sit. At that point he controlled me to the point where I had lost steam. All i needed was to top deck an SP energy or something like that but...just no help. Loss

4th Round vs. Flygon/Leafeon
Crazy 1st turn for me in which I Flash Bite 5 times to KO his starting Baltoy. Next turn I get the Bright Look to KO his other Baltoy. But then I just whiff on EVERYTHING. He Flygon sweeps at that point =/. Loss

5th Round vs. Gengar/Nidoqueen
The game was essentially close. Both of our starts were not that great. Her hitting both of her Fainting Spells pretty much won it for her. Loss

2-3, with a chance of going 4-1 with the same match ups.

The deck looks good, I just need to build it a bit better I think.

Overall, this with be a Nationals contender
 
Match ups:

Vs Machamp
(with Uxie) 70-30
Unown G on Infernape, Uxie and Crobat, if needed. Spread 40 onto a Machamp, and 20 onto a Claydol (the other 20 just be smart with). Pull up Claydol with Luxray and KO. Follow up with Ninetails MT KOing Machamp. Whenever they send a fresh Machamp, initiate Uxie LvX to swing for 90, then prize negation. Be sure to poketurn and prize deny as much as possible and Power Spray the Uxie drops, as they will need them after Claydol is KOed.

Vs Gengar
60-40
Early game go for the Claydol. Spread, then 60, or vice-versa. Without Nidoqueen, Infernape smacks 100, followed by a Crobat drop. Be very conservative with them, as they are the only way you KO Gengars. With Nidoqueen, just Roar and Look for other bench to KO. Keep trainers out of your hand (save for poketurn) and Unown G staple pokemon.

Vs. Dialga G/Palkia G
60-40
Early on, simply attack with something in the active for one energy, while attaching to Infernape in the back. Whatever poke initiates, you should always have a counter for it, even without powers. After the power lock is over, so is the game, simply sweep from here. You do more damage, for less energy.

Vs. Flygon/Mewtwo
65-35
Don't level up Infernape until you have to. Luxray, however, should LvX early to KO Claydol. Spread 20 to Flygons whenever the chance arrives (early on there should be many opportunities). Ninetails covers Flygon LvX and Mewtwo LvX at this point. Keep on the offensive, and pull up things with two energy, and OHKO.

Vs. Gengar/Machamp
50-50
Disrupt with Luxray/Infernape KOing Claydol. Disrupting this deck hurts a lot more than disrupting many others, due to two different stage two lines. From here, Guard Claydol, Uxie, and Infernape and leave Luxray with an Energy Gain. Uxie can take care of Machamp, and Infernape can handle Gengar (with a crobat). Go aggressive early with Luxray, until they fight back with something. When they do, be sure to be ready for it.

Vs. G&G
60-40
The hand makes or breaks this match up. If a constant Luxray Look chain can occur, there is not much hope for G&G at all, due to high energy cost and disruption. Pull up Claydol early and follow up by KOing anything with energy, it may even be smart on occasion to ignore KOing Claydol and just KO whatever has energy. If you fail in the early game, Lock/Cut WILL kill you. Also, hand on to a Ninetails in case they play Mewtwo.

I'm open to discussion, and can give other match ups as well.
 
That only works if they don't run queen.

Queen negates skuntank.

So with queen, ape/lux has almost no outs to NOT trigger the fainting spell.

Does it matter? Queen and Skunktank counteract each other so after doing 100 with poison, once it comes back to your turn, Gengar will still be on 100, you just crobat it for the ko.

good lux/nape lists don't run dialga g... you don't need it.
 
Does it matter? Queen and Skunktank counteract each other so after doing 100 with poison, once it comes back to your turn, Gengar will still be on 100, you just crobat it for the ko.

good lux/nape lists don't run dialga g... you don't need it.
Okay but if you poison me and then deal 100 damage given I have out nidoqueen. Your turn ends. I have 100 damage I can then retreat the poison off and then send up a new gengar and attack then in between turns I will be down to 90 damage requiring you to preform a double crobat drop to get around my power. If a lux/ape list is running dialga then it just has gained a lot of bad matchups. Dialga single handedly makes so many good decks unplayable right now.
 
Play at least 1 Toxicroak G for the Machamp match up. As far as I know it, this deck will be HUGE.

btw, have you noticed Volkner and Flint from Platinum?
 
I think it's a pitty that Infernape 4 is just thrown in with that horrible luxray. Sure, they look like a nice combo but if you want them both to work they need backup that doesn`t makes them all that fast anymore.(Heatran,Quagsire) I think Infernape would have a much better role as a tech in other decks acting like a GOW every turn. I`m planning to add one in my superdeewooperdee-secret deck and I think it could work very well in other decks.
(how does Infernape 4 and Mewtwo X and alot of energy pickup/restore sound?)
 
LOL . . . are you being sarcastic?

Luxray GL is the best LV X in RR.

Infernape doesn't need Heatran, and Luxray doesn't need Quagsire. Mostly, you will Split Bomb with Infernape, only using Fire Spin to get key KOs (which Luxray will go fetch for you). If you need to use it twice in a row, you have Flint. NM/Aaron will recover the Energy you discard just fine. With Luxray, if you need to use Flash Impact, you can put the damage on a Crobat G or something and Poke Turn it.

If anything, it is going to be Infernape that will be cut from the deck when we get Blaziken FB.
 
Does it matter? Queen and Skunktank counteract each other so after doing 100 with poison, once it comes back to your turn, Gengar will still be on 100, you just crobat it for the ko.

good lux/nape lists don't run dialga g... you don't need it.

Gengar would retreat on its turn. Obviously another Gengar would be out, so if you lay down 2 Crobats to hit the one on the bench, Gengar would take at least one prize between the two bats. I doubt you'd have many PokeTurns to hold onto, putting them away for Poltergiest.... SP Decks tend no to clutter their trainers in their hand.

Also like to point out if Gengar already has damage on it, Ape trips Fainting Spell... which you'll run into with Cresselia and Skuntanks put in Gengars.
 
LOL . . . are you being sarcastic?

Luxray GL is the best LV X in RR.

Infernape doesn't need Heatran, and Luxray doesn't need Quagsire. Mostly, you will Split Bomb with Infernape, only using Fire Spin to get key KOs (which Luxray will go fetch for you). If you need to use it twice in a row, you have Flint. NM/Aaron will recover the Energy you discard just fine. With Luxray, if you need to use Flash Impact, you can put the damage on a Crobat G or something and Poke Turn it.

If anything, it is going to be Infernape that will be cut from the deck when we get Blaziken FB.

yeah I know Lucray can be good but....I don't like the card.:lol:
..but seriously, I think Infernape isn't getting enough credit and to prove this to you I will reveal a part of my superdeewooperdee secret deck.......Salamence (LV.X)+ Infernape 4 = steam twistering for 2 prizes on what ever you want, thus keeping things alive that you want to save for last (120 hp pokes)....More i won't say...but Infernape should see play in things other than just Luxray IMO...
 
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