Well...
Nidoqueen wouldn't be hard to get up, sure... But how will you get up your ACTUAL Gengar? Considering they will USUALLY pull of a T2 or T3 Bright Look... That Claydol's gonna be gone awfully early.
Between that dead Claydol and 3-4 Power Spray, your Uxies certainly aren't seeing play either.
Maybe it will be easy to get out Nidoqueen, but you won't bother getting it out... you'll be struggling to get out Gengar anyways. ANd even if you do get them both out, late game, it will be REALLY hard to recover.
And even then, they could just Poketurn Luxray X for another Bright Look and KO your Nidoqueen... not that difficult. Chriscobi hit the nail on the head in another post.
You people seriously act as if Mother Gengar has some sort of rule where at the beginning of the game during setup, you can just lay a Nidoqueen line on the bench. It won't always be there.
I'm gonna go ahead and post from personal experience, which I know is pretty discouraged as far as talking Pokemon match-ups, but in my current Gengar build I hardly think it's tough to rip into a Gengar AND Nidoqueen as early as T3. I built it to be super consistent rather than aggressive (Read: Donkey), since I think a fast and consistent Nidoqueen/Gengar can ward off early offensive maneuvers. I still know I can't say much on my behalf rather than "my personal experience," but I don't think the idea ought to be pushed aside anymore than than the Theorymon that's already being discussed.
So just so we're clear, I would very much play a Nidoqueen line on the bench at the beginning of the game. I'm not "acting" much at all, really. I know it's a conceivable play for Claydol to go down before the rest of the field goes up, but I honestly think Luxray/Infernape has more to dig for to rip a T2 Claydol KO. Oh, and I'm playing 3-3 Claydol along with 4 BTS... no joke
What does Infernape/Luxray need? An
active Luxray (Also meaning the player must have not used an attachment retreating), Luxray Lv. X, an Energy Gain, Lightning Energy, a combination of Crobat(s) and a possible a Poketurn, 2 other SP Pokemon in play, and Power Sprays just to KO my Claydol and block my Uxie drop? Gengar just needs 2 Basics which don't need any sort of positioning, 2 Candy and/or BTS + Stage 1's, and 2 Stage 2's? I think there's more options for Gengar situation to play out than Luxray's, and in the light I'm puting the this in I don't think Gengar's play looks anymore like a "won't be there" act than Luxray's. Also don't be forgetting Gastly's Pitch-Dark can be game changing these first turns, and Gengar is more than happy to pick on benched Crobats used on Claydol FTKO.
I've personally tested the match-up, since I'm not one to go about playing Theorymon. If you still think I've just had bad lists in the match-up, then either I'm terrible player or I'm missing some secret tech... either that or I'm a liar. And really, I think the play for this match-up in favor of Luxray/Infernape is Dialga G Lv. X, any complaints about a spreadless game are gone.
Also, again for clarification, I'm not saying this match is a favorable one for Gengar, nor unfavorable. I agree with Chris Wood, it's a 50/50, and as you can see it's very opening-hand dependant. I just don't like the way Luxray/Infernape is being praised as some sort of game-breaking deck without a loss in sight.
Rogue Archetype said:
I think PLAYTESTING will weaken the appearance(s) of Infernape4/LuxrayGL decks.
Many people who are giving this deck a spin are unsatified with the outcome
(it requires alot of work to hit fast enough to take the prizes before the giants build and start smashing down the low maximum HP on the Lux and Nape)
^ This. /thread