Pokémon TCG: Sword and Shield—Brilliant Stars

Donking, and why it is suddenly a big concern for the community

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^If I can walk into a tournament and win with a deck after only playing the game for a month, then I would stick with that game for a while xD.
 
That's essentially what unlimited is right now.

Go first = lose.

That's why noone plays that format for too long.

Vince

In Unlimited, my money and deckbuilding would go straight into GG/tomb/plume. Locks everything. Unlimited decks hinge on old trainers, which tombs/plume shut down. By the time you break the trainer lock (if you don't have plume out, they can't use any of their T1 ability powers.
 
Personally, I don't buy the argument that donk deck players (if players can be categorized in such a manner) can feel good about the game because that deck allows them to beat skilled players. Most people would realize the real factors at play pretty quickly.
 
^If I can walk into a tournament and win with a deck after only playing the game for a month, then I would stick with that game for a while xD.

If Id do that I would think the game is terrible and there is no point to get involved any further, hey my current deck/knowlede is sufficient, right?
 
As radical as that post is...it doesnt fly. I mean if any Newbie McScrubnoob can donk the best players in the country...
 
This post is amazing me.
1. Reference to >9000
2. Reference to commericial
3. Rhymes.

I'm glad you like it. Not bad for a Frenchman, eh? :wink:

But in all seriousness folks (yeah, right) it's entirely true.

If your free win is not free, drop a Crobat G.
 
In Unlimited, my money and deckbuilding would go straight into GG/tomb/plume. Locks everything. Unlimited decks hinge on old trainers, which tombs/plume shut down. By the time you break the trainer lock (if you don't have plume out, they can't use any of their T1 ability powers.

Muk Fossil.
Sorry, man.
 
As radical as that post is...it doesnt fly. I mean if any Newbie McScrubnoob can donk the best players in the country...

Then what makes that a bad thing? Should noobs be forever trapped below the experienced players? Should having superior knowledge of how to play the game than your opponent entitle you to beat them?
 
No, I'm not saying that. I'm just saying that there's no skill involved in donking the best of the best.
Donks are one thing. Consistent donks are a second. In a game where the matchup can already decimate you (have fun bringing Charizard in a Gyarados based meta), there's plenty of luck to go around already.
 
Then what makes that a bad thing? Should noobs be forever trapped below the experienced players? Should having superior knowledge of how to play the game than your opponent entitle you to beat them?

Yes! At least most of the times. If you want to beat better players, how about you do some TRAINING?!

But people are to lazy to imrpove, and why would they if they can donk nstead
 
Then what makes that a bad thing? Should noobs be forever trapped below the experienced players? Should having superior knowledge of how to play the game than your opponent entitle you to beat them?

The players who are "elite" now didn't get that way by donking their way to the top, they playtested, learned meta, learned from mistakes, and grew as players to get where they are.

Donking doesn't teach you anything, but that you can get a cheap win over someone who has actually put time/effort into improving their skills as a player.
 
Should noobs be forever trapped below the experienced players? Should having superior knowledge of how to play the game than your opponent entitle you to beat them?

Yes. When they "break the barrier" and start playing as a smart player they'll become a smarter player. Then they'll be one of those elites who looks down on donkers and says "Pfft".
 
Yes. When they "break the barrier" and start playing as a smart player they'll become a smarter player. Then they'll be one of those elites who looks down on donkers and says "Pfft".

It's not that easy though. Sure you can be a great but EVERYONE has a bad matchup against donks. The only way I can see to be it would be trainer lock or a fast SP deck. Everyone else has about 2 turns max to figure out how to play about 8 or 9 cards because by that time, you have 1 or 2 Pokemon in play and there's no feeling like ending a turn knowing you opponent will win because of a Seeker drop. So saying an elite play if unaffected by donks is very laughable.

This whole thread is about is donking healthy for our game. I say it's not. I play Pokemon because it's not Yugioh but I'm watching Pokemon become more like Yugioh with every set they release. I mean, why the heck would they make Lost World!?

The only things donking is during is hurting the Spirit of the Game. What happens when a game becomes less fun, people stop playing. I for one don't want to enter a tournament that I sat around a long time for and have to sign a match slip during round 1 in 10 minutes. I play games to PLAY, not cheat my opponent out of a fair game.
 
See, thats what happened at my last CC. Arrived at 10:15, started my first game at 11:50, signed the match slip at 11:51. Real awesome, that.

Oh, and as for the breaking the barrier...WE WERE ALL NOOBS BEFORE, so every noob can eventually turn into a good player.
 
new players who can tap into donk resources can actualy stand a chance in large events so yes it is healthy

This speaks to a warped sense of fairness. People doing anything (running businesses, competing, maintaining social relationships) want barriers to entry. They don't want some random person deciding they'd like to try Activity X, succeeding, ruining it for others, and leaving. Those barriers are always different (having inventory/suppliers/customers, physical skill/mental skill/practice/meta understanding, time spent being a good friend/coworker). Gyarados is an inexpensive deck to build, so is Gengar/Plume, so is Machamp even. Those are healthy options for new players (arguably, also easier to play than SP for the most part, seperate conversation though).


That's essentially what unlimited is right now.

Go first = lose.

That's why noone plays that format for too long.

Vince

If you really feel this way, proxy up a deck, give me a heads up, and we'll have an exhibition match at nats. I'm really serious about this. I think unlimited is a healthy well balanced format.

I might prefer unlimited to the current modified.

It's not that easy though. Sure you can be a great but EVERYONE has a bad matchup against donks.

Its not about the matchup, its about the lack of actually playing the game. In 2000 WotC limited people to 3 copies of a card and 15 trainers to stop ultra consistent "Trainermon" decks for the STS. I don't think that is the way to go, but the format is what it is.
 
^
I lol'd.

IDK about donks. They can be annoying, but I don't think it's a huge concern for the community. As far as I know, there hasn't been a huge discussion of donking and the problems it causes - though, of course, this is the primary format donking has been so extremely successful.

Next format I assume will be RR-on, which means SP basically die - which means LuxChomp won't be played, Sableye, Uxie, and Crobat won't be out there anymore. I think this is the pretty much only time to worry about donking, next format it won't be a huge deal... but dumb power creep ruined it.
 
Yes. When they "break the barrier" and start playing as a smart player they'll become a smarter player. Then they'll be one of those elites who looks down on donkers and says "Pfft".

i'm not saying "pfft" , i don't think that a donking deck doesn't need skill to be well played but i still thinking that's a single player deck.
Why are we playing ? ... for fun or for the victory isn't it ?
Where is the fun when playing alone ?
Can you win a tournament while mirror matchs are a dice roll ?
 
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