Pokémon TCG: Sword and Shield—Brilliant Stars

Create-a-Set: Hoenn Gym Leaders (COMPLETE!)

My thanks are a bit late, but here they are.


Otaku: Your new wording almost solves the metronome case; but if the metronomer had a basic (R) energy attached to it, Touch could burn (although i wonder who would put a metronomer in a (R) deck). And if i just keep mine, a metronome that doesn't copy energy costs would never be able to make Touch burn.

However, i admit i'm wrong; all cards use your wording, and besides, who care about metronome?
If i ever use something similar to the touch mechanic, i'll remember your wording and use it. But let at least this one to be awkward.

Thanks again. Oh, BTW, i only noticed now that i did an overkill combo with your Glacia's Sneasel; just use my Glacia's Delibird to ensure the Freezing Breath's paralyzis and use some of my Cold Heart to give a chance of Shatter paralyzing, in case of a tails in the KO flip. I swear it wasn't on purpose!


shiftrymaster68: Just tweaked your fix a little. Added an "Add up all damages that the attack does" reminder, just for reminding (duh!) you that if you flip two heads, the attack does the 10x Wattson and the 10 + paralyze.

Thanks again! I hope i can always trust your neat wordings for my confusing cards!



EDIT: Uh... Carrington388, could you answer me a thing? I swear you made a Norman's Igglybuff/Jigglypuff/Wigglytuff family, and their attacks went from Concert 1 to Concert 5; But i was browsing the thread and found out that Igglybuff vanished. And worse, the concerts now went from 1 to 4, starting with Jigglypuff. Do you really removed Igglybuff? If you did, i'll do the same with his name on the list.
 
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Oh, poor Igglybuff. Such is the destiny of all cards, sooner or later...
Now, seriously, this explains why there wasn't a single baby made by you (and therefore leaving the dirty work of making them to innocent people like me). I wonder why the hatred against Nintendo Baby Rule?

Time for necromancy; under a different creator, but...


Norman's Igglybuff // HP: 50 // Type: (C)
Basic Pokémon

Poké-Power: Baby Evolution -- Once during your turn, you may put Norman's Jigglypuff onto Norman's Igglybuff (This counts as evolving Norman's Igglybuff)and remove all damage counters from Norman's Igglybuff.
(C) Concert 0 -- Base Damage: 0 -- Each Defending Pokémon is now Asleep. Flip a coin. if heads, remove a damage counter from each of your active pokémon.

Weakness: (F) // Resistance: None // Retreat Cost: (C)


Sincerely, i'm tired of babies... I hope that LorakLucan doesn't delete his Wattson's Elekid too (or else the foul arts of dark necromancy will be used again...).
Next time i'll probably be back for making trainers.
 
Archoon: Heh, I forgot about that Sneasel. Anyway, how about naming Iggly's attack "Rehersal"? Instead of Concert 0.
 
Archonn said:
Rehersal? Why Rehersal??

It's named Concert 0 just for compatiblity with Carrington388's cards.

Is there something that referecnes the Concert part of the name? If so, I missed it. >_< 0 comes before 1, so what comes before your first concert? Rehersal! ;)

Anyway...

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Name: Brawly’s Hitmonchan
Type: Fighting
Stage: Basic
HP: 80
Weakness: Psychic
Resistance: None
Retreat: CC
Poké-Power: Tag Team
Once during your turn (before your attack), you may switch your Active Brawly’s Hitmonchan with a Pokémon named Brawly’s Hitmonlee or Brawly’s Hitmontop on your bench. (Any cards attached to Deoxys Brawly’s Hitmonchan are attached to the new Active Pokémon)You can’t use more than 1 Tag Team Poké-Power each turn. You can’t use this Poké-Power if Brawly’s Hitmonchan is affected by a Special Condition.
Attack#1: (F) Jab [10]
You may choose to either flip a coin and do 10 damage plus10 more damage or to treat tge result of one coin flip for an attack from a Pokémon with Brawly in its name as "heads" next turn. (Benching or Evolving either Brawly’s Hitmonchan or the Defending Pokémon ends this effect.)
Attack#2: (FFC) Roundhouse [90]
Flip a coin. If tails, this attack does nothing.
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Notes: For the “Hitmon” clan, I chose to emulate aspects of the Fighting styles they appear to embody. Boxers are legendary for being able to absorb punishing blows, so I wanted a good, HP for a Basic Pokémon. Personally, I feel most “normal” Hitmonchan should have more like 80 HP, as opposed to what they have historically had. I also chose to have no Resistance, so most Pokémon can take him down in two hits using reliable, straight forward attacks. This also offsets the higher HP. To finish off the stats, I gave an “average” retreat cost of two since boxers should be relatively light on their feet.



As for its abilities, I took my cue from Deoxys and the recent “Regi-ex”, making the cards intertwined. As long as Hitmonchan is not being addled by a Special Condition, he can switch out with one of the other “Brawly's Hitmon”, passing along attached cards, but not damage or the effects of attacks.

Jab is based upon the idea of the actual martial arts maneuver (several styles possess a strike like this, or similar). The quick, rapid punch is weak, but has some significant advantages. Namely, one can usually use two at once, or use it to lead into another maneuver. In either case, the nature of the jab’s quickness allows it to mislead an opponent. So in real life… okay, okay, I don’t watch a lot of boxing. So in my favorite role-playing game system GURPS, which is designed to be as realistic or cinematic as you wish, allows someone who has studied boxing (or any style with a jab maneuver) to either jab twice in a turn of combat (1 turn of combat = 1 second) or it makes it harder for the opponent to defend against an attack the next turn. To represent this, I gave the option of trying for 20 damage (I know it risks being abusive for OHKO’s… but that is just a part of Pokémon), or helping out with a future attack. Too make sure its only abused as intended, I made it so that the effect requires Brawly’s Hitmonchan remain active for the duration (the idea is he’s “getting in their face”, so to speak), and if it works, he can cream them with his next attack… or in 2-on-2, set up for his team mate’s attack. The roundhouse punch is another boxing maneuver. It is a very obvious attack (in terms of boxing strikes), so it generally needs to be used when an opponent has little hope of dodging. It is also a very powerful attack, though, which is why one bother’s using it. Without its set up, this version of it fails half the time. It does hit for an impressive 90 damage, though. That is just over a double return for the Energy that goes into it. Keep in mind, this is set up very carefully: If you open with Brawly's Hitmonchan, it can indeed KO a big, big Pokemon in three turns: first Jab for 20, second Jab for 10, the Roundhouse for 90... a total of 120 damage. This assumes you survive that long. 80 HP is good if someone gets out a Stage 2 that has a really inexpensive attack (let me think ;) ), but mainly, he'll be nice for two-on-two attacks with some other ideas I had... (like a Brawly's Hariyama ex I've been meaning to type up).


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Name: Brawly’s Hitmonlee
Type: Fighting
Stage: Basic
HP: 70
Weakness: Psychic
Resistance: None
Retreat: C
Poké-Power: Tag Team
Once during your turn (before your attack), you may switch your Active Brawly’s Hitmonlee with a Pokémon named Brawly’s Hitmonchan or Brawly’s Hitmontop on your bench. (Any cards attached to Deoxys Brawly’s Hitmonlee are attached to the new Active Pokémon)You can’t use more than 1 Tag Team Poké-Power each turn. You can’t use this Poké-Power if Brawly’s Hitmonlee is affected by a Special Condition.
Attack#1: (F) Foot Sweep
The Defending Pokemon cannot attack, retreat, or use Poke-Powers until the end of your next turn. If Brawley's Hitmonlee used this attack last turn, flip a coin. If tails, this attack does nothing.
Attack#2: (FF) Axe Kick [70]
Unless the Defending Pokemon was attacked with Foot Sweep on your last turn or is Asleep or Paralyzed, flip a coin. If tails, this attack does nothing.
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Notes: Similar to Hitmonchan, I tried to reflect some actual martial arts manuevers. These manuevers are found in a couple different styles. Foot Sweeps are designed to get the opponent off balance, usually to set up for something else. In reality, it is still a kick and does damage... but this is Pokemon, and I just couldn't justify it doing more than it already does. An axe kick is a devastating move, but do to the nature of it, its more or less worthless against an opponent who isn't on the ground or at least crouching. Originally, I was going to require Foot Sweep then Axe Kick, but felt it would either end up being to powerful or too weak. That's right, one extreme or the other. Well, one can do a more accrobatic version of an Axe kick where one jumps (I believe they flip in the air). It's pretty tricky, so I figured it'd be a back up option: if the opponent wasn't hit by a Sweep Kick last turn or already incapacitated by Special Conditions that vaguely made sense (Paralysis and Sleep), you can risk a coin flip, making it something of an "alternate" Brawly's Hitmonchan. Yes, you can Foot Sweep repeatedly, but yes, I did listen, and finally came up with a compromise I feel works. The first one is free, but any subsequent ones become a mere "flip for Paralysis", in effect.


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Name: Brawly’s Hitmontop
Type: Fighting
Stage: Basic
HP: 60
Weakness: Psychic
Resistance: None
Retreat: C
Poké-Power: Tag Team
Once during your turn (before your attack), you may switch your Active Brawly’s Hitmontop with a Pokémon named Brawly’s Hitmonchan or Brawly’s Hitmonlee on your bench. (Any cards attached to Deoxys Brawly’s Hitmonlee are attached to the new Active Pokémon)You can’t use more than 1 Tag Team Poké-Power each turn. You can’t use this Poké-Power if Brawly’s Hitmontop is affected by a Special Condition.
Attack#1: (F) Hook Kick [10]
Flip a coin. If heads, ignore all effects that would prevent or reduce the damage done by this effect on the Defending Pokemon.
Attack#2: (FFF) Rhythmic Kick [20 x]
Reveal cards from the top of your deck until you reveal 2 Pokemon, 2 Trainers, or 2 Energy in a row. This attack does 20 damage times the number of cards you reveal to your opponent in this way. Shuffle all revealed cards back into your deck. Switch Brawly's Hitmontop with one of your Benched Pokemon.
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Capoeira (pardon my spelling) is an intersting style as it focuses on dancing as well (at least traditionally), and has a heavy emphasis on kicking. A hook kick may not be an actual manuever of the style (really low on time here), but it isn't unusual. It involves pivoting as one kicks to make it difficult to distinguish where exactly the blow will land. Yes, the damage is puny, but some of my future cards will likely address that. Plus, sometimes you just need to land a hit.

Rhythmic Kick reflects the dance aspect. Think of each type of card as a note. Yes, I know in real music and dance, both moves and steps are allowed to be repeated, but its Pokemon, and this was as good as I could come up with. ;)
 
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My comments...

In general: I don't have idea of what Rehersal means (my native language isn't english, i'm brazilian) and it should read "Capoeira" (for the same motive; heh, killed two birds with a stone!). And Norman's Wigglytuff line is in the page 3; actually most of the norman's pokémon are in the page three... (with exceptions as your slaking line)

Oh, and it's spelled Brawly, not Brawley.

Brawly’s Hitmonchan ex: i'm almost sure that roundhouse is a kick... Anyways, jab + roundhouse = 100 damage!
Is this broken for basic ex? I'm not a specialist in analyzing cards...

Brawly’s Hitmonlee ex: Foot sweep is terribly broken. Why, you may ask. Simple; paralyzing without a coin flip. This means you may stall as much turns you want, getting your game as you wish. Imagine this with pokémon as Jungle Exeggutor or Sandstorm Azumarill! Believe me, the possibilities for Perfect stalling are endless. After you correct that, i'll look deeper into it.

Brawly’s Hitmontop ex: Rhythmic Kick is fun! It comboes with, OMG, Pokedex!!! LOL! Other than that, it's great! Just remember to put the Rhythmic Kick text inside the attack, when you have the time.


Last thing: Can someone compile a list with all the pokémons each trainer has in the game (the pokémons we can make EX versions)?
 
Whoops. The second line of the tag team poké-power in Brawly's Hitmonchan says ex... I thought that was the correct one and that the rest was wrong.

Now, seriously... They aren't ex?
Oh god, then i'm almost sure that they are broken.
 
Archonn said:
My comments...

In general: I don't have idea of what Rehersal means (my native language isn't english, i'm brazilian) and it should read "Capoeira" (for the same motive; heh, killed two birds with a stone!). And Norman's Wigglytuff line is in the page 3; actually most of the norman's pokémon are in the page three... (with exceptions as your slaking line)

When members of a choir or band gather together to practice, that is a "rehersal". Apparently, you definition of "motive" is a bit different than mine too, though 'reason' works quite well in that sentence.

Archonn said:
Oh, and it's spelled Brawly, not Brawley.

My bad. I was in a hurry to post as I didn't know how much time I had before I would be leaving, so I didn't check a lot of spellings.

Archonn said:
Brawly’s Hitmonchan ex: i'm almost sure that roundhouse is a kick... Anyways, jab + roundhouse = 100 damage!
Is this broken for basic ex? I'm not a specialist in analyzing cards...

As for what a roundhouse is... when I was little, I thought the same thing. It is often used to describe a kick, but I am uncertain if it is proper use. I'll try to research it more.

Yeah... in three turns, unless you evove from Brawly's Tyrogue and slap a DRE... dropping the damage to 90. Look at it this way: the combo averages 50 damage. Look so broken now? Oh, and on an 80 HP Pokemon. What does that mean? If I can set B. Chan up ASAP, I do indeed have an advantage. Briefly. Until my opponent uses sparce to grab cannon fodder, which still takes me two turns a piece to KO (either via double jabs if they are weak to fighting, or the actual combo)... at which point my opponent just one or two hit KOs B. Chan with the Evolution they just set up on the bench. Mid to late game, when such cards are already out... yeah, then he might be OHKO'd.

Archonn said:
Brawly’s Hitmonlee ex: Foot sweep is terribly broken. Why, you may ask. Simple; paralyzing without a coin flip. This means you may stall as much turns you want, getting your game as you wish. Imagine this with pokémon as Jungle Exeggutor or Sandstorm Azumarill! Believe me, the possibilities for Perfect stalling are endless. After you correct that, i'll look deeper into it.

It's called Switch. The attack does no damage. and those Pokemon, like my Hitmonchan, are pretty easy to OHKO. Soo... still not seeing it.

Archonn said:
Brawly’s Hitmontop ex: Rhythmic Kick is fun! It comboes with, OMG, Pokedex!!! LOL! Other than that, it's great! Just remember to put the Rhythmic Kick text inside the attack, when you have the time.

Glad you liked it... well, before you found out it wasn't a Pokemon ex. Again, a 60 HP basic that needs 3 Energy for its big attack, which will usually do... 40 and be benched. This is probably the strongest of the cards, but a good bench hunter or simply a Pokemon REversal will more than likely OHKO it.

Archonn said:
Last thing: Can someone compile a list with all the pokémons each trainer has in the game (the pokémons we can make EX versions)?

Check out the walk throughs on www.gamefaqs.com
 
Wallace's Luvdisc ex
80 HP {W}
Basic Pokémon

{W}{W}{C} Subzero Kiss The Defending Pokémon is now Asleep. 70
{W}{W}{W}{W}{W} Ultra Hydro Cannon This attack does 80 damage to each Defending Pokémon and discard 1 Energy card from each Defending Pokémon, if any.

Weakness: {L}{G}
Resistance: none
Retreat Cost: {C}
 
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I reserve Norman's Blissey ex...

Wallace's Milotic ex
Stage 1 (W) Pokemon Evolves from Wallace's Feebas
Ex Rule
130hp

(Poke-Body)-Marvel Scale
As long as Wallace's Milotic ex is affected by a Special Condition, all damage done to Wallace's Milotic ex is reduced by half(rounded down to the nearest 10).

(W) Breaking Wave(30)
You may even use this attack if Wallace's Milotic ex is Asleep or Paralyzed.

(W)(W)(C) Graceful Flail(20+)
This attack does 20 damage plus 10 more damage for each damage counter on all Pokemon with Wallace in its name in play.

Weakness(L)
Resistance
Retreat Cost(C)(C)(C)

This thing takes everything your opponent throws at you back, being able to attack as long as its got energy on it, and doing more damage when youe Wallace's Pokemon are hurt.
EDIT: C'mon Carrington, I know you can do better than that! :thumb:
 
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Thanks, Carrington388! If i get better at creating pokémons i'll do some pokémon-ex...

Let me post some of my cards...


Second Strategy
Trainer Card
Reveal a Trainer card from your hand. If you do, search for a card with the same name but with a different text and put it in your hand.
Note: Older versions of a card are considered to have the text that newer versions have. But this set has lots of cards with the same name but different effects, and for those Second Strategy works. If this fact is changed, i'll change this card too.

Hoenn League Archaeologist
Trainer Card (Supporter)
Search for any Stage 1 pokémon with Roxanne, Winona or Wallace in its name that evolves from a card with Fossil in its name on the deck and put it in your bench (You can't use this card if your bench is full). Treat the new pokémon as a Basic pokémon.

Norman's Rules
Trainer Card
You may only play this card from your hand if there are 4 cards with Badge on their names and a pokémon with Norman on its name in play. For the reminder of the game, before playing a Stadium card, you may permanently change its type to Badge.

Dealing With Ashes
Trainer Card
Until the end of your turn, for each (R) energy an attack would discard from one of your pokémon with Flannery in its name, you may instead attach a Basic (R) energy card from your discard pile to the pokémon that would discard the (R) energy. Put a Depletion counter in each energy attached this way. A energy with a Depletion counter has blank text, no name, is not counted as a energy card and if it would leave play, you must attach it to one of your pokémons and place a Depletion counter in it.

Static Bolt
Trainer Card
You can only play this card whenever an opponent plays a Trainer card. Discard a (L) energy from one of your pokémon with Wattson in its name. If you do, your opponent cannot use that Trainer card, and it goes to the discard pile.


As always, comments are appreciated (these cards seem a bit confusing...). If i have more ideas, i'll post them.

EDIT: Fixed Dealing With Ashes again. i doubt that there's a way to make use of a "depleted" energy now, and it's simpler too. Changed Static Bolt again; it's now similar to Chaos Gym (Gym Challenge set).
 
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Alright...Blissey's here!

Norman's Blissey ex
Stage 1 (C) Pokemon Evolves from Norman's Chansey
Ex Rule
180hp

(Poke-Power)-Quick Softboiled
Once during your turn(before your attack), you may put up to 6 damage counters on Norman's Blissey ex. If you do, remove 1 damage counter from each of your Pokemon with Norman in its name on your side of the field for each damage counter placed on Norman's Blissey ex in this way(excluding Norman's Blissey ex). You can't use more than 1 Quick Softboiled Poke-Power each turn. You can't use this power if Norman's Blissey ex is affected by a Special Condition.

(C) Aromatherapy
Remove 2 damage counters and all Special Conditions from Norman's Blissey ex. During your opponent's next turn, Norman's Blissey ex can't be affected by a Special Condition.

(C)(C)(C) Egg Bombardment(30x)
Discard any number of energies from Norman's Blissey ex as you like. This attack does 30 damage times the number of energy discarded from Norman's Blissey ex in this way.

Weakness(F)
Resistance
Retreat Cost(C)(C)(C)

That's all for now...
 
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I'll change (or delete) Second Strategy as soon as the people correct their cards. BTW, if you change a name of a card, please tell me; i'll need to know the new name to update my list.

About Static Bolt... Follow my line of thought; Cards like Vileplume ex (EX: Hidden Legends) can block other cards from coming into play. So this means that all cards being played pass through a kind of "stack", to see if the card is playable or not. Static Bolt would just alter said "stack", making the card it targets unplayable. And since Static Bolt states that it is played before the target card is coming into play, it does resolve before the opponent's card can do something (unless said opponent has too a Static Bolt in his hand).

But with Dealing With Ashes... I'll try to fix it.

About Norman's Rules... It was the best i could do (i wanted to do a norman card that needed four badges). But personally, i don't think that having permanent stadiums is such a broken thing. Or it is? (remember that the card has quite a cost)


Last thing: shiftrymaster68, the Arometherapy attack doesn't need the "Also" word in it. Other than that, i think that it is flawless. And i'll probably be back with more cards, soon...
 
Drake's Flygon ex
150 HP {F}
Stage 2 Pokémon (Evolves from Drake's Vibrava)

Poké-BODY Scale Badge
Any effect that would change Drake's Flygon ex's type (color) does nothing.
{W}{M} Lead Dragon The Defending Pokémon is now Poisoned. 50
{F}{F}{F}{F}{F} Tremor Blast This attack does 120 damage to each Defending Pokémon and 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: {W}
Resistance: {L}
Retreat Cost: {C}{C}{C}{C}
 
Now that i remember, Pokémon TCG does not use the word "resolve". I'll alter Static Bolt a little to make it correct. Let's see if you think that Static Bolt is possible now.

Oh, come on, Dealing With Ashes isn't that complex. Depletion counters just pseudo-remove the energies from the game(if there's a way to use them tell me). If the 8-year old kids who play the game can't understand the card (no offense to anyone), they just ask to someone older.

Well... About Norman's Rules... I'd really appreciated if someone made a deck with it and posted; then we all could analyze it's potential, if it is broken, or if the number of cards it requires is too high, making it normal, useless or even unplayable (the deck must contain a minimun of 1 Norman's Rules, 4 different Badges, 1 Norman's pokémon and 2 stadiums). But for now i think it's balanced enough.


Now let me get back to CaCing...

Etiquette Teacher
Trainer Card (Supporter)
Reveal a Trainer card from your hand. If you do, choose one of your pokémon. That pokémon's owner is now the name of the card that you revealed.
Note: Yeah, this card can create a Potion's Chansey or something like it.

Rockhard Aura
Trainer Card
Put three Patience counters on one of your pokémon with Roxanne in its name. Before a turn ends, you may remove a Patience counter from one of your Pokémon. If you do, ignore any effects that would happen between turns.

Fighting Together
Trainer Card
Put a damage counter in a Defending pokémon for each pokémon with Brawly in their names but with a different name in play. Your turn ends now.

Hoenn League's Prerelease TM
Trainer Card (Techincal Machine)
Attach this card to one of your Pokémon. That pokémon may use this card's attack instead of its own. At the end of your turn, discard this card.

Badge Sample (C)(C): Search your deck for a card with Badge in its name, show it to your opponent and shuffle it back into your deck. If you do, put a copy of it in play. The copy isn't counted for bringing cards into play, and before of each of your turns end, put a Rust counter in it. If a card has three or more Rust counters in it, discard it.


My last comments... Etiquette Teacher is fun. Rockhard Aura may be broken (OMG you can't wake up from sleep). Fighting Together seems okay. Hoenn League's Prerelease TM was hard to word, and i doubt it's worded correctly. In case you didn't understand it... Badge Sample puts a copy of one of your badges from your deck, but it cannot be used to play cards like Ever Grande City and Norman's Rules. Also the copy has a three-turn lifespan, because it's just a prerelease.

Well, i'm sure that the TM can be better worded. And expect more from me....

EDIT: Using dkates' wording for the last part of Rockhard Aura; just changed the "When one of your pokémon attacks" to "Before a turn ends", to maintain the card's original effect. It's too easy to make a mistake when creating cards; thank God we have a community at our disposal to help us.
 
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Wattson's Manectric ex
Stage 1 (L) Pokemon Evolves from Wattson's Electrike
110hp

(Poke-Power)-Light Blast
Once during your turn(before your attack), you may discard 1 card from your hand. If you do, discard 1 energy attached to the Defending Pokemon. You can't use this power if Wattson's Manectric ex is affected by a Special Condition.

(L)(C) Volt Cannon(50)
Discard 1 (L) energy attached to Wattson's Manectric ex.

(L)(L)(C) Thunder Howl
Discard 2 (L) energies attached to Wattson's Manectric ex or this attack does nothing. Choose 1 or your opponent's Benched Pokemon. This attack does 60 damage to that Pokemon(don't apply Resistance for this attack). Search your discard pile for either 1 (L) energy and attach it to Wattson's Manectric ex, or search your discard pile for 2 (L) energies and put them in your hand.

Weakness(F)
Resistance(M)
Retreat Cost(C)
 
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Drake's Kingdra ex
140 HP {W}
Stage 2 Pokémon (Evolves from Drake's Seadra)

Poké-BODY Scale Badge
Any effect that would change Drake's Kingdra ex's type (color) does nothing.
{R}{G}{M} Dragon Lead Discard 1 {R} Energy card and 1 {G} Energy card attached to Drake's Kingdra ex or this attack does nothing. The Defending Pokémon is now Poisoned. 80
{W}{W}{W}{W}{W} Hydro Blast This attack does 90 damage plus 30 more damage for each {W} Energy card attached to Drake's Kingdra ex but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way. 90+

Weakness: {C}
Resistance: none
Retreat Cost: {C}{C}{C}{C}
 
Winona's Skarmory ex
100 HP {M}
Basic Pokémon

Poké-BODY Down Badge
Any effect that would change Winona's Skarmory ex's type (color) does nothing.
{C}{C}{C} Wing Slap 60
{M}{M}{C}{C}{C} Lead Wing The Defending Pokémon is now Poisoned. 90

Weakness: {R}
Resistance: {F}{G}
Retreat Cost: {C}{C}{C}
 
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