Pokémon TCG: Sword and Shield—Brilliant Stars

EX: Ranger: Shadows of Almia

Carrington388

New Member
This is a set based on Pokémon Ranger: Shadows of Almia. In Pokémon Ranger: Shadows of Almia, you play as, surprise, a rookie Pokémon Ranger from the land of Almia. With your trusty partner, the goal of the game is to embark on missions to help Pokémon everywhere and stop an evil team known as Team Dim Sun, along the way gaining more experience as a Pokémon Ranger, in turn allowing you to find more Pokémon and access new techniques.

However, getting to where you want to go is not easy. With the help of the Capture Styler, you're able to temporarily capture Pokémon to help you on your journey. Once a Pokémon other than your partner has done its duty, such as burning a hay bale or cooling lava, it returns to where it came from.

All of the Pokémon in this game can assist in capturing others. In Ranger, each Pokémon is given an assigned type for defensive purposes and a type for the Poké Assist. Only one type is given for defensive purposes; for example, in Shadows of Almia, Mothim is considered a Bug-type and not a Flying-type, meaning that Ground-type Poké Assists work on it (it doesn't work on a Flying-type, which is Mothim's other regular type). Dual-type Pokémon may have one type on the defensive and the other for its Poké Assist; in Mothim's case, it may be considered a Bug-type, but it has the Flying-type Assist. The types of the Pokémon in this set that are usable in Shadows of Almia and are based off of the types it uses defensively. Unlike EX: Ranger, which made an exception for Flygon (partly due to the fact that only one exception needed to be made), there are no exceptions made this time around, hence there are some type combinations you'll see only in this set. Note that the exceptions only apply to those actually in Shadows of Almia--lines that are incomplete in Shadows of Almia may be subject to the same typing scenarios from the standard games for members that don't appear in Shadows of Almia. Note that only the western Shellos line appears in Shadows of Almia, so don't ask about eastern Shellos line.

Also, the cards of the Pokémon that actually appear in Ranger are encouraged to take advantage of the Poké Assist. In Shadows of Almia, a Poké Assist is used by a Pokémon to enhance a capture. There are 18 types of Poké Assist, each of the standard types, plus a type used by certain Electric-types called Charge. Once a Pokémon aside from the partner uses a Poké Assist, it will return to where it came from. In this set, in addition to the name and its type, an identification tag for its Ranger attributes will also appear next to a Pokémon available in Shadows of Almia. This tag includes its Ranger type for use defensively and its Poké Assist type. Utilizing the Poké Assist's type as well as the Pokémon's own type is highly recommended, but it's not an outright requirement. For example, Mothim's tag is "(Bug-Flying)" to specify a Bug-type with a Flying-type assist. Pay heed to the defensive type when planning its card attributes, and try to use only that type for Energy costs (barring attacks related to Poké Assist), Weakness, Resistance, and stuff like that. (Yes, this means Dodrio has a Fighting Weakness and no Resistance.)

The Pokémon available in Shadows of Almia appear in this set along with their complete evolution lines. For example, even though only Mothim appears in Ranger, there's also a Burmy and a Wormadam (cardmaker chose the cloak, in this case the Sandy Cloak) in the set to go along with the Mothim.

As expected, there will be transmittable data for this set, including data for Shadows of Almia.

Cardmaking for this set is finished. All cards are done.

Now the set list:

(Pokémon Holo)
1/360 Abomasnow {W} (Ice-Ice) H
2/360 Aerodactyl {F} (Rock-Flying) H
3/360 Aggron {M} (Steel-Steel) H
4/360 Alakazam {P} (Psychic-Psychic) H
5/360 Ampharos {L} (Electric-Electric) H
6/360 Banette {P} (Ghost-Ghost) H
7/360 Bastiodon {M} (Steel-Steel) H
8/360 Beedrill {G} (Bug-Bug) H
9/360 Bellossom {G} (Grass-Grass) H
10/360 Blastoise {W} (Water-Water) H
11/360 Blaziken {R} (Fire-Fire) H
12/360 Blissey {C} H
13/360 Celebi {G} (Grass-Grass) H
14/360 Charizard {R} (Fire-Fire) H
15/360 Cresselia {P} (Psychic-Psychic) H
16/360 Crobat {C} (Flying-Flying) H
17/360 Darkrai {D} (Dark-Dark) H
18/360 Dialga {C} (Dragon-Dragon) H
19/360 Dragonite {C} H
20/360 Dusknoir {P} (Ghost-Ghost) H
21/360 Electivire {L} (Electric-Electric) H
22/360 Electrode {L} (Electric-Electric) H
23/360 Empoleon {W} (Water-Water) H
24/360 Flygon {C} (Dragon-Dragon) H
25/360 Gallade {F} (Fighting-Fighting) H
26/360 Garchomp {C} (Dragon-Dragon) H
27/360 Gardevoir {P} (Psychic-Psychic) H
28/360 Gengar {P} (Ghost-Ghost) H
29/360 Gliscor {F} (Ground-Flying) H
30/360 Golem {F} (Rock-Rock) H
31/360 Heatran {R} (Fire-Fire) H
32/360 Hippowdon {F} (Ground-Ground) H
33/360 Infernape {R} (Fire-Fire) H
34/360 Jynx {P} (Psychic-Psychic) H
35/360 Kingdra {W} (Water-Dragon) H
36/360 Kricketune {G} (Bug-Bug) H
37/360 Lickilicky {C} (Normal-Normal) H
38/360 Lucario {F} (Fighting-Fighting) H
39/360 Luxray {L} (Electric-Electric) H
40/360 Machamp {F} (Fighting-Fighting) H
41/360 Magmortar {R} (Fire-Fire) H
42/360 Magnezone {L} (Electric-Electric) H
43/360 Mamoswine {F} (Ground-Ground) H
44/360 Mantine {W} (Water-Water) H
45/360 Mismagius {P} (Ghost-Ghost) H
46/360 Mr. Mime {P} (Psychic-Psychic) H
47/360 Omastar {W} (Water-Water) H
48/360 Pachirisu {L} (Electric-Electric) H
49/360 Palkia {C} (Dragon-Dragon) H
50/360 Porygon-Z {C} (Normal-Normal) H
51/360 Probopass {F} (Rock-Rock) H
52/360 Raichu {L} (Electric-Charge) H
53/360 Rampardos {F} (Rock-Rock) H
54/360 Regice {W} (Ice-Ice) H
55/360 Regigigas {C} (Normal-Normal) H
56/360 Regirock {F} (Rock-Rock) H
57/360 Registeel {M} (Steel-Steel) H
58/360 Rhyperior {F} (Ground-Ground) H
59/360 Salamence {C} (Dragon-Dragon) H
60/360 Sceptile {G} (Grass-Grass) H
61/360 Scizor {M} (Steel-Steel) H
62/360 Shaymin {G} (Grass-Grass) H (Land Form)
63/360 Shiftry {D} (Dark-Dark) H
64/360 Skuntank {G} (Poison-Poison) H
65/360 Slaking {C} H
66/360 Snorlax {C} H
67/360 Staraptor {C} (Flying-Flying) H
68/360 Togekiss {C} (Normal-Normal) H
69/360 Torterra {G} (Grass-Grass) H
70/360 Toxicroak {G} (Poison-Poison) H
71/360 Tyranitar {F} (Rock-Dark) H
72/360 Victreebel {G} (Grass-Grass) H
73/360 Vileplume {G} (Poison-Poison) H
74/360 Wailord {W} (Water-Water) H
75/360 Walrein {W} (Ice-Ice) H
76/360 Weavile {D} (Dark-Dark) H
77/360 Yanmega {G} (Bug-Bug) H

(Pokémon Rare)
78/360 Absol {D} (Dark-Dark) R
79/360 Altaria {C} (Dragon-Dragon) R
80/360 Ambipom {C} (Normal-Normal) R
81/360 Arcanine {R} (Fire-Fire) R
82/360 Ariados {G} (Bug-Bug) R
83/360 Bibarel {W} (Water-Water) R
84/360 Bronzong {M} (Steel-Steel) R
85/360 Cacturne {D} (Dark-Dark) R
86/360 Camerupt {R} (Fire-Fire) R
87/360 Carnivine {G} (Grass-Grass) R
88/360 Chansey {C} R
89/360 Chatot {C} (Flying-Flying) R
90/360 Cherrim {G} (Grass-Grass) R
91/360 Chimecho {P} R
92/360 Claydol {P} (Psychic-Psychic) R
93/360 Delibird {W} (Ice-Ice) R
94/360 Dodrio {C} (Normal-Normal) R
95/360 Drapion {G} (Poison-Poison) R
96/360 Drifblim {P} (Ghost-Ghost) R
97/360 Electabuzz {L} (Electric-Electric) R
98/360 Espeon {P} (Psychic-Psychic) R
99/360 Fearow {C} (Flying-Flying) R
100/360 Flareon {R} (Fire-Fire) R
101/360 Floatzel {W} (Water-Water) R
102/360 Forretress {M} (Steel-Steel) R
103/360 Froslass {W} (Ice-Ice) R
104/360 Gastrodon {W} (Water-Water) R (West Sea)
105/360 Glaceon {W} (Ice-Ice) R
106/360 Glalie {W} (Ice-Ice) R
107/360 Gorebyss {W} (Water-Psychic) R
108/360 Hariyama {F} (Fighting-Fighting) R
109/360 Hitmonchan {F} R
110/360 Hitmonlee {F} R
111/360 Hitmontop {F} R
112/360 Honchkrow {D} (Dark-Dark) R
113/360 Houndoom {D} (Dark-Dark) R
114/360 Huntail {W} (Water-Dark) R
115/360 Hypno {P} (Psychic-Psychic) R
116/360 Jolteon {L} (Electric-Electric) R
117/360 Kangaskhan {C} (Normal-Normal) R
118/360 Lanturn {L} (Electric-Charge) R
119/360 Leafeon {G} (Grass-Grass) R
120/360 Lopunny {C} (Normal-Normal) R
121/360 Lumineon {W} (Water-Water) R
122/360 Magcargo {R} (Fire-Fire) R
123/360 Magmar {R} (Fire-Fire) R
124/360 Mawile {M} (Steel-Steel) R
125/360 Miltank {C} (Normal-Normal) R
126/360 Mothim {G} (Bug-Flying) R
127/360 Muk {G} (Poison-Poison) R
128/360 Ninetales {R} (Fire-Fire) R
129/360 Ninjask {G} (Bug-Bug) R
130/360 Pelipper {W} (Water-Water) R
131/360 Primeape {F} (Fighting-Fighting) R
132/360 Purugly {C} (Normal-Normal) R
133/360 Qwilfish {W} (Water-Water) R
134/360 Rapidash {R} (Fire-Fire) R
135/360 Raticate {C} (Normal-Normal) R
136/360 Roserade {G} (Grass-Grass) R
137/360 Sableye {D} (Dark-Dark) R
138/360 Sandslash {F} (Ground-Ground) R
139/360 Sharpedo {W} (Water-Water) R
140/360 Shedinja {G} R
141/360 Skarmory {M} (Steel-Steel) R
142/360 Spiritomb {P} (Ghost-Ghost) R
143/360 Starmie {W} (Water-Water) R
144/360 Sudowoodo {F} (Rock-Rock) R
145/360 Swellow {C} (Flying-Flying) R
146/360 Tangrowth {G} (Grass-Grass) R
147/360 Tauros {C} (Normal-Normal) R
148/360 Tentacruel {W} (Water-Water) R
149/360 Umbreon {D} (Dark-Dark) R
150/360 Vaporeon {W} (Water-Water) R
151/360 Vespiquen {G} (Bug-Bug) R
152/360 Weezing {G} (Poison-Poison) R
153/360 Wigglytuff {C} (Normal-Normal) R
154/360 Wormadam {G} R (Sandy Cloak)

(Pokémon Uncommon)
155/360 Aipom {C} (Normal-Normal) U
156/360 Burmy {G} U (Sandy Cloak)
157/360 Carvanha {W} U
158/360 Charmeleon {R} (Fire-Fire) U
159/360 Combusken {R} U
160/360 Corsola {W} (Water-Water) U
161/360 Cranidos {F} (Rock-Rock) U
162/360 Croagunk {G} (Poison-Poison) U
163/360 Dragonair {C} (Dragon-Dragon) U
164/360 Drowzee {P} (Psychic-Psychic) U
165/360 Dusclops {P} (Ghost-Ghost) U
166/360 Elekid {L} (Electric-Electric) U
167/360 Flaaffy {L} (Electric-Electric) U
168/360 Gabite {C} (Dragon-Dragon) U
169/360 Girafarig {P} (Psychic-Psychic) U
170/360 Glameow {C} (Normal-Normal) U
171/360 Gligar {F} (Ground-Flying) U
172/360 Gloom {G} (Grass-Grass) U
173/360 Golbat {C} (Flying-Flying) U
174/360 Graveler {F} (Rock-Rock) U
175/360 Grotle {G} (Grass-Grass) U
176/360 Grovyle {G} U
177/360 Happiny {C} (Normal-Normal) U
178/360 Haunter {P} (Ghost-Ghost) U
179/360 Hippopotas {F} (Ground-Ground) U
180/360 Jigglypuff {C} (Normal-Normal) U
181/360 Kadabra {P} U
182/360 Kakuna {G} U
183/360 Kirlia {P} (Psychic-Psychic) U
184/360 Kricketot {G} (Bug-Bug) U
185/360 Lairon {M} (Steel-Steel) U
186/360 Lickitung {C} U
187/360 Luxio {L} (Electric-Electric) U
188/360 Machoke {F} (Fighting-Fighting) U
189/360 Magby {R} (Fire-Fire) U
190/360 Magneton {L} (Electric-Charge) U
191/360 Mankey {F} (Fighting-Fighting) U
192/360 Mantyke {W} (Water-Water) U
193/360 Misdreavus {P} (Ghost-Ghost) U
194/360 Monferno {R} (Fire-Fire) U
195/360 Mime Jr. {P} (Psychic-Psychic) U
196/360 Munchlax {C} (Normal-Normal) U
197/360 Nincada {G} U
198/360 Nosepass {F} (Rock-Rock) U
199/360 Nuzleaf {G} (Grass-Grass) U
200/360 Omanyte {W} (Water-Water) U
201/360 Pikachu {L} (Electric-Charge) U
202/360 Piloswine {F} (Ground-Ice) U
203/360 Pinsir {G} (Bug-Bug) U
204/360 Porygon2 {C} U
205/360 Prinplup {W} (Water-Water) U
206/360 Pupitar {F} (Ground-Ground) U
207/360 Rhydon {F} (Ground-Ground) U
208/360 Riolu {F} (Fighting-Fighting) U
209/360 Roselia {G} (Grass-Grass) U
210/360 Scyther {G} (Bug-Bug) U
211/360 Seadra {W} (Water-Water) U
212/360 Sealeo {W} (Ice-Ice) U
213/360 Shelgon {C} (Dragon-Dragon) U
214/360 Shellos {W} (Water-Water) U (West Sea)
215/360 Shieldon {M} (Steel-Steel) U
216/360 Shuppet {P} (Ghost-Ghost) U
217/360 Smoochum {P} U
218/360 Sneasel {D} (Dark-Dark) U
219/360 Staravia {C} (Flying-Flying) U
220/360 Stunky {G} (Poison-Poison) U
221/360 Tangela {G} U
222/360 Togetic {C} U
223/360 Torkoal {R} (Fire-Fire) U
224/360 Vibrava {F} U
225/360 Vigoroth {C} U
226/360 Voltorb {L} (Electric-Electric) U
227/360 Wailmer {W} (Water-Water) U
228/360 Wartortle {W} (Water-Water) U
229/360 Weepinbell {G} U
230/360 Wingull {W} (Water-Water) U
231/360 Yanma {C} (Flying-Flying) U

(Pokémon Common)
232/360 Abra {P} (Psychic-Psychic) C
233/360 Aron {M} (Steel-Steel) C
234/360 Bagon {C} (Dragon-Dragon) C
235/360 Baltoy {P} C
236/360 Bellsprout {G} C
237/360 Bidoof {C} (Normal-Normal) C
238/360 Bonsly {F} (Rock-Rock) C
239/360 Bronzor {M} (Steel-Steel) C
240/360 Budew {G} (Grass-Grass) C
241/360 Buizel {W} (Water-Water) C
242/360 Buneary {C} (Normal-Normal) C
243/360 Cacnea {G} (Grass-Grass) C
244/360 Charmander {R} (Fire-Fire) C
245/360 Cherubi {G} (Grass-Grass) C
246/360 Chimchar {R} (Fire-Fire) C
247/360 Chinchou {L} (Electric-Charge) C
248/360 Chingling {P} (Psychic-Psychic) C
249/360 Clamperl {W} C
250/360 Combee {G} (Bug-Flying) C
251/360 Doduo {C} (Normal-Normal) C
252/360 Dratini {C} (Dragon-Dragon) C
253/360 Drifloon {P} (Ghost-Ghost) C
254/360 Duskull {P} (Ghost-Ghost) C
255/360 Eevee {C} (Normal-Normal) C
256/360 Finneon {W} (Water-Water) C
257/360 Gastly {P} (Ghost-Ghost) C
258/360 Geodude {F} (Rock-Rock) C
259/360 Gible {C} (Dragon-Dragon) C
260/360 Grimer {G} C
261/360 Growlithe {R} (Fire-Fire) C
262/360 Horsea {W} (Water-Water) C
263/360 Houndour {D} (Dark-Dark) C
264/360 Igglybuff {C} C
265/360 Koffing {G} (Poison-Poison) C
266/360 Larvitar {F} (Ground-Rock) C
267/360 Machop {F} (Fighting-Fighting) C
268/360 Magnemite {L} (Electric-Charge) C
269/360 Makuhita {F} (Fighting-Fighting) C
270/360 Mareep {L} (Electric-Electric) C
271/360 Murkrow {D} (Dark-Dark) C
272/360 Numel {R} (Fire-Ground) C
273/360 Oddish {G} (Grass-Grass) C
274/360 Pichu {L} (Electric-Charge) C
275/360 Pineco {G} (Bug-Bug) C
276/360 Piplup {W} (Water-Water) C
277/360 Ponyta {R} (Fire-Fire) C
278/360 Porygon {C} C
279/360 Ralts {P} (Psychic-Psychic) C
280/360 Rattata {C} (Normal-Normal) C
281/360 Rhyhorn {F} (Ground-Ground) C
282/360 Sandshrew {F} (Ground-Ground) C
283/360 Seedot {G} (Grass-Grass) C
284/360 Shinx {L} (Electric-Electric) C
285/360 Skorupi {G} (Poison-Poison) C
286/360 Slakoth {C} (Normal-Normal) C
287/360 Slugma {R} (Fire-Fire) C
288/360 Snorunt {W} (Ice-Ice) C
289/360 Snover {W} (Ice-Ice) C
290/360 Spearow {C} (Flying-Flying) C
291/360 Spheal {W} (Ice-Ice) C
292/360 Spinarak {G} (Bug-Bug) C
293/360 Squirtle {W} (Water-Water) C
294/360 Starly {C} (Flying-Flying) C
295/360 Staryu {W} (Water-Water) C
296/360 Swablu {C} C
297/360 Swinub {F} (Ground-Ice) C
298/360 Taillow {C} (Flying-Flying) C
299/360 Tentacool {W} C
300/360 Togepi {C} C
301/360 Torchic {R} C
302/360 Trapinch {F} C
303/360 Treecko {G} C
304/360 Turtwig {G} (Grass-Grass) C
305/360 Tyrogue {F} (Fighting-Fighting) C
306/360 Vulpix {R} (Fire-Fire) C
307/360 Weedle {G} (Bug-Bug) C
308/360 Zubat {C} (Flying-Flying) C

(Trainer Rare)
309/360 Blake Hall R
310/360 Combo Bonus Capture Card R
311/360 Energy Plus Capture Card R
312/360 Heath R
313/360 Ice R
314/360 Impostor Professor Hastings R
315/360 Kincaid R
316/360 Lavana R
317/360 Supreme Defense Capture Card R

(Trainer Uncommon)
318/360 Barlow U
319/360 Bug Capture Card U
320/360 Capture Styler U
321/360 Chicole Village U
322/360 Crawford U
323/360 Dark Capture Card U
324/360 Dragon Capture Card U
325/360 Electric Capture Card U
326/360 Erma U
327/360 Fighting Capture Card U
328/360 Fire Capture Card U
329/360 Flying Capture Card U
330/360 Ghost Capture Card U
331/360 Gigaremo Unit U
332/360 Grass Capture Card U
333/360 Ground Capture Card U
334/360 Haruba Village U
335/360 Ice Capture Card U
336/360 Normal Capture Card U
337/360 Poison Capture Card U
338/360 Pokémon Rangers U
339/360 Professor Hastings U
340/360 Psychic Capture Card U
341/360 Pueltown U
342/360 Ranger Browser U
343/360 Ranger School U
344/360 Ranger Union U
345/360 Rock Capture Card U
346/360 Shiver Village U
347/360 Steel Capture Card U
348/360 Sven U
349/360 Vientown U
350/360 Water Capture Card U
351/360 Wendy U

(Trainer Common)
352/360 Assist Time Capture Card C
353/360 Latent Power Capture Card C
354/360 Long Line Capture Card C
355/360 Power Plus Capture Card C
356/360 Recovery Capture Card C
357/360 Strength Capture Card C

(Energy Rare)
358/360 Double Rainbow Energy R
359/360 Heal Energy R
360/360 Scramble Energy R

(Pokémon-ex)
361/360 Abomasnow ex {W} (Ice-Ice) ***
362/360 Bastiodon ex {M} (Steel-Steel) ***
363/360 Empoleon ex {W} (Water-Water) ***
364/360 Garchomp ex {C} (Dragon-Dragon) ***
365/360 Hippowdon ex {F} (Ground-Ground) ***
366/360 Infernape ex {R} (Fire-Fire) ***
367/360 Kricketune ex {G} (Bug-Bug) ***
368/360 Machamp ex {F} (Fighting-Fighting) ***
369/360 Mismagius ex {P} (Ghost-Ghost) ***
370/360 Mr. Mime ex {P} (Psychic-Psychic) ***
371/360 Pachirisu ex {L} (Electric-Electric) ***
372/360 Rampardos ex {F} (Rock-Rock) ***
373/360 Snorlax ex {C} ***
374/360 Staraptor ex {C} (Flying-Flying) ***
375/360 Torterra ex {G} (Grass-Grass) ***
376/360 Toxicroak ex {G} (Poison-Poison) ***
377/360 Weavile ex {D} (Dark-Dark) ***

(Pokémon-*)
378/360 Pachirisu* {L} (Electric-Electric) ***
379/360 Snorlax* {C} ***
380/360 Staraptor* {C} (Flying-Flying) ***

(Secret Cards)
381/358 Night Castform {D} R
382/358 Sandstorm Castform {F} R
383/358 Smog Castform {G} R
384/358 Spring Castform {G} R
385/358 Thunderstorm Castform {R} R
386/358 Wind Castform {C} R

(Boxtopper)
387/358 Shaymin ex {G} *** (Sky Form)
 
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Zubat
50 HP {C}
Basic Pokémon

{C} Screech Flip a coin. If heads, until the end of your next turn, if the Defending Pokémon would be damaged by an attack, that attack does 20 more damage to the Defending Pokémon. (Evolving the Defending Pokémon ends this effect.)
{C} Leech Life Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokémon. If Zubat has fewer damage counters than that, remove all of them. 10

Weakness: {L}
Resistance: {F} -30
Retreat Cost: none
Disliking sunlight, it sleeps deep in forests and caves until sundown. Lv. 17 #41
DS-Transmittable Yield: L1 Zubat w/Featherdance

Golbat
80 HP {C}
Stage 1 Pokémon (Evolves from Zubat)

Held item Almia Scale
If Golbat has only {C} Energy attached to it, Golbat pays {C} less to attack. If an attack's Energy cost would be 0 in this way, ignore this effect.
{C}{C} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. 20

Weakness: {L}
Resistance: {F} -30
Retreat Cost: none
Once it starts sucking blood, it does not stop until it is full. It flies at night in search of prey. Lv. 34 #42
DS-Transmittable Yield: L3 Golbat w/Mirror Move

Crobat
110 HP {C}
Stage 2 Pokémon (Evolves from Golbat)

Poké-POWER Flying-Type Assist
Once during your turn (before your attack), if Crobat isn't affected by a Special Condition, you may discard as many cards as you like from your hand. If you do, choose 1 of your opponent's Pokémon in play and this power does 10 damage to it. Don't apply Weakness and Resistance. Crobat can't use this power again as long as it remains in play (even Benching Crobat won't allow it to use this power again).
{C} Supersonic The Defending Pokémon is now Confused.
{C}{C}{C}{C} Cutter Reaction Flip a coin for each React Energy card attached to Crobat. This attack does 50 damage plus 20 more damage for each heads. 50+

Weakness: {L}
Resistance: {F} -30
Retreat Cost: {C}
A Pokémon that gained vastly enhanced flying performance by having its legs turn into wings. Lv. 51 #169
DS-Transmittable Yield: L5 Crobat w/Sky Attack
Normally, you wouldn't catch me dead including a {C} Crobat line in a set, much less posting one. However, the Ranger games utilize a one-type system where a Pokémon is given only one elemental type, where dual-types have one of their types ignored; in this case, the entire Crobat line was made Flying-types and had their Poison-type ignored. This set follows the lead of the second Ranger game, where only one of the Pokémon's types come into play.
 
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Here are my first ideas for this set!

Turtwig
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Spring Defense If there is a Spring counter on the field, any damage done to Turtwig is reduced by 20 (after applying Weakness and Resistance).
{G} Confuse Leaf Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, this attack does 10 damage plus 10 more damage. 10+
You know your Turtwig is in good health if the shell made of soil on its back is fairly moist. Lv. 10 #387
DS-Transmittable Yield: L1 Turtwig w/Ice Shard

Grotle
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Turtwig
Put Grotle on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
{G} Razor Leaf 30
{G}{C}{C} Mega Drain Remove a number of damage counters from Grotle equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Grotle has fewer damage counters than that, remove all of them. 40
Grotle carries its companion Pokémon on its back to places where clean water comes forth. Lv. 26 #388
DS-Transmittable Yield: L3 Grotle w/Avalanche

Torterra
Pokémon card
{G}
120 HP
Stage 2 Pokémon
Evolves from Grotle
Put Torterra on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}{C}
PokéPOWER: Grass-Type Assist Once during your turn (before you attack), for each of your Pokémon, you may search your deck for a {G} Energy card and attach it to that Pokémon. Shuffle your deck afterward. Torterra can't use this power again as long as it remains in play (even Benching Torterra won't allow it to use this power again). This power can't be used if Torterra is affected by a Special Condition.
{C}{C} Crunch Until the end of your next turn, all damage done to the Defending Pokémon is increased by 20 (after applying Weakness and Resistance). 40
{G}{G}{C}{C} Bullet Seed Bomb Flip 4 coins. This attack does 30 damage times the number of heads to each Defending Pokémon.
Sometimes, Pokémon can be born on and spend their entire lives on a Torterra's back. Lv. 42 #389
DS-Transmittable Yield: L5 Torterra w/Blizzard

Chimchar
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Sun Soak If there is a Sun counter on the field, remove 2 damage counters from Chimchar between turns.
{R} Lava Flame Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, this attack does 10 damage plus 10 more damage. 10+
Its fiery rear end is fueled by gas that is made in its belly. Even rain can't extinguish the fire. Lv. 10 #390
DS-Transmittable Yield: L1 Chimchar w/Dragonbreath

Monferno
Pokémon card
{R}
70 HP
Stage 1 Pokémon
Evolves from Chimchar
Put Monferno on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: n/a
{R} Counter If an attack damages Monferno during your opponent's next turn (even if Monferno is Knocked Out), Monferno attacks the Defending Pokémon for an equal amount of damage.
{R}{C}{C} Searing Flame The Defending Pokémon is now Burned. 40
It uses ceilings and walls to launch aerial attacks. Its fiery tail is but one of its weapons. Lv. 26 #391
DS-Transmittable Yield: L3 Monferno w/Dragon Pulse

Infernape
Pokémon card
{R}
100 HP
Stage 2 Pokémon
Evolves from Monferno
Put Infernape on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: n/a
PokéPOWER: Fire-Type Assist Once during your turn (before you attack), you may put 2 damage counters on each of your opponent's Pokémon. Infernape can't use this power again as long as it remains in play (even Benching Infernape won't allow it to use this power again). This power can't be used if Infernape is affected by a Special Condition.
{C}{C} Thunderpunch Flip a coin. If heads, this attack does 40 damage plus 30 more damage. If tails, Infernape does 20 damage to itself. 40+
{R}{R}{C}{C} Overheat Does 100 damage minus 20 damage for each time you have used this attack. 100-
Its crown of fire is indicative of its fiery nature. It is beaten by none in terms of quickness. Lv. 42 #392
DS-Transmittable Yield: L5 Infernape w/Outrage

Piplup
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Rain Down If there is a Rain counter on the field, each of Piplup's attacks does 10 more damage to the Defending Pokémon (before applying Weakness and Resistance).
{W} Spray Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does 10 damage plus 10 more damage. 10+
Though walking is difficult and it often stumbles, Piplups are very proud and unashamedly hold their heads high. Lv. 10 #393
DS-Transmittable Yield: L1 Piplup w/Shock Wave

Prinplup
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Piplup
Put Prinplup on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Water Sport Until the end of your next turn, all damage done by {R} Pokémon is reduced by half.
{W}{C}{C} Heavy Splash Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40
Every Prinlup believes itself to be the most important of all, making it impossible to form colonies. Lv. 26 #394
DS-Transmittable Yield: L3 Prinplup w/Thunderbolt

Empoleon
Pokémon card
{W}
110 HP
Stage 2 Pokémon
Evolves from Prinplup
Put Empoleon on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Water-Type Assist Once during your turn (before you attack), you may remove 1 damage counter from each of your Pokémon for each {W} Energy attached to Empoleon. Empoleon can't use this power again as long as it remains in play (even Benching Empoleon won't allow it to use this power again). This power can't be used if Empoleon is affected by a Special Condition.
{C}{C} Agility Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Empoleon. 40
{W}{W}{C}{C} Aqua Blast Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon. 70
Though it uses its wings to cleave drift ice, they can also halve those who end up hurting its pride. Lv. 42 #395
DS-Transmittable Yield: L5 Empoleon w/Thunder
 
286/348 Slakoth {C} (Normal-Normal) C
287/348 Slugma {R} (Fire-Fire) C
288/348 Snorunt {W} (Ice-Ice) C
289/348 Snover {W} (Ice-Ice) C
290/348 Spearow {C} (Flying-Flying) C
291/348 Spheal {W} (Ice-Ice) C
292/348 Spinarak {G} (Bug-Bug) C

I'll take them.
 
Remember, you've also taken the rest of their evolution lines as well.

Skorupi
50 HP {G}
Basic Pokémon

Held item Almia Tooth
If Skorupi has only {G} Energy attached to it, any damage done by Skorupi by an attack is increased by 10 (after Weakness and before Resistance).
{G}{C} Poison Fang The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon after each player's turn (even if it was already Poisoned). 10

Weakness: {P}
Resistance: none
Retreat Cost: {C}
It lives in arid lands. It buries itself in sand and lies in wait for unsuspecting prey. Lv. 14 #451
DS-Transmittable Yield: L1 Skourpi w/Gastro Acid

Drapion
90 HP {G}
Stage 1 Pokémon (Evolves from Skorupi)

Poké-POWER Poison-Type Assist
Once during your turn (before your attack), if Drapion isn't affected by a Special Condition, you may discard as many {G} Energy cards attached to Drapion as you like. If you do, your opponent's Pokémon pay {C} more to retreat for a number of turns for each card discarded in this way. Drapion can't use this power again as long as it remains in play (even Benching Drapion won't allow it to use this power again).
{G}{C} Toxic Spikes At any time during your opponent's next turn, if any of your opponent's Pokémon becomes Benched, flip a coin. If heads, put 2 damage counters on the new Active Pokémon. 20
{G}{G}{G}{G} Cyanide Claw Discard 1 {G} Energy card attached to Drapion or this attack does nothing. The Defending Pokémon is now Poisoned. Put 1 damage counter on it for each turn it has been Poisoned (including that turn) instead of 1 after each player's turn (even if it was already Poisoned). 40

Weakness: {P}
Resistance: none
Retreat Cost: {C}
Its body is encased in a sturdy shell. Its head rotates 180 degrees, eliminating blind spots. Lv. 42 #452
DS-Transmittable Yield: L3 Drapion w/Poison Tail
Drapion is another example of how Ranger style affects statistics. Under normal styles, I would never put {P} Weakness on a Drapion no matter what. However, since the Ranger style in Shadows of Almia declares Drapion to be Poison-type only, there's no Dark-type influence in the Weakness and Resistance statistics, meaning that Psychic-types truly are Drapion's greatest fear in this case.

Doduo
40 HP {C}
Basic Pokémon

{C} Quick Attack Flip a coin. If heads, this attack does 10 damage plus 20 more damage. 10+
{C}{C} Double Hit Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Weakness: {F}
Resistance: none
Retreat Cost: none
The brains in its two heads appear to communicate emotions to each other with a telepathic power. Lv. 10 #84
DS-Transmittable Yield: L1 Doduo w/Me First

Dodrio
80 HP {C}
Stage 1 Pokémon (Evolves from Doduo)

Poké-POWER Normal-Type Assist
Once during your turn (before your attack), if Dodrio isn't affected by a Special Condition, you may discard 1 Energy card attached to Dodrio. If you do, any damage done during this turn by your Active Pokémon by an attack is increased by 20 (after Weakness and before Resistance). Dodrio can't use this power again as long as it remains in play (even Benching Dodrio won't allow it to use this power again).
{C}{C} Tri Attack Flip 3 coins. This attack does 20 damage times the number of heads. 20x
{C}{C}{C}{C} Crunch Kick Flip a coin. If heads, the Defending Pokémon is now Paralyzed; if tails, the Defending Pokémon is now Confused. 50

Weakness: {F}
Resistance: none
Retreat Cost: {C}
When Doduo evolves into this odd breed, one of its heads splits into two. It runs at nearly 40 mph. Lv. 40 #85
DS-Transmittable Yield: L3 Dodrio w/Skull Bash
Not looking so hot now, aren't you, Dodrio? Made Normal-type only under the Ranger style, what would normally be seen as Dodrio's Resistance is not only not Dodrio's Resistance, but is actually Dodrio's Weakness.

Swablu
50 HP {C}
Basic Pokémon

Held item Almia Feather
If Swablu has only basic Energy cards attached to it, any damage done to Swablu by an attack (your own or your opponent's) is reduced by 10 (after Weakness and before Resistance).
{C} Rage This attack does 10 damage plus 10 more damage for each damage counter on Swablu. 10+

Weakness: {L}
Resistance: {F} -30
Retreat Cost: {C}
Its wings are like cotton tufts. If it perches on someone's head, it looks like a cotton hat. Lv. 15 #333
DS-Transmittable Yield: L1 Swablu w/Dragon Rage
Since Swablu does not appear in the Almia Pokémon Browser, the Ranger style does not explicitly apply to Swablu's statistical setup. In this case, Weakness and Resistance are what I'd do normally.

Altaria
90 HP {C}
Stage 1 Pokémon (Evolves from Swablu)

Poké-POWER Dragon-Type Assist
Once during your turn (before your attack), if Altaria isn't affected by a Special Condition, you may discard as many Energy cards attached to Altaria as you like. If you do, choose a number of your opponent's Pokémon equal to the number of cards discarded in this way and do 20 damage to each of them. Don't apply Weakness and Resistance. (You may choose the same Pokémon more than once if you discarded more cards in this way than your opponent has Pokémon in play.) Altaria can't use this power again as long as it remains in play (even Benching Altaria won't allow it to use this power again).
{L}{D} Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{L}{L}{D}{D}{C} Hellshock Discard 2, 3, 4, or 5 {L} Energy cards attached to Altaria or this attack does nothing. This attack does 30 damage times the number of cards discarded in this way. 30x

Weakness: {W}
Resistance: none
Retreat Cost: {C}
It looks like a fluffy cloud when it is in flight. It hums with its soprano voice. Lv. 45 #334
DS-Transmittable Yield: L3 Altaria w/Outrage
Altaria is another example of the Ranger style at work. Chipped down to simply Dragon-type, Altaria now has no Resistance from the Flying-type to fall back upon. How exactly would an Altaria native to Almia survive if Mud-Slap would slow them down?
 
Thanks a lot!

Vigoroth Lv.24 [C]
PPWR-Normal Assist
All of Vigoroth's attacks do + 10 damage for each Trainer Card in your hand.
[C][C]Slash 20+
Flip a coin. If heads, this attack does 20 damage + 30 more damage.
Weakness-[F]
Resistance-
Retreat Cost-[C][C]
DS transmittable yield-Lv3 Vigoroth w/DragonBreath
 
Here are some more ideas for this set!

Charmander
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Singe Flip a coin. If heads, the Defending Pokémon is now Burned. 10
{C}{C} Bite 20
It has a preference for hot things. When it rains, steam is said to spout from the tip of its tail. Lv. 8 #4
DS-Transmittable Yield: L1 Charmander w/Icy Wind

Charmeleon
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Charmander
Put Charmeleon on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Metal Claw If there is any {M} Energy attached to Charmeleon, flip a coin. If heads, this attack does 30 damage plus 30 more damage. 30+
{R}{C}{C} Flamethrower Discard a {R} Energy card attached to Charmeleon or this attack does nothing. 60
In the rocky mountain areas where Charmeleon live, their fiery tails shine at night like stars. Lv. 28 #5
DS-Transmittable Yield: L3 Charmeleon w/Ice Beam

Charizard
Pokémon card
{R}
120 HP
Stage 2 Pokémon
Evolves from Charmeleon
Put Charizard on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Fire-Type Assist Once during your turn (before you attack), you may search your deck for up to 4 {R} Energy cards and attach them to your Pokémon in any way you like. Shuffle your deck afterward. Charizard can't use this power again as long as it remains in play (even Benching Charizard won't allow it to use this power again). This power can't be used if Charizard is affected by a Special Condition.
{R}{R} Dragon Rush Flip a coin. If heads, each Defending Pokémon can't attack during your opponent's next turn. 40
{R}{R}{C}{C} Red Hot Blast You may discard all Energy cards attached to Charizard. If you do, this attack does 80 damage plus 20 more damage for each {R} Energy card discarded in this way. 80+
Its wings can carry this Pokémon close to an altitude of 4,600 feet. It blows out fire at very high temperatures. Lv. 48 #6
DS-Transmittable Yield: L5 Charizard w/Blizzard

Squirtle
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Hypnosplash The Defending Pokémon is now Asleep. 10
{C}{C} Tackle 20
It shelters itself in its shell, then strikes back with spouts of water at every opportunity. Lv. 8 #7
DS-Transmittable Yield: L1 Squirtle w/Giga Drain

Wartortle
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Squirtle
Put Wartortle on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Ice Punch Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{W}{C}{C} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Wartortle during your opponent's next turn. 40
It is said to live 10,000 years. If its shell has algae on it, that Wartortle is very old. Lv. 28 #8
DS-Transmittable Yield: L3 Wartortle w/Grass Knot

Blastoise
Pokémon card
{W}
120 HP
Stage 2 Pokémon
Evolves from Wartortle
Put Blastoise on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Water-Type Assist Once during your turn (before you attack), you may choose up to 3 of your opponent's Pokémon with any Energy cards attached to it and discard 1 Energy card attached to each Pokémon you chose. Blastoise can't use this power again as long as it remains in play (even Benching Blastoise won't allow it to use this power again). This power can't be used if Blastoise is affected by a Special Condition.
{W}{W} Brine If the Defending Pokémon's remaining HP is half than its total HP or less, this attack's base damage is 80 instead of 40. 40
{W}{W}{C}{C} Shell Blast Discard 2 {W} Energy attached to Blastoise. Prevent all effects of attacks, including damage, done to Blastoise during your opponent's next turn. 80
The jets of water it spouts from the rocket cannons on its shell can punch through thick steel. Lv. 48 #9
DS-Transmittable Yield: L5 Blastoise w/Energy Ball
 
Drifloon
50 HP {P}
Basic Pokémon

{P} Astonish Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. 10
{P}{C} Spooky Draft Discard 1 {P} Energy card attached to Drifloon or this attack does nothing. 30

Weakness: {D}
Resistance: {F} -30
Retreat Cost: none
It tugs on the hands of children to steal them away. However, it gets pulled around instead. Lv. 14 #425
DS-Transmittable Yield: L1 Drifloon w/Lick

Drifblim
90 HP {P}
Stage 1 Pokémon (Evolves from Drifloon)

Poké-POWER Ghost-Type Assist
Once during your turn (before your attack), if Drifblim isn't affected by a Special Condition, you may discard as many cards as you like from your hand. If you do, place a number of unnamed markers on your opponent's side of the field equal to the number of cards discarded in this way. If one of your opponent's Benched Pokémon becomes Active, remove those unnamed markers and do 20 damage to the new Active Pokémon. Don't apply Weakness and Resistance. Drifblim can't use this power again as long as it remains in play (even Benching Drifblim won't allow it to use this power again).
{P}{P} Ominous Wind Flip a coin. If heads, prevent all effects of attacks, including damage, done to Rotom during your opponent's next turn. 30
{P}{P}{P}{P} Underworld Plasm Choose 1 of your opponent's Pokémon. This attack does 30 damage to each of your opponent's Pokémon other than the one you chose. Don't apply Weakness and Resistance.

Weakness: {D}
Resistance: {F} -30
Retreat Cost: {C}
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere. Lv. 42 #426
DS-Transmittable Yield: L3 Drifblim w/Shadow Sneak

Bonsly
40 HP {F}
Baby Pokémon (Evolves into Sudowoodo)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{F}{C} Stealth Rock If the Defending Pokémon tries to retreat during your opponent's next turn, do 20 damage to it. (Apply Weakness and Resistance.)

Weakness: none
Resistance: none
Retreat Cost: {C}
It prefers arid environments. It leaks water from its eyes to adjust its body's fluid levels. Lv. 10 #438
DS-Transmittable Yield: L1 Bonsly w/Head Smash

Sudowoodo
80 HP {F}
Basic Pokémon

Poké-POWER Rock-Type Assist
Once during your turn (before your attack), if Sudowoodo isn't affected by a Special Condition, you may discard as many {F} Energy cards attached to Sudowoodo as you like. If you do, for each card discarded in this way, choose 1 of your opponent's Pokémon and do 10 damage to it. Don't apply Weakness and Resistance. Sudowoodo can't use this power again as long as it remains in play (even Benching Sudowoodo won't allow it to use this power again).
{F}{C} Rock Tomb The Defending Pokémon can’t retreat during your opponent’s next turn. 20
{F}{F}{F}{F} Hard Charge Sudowoodo does 10 damage to itself. 70

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}
It stands along paths pretending to be a tree. If it starts raining, it seems to disappear. Lv. 40 #185
DS-Transmittable Yield: L1 Sudowoodo w/Rock Wrecker

Combee
50 HP {G}
Basic Pokémon

Poké-POWER Flying-Type Assist
Once during your turn (before your attack), if Combee isn't affected by a Special Condition, you may flip a coin. If heads, discard as many cards as you like from your hand. If you do, choose 1 of your opponent's Pokémon in play and this power does 10 damage to it. Don't apply Weakness and Resistance. Combee can't use this power again as long as it remains in play (even Benching Combee won't allow it to use this power again).
{G}{C} Silver Honey Choose 1 of your opponent's Benched Pokémon. Your opponent may switch that Pokémon with 1 of the Defending Pokémon. If your opponent does, he or she chooses the Defending Pokémon to switch. If your opponent doesn't, do 20 damage to that Pokémon. Don't apply Weakness and Resistance.

Weakness: {R}
Resistance: none
Retreat Cost: {C}
It collects and delivers honey to its colony. At night, they cluster to form a beehive and sleep. Lv. 16 #415
DS-Transmittable Yield: L1 Combee w/Twinneedle

Vespiquen
90 HP {G}
Stage 1 Pokémon (Evolves from Combee)

Poké-POWER Bug-Type Assist
Once during your turn (before your attack), if Vespiquen isn't affected by a Special Condition, you may discard either 2 or 4 cards from your hand. If you discard 2 cards, choose a Defending Pokémon and do 20 damage to it. If you discard 4 cards, choose 1 of your opponent's Benched Pokémon and do 20 damage to it. Either way, don't apply Weakness and Resistance, and that Pokémon's Retreat Cost is increased by {C} until the end of your opponent's turn after your next turn. Vespiquen can't use this power again as long as it remains in play (even Benching Vespiquen won't allow it to use this power again).
{G}{G} Silver Wind Flip a coin. If heads, prevent all effects of attacks, including damage, done to Vespiquen during your opponent's next turn. 30
{G}{G}{G}{G} Honeycomb Russian Roulette Your opponent puts markers numbered 1, 2, 3, 4, 5, or 6 on each of his or her Pokémon. Your opponent can't place more than 1 of the same number in this way. Roll one six-sided die. Do 50 damage to the Pokémon with the marker on it whose number is the same as the value of the die. If there is no marker whose number the same as the value of the die, re-roll the die until there is a marker whose number is the same as the value of the die. After doing damage, remove the numbered counters from your opponent's Pokémon.

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}
When endangered, grubs from its six-cell honeycomb strike back. There is only one in a colony. Lv. 44 #416
DS-Transmittable Yield: L3 Vespiquen w/Signal Beam
 
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Larvitar Lv.3 (F) 50HP
Basic pokemon
(C) Dig Up
Draw two cards.
(F) Rock Pile 40
Discard one card from your hand
Weakness: (G)
Resistance: (L) -30
Retreat Cost: (C)
Young Larvitar are born deep underground and don’t appear until they eat through the soil above them.
DS-Transmittable Yield: L1 Larvitar w/ Rock Tomb

Pupitar Lv. 35 (F) 90HP
Evolves From Larvitar
Poke-Body: Rough Armor
When Pupitar would be damaged by an attack, reduce the damage by 20 and put 2 damage counters on the attacking pokemon.
(F)(F) Rock Smash 40
If the defending pokemon is (F) or (M) type this attack does 40 + 30 more damage.
Weakness: (G)
Resistance: (L) -30
Retreat Cost: (C)(C)
A Pupitar can expel gas from inside its body to propel itself in any direction; the skin of a Pupitar is rough and can withstand a collision with steel.
DS-Transmittable Yield: L3 Pupitar w/ Rock Blast

Tyranitar Lv.58 (F) 120HP
Evolves from Pupitar
Poke-Power: Outrage
Once during your turn, if Tyranitar is your active pokemon, you may put 3 damage counters on each of your opponent’s pokemon. If you do, Tyranitar is now confused and can’t retreat during this turn.
(C)(C) Mountain Crusher 40
If there is a basic (D) energy attached to Tyranitar, this attack does 40 + 30 more damage. If there is a basic (F) energy attached to Tyranitar, reduce all damage done to Tyranitar during your opponent’s turn by 20.
(F)(F)(F)(F) Seismic Quake 100
Put 2 damage counters on each benched pokemon.
Weakness: (G)
Resistance: None
Retreat Cost: (C)(C)
The hide of a Tyranitar can’t be harmed by almost any kind of attack; because of its incredible power it constantly wanders to find new opponents.
DS-Transmittable Yield: L5 Tyranitar w/ Draco Meteor

Edit: I fixed it, I didn't notice that rule amung the many. =P anyways, I've never really played Ranger 2 or 1 for that matter, you'll have to forgive me for not knowing.
 
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Here are some more ideas for this set!

Treecko
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Mud Sport Until the end of your next turn, all damage done by {L} Pokémon is reduced by half.
{G}{C} Leech Seed If this attack damages the Defending Pokémon (after applying Weakness and Resistance), remove 1 damage counter from Treecko, if any. 20
The soles of its feet are covered by countless tiny spikes, enabling it to walk on walls and ceilings. Lv. 8 #252
DS-Transmittable Yield: L1 Treecko w/Flame Wheel

Grovyle
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Treecko
Put Grovyle on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Energy Ball During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 30 more damage. 30
{G}{C}{C} Seed Bomb 50
It lives in dense jungles. While closing in on its prey, it leaps from branch to branch. Lv. 28 #253
DS-Transmittable Yield: L3 Grovyle w/Fire Punch

Sceptile
Pokémon card
{G}
120 HP
Stage 2 Pokémon
Evolves from Grovyle
Put Sceptile on the Stage 1 card
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéPOWER: Grass-Type Assist Once during your turn (before you attack), you may discard an Energy card attached to each of your opponent's Pokémon. Sceptile can't use this power again as long as it remains in play (even Benching Sceptile won't allow it to use this power again). This power can't be used if Sceptile is affected by a Special Condition.
{C}{C} Pursuit If the Defending Pokémon tries to retreat during your opponent's next turn, do 20 damage to it. (Don't apply Weakness and Resistance.) 30
{G}{G}{G} Leaf Storm Does 120 damage minus 30 damage for each time you have used this attack. 120-
The leaves that grow on its arms can slice down thick trees. It is without peer in jungle combat. Lv. 48 #254
DS-Transmittable Yield: L5 Sceptile w/Flamethrower

Torchic
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{C} Endure During your opponent’s next turn, if Torchic would be Knocked Out by an opponent's attack, flip a coin. If heads, Torchic is not Knocked Out and its remaining HP become 10 instead.
{R}{C} Ember Discard a {R} Energy attached to Torchic. 30
A fire burns inside, so it feels very warm to hug. It launches fireballs of 1,800 degrees F. Lv. 8 #255
DS-Transmittable Yield: L1 Torchic w/Psycho Cut

Combusken
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Torchic
Put Combusken on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R}{R} Random Burn Choose 1 of your opponent's Pokémon and this attack does 40 damage to it. Don't apply Weakness and Resistance.
{R}{C}{C} Surprise Flame Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, this attack does nothing (not even damage). 60
Its kicking mastery lets it loose 10 kicks per second. It emits sharp cries to intimidate foes. Lv. 28 #256
DS-Transmittable Yield: L3 Combusken w/Zen Headbutt

Blaziken
Pokémon card
{R}
120 HP
Stage 2 Pokémon
Evolves from Combusken
Put Blaziken on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Fire-Type Assist Once during your turn (before you attack), you may put 2 damage counters on each of your opponent's Benched Pokémon. Blaziken can't use this power again as long as it remains in play (even Benching Blaziken won't allow it to use this power again.) This power can't be used if Blaziken is affected by a Special Condition.
{C}{C} Focus Blast Flip a coin. If heads, any damage done to the Defending Pokémon until the end of your next turn is increased by 30 (before applying Weakness and Resistance). 30
{R}{R}{R} Heat Wave Flip a coin. If heads, this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
When facing a tough foe, it looses flames from its wrists. Its powerful legs let it jump clear over buildings. Lv. 48 #257
DS-Transmittable Yield: L5 Blaziken w/Psychic
 
Here are some more ideas for this set!

Trapinch
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{C} Lunge Flip a coin. If tails, this attack does nothing. 20
{C}{C} Sand-Attack If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 10
It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down. Lv. 6 #328
DS-Transmittable Yield: L1 Trapinch w/Mirror Move

Vibrava
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Trapinch
Put Vibrava on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
PokéBODY: Dragon Trait If Vibrava has no {G} or {L} Energy attached to it, Vibrava's type is {C}. If Vibrava has both {G} and {L} Energy attached to it, Vibrava's is both {F}{C} type.
{G}{C} Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage). 40
{L}{C}{C} Dragon Wing Flip a coin until you get tails. This attack does 40 damage times the number of heads. 40x
It generates ultrasonic waves by violently flapping its wings. After making its prey faint, it melts the prey with acid. Lv. 36 #329
DS-Transmittable Yield: L3 Vibrava w/Drill Peck

Flygon
Pokémon card
{C}
120 HP
Stage 2 Pokémon
Evolves from Vibrava
Put Flygon on the Stage 1 card
Weakness: {C}
Resistance: {L}{F} -30
Retreat cost: {C}
PokéPOWER: Dragon-Type Assist Once during your turn (before you attack), you may search your deck for up to 6 different types of basic Energy cards and attach them to your Pokémon in any way you like. Shuffle your deck afterward. Flygon can't use this power again as long as it remains in play. This power can't be used if Flygon is affected by a Special Condition.
{C}{C} Energy Wing Search your hand or discard pile for an Energy card and attach it to Flygon. 30
{G}{L}{C}{C} Dragon Whirlwind Discard all {G} Energy or {L} Energy attached to Flygon. This attack does 60 damage plus 30 more damage for each {G} Energy discarded and for each {L} Energy discarded, discard an Energy card attached to the Defending Pokémon. 60+
It hides itself by kicking up desert sand with its wings. Red covers shield its eyes from sand. Lv. 54 #330
DS-Transmittable Yield: L5 Flygon w/Sky Attack

Bagon
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{W} Head Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{R}{C} Fireworks Flip a coin. If heads, discard a {R} Energy attached to Bagon. 30
Its steel-hard head can shatter boulders. It longingly hopes for wings to grow so it can fly. Lv. 10 #371
DS-Transmittable Yield: L1 Bagon w/Bullet Punch

Shelgon
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Bagon
Put Shelgon on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{W}{C} Crunch Until the end of your next turn, all damage done to the Defending Pokémon is increased by 20 (after applying Weakness and Resistance). 30
{R}{C}{C} Fire Fang Flip a coin. If heads, the Defending Pokémon is now Burned and can't attack during your opponent's next turn. 30
Within its rugged shell, its cells have begun changing. The shell peels off the instant it evolves. Lv. 32 #372
DS-Transmittable Yield: L3 Shelgon w/Gyro Ball

Salamence
Pokémon card
{C}
120 HP
Stage 2 Pokémon
Evolves from Shelgon
Put Salamence on the Stage 1 card
Weakness: {C}
Resistance: {R}{F} -30
Retreat cost: {C}{C}
PokéPOWER: Dragon-Type Assist Once during your turn (before you attack), you may return 1 of your opponent's Pokémon and all cards attached to it to your opponent's hand. Salamence can't use this power again as long as it remains in play (even Benching Salamence won't allow it to use this power again.) This power can't be used if Salamence is affected by a Special Condition.
{C}{C} Shadow Claw Flip a coin. If heads, this attack does 30 damage plus 30 more damage and don't apply Resistance. 30+
{R}{W}{C}{C} Dragon Explode Discard all {R} and {W} Energy attached to Salamence. Does 40 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
It becomes uncontrollable if enraged. It destroys everything with shredding claws and fire. Lv. 54 #373
DS-Transmittable Yield: L5 Salamence w/Meteor Mash
 
Delibird
60 HP {W}
Basic Pokémon

Poké-POWER Ice-Type Assist
Once during your turn (before your attack), if Delibird isn't affected by a Special Condition, you may discard 1 {W} Energy card attached to Delibird. If you do, put a Freeze counter on 1 of the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Delibird remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. Remove the Freeze counter at the end of your opponent's turn after your next turn. Delibird can't use this power again as long as it remains in play (even Benching Delibird won't allow it to use this power again).
{W}{W}{W}{W} Chill Bag Discard 1, 2, 3, or 4 {W} Energy cards attached to Delibird or this attack does nothing. If you discarded 1 card in this way, choose 1 of your opponent's Benched Pokémon and put 1 damage counter on it. If you discarded 2 cards in this way, choose a Defending Pokémon and put 3 damage counters on it. If you discarded 3 cards in this way, choose a Defending Pokémon and put a Freeze counter on it, then put 5 damage counters on 1 of your opponent's other Pokémon in play. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Delibird remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. If you discarded 4 cards in this way, put 8 damage counters on each Defending Pokémon.

Weakness: {R}
Resistance: none
Retreat Cost: {C}
It carries food rolled up in its tail. It has the habit of sharing food with people lost in mountains. Lv. 23 #225
DS-Transmittable Yield: L1 Delibird w/Sheer Cold

Budew
40 HP {G}
Baby Pokémon (Evolves into Roselia)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{G}{C} Energy Bloom Search your deck for 2 basic Energy cards and attach them to your Pokémon in any way you choose. Then shuffle 1 {G} Energy card attached to Budew into your deck.

Weakness: none
Resistance: none
Retreat Cost: {C}
It lives alongside clear ponds. It scatters pollen that induces harsh sneezing and runny noses. Lv. 10 #406
DS-Transmittable Yield: L1 Budew w/Spore

Roselia
80 HP {G}
Basic Pokémon

Held item Almia Flower
Each basic {G} Energy card attached to Roselia instead provides {G}{G}.
{G} Grasswhistle The Defending Pokémon is now Asleep.
{G}{G}{G} Rotodisc Leaf Flip 3 coins. This attack does 30 damage times the number of heads. If Roselia is an Evolved Pokémon, treat 1 tails flipped as if it were heads. 30x

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
The beautiful flowers on its arm have toxic thorns. Don't even think about picking those flowers. Lv. 30 #315
DS-Transmittable Yield: L1 Roselia w/Needle Arm

Roserade
110 HP {G}
Stage 1 Pokémon (Evolves from Roselia)

Poké-POWER Grass-Type Assist
Once during your turn (before your attack), if Roserade isn't affected by a Special Condition, you may discard 1 Energy card attached to Roserade. If you do, your opponent pays {C} more to retreat his or her Pokémon during his or her next 3 turns. Roserade can't use this power again as long as it remains in play (even Benching Roserade won't allow it to use this power again).
{G}{G} Magical Leaf This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 30
{G}{G}{G}{G}{G} Twoface Roses Choose 1 of your opponent's Pokémon in play. This attack does 120 damage to that Pokémon. Don't apply Weakness and Resistance. Then choose 1 of your opponent's Pokémon in play (excluding the one you just chose, unless your opponent has only 1 Pokémon in play). Remove 12 damage counters from that Pokémon. If that Pokémon has fewer damage counters on it than that, remove all of them.

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
With the movements of a dancer, it strikes with whips that are densely lined with poison thorns. Lv. 60 #407
DS-Transmittable Yield: L3 Roserade w/Power Whip

Voltorb
50 HP {L}
Basic Pokémon

Poké-BODY Magnet Rise
Prevent all damage done to Voltorb by attacks from {F} Pokémon. (Any other effects of attacks still happen.)
{L}{C} Spark Snake This attack does 20 damage plus 10 more damage for each {L} Energy card attached to Voltorb but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+

Weakness: {F}
Resistance: {M} -30
Retreat Cost: none
It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch. Lv. 15 #100
DS-Transmittable Yield: L1 Voltorb w/Discharge

Electrode
90 HP {L}
Stage 1 Pokémon (Evolves from Voltorb)

Poké-POWER Electric-Type Assist
Once during your turn (before your attack), if Electrode isn't affected by a Special Condition, you may discard 3 {L} Energy cards attached to Electrode. If you do, do 20 damage to each Defending Pokémon and each Defending Pokémon is now Paralyzed. Electrode can't use this power again as long as it remains in play (even Benching Electrode won't allow it to use this power again).
{L}{L} Spark If your opponent has any Benched Pokémon, choose 1 of them and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 30
{L}{L}{L}{L} Spark Dragon This attack does 60 damage plus 20 more damage for each {L} Energy card attached to Electrode but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+

Weakness: {F}
Resistance: {M} -30
Retreat Cost: {C}
It is known to drift on winds if it is bloated or bursting with stored electricity. Lv. 40 #101
DS-Transmittable Yield: L3 Electrode w/Zap Cannon
 
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Here are some more ideas for this set!

Dratini
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{L} Super Thunder Wave Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
{W}{C} Water Spray Flip a coin. If heads, this attack does 20 damage plus 10 more damage. 20+
It sheds many layers of skin as it grows larger. During this process, it is protected by a rapid waterfall. Lv. 10 #147
DS-Transmittable Yield: L1 Dratini w/Grass Knot

Dragonair
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Dratini
Put Dragonair on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{L}{C} Stun Wave If the Defending Pokémon has a Poké-Body, that power stops working until the end of your next turn. 30
{W}{C}{C} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Dragonair during your opponent's next turn. 40
If its body takes on an aura, the weather changes instantly. It is said to live in seas and lakes. Lv. 32 #149
DS-Transmittable Yield: L3 Dragonair w/Leaf Blade

Dragonite
Pokémon card
{C}
120 HP
Stage 2 Pokémon
Evolves from Dragonair
Put Dragonite on the Stage 1 card
Weakness: {C}
Resistance: {G}{F} -30
Retreat cost: {C}{C}
PokéPOWER: Dragon-Type Assist Once during your turn (before you attack), you may make each Defending Pokémon Burned and Confused. Dragonite can't use this power again as long as it remains in play (even Benching Dragonite won't allow it to use this power again.) This power can't be used if Dragonite is affected by a Special Condition.
{C}{C} Aerial Ace This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 50
{W}{L}{C}{C} Dragon Crush Does 50 damage to each Defending Pokémon. Flip a coin. If heads, discard an Energy card attached to each Defending Pokémon.
It can circle the globe in just 16 hours. It is a kindhearted Pokémon that leads lost ships in a storm to safety on land. Lv. 54 #149
DS-Transmittable Yield: L5 Dragonite w/Leaf Storm

Gible
Pokémon card
{C}
40 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{G} Poison Claws The Defending Pokémon is now Poisoned. 10
{R}{C} Flare 20
It once lived in the tropics. To avoid the cold, it lives in caves that are warmed by geothermal heat. Lv. 10 #443
DS-Transmittable Yield: L1 Gible w/Thunder Fang

Gabite
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Gible
Put Gabite on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{G}{C} Blade Slash If the Defending Pokémon has any damage counters on it, this attack does 30 damage plus 30 more damage. 30+
{R}{C}{C} Fire Scales Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, the Defending Pokémon is now Burned. 30+
It habitually digs up and hoards gems in its nest. Its loot is constantly targeted by thieves. Lv. 32 #444
DS-Transmittable Yield: L3 Gabite w/Thunderbolt

Garchomp
Pokémon card
{C}
120 HP
Stage 2 Pokémon
Evolves from Gabite
Put Garchomp on the Stage 1 card
Weakness: {C}
Resistance: {W}{F} -30
Retreat cost: {C}
PokéPOWER: Dragon-Type Assist Once during your turn (before you attack), You may put damage counters on 1 of the Defending Pokémon equal to half of its remaining HP. Garchomp can't use this power again as long as it remains in play (even Benching Garchomp won't allow it to use this power again.) This power can't be used if Garchomp is affected by a Special Condition.
{C}{C} Dragon Punch The Defending Pokémon is now Burned. 30
{G}{R}{C}{C} Dragon Spin Discard 2 basic Energy cards attached to Garchomp or this attack does nothing. 120
When it folds up its body and extends its wings, it looks like a jet plane. It flies at sonic speed. Lv. 54 #445
DS-Transmittable Yield: L5 Garchomp w/Volt Tackle
 
Supreme Defense Capture Card
Trainer Card

You may only play this card along with another Trainer card (excluding Stadium cards, Pokémon Tools, and Technical Machines). Choose 1 of that Trainer card's effects and apply that effect twice.

Strength Capture Card
Trainer Card

You may play this card and a Latent Power Capture Card at the same time. If you play only this card, any damage done to a Defending Pokémon by an attack this turn is increased by 10 (after Weakness and before Resistance). If you play this along with a Latent Power Capture Card, any damage done to a Defending Pokémon by an attack this turn is increased by 30 (after Weakness and before Resistance).

Latent Power Capture Card
Trainer Card

You may play this card and a Strength Capture Card at the same time. If you play only this card, any damage done to 1 of your opponent's Benched Pokémon by an attack this turn is increased by 10. If you play this along with a Strength Capture Card, any damage done to 1 of your opponent's Benched Pokémon by an attack this turn is increased by 30. Either way, choose the Benched Pokémon when using an attack.

Combo Bonus Capture Card
Trainer Card

When you attack this turn with an attack that does damage, flip a coin until you get tails. If you get at least 1 heads, choose 1 Pokémon that would be damaged by that attack. That attack does 10 additional damage to that Pokémon for each heads (after Weakness and before Resistance).

Energy Plus Capture Card
Trainer Card

Choose 1 of your Pokémon. You may either remove 3 damage counters from that Pokémon (if that Pokémon has fewer damage counters than that, remove all of them) or search your deck for up to 2 basic Energy cards and attach them to that Pokémon. Shuffle your deck afterward.

Assist Time Capture Card
Trainer Card

You may play 2 Assist Time Capture Card at the same time. If you play 1 Assist Time Capture Card, flip 1 coin. If you play 2 Assist Time Capture Card, flip 3 coins. For each heads, choose 1 of your Pokémon in play with a Poké-POWER with Assist in its name that has already used that Poké-POWER. Treat that Pokémon as if it hasn't used its Poké-POWER. You can't play any more Trainer cards this turn.

Long Line Capture Card
Trainer Card

You may play 2 Long Line Capture Card at the same time. If you play 1 Long Line Capture Card, flip 1 coin. If you play 2 Long Line Capture Card, flip 3 coins. Draw a card for each heads.

Power Plus Capture Card
Trainer Card

You may play 2 Power Plus Capture Card at the same time. If you play 1 Power Plus Capture Card, flip 1 coin. If you play 2 Power Plus Capture Card, flip 3 coins. Any damage done by your Pokémon this turn by an attack is increased by 10 for each heads (after Weakness and before Resistance).

Recovery Capture Card
Trainer Card

You may play 2 Recovery Capture Card at the same time. If you play 1 Recovery Capture Card, flip 1 coin. If you play 2 Recovery Capture Card, flip 3 coins. Choose 1 of your Pokémon in play and remove 2 damage counters from it for each heads. If that Pokémon has fewer damage counters than can be removed, remove all of them.
 
I'll do Shaymin.
Abomasnow Lv.50 :water:
PokéPower-Ice Assist
When Abomasnow is knocked out, you may use this power. The defending Pokémon is now Paralyzed.
:water::water::water:Ice Beam 60
Weakness-:fire: +30
Resistance-:water: -20
Retreat Cost-:colorless:colorless:colorless:colorless
DS Transmit-L3 Abomasnow w/Heat Wave
 
Normal Capture Card
Trainer Card

You may play 2 Normal Capture Card at the same time. If you play 1 Normal Capture Card, flip 1 coin. If you play 2 Normal Capture Card, flip 3 coins. For each heads, search your deck for either a {C} Pokémon whose Weakness is {F} (excluding Pokémon-SP and Pokémon with δ on its card) or a Special Energy card that provides only 1 {C} Energy, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Fire Capture Card
Trainer Card

You may play 2 Fire Capture Card at the same time. If you play 1 Fire Capture Card, flip 1 coin. If you play 2 Fire Capture Card, flip 3 coins. For each heads, search your deck for either a {R} Pokémon (excluding Pokémon-SP and Pokémon with δ on its card) or a basic {R} Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Water Capture Card
Trainer Card

You may play 2 Water Capture Card at the same time. If you play 1 Water Capture Card, flip 1 coin. If you play 2 Water Capture Card, flip 3 coins. For each heads, search your deck for either a {W} Pokémon whose Weakness is {L} or {G} (excluding Pokémon-SP and Pokémon with δ on its card) or a basic {W} Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Electric Capture Card
Trainer Card

You may play 2 Electric Capture Card at the same time. If you play 1 Electric Capture Card, flip 1 coin. If you play 2 Electric Capture Card, flip 3 coins. For each heads, search your deck for either a {L} Pokémon (excluding Pokémon-SP and Pokémon with δ on its card) or a basic {L} Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Grass Capture Card
Trainer Card

You may play 2 Grass Capture Card at the same time. If you play 1 Grass Capture Card, flip 1 coin. If you play 2 Grass Capture Card, flip 3 coins. For each heads, search your deck for either a {G} Pokémon with Resistance to {W} (excluding Pokémon-SP and Pokémon with δ on its card) or a basic {G} Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Ice Capture Card
Trainer Card

You may play 2 Ice Capture Card at the same time. If you play 1 Ice Capture Card, flip 1 coin. If you play 2 Ice Capture Card, flip 3 coins. For each heads, search your deck for either a {W} Pokémon whose Weakness is {R}, {F}, or {M} (excluding Pokémon-SP and Pokémon with δ on its card) or a basic {W} Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
 
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Sorry for such a long wait, but here are some more ideas for this set!

Geodude
Pokémon card
{F}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{F} Rock Hurl Don't apply Resistance. 10
{C}{C} Block As long as Geodude remains your Active Pokémon, the Defending Pokémon can't retreat. 10
It climbs mountain paths using only the power of its arms. Because they look just like boulders, hikers may step on them without noticing. Lv. 12 #74
DS-Transmittable Yield: L1 Geodude w/Leech Seed

Graveler
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Geodude
Put Graveler on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{F} Sandstorm Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{F}{C}{C} Sandstone Crush Discard a {F} Energy attached to Graveler. This attack does 50 damage plus 10 more damage for each damage counter on Graveler. 50+
They descend from mountains by tumbling down steep slopes. They are so brutal, they smash aside obstructing trees and massive boulders by using thunderous tackles. Lv. 28 #75
DS-Transmittable Yield: L3 Graveler w/Seed Bomb

Golem
Pokémon card
{F}
120 HP
Stage 2 Pokémon
Evolves from Graveler
Put Golem on the Stage 1 card
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}{C}
PokéPOWER: Rock-Type Assist Once during your turn (before you attack), you may put 3 damage counters on 1 of your opponent's Benched Pokémon, then switch that Pokémon with 1 of the Defending Pokémon. Golem can't use this power again as long as it remains in play (even Benching Golem won't allow it to use this power again.) This power can't be used if Golem is affected by a Special Condition.
{F}{F} Ancientpower Flip a coin. If heads, prevent all effects of attacks, including damage, done to Golem during your opponent's next turn. 40
{F}{C}{C} Rock Bomb Discard all {F} Energy attached to Golem. Golem does 40 damage to itself. 120
It is said to live in volcanic craters on mountain peaks. Once a year, it sheds its hide and grows larger. The shed hide crumbles and returns to the soil. Lv. 44 #76
DS-Transmittable Yield: L5 Golem w/Wood Hammer

Rhyhorn
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F} Linear Attack Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. Don't apply Weakness and Resistance.
{F}{C}{C} Crunch Until the end of your next turn, all damage done to the Defendin Pokémon is increased by 20 (after applying Weakness and Resistance). 30
Its bones are 1,000 times harder than human bones. Using its durability and strength, it can destroy tall buildings. Lv. 24 #111
DS-Transmittable Yield: L1 Rhyhorn w/Light Screen

Rhydon
Pokémon card
{F}
90 HP
Stage 1 Pokémon
Evolves from Rhyhorn
Put Rhydon on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
{F}{F} Land Headbutt Flip a coin. If heads, this attack does 30 damage plus 30 more damage and don't apply Resistance. 30+
{F}{F}{C}{C} Earthshaker You may do 70 damage minus 30 damage. If you do, this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 70-
Rhydon has a horn that serves as a drill. It is used for destroying rocks and boulders. This Pokémon occasionally rams into streams of magma, but the armor-like hide prevents it from feeling the heat. Lv. 42 #112
DS-Transmittable Yield: L3 Rhydon w/Psycho Cut

Rhyperior
Pokémon card
{F}
120 HP
Stage 2 Pokémon
Evolves from Rhydon
Put Rhyperior on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}{C}
PokéBODY: Earth Armor If this power is active, Rhyperior's total HP is 150 instead of 120. Prevent all damage done to Rhyperior by attacks from Basic Pokémon. (Any other effects of attacks still happen.)
PokéPOWER: Ground-Type Assist Once during your turn (before you attack), you may put 2 damage counters on each of your opponent's Pokémon that has any damage counters on it. Rhyperior can't use this power again as long as it remains in play (even Benching Rhyperior won't allow it to use this power again.) This power can't be used if Rhyperior is affected by a Special Condition.
{F}{F}{C}{C} Giant Fissure Discard a {F} Energy card attached to Rhyperior. Rhyperior can't attack during your next turn. 120
It can launch rocks of any size from its hands. It's been said that its hands have the ability to launch a Golem with this technique. Lv. 60 #464
DS-Transmittable Yield: L5 Rhyperior w/Zen Headbutt
 
Abomasnow EX 140HP :water:
EVOLVES FROM SNOVER
Held Item-Almia Storm Ice
All energy attached to Abomasnow is counted as :water:.
:water::water:Ice Fetch 30
Draw 2 cards.
:water::water::water::water:Storm 90
Does 10 damage to all your opponent's Benched Pokémon. (Don't apply Weakness and Resistance on Benched Pokémon.
Weakness-:fire:
Resistance-
Retreat Cost-:colorless:colorless:colorless
DS Transmittable Yield-L5 Abomsnow w/Blast Burn
 
Fighting Capture Card
Trainer Card

You may play 2 Fighting Capture Card at the same time. If you play 1 Fighting Capture Card, flip 1 coin. If you play 2 Fighting Capture Card, flip 3 coins. For each heads, search your deck for either a {F} Pokémon whose Weakness is {P} (excluding Pokémon-SP and Pokémon with δ on its card) or a basic {F} Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Poison Capture Card
Trainer Card

You may play 2 Poison Capture Card at the same time. If you play 1 Poison Capture Card, flip 1 coin. If you play 2 Poison Capture Card, flip 3 coins. For each heads, search your deck for either a {G} Pokémon whose Weakness is {P} (excluding Pokémon-SP and Pokémon with δ on its card) or a basic {G} Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Ground Capture Card
Trainer Card

You may play 2 Ground Capture Card at the same time. If you play 1 Ground Capture Card, flip 1 coin. If you play 2 Ground Capture Card, flip 3 coins. For each heads, search your deck for either a {F} Pokémon with Resistance to {L} (excluding Pokémon-SP and Pokémon with δ on its card) or a basic {F} Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Flying Capture Card
Trainer Card

You may play 2 Flying Capture Card at the same time. If you play 1 Flying Capture Card, flip 1 coin. If you play 2 Flying Capture Card, flip 3 coins. For each heads, search your deck for either a Pokémon with Resistance to {F} (excluding Pokémon-SP and Pokémon with δ on its card) or a Special Energy card that provides only 1 {C} Energy, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Psychic Capture Card
Trainer Card

You may play 2 Psychic Capture Card at the same time. If you play 1 Psychic Capture Card, flip 1 coin. If you play 2 Psychic Capture Card, flip 3 coins. For each heads, search your deck for either a {P} Pokémon that doesn't have Resistance to {F} (excluding Pokémon-SP and Pokémon with δ on its card) or a basic {P} Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Bug Capture Card
Trainer Card

You may play 2 Bug Capture Card at the same time. If you play 1 Bug Capture Card, flip 1 coin. If you play 2 Bug Capture Card, flip 3 coins. For each heads, search your deck for either a {G} Pokémon whose Weakness is {R} and doesn't have Resistance to {W} (excluding Pokémon-SP and Pokémon with δ on its card) or a basic {G} Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
 
Rock Capture Card
Trainer Card

You may play 2 Rock Capture Card at the same time. If you play 1 Rock Capture Card, flip 1 coin. If you play 2 Rock Capture Card, flip 3 coins. For each heads, search your deck for either a {F} Pokémon whose Weakness is {W} (excluding Pokémon-SP and Pokémon with δ on its card) or a basic {F} Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Ghost Capture Card
Trainer Card

You may play 2 Ghost Capture Card at the same time. If you play 1 Ghost Capture Card, flip 1 coin. If you play 2 Ghost Capture Card, flip 3 coins. For each heads, search your deck for either a {P} Pokémon with Resistance to {F} and/or {C} (excluding Pokémon-SP and Pokémon with δ on its card) or a basic {P} Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Dragon Capture Card
Trainer Card

You may play 2 Dragon Capture Card at the same time. If you play 1 Dragon Capture Card, flip 1 coin. If you play 2 Dragon Capture Card, flip 3 coins. For each heads, search your deck for either a Pokémon with an attack whose Energy cost includes 2 types (colors) of Energy other than {C} (excluding Pokémon-SP and Pokémon with δ on its card) or a Special Energy card that provides only 1 {C} Energy, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Dark Capture Card
Trainer Card

You may play 2 Dark Capture Card at the same time. If you play 1 Dark Capture Card, flip 1 coin. If you play 2 Dark Capture Card, flip 3 coins. For each heads, search your deck for either a {D} Pokémon (excluding Pokémon-SP and Pokémon with δ on its card) or a basic {D} Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Steel Capture Card
Trainer Card

You may play 2 Steel Capture Card at the same time. If you play 1 Steel Capture Card, flip 1 coin. If you play 2 Steel Capture Card, flip 3 coins. For each heads, search your deck for either a {M} Pokémon (excluding Pokémon-SP and Pokémon with δ on its card) or a basic {M} Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
 
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