Pokémon TCG: Sword and Shield—Brilliant Stars

EX: Ranger: Shadows of Almia

Wingull
40 HP {W}
Basic Pokémon

{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{W}{C} Water Gun This attack does 20 damage plus 10 more damage for each {W} Energy card attached to Wingull but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+

Weakness: {L}
Resistance: none
Retreat Cost: none
Catching sea winds with its long wings, it soars as if it were a glider. It folds its wings to rest. Lv. 8 #278
DS-Transmittable Yield: L1 Wingull w/Aqua Jet

Pelipper
80 HP {W}
Stage 1 Pokémon (Evolves from Wingull)

Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Pelipper isn't affected by a Special Condition, you may discard 1 {W} Energy card attached to Pelipper. If you do, choose 1 of your opponent's Pokémon. Do 10 damage to that Pokémon, and that Pokémon pays {C} more to retreat during your opponent's next 3 turns. Pelipper can't use this power again as long as it remains in play (even Benching Pelipper won't allow it to use this power again).
{W}{W} Brine If the Defending Pokémon's remaining HP is half of its total HP or less than that, this attack's base damage is 50 instead of 30. 30
{W}{W}{W}{C}{C} High Douse If the Defending Pokémon's total HP is 120 or higher, this attack does 60 damage plus 30 more damage. If the Defending Pokémon's total HP is 130 or higher and the Defending Pokémon is not a Pokémon-ex or Pokémon-Lv.X, this attack instead does 60 damage plus 90 more damage. 60+

Weakness: {L}
Resistance: none
Retreat Cost: {C}
It acts as a delivery service by carrying small Pokémon in its bill. It bobs on the waves to rest. Lv. 32 #279
DS-Transmittable Yield: L3 Pelipper w/Waterfall

Carvanha
50 HP {W}
Basic Pokémon

{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{W}{C} Aqua Jet Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Weakness: {L}
Resistance: none
Retreat Cost: {C}
They swarm any foe that invades their territory. Their sharp fangs can tear out boat hulls. Lv. 17 #318
DS-Transmittable Yield: L1 Carvanha w/Clamp

Sharpedo
80 HP {W}
Stage 1 Pokémon (Evolves from Carvanha)

Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Sharpedo isn't affected by a Special Condition, you may remove 1 damage counter from each of your Pokémon for each {W} Energy attached to Sharpedo. Sharpedo can't use this power again as long as it remains in play (even Benching Sharpedo won't allow it to use this power again).
{W}{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Sharpedo during your opponent's next turn. 30
{W}{W}{W}{C}{C} Level Douse If the Defending Pokémon has an attack whose Energy cost is 4 or more Energy, this attack does 60 damage plus 30 more damage. If the Defending Pokémon has an attack whose Energy cost is less than 1 Energy, this attack does 60 damage plus 90 more damage. 60+

Weakness: {L}
Resistance: none
Retreat Cost: {C}
Its fangs rip through sheet iron. It swims at 75 mph and is known as "The Bully of the Sea." Lv. 34 #319
DS-Transmittable Yield: L3 Sharpedo w/Aqua Tail

Tentacool
50 HP {W}
Basic Pokémon

{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{W}{C} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Weakness: {L}
Resistance: none
Retreat Cost: {C}
It drifts in sea currents. Countless fishermen are hurt by its poison stingers. Lv. 14 #72
DS-Transmittable Yield: L1 Tentacool w/Octazooka

Tentacruel
90 HP {W}
Stage 1 Pokémon (Evolves from Tentacool)

Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Tentacruel isn't affected by a Special Condition, you may use this power. If you do, as long as Tentacruel remains where it is, all Energy cards attached to the Defending Pokémon provide {W} instead of its usual type. (Benching the Defending Pokémon removes this effect.) Tentacruel can't use this power again as long as it remains in play (even Benching Tentacruel won't allow it to use this power again).
{W}{W} Surf 40
{W}{W}{W}{C}{C} Low Douse If the Defending Pokémon's Retreat Cost is 0, this attack does 60 damage plus 30 more damage. If the Defending Pokémon's Retreat Cost is 5 or more and the Defending Pokémon is not a Pokémon-ex or Pokémon-Lv.X, this attack does 60 damage plus 90 more damage. 60+

Weakness: {L}
Resistance: none
Retreat Cost: {C}
It alerts others to danger by stridently flashing the red orbs on its head. Lv. 42 #73
DS-Transmittable Yield: L3 Tentacruel w/Muddy Water
 
Last edited:
Igglybuff
40 HP {C}
Baby Pokémon (Evolves into Jigglypuff)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
Poké-POWER Soothing Voice
If Igglybuff is Benched, remove 2 damage counters from each of your Asleep Active Pokémon between turns.

Weakness: none
Resistance: none
Retreat Cost: {C}
It has a soft and bouncy body. Once it starts bouncing, it becomes impossible to stop. Lv. 9 #174
DS-Transmittable Yield: L1 Igglybuff w/Supersonic

Jigglypuff
90 HP {C}
Basic Pokémon

Poké-BODY Quick Play Stages
If Jigglypuff didn't evolve from Igglybuff when put into play, Jigglypuff's total HP is 70 instead of 90. If Jigglypuff is an Evolved Pokémon and is Asleep, remove 2 damage counters from it between turns (1 if there is only 1).
{C} Sing The Defending Pokémon is now Asleep.
{C}{C}{C} Hyper Voice This attack does 30 damage to each Defending Pokémon.

Weakness: {F}
Resistance: none
Retreat Cost: {C}
When it wavers its big, round eyes, it begins singing a lullaby that makes everyone drowsy. Lv. 36 #39
DS-Transmittable Yield: L3 Jigglypuff w/Roar

Wigglytuff
120 HP {C}
Stage 1 Pokémon (Evolves from Jigglypuff)

Poké-POWER Normal-Type Assist
Once during your turn (before your attack), if Wigglytuff isn't affected by a Special Condition, you may discard 1 Energy card attached to Wigglytuff. If you do, any damage done during this turn by your Active Pokémon by an attack is increased by 30 (after Weakness and before Resistance). Wigglytuff can't use this power again as long as it remains in play (even Benching Wigglytuff won't allow it to use this power again).
{C}{C} Snore You can't use this attack unless Wigglytuff is Asleep. 30
{C}{C}{C}{C} Hyperslap Flip a coin for each Energy card attached to Wigglytuff. This attack does 30 damage times the number of heads. 30x

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
Its fine fur feels sublime to the touch. It can expand its body by inhaling air. Lv. 63 #40
DS-Transmittable Yield: L5 Wigglytuff w/Uproar

Miltank
70 HP {C}
Basic Pokémon

Poké-POWER Normal-Type Assist
Once during your turn (before your attack), if Miltank isn't affected by a Special Condition, you may discard 1 Energy card attached to Wigglytuff. If you do, any damage done during your opponent's next turn to your Active Pokémon by an attack is reduced by 20 (after Weakness and before Resistance). Miltank can't use this power again as long as it remains in play (even Benching Miltank won't allow it to use this power again).
{C}{C} Milk Drink Flip 2 coins. For each heads, remove 2 damage counters from Miltank.
{C}{C}{C}{C} Udder Spray Discard 1, 2, 3, or 4 Energy cards attached to Miltank or this attack does nothing. For each card discarded in this way, choose 1 of your opponent's Pokémon in play and do 30 damage to it. Don't apply Weakness and Resistance.

Weakness: {F}
Resistance: none
Retreat Cost: {C}
It is said that kids who drink Miltank's milk grow up to become hearty, healthy adults. Lv. 24 #241
DS-Transmittable Yield: L1 Miltank w/Refresh

Tauros
70 HP {C}
Basic Pokémon

Poké-POWER Normal-Type Assist
Once during your turn (before your attack), if Tauros isn't affected by a Special Condition, you may discard 1 Energy card attached to Tauros. If you do, any damage done during this turn by your Active Pokémon by an attack is increased by 20 (after Weakness and before Resistance). Tauros can't use this power again as long as it remains in play (even Benching Tauros won't allow it to use this power again).
{C}{C} Scary Face Flip a coin. If heads, the Defending Pokémon can't attack or retreat during your opponent's next turn. 10
{C}{C}{C}{C} Horn Heave This attack does 20 damage to each Defending Pokémon. After doing damage, flip a coin for each Defending Pokémon. If heads, switch that Defending Pokémon with 1 of your opponent's Benched Pokémon.

Weakness: {F}
Resistance: none
Retreat Cost: {C}
Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature. Lv. 26 #128
DS-Transmittable Yield: L1 Tauros w/Extremespeed

Skarmory
70 HP {M}
Basic Pokémon

Poké-POWER Steel-Type Assist
Once during your turn (before your attack), if Skarmory isn't affected by a Special Condition, you may discard as many {M} Energy cards attached to Skarmory as you like. If you do, choose a Defending Pokémon and do 10 damage to it for each card discarded in this way. Don't apply Weakness and Resistance. If you did 30 or more damage to that Pokémon, flip a coin. If heads, that Pokémon can't attack during your opponent's next turn. Skarmory can't use this power again as long as it remains in play (even Benching Skarmory won't allow it to use this power again).
{M}{C} Metal Sound During your next turn, if any of your attacks does damage to the Defending Pokémon, that attack does 20 more damage (after Weakness and before Resistance). 20
{M}{M}{M}{M} Technetium Jettison If there are any non-{M} Energy cards attached to Skarmory, you may discard 1 of them. If you do, this attack does 50 damage plus 20 more damage and the Defending Pokémon is now Poisoned. 50+

Weakness: {R}
Resistance: {G} -30
Retreat Cost: {C}{C}
Despite being clad entirely in iron-hard armor, it flies at speeds over 180 mph. Lv. 25 #227
DS-Transmittable Yield: L1 Skarmory w/Iron Tail
 
Glameow
50 HP {C}
Basic Pokémon

{C} Captivate Discard 1 Energy card attached to Glameow or this attack does nothing. Any damage done by the Defending Pokémon during your opponent's next turn is reduced by half (rounded down to the nearest 10) (before Weakness and Resistance).
{C}{C} Scratch 20

Weakness: {F}
Resistance: none
Retreat Cost: none
With its sharp glare, it puts foes in a mild hypnotic state. It is a very fickle Pokémon. Lv. 13 #431
DS-Transmittable Yield: L1 Glameow w/Double Hit

Purugly
90 HP {C}
Stage 1 Pokémon (Evolves from Glameow)

Poké-POWER Normal-Type Assist
Once during your turn (before your attack), if Purugly isn't affected by a Special Condition, you may discard 1 Energy card attached to Purugly If you do, any damage done during this turn by your Active Pokémon by an attack is increased by 30 (after Weakness and before Resistance). Purugly can't use this power again as long as it remains in play (even Benching Purugly won't allow it to use this power again).
{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{C}{C}{C}{C} Catty Corner If your opponent has no Benched Pokémon, this attack does 50 damage plus 40 more damage. 50+

Weakness: {F}
Resistance: none
Retreat Cost: {C}
To make itself appear intimidatingly beefy, it tightly cinches its waist with its twin tails. Lv. 39 #432
DS-Transmittable Yield: L3 Purugly w/Double-Edge

Staryu
40 HP {W}
Basic Pokémon

{W} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{W}{C} Water Gun This attack does 20 damage plus 10 more damage for each {W} Energy card attached to Staryu but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+

Weakness: {L}
Resistance: none
Retreat Cost: {C}
If its body is torn, it can grow back if the red core remains. The core flashes at midnight. Lv. 8 #120
DS-Transmittable Yield: L1 Staryu w/Aqua Jet

Starmie
80 HP {W}
Stage 1 Pokémon (Evolves from Staryu)

Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Starmie isn't affected by a Special Condition, you may discard 1 {W} Energy card attached to Starmie. If you do, choose 1 of your opponent's Pokémon. Do 10 damage to that Pokémon, and that Pokémon pays {C} more to retreat during your opponent's next 3 turns. Starmie can't use this power again as long as it remains in play (even Benching Starmie won't allow it to use this power again).
{W}{C} Water Pulse The Defending Pokémon is now Confused. 20
{W}{W}{W}{W} Starslice Flip 5 coins. This attack does 30 damage times the number of heads. 30x

Weakness: {L}
Resistance: none
Retreat Cost: {C}
At the center of its body is a red core, which sends mysterious radio signals into the night sky. Lv. 32 #121
DS-Transmittable Yield: L3 Starmie w/Dive

Tangela
60 HP {G}
Basic Pokémon

{G} Ingrain As long as Tangela remains your Active Pokémon, after each player's turn, remove 2 damage counters from Tangela, if any. Tangela can't retreat.
{G}{C} Sleep Powder Flip a coin. If heads, the Defending Pokémon is now Asleep. 20

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
It is shrouded by blue vines. No one has seen the face hidden behind this growth of vines. Lv. 18 #114
DS-Transmittable Yield: L1 Tangela w/Magical Leaf

Tangrowth
100 HP {C}
Stage 1 Pokémon (Evolves from Tangela)

Poké-POWER Grass-Type Assist
Once during your turn (before your attack), if Tangrowth isn't affected by a Special Condition, you may discard 1 Energy card attached to Tangrowth. If you do, your opponent pays {C} more to retreat his or her Pokémon during his or her next 2 turns. Tangrowth can't use this power again as long as it remains in play (even Benching Tangrowth won't allow it to use this power again).
{G}{C} Power Whip 30
{G}{G}{G}{G} Low Snare This attack does 50 damage plus 10 more damage for each {C} in the Defending Pokémon's Retreat Cost (after applying effects to the Retreat Cost). 50+

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}{C}
It ensnares prey by extending arms made of vines. Losing arms to predators does not trouble it. Lv. 45 #465
DS-Transmittable Yield: L3 Tangrowth w/Petal Dance
 
Rattata
50 HP {C}
Basic Pokémon

{C} Quick Attack Flip a coin. If heads, this attack does 10 damage plus 20 more damage. 10+
{C}{C}{C} Super Fang This attack does damage to the Defending Pokémon equal to half of the Defending Pokémon's remaining HP (rounded up to the nearest 10). ?

Weakness: {F}
Resistance: none
Retreat Cost: {C}
Cautious in the extreme, its hardy vitality lets it live in any kind of environment. Lv. 11 #19
DS-Transmittable Yield: L1 Rattata w/Helping Hand

Raticate
90 HP {C}
Stage 1 Pokémon (Evolves from Rattata)

Poké-POWER Normal-Type Assist
Once during your turn (before your attack), if Raticate isn't affected by a Special Condition, you may discard 1 Energy card attached to Raticate If you do, any damage done during this turn by your Active Pokémon by an attack is increased by 30 (after Weakness and before Resistance). Raticate can't use this power again as long as it remains in play (even Benching Raticate won't allow it to use this power again).
{C}{C} Hyper Fang Flip a coin. If tails, this attack does nothing. 50
{C}{C}{C}{C} Balance Strike If both players have the same number of Pokémon in play, this attack does 50 damage plus 40 more damage. If the number of Pokémon you have in play is 1 more or 1 less than the number of Pokémon your opponent has in play, this attack does 50 damage plus 20 more damage. 50+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
It whittles its constantly growing fangs by gnawing on hard things. It can chew apart cinder walls. Lv. 44 #20
DS-Transmittable Yield: L3 Raticate w/Fire Fang, Ice Fang, and Thunder Fang

Taillow
40 HP {C}
Basic Pokémon

{C} Peck 10
{C}{C}{C} Brave Bird Taillow does 10 damage to itself. 40

Weakness: {L}
Resistance: {F} -30
Retreat Cost: none
It has a gutsy spirit that makes it bravely take on tough foes. It flies in search of warm climates. Lv. 7 #276
DS-Transmittable Yield: L1 Taillow w/Bounce

Swellow
80 HP {C}
Stage 1 Pokémon (Evolves from Taillow)

Poké-POWER Flying-Type Assist
Once during your turn (before your attack), if Swellow isn't affected by a Special Condition, you may flip a coin. If heads, discard as many cards as you like from your hand. If you do, choose 1 of your opponent's Pokémon in play and this power does 30 damage to it. Don't apply Weakness and Resistance. Swellow can't use this power again as long as it remains in play (even Benching Swellow won't allow it to use this power again).
{C}{C} Aerial Ace This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 30
{C}{C}{C}{C} Numbers Ruffle This attack does 50 damage plus 20 more damage for each Pokémon you have in play more than your opponent. 50+

Weakness: {L}
Resistance: {F} -30
Retreat Cost: {C}
It circles the sky in search of prey. When it spots one, it dives steeply to catch the prey. Lv. 28 #277
DS-Transmittable Yield: L3 Swellow w/Drill Peck

Corsola
70 HP {W}
Basic Pokémon

Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Corsola isn't affected by a Special Condition, you may discard 1 {W} Energy card attached to Corsola. If you do, choose 1 of your opponent's Pokémon. Do 10 damage to that Pokémon, and that Pokémon pays {C} more to retreat during your opponent's next 3 turns. Corsola can't use this power again as long as it remains in play (even Benching Corsola won't allow it to use this power again).
{W} Aqua Ring Place a Regen counter on Corsola. At the end of each player's turn, remove 2 damage counters from any Pokémon with a Regen counter on it.
{W}{W}{W}{W} Counter Blast Flip a coin for each special counter (ex. Freeze counter, Imprison marker) on the Defending Pokémon and any special counter on the field placed by your opponent. This attack does 30 damage times the number of heads. 30x

Weakness: {G}
Resistance: none
Retreat Cost: {C}
Many live in the clean seas of the south. They apparently can't live in polluted waters. Lv. 22 #222
DS-Transmittable Yield: L1 Corsola w/Whirlpool
 
Last edited:
Ralts
50 HP {P}
Basic Pokémon

Held item Almia Bench Remedy
Whenever Ralts becomes Benched, remove 3 damage counters and all special counters (ex. Fear counter, Shock-wave marker) from Ralts.
{P} Teleport Switch Ralts with 1 of your Benched Pokémon.

Weakness: {D}
Resistance: none
Retreat Cost: {C}
It uses the horns on its head to sense human emotions. It is said to appear in front of cheerful people. Lv. 14 #280
DS-Transmittable Yield: L1 Ralts w/Heal Block

Kirlia
80 HP {P}
Stage 1 Pokémon (Evolves from Ralts)

{P}{C} Hypnosis Flip a coin. If heads, the Defending Pokémon is now Asleep. 20
{P}{P}{P} Super Confusion The Defending Pokémon is now Confused. 40

Weakness: {D}
Resistance: none
Retreat Cost: {C}
It is highly perceptive of its Trainer's feelings. It dances when it is feeling happy. Lv. 28 #281
DS-Transmittable Yield: L3 Kirlia w/Cosmic Power

Gardevoir
120 HP {P}
Stage 2 Pokémon (Evolves from Kirlia)

Poké-POWER Psychic-Type Assist
Once during your turn (before your attack), if Gardevoir isn't affected by a Special Condition, you may use this power. If you do, the Defending Pokémon is now Paralyzed. Gardevoir can't use this power again as long as it remains in play (even Benching Gardevoir won't allow it to use this power again).
{P}{P}{C} Psycho Cut 40
{P}{P}{P}{P}{P} Psyshove Choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. (Do the damage before switching the Pokémon.) If your opponent's Bench is already full, before switching the Pokémon, do 40 damage to the Benched Pokémon you chose. 60

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}
It will try to guard its trusted Trainer with its life. It has the ability to see the future. Lv. 60 #282
DS-Transmittable Yield: L5 Gardevoir w/Zen Headbutt

Gallade
110 HP {F}
Stage 2 Pokémon (Evolves from Kirlia)

Poké-POWER Fighting-Type Assist
Once during your turn (before your attack), if Gallade isn't affected by a Special Condition, you may discard all Energy attached to Gallade except those necessary to use one of Gallade's attacks (choose the attack before discarding the cards). If you do, Gallade uses that attack, and that attack's base damage is doubled (before Weakness and Resistance). Discard the remaining Energy attached to Gallade afterward. Gallade can't use this power again as long as it remains in play (even Benching Gallade won't allow it to use this power again).
{F}{F}{C} Sexy Focus Discard 1 {F} Energy card attached to Gallade or this attack does nothing. Any damage done to Gallade by an attack during your opponent's next turn is reduced by 30 (after Weakness and before Resistance). If Gallade isn't damaged by an atack during your opponent's next turn, any damage done by Gallade by an attack during your next turn is increased by 30 (after Weakness and before Resistance).
{F}{F}{F}{F}{F} Focus Blast Flip a coin. If heads, any damage done to the Defending Pokémon until the end of your next turn is increased by 40 (before applying Weakness and Resistance). 80

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
A master of courtesy and swordsmanship, it fights using extending swords on its elbows. Lv. 52 #475
DS-Transmittable Yield: L5 Gallade w/Aura Sphere

Yanma
60 HP {C}
Basic Pokémon

Poké-POWER Flying-Type Assist
Once during your turn (before your attack), if Yanma isn't affected by a Special Condition, you may flip a coin. If heads, discard as many cards as you like from your hand. If you do, choose 1 of your opponent's Pokémon in play and this power does 20 damage to it. Don't apply Weakness and Resistance. Yanma can't use this power again as long as it remains in play (even Benching Yanma won't allow it to use this power again).
{C} Defog During your next turn, ignore any effect on the Defending Pokémon and on your Pokémon in play that would prevent any effect of an attack, including damage, done by your Pokémon in play.

Weakness: {L}
Resistance: {F} -30
Retreat Cost: none
Its eyes can see 360 degrees without moving its head. It won't miss prey--even those behind it. Lv. 22 #193
DS-Transmittable Yield: L1 Yanma w/Fly

Yanmega
100 HP {G}
Stage 1 Pokémon (Evolves from Yanma)

Poké-POWER Bug-Type Assist
Once during your turn (before your attack), if Yanmega isn't affected by a Special Condition, you may discard either 2 or 4 cards from your hand. If you discard 2 cards, choose a Defending Pokémon and do 20 damage to it. If you discard 4 cards, choose 1 of your opponent's Benched Pokémon and do 20 damage to it. Either way, don't apply Weakness and Resistance, and that Pokémon's Retreat Cost is increased by {C} until the end of your opponent's turn after your next turn. Yanmega can't use this power again as long as it remains in play (even Benching Yanmega won't allow it to use this power again).
{G}{G} Bug Bite If the Defending Pokémon has a Pokémon Tool with Berry in its name attached to it, treat that card's effect as this attack's effect, then discard that Pokémon Tool. 40
{G}{G}{G}{C}{C} Tinted Blast If the Defending Pokémon has a Resistance to Yanmega's type (color), this attack does 60 damage plus 50 more damage. 60+

Weakness: {R}
Resistance: none
Retreat Cost: {C}
By churning its wings, it creates shock waves that inflict critical internal injuries to foes. Lv. 44 #469
DS-Transmittable Yield: L3 Yanmega w/Attack Order
 
Oddish
50 HP {G}
Basic Pokémon

Poké-POWER Underground Weed
If Oddish would be damaged by your opponent's attack, unless Oddish is affected by a Special Condition, flip a coin. If heads, prevent all damage done to Oddish by that attack. (Any other effects of attacks still happen.)
{G}{C} Razor Leaf 20

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
It often plants its root feet in the ground during the day and sows seeds as it walks about at night. Lv. 15 #43
DS-Transmittable Yield: L1 Oddish w/Seed Bomb

Gloom
80 HP {G}
Stage 1 Pokémon (Evolves from Oddish)

{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{G}{G}{G} Energy Ball During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 30 more damage. 40

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
The honey it drools from its mouth smells so atrocious, it can curl noses more than a mile away. Lv. 30 #44
DS-Transmittable Yield: L3 Gloom w/Needle Arm

Vileplume
120 HP {G}
Stage 2 Pokémon (Evolves from Gloom)

Poké-POWER Poison-Type Assist
Once during your turn (before your attack), if Vileplume isn't affected by a Special Condition, you may discard as many {G} Energy cards attached to Vileplume as you like. If you do, your opponent's Pokémon pay {C} more to retreat for a number of turns for each card discarded in this way. Vileplume can't use this power again as long as it remains in play (even Benching Vileplume won't allow it to use this power again).
{G}{C} Poisonpowder The Defending Pokémon is now Poisoned. 20
{G}{G}{G}{G}{G} Toxin Boost Discard 1 {G} Energy card attached to Vileplume or this attack does nothing. If the Defending Pokémon is already Poisoned, put 1 additional damage counter on it between turns. 60

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
Its petals are the largest in the world. As it walks, it scatters extremely allergenic pollen. Lv. 62 #45
DS-Transmittable Yield: L5 Vileplume w/Sludge

Bellossom
110 HP {G}
Stage 2 Pokémon (Evolves from Gloom)

Poké-POWER Grass-Type Assist
Once during your turn (before your attack), if Bellossom isn't affected by a Special Condition, you may discard 1 Energy card attached to Bellossom. If you do, your opponent pays {C} more to retreat his or her Pokémon during his or her next 3 turns. Bellossom can't use this power again as long as it remains in play (even Benching Bellossom won't allow it to use this power again).
{G}{C} Sleep Powder The Defending Pokémon is now Asleep. 30
{G}{G}{G}{G}{G} Heal Boost Discard 1 {G} Energy card attached to Bellossom or this attack does nothing. Until the end of your next turn, whenever an effect would remove damage counters from Bellossom, remove 2 more damage counters from Bellossom. 60

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}{C}
When the heavy rainfall season ends, it is drawn out by warm sunlight to dance in the open. Lv. 58 #182
DS-Transmittable Yield: L5 Bellossom w/Leaf Blade

Nosepass
60 HP {F}
Basic Pokémon

{F}{C} Stealth Rock If the Defending Pokémon tries to retreat during your opponent's next turn, do 20 damage to it. (Apply Weakness and Resistance.)
{F}{F}{F} Rock Throw 40

Weakness: {W}
Resistance: none
Retreat Cost: {C}
Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north. Lv. 20 #299
DS-Transmittable Yield: L1 Nosepass w/Rock Blast

Probopass
100 HP {F}
Stage 1 Pokémon (Evolves from Nosepass)

Poké-POWER Rock-Type Assist
Once during your turn (before your attack), if Probopass isn't affected by a Special Condition, you may discard as many {F} Energy cards attached to Probopass as you like. If you do, for each card discarded in this way, choose 1 of your opponent's Pokémon and do 10 damage to it. Don't apply Weakness and Resistance. Probopass can't use this power again as long as it remains in play (even Benching Probopass won't allow it to use this power again).
{F}{C} Rock Polish Place a Haste counter on 1 of your Pokémon. While a Pokémon has a Haste counter on it, that Pokémon pays {C} less to retreat. A Pokémon cannot have more than 1 Haste counter on it at a time. 10
{F}{F}{F}{F} Mini-Nose Snipe Discard 1, 2, or 3 {F} Energy cards attached to Probopass or this attack does nothing. Choose 1 of your opponent's Pokémon in play plus 1 more for each card discarded in this way and do 40 damage to each of them. Don't apply Weakness and Resistance.

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}
It exudes strong magnetism from all over. It controls three small units called Mini-Noses. Lv. 50 #476
DS-Transmittable Yield: L3 Probopass w/Rock Wrecker
 
Togepi
40 HP {C}
Basic Pokémon

{C} Sweet Kiss Your opponent may draw a card. 20
{C}{C} Mirror Move If Togepi was attacked during your opponent's last turn, do the final result of that attack to the Defending Pokémon.

Weakness: {F}
Resistance: none
Retreat Cost: none
Its shell is said to be stuffed with happiness that it shares with kindhearted people. Lv. 8 #175
DS-Transmittable Yield: L1 Togepi w/Barrage

Togetic
80 HP {C}
Stage 1 Pokémon (Evolves from Togepi)

Poké-POWER Serene Grace
If Togetic is not affected by a Special Condition, whenever using an attack that involves flipping 2 or more coins, flip 1 less coin for that attack.
{C} Metronome Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack, including its Energy costs and anything else required in order to use that attack (such as discarding Energy cards). (No matter what type the Defending Pokémon is, Togetic's type remains {C}.) Togetic uses that attack.

Weakness: {L}
Resistance: {F} -30
Retreat Cost: {C}
It is said to appear in front of kindly people to scatter a glowing down called "joy dust". Lv. 32 #176
DS-Transmittable Yield: L3 Togetic w/Pay Day

Togekiss
110 HP {C}
Stage 2 Pokémon (Evolves from Togetic)

Poké-POWER Normal-Type Assist
Once during your turn (before your attack), if Togekiss isn't affected by a Special Condition, you may use this power. If you do, any damage done during this turn by your Active Pokémon by an attack is increased by 30 (after Weakness and before Resistance). Togekiss can't use this power again as long as it remains in play (even Benching Togekiss won't allow it to use this power again).
{C}{C}{C} Extremespeed Flip a coin. If heads, this attack does 40 damage plus 30 more damage. 40+
{C}{C}{C}{C} Joy Blast Discard all Energy cards attached to the Defending Pokémon, then remove 2 damage counters from the Defending Pokémon for each card discarded in this way. If the Defending Pokémon has fewer damage counters on it than that, remove all of them.

Weakness: {F}
Resistance: none
Retreat Cost: {C}
It will never appear where there is strife. Its sightings have become rare recently. Lv. 48 #468
DS-Transmittable Yield: L5 Togekiss w/Skull Bash

Aerodactyl
70 HP {F}
Stage 1 Pokémon (Evolves from Mysterious Fossil or Old Amber)

Poké-POWER Flying-Type Assist
Once during your turn (before your attack), if Aerodactyl isn't affected by a Special Condition, you may flip a coin. If heads, discard as many cards as you like from your hand. If you do, choose 1 of your opponent's Pokémon in play and this power does 30 damage to it. Don't apply Weakness and Resistance. Aerodactyl can't use this power again as long as it remains in play (even Benching Aerodactyl won't allow it to use this power again).
{F}{C} Stealth Rock If the Defending Pokémon tries to retreat during your opponent's next turn, do 20 damage to it. (Apply Weakness and Resistance.)
{F}{F}{F}{F} Amber Shard If Aerodactyl has any Amber Energy cards attached to it, choose 1 of them and discard it. If you discarded a card in this way, choose 1 of your opponent's Benched Pokémon and do damage to it equal to the final result done to the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 50

Weakness: {W}
Resistance: none
Retreat Cost: {C}
A Pokémon that roamed the skies in the dinosaur era. Its teeth are like saw blades. Lv. 26 #142
DS-Transmittable Yield: L1 Aerodactyl w/Brave Bird

Omanyte
40 HP {W}
Stage 1 Pokémon (Evolves from Mysterious Fossil or Helix Fossil)

Poké-POWER Helix Armor
If Omanyte has any Helix Energy attached to it, any damage done to Omanyte by an attack (your own or your opponent's) is reduced by 30 (after Weakness and before Resistance).
{W}{C} Water Gun This attack does 20 damage plus 10 more damage for each {W} Energy card attached to Omanyte but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+

Weakness: {L}
Resistance: none
Retreat Cost: {C}
A Pokémon that was resurrected from a fossil using modern science. It swam in ancient seas. Lv. 9 #138
DS-Transmittable Yield: L1 Omanyte w/Aqua Jet

Omastar
80 HP {W}
Stage 2 Pokémon (Evolves from Omanyte)

Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Omastar isn't affected by a Special Condition, you may discard 1 {W} Energy card attached to Omastar. If you do, choose 1 of your opponent's Pokémon. Do 10 damage to that Pokémon, and that Pokémon pays {C} more to retreat during your opponent's next 3 turns. Omastar can't use this power again as long as it remains in play (even Benching Omastar won't allow it to use this power again).
{W}{C} Brine If the Defending Pokémon's remaining HP is half of its total HP or less than that, this attack's base damage is 50 instead of 30. 30
{W}{W}{W}{W} Ancient Tonic This attack does 50 damage plus 20 more damage for each Special Condition or special counter (ex. Fear counter, Shock-wave marker) on the Defending Pokémon. After doing damage, remove those Special Conditions and special counters. 50+

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}
It is thought that this Pokémon became extinct because its spiral shell grew too large. Lv. 36 #139
DS-Transmittable Yield: L3 Omastar w/Dive
 
I have the game and have beaten it 2 or 3 times. About the part where you said that pokemon can't be taken from one place to another, I have to ask, do you have the old Pokemon Ranger video game? Because in Pokemon Ranger Shadows of Almia, you can take pokemon with you when you leave, in fact, some times you're actually better off if you do. It's in the older Ranger game that you can't.
 
Reflected. That was actually a leftover from the set description from EX: Ranger, a CaC set I did for the first Ranger game, and it looks like I kept a bit too much of what no longer applied to Shadows of Almia...

Aron
50 HP {M}
Basic Pokémon

Poké-BODY Thick Skinned
Aron can't be Poisoned.
{M}{C} Metal Claw If there is any {M} Energy attached to Aron, flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Weakness: {R}
Resistance: {G} -30
Retreat Cost: {C}
It usually lives deep in mountains. However, hunger may drive it to eat railroad tracks and cars. Lv. 14 #304
DS-Transmittable Yield: L1 Aron w/Gyro Ball

Lairon
80 HP {M}
Stage 1 Pokémon (Evolves from Aron)

{M} Iron Head 20
{M}{C}{C} Iron Tail If there are any {M} Energy cards attached to Lairon but not used to pay for this attack's Energy cost, flip a coin. If heads, this attack does 40 damage plus 50 more damage. 40+

Weakness: {R}
Resistance: {G} -30
Retreat Cost: {C}{C}
For food, it digs up iron ore. It smashes its steely body against others to fight over territory. Lv. 28 #305
DS-Transmittable Yield: L3 Lairon w/Magnet Bomb

Aggron
120 HP {M}
Stage 2 Pokémon (Evolves from Lairon)

Poké-POWER Steel-Type Assist
Once during your turn (before your attack), if Aggron isn't affected by a Special Condition, you may discard as many {M} Energy cards attached to Aggron as you like. If you do, choose a Defending Pokémon and do 10 damage to it for each card discarded in this way. Don't apply Weakness and Resistance. If you did 20 or more damage to that Pokémon, flip a coin. If heads, that Pokémon can't attack during your opponent's next turn. Aggron can't use this power again as long as it remains in play (even Benching Aggron won't allow it to use this power again).
{M}{M} Flash Cannon During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 30 more damage. 30
{M}{M}{M}{M}{M} Tank Bash Choose 1 of your opponent's Benched Pokémon. If there is no Defending Pokémon in front of it, this attack does 70 damage to that Pokémon. If there is a Defending Pokémon in front of it, this attack does 30 damage to that Pokémon and 40 damage to the Defending Pokémon. Either way, don't apply Weakness and Resistance for any damage done by this attack.

Weakness: {R}
Resistance: {G} -30
Retreat Cost: {C}{C}{C}
While seeking iron for food, it digs tunnels by breaking through bedrock with its steel horns. Lv. 56 #306
DS-Transmittable Yield: L5 Aggron w/Meteor Mash

Porygon
40 HP {C}
Basic Pokémon

Poké-BODY Data Change
Whenever you attach a basic Energy card or a Special Energy card that provides only {C} Energy from your hand to Porygon, Porygon's type (color) is now the type (color) of that Energy card.
{C}{C} Synchroflare If the Defending Pokémon's type (color) is the same as Porygon's, this attack does 20 damage plus 20 more damage. 20+

Weakness: {F}
Resistance: none
Retreat Cost: {C}
The world's first artificially created Pokémon. It can travel through electronic space. Lv. 8 #137
DS-Transmittable Yield: L1 Porygon w/Assist

Porygon2
80 HP {C}
Stage 1 Pokémon (Evolves from Porygon)

{C} Sharpen During your next turn, any damage done by Porygon2's Multicolor Blast attack is increased by 20 (before Weakness and Resistance).
{C}{C}{C} Multicolor Blast This attack does 20 damage times the number of types (colors) of basic Energy attached to Porygon2 as basic Energy cards. 20x

Weakness: {F}
Resistance: none
Retreat Cost: {C}
With planetary development software installed, it became capable of working in space. Lv. 32 #233
DS-Transmittable Yield: L3 Porygon2 w/Sonicboom

Porygon-Z
110 HP {C}
Stage 2 Pokémon (Evolves from Porygon2)

Poké-POWER Normal-Type Assist
Once during your turn (before your attack), if Porygon-Z isn't affected by a Special Condition, you may use this power. If you do, any damage done during this turn by your Active Pokémon by an attack is increased by 30 (after Weakness and before Resistance). Porygon-Z can't use this power again as long as it remains in play (even Benching Porygon-Z won't allow it to use this power again).
{C}{C} Defense Curl Flip a coin. If heads, prevent all damage done by attacks to Porygon-Z during your opponent's next turn. (Any other effects of attacks still happen.)
{C}{C}{C}{C}{C} Rainbow Voice This attack does 50 damage to each of your opponent's Pokémon in play whose type (color) is the same as that of a basic Energy card attached to Porygon-Z. Don't apply Weakness and Resistance.

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
Additional software was installed to make it a better Pokémon. It began acting oddly, however. Lv. 48 #474
DS-Transmittable Yield: L5 Porygon-Z w/Trump Card
 
Mareep
40 HP {L}
Basic Pokémon

{L} Thunder Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{L}{C} Thundershock Flip a coin. If tails, Mareep does 10 damage to itself. 30

Weakness: {F}
Resistance: {M} -30
Retreat Cost: {C}
Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking. Lv. 10 #179
DS-Transmittable Yield: L1 Mareep w/Spark

Flaaffy
80 HP {L}
Stage 1 Pokémon (Evolves from Mareep)

{L} Discharge Discard all {L} Energy cards attached to Flaaffy or this attack does nothing. Flip a number of coins equal to the number of {L} Energy cards you discarded. This attack does 30 damage times the number of heads. 30x
{L}{L}{C} Thunder Flip a coin. If tails, Flaaffy does 20 damage to itself. 50

Weakness: {F}
Resistance: {M} -30
Retreat Cost: {C}
If its coat becomes fully charged with electricity, its tail lights up. It fires hair that zaps on impact. Lv. 30 #180
DS-Transmittable Yield: L3 Flaaffy w/Thunder Fang

Ampharos
110 HP {L}
Stage 2 Pokémon (Evolves from Flaaffy)

Poké-POWER Electric-Type Assist
Once during your turn (before your attack), if Ampharos isn't affected by a Special Condition, you may discard 2 {L} Energy cards attached to Ampharos. If you do, do 20 damage to each Defending Pokémon and each Defending Pokémon is now Paralyzed. Ampharos can't use this power again as long as it remains in play (even Benching Ampharos won't allow it to use this power again).
{L}{L} Thunderpunch Flip a coin. If heads, this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage plus Ampharos does 10 damage to itself. 30+
{L}{L}{L}{L}{C} Lure 'n' Dazzle You may discard 1 {L} Energy card attached to Ampharos or this attack does nothing. If you do, before doing damage, switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. Your opponent chooses the Benched Pokémon to switch. 80

Weakness: {F}
Resistance: {M} -30
Retreat Cost: {C}{C}
The tip of its tail shines brightly. In the olden days, people sent signals using the tail's light. Lv. 50 #181
DS-Transmittable Yield: L5 Ampharos w/Volt Tackle

Spheal
50 HP {W}
Basic Pokémon

{W} Powder Snow Flip a coin. If heads, the Defending Pokémon is now Asleep. 10
{W}{C} Aurora Beam 20

Weakness: {R}
Resistance: none
Retreat Cost: {C}
It rolls across ice floes to reach shore because its body is poorly shaped for swimming. Lv. 15 #363
DS-Transmittable Yield: L1 Spheal w/Mist

Sealeo
80 HP {W}
Stage 1 Pokémon (Evolves from Spheal)

{W} Ice Ball Flip 2 coins. This attack does 10 damage times the number of heads. If both are heads, the Defending Pokémon is now Paralyzed. 10x
{W}{W}{C} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40

Weakness: {R}
Resistance: none
Retreat Cost: {C}
It habitually spins things on its nose. By doing so, it learns textures and odors. Lv. 30 #364
DS-Transmittable Yield: L3 Sealeo w/Icicle Spear

Walrein
120 HP {W}
Stage 2 Pokémon (Evolves from Sealeo)

Poké-POWER Ice-Type Assist
Once during your turn (before your attack), if Walrein isn't affected by a Special Condition, you may use this power. If you do, put a Freeze counter on 1 of the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Walrein remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. Remove the Freeze counter at the end of your opponent's turn after your next turn. Walrein can't use this power again as long as it remains in play (even Benching Walrein won't allow it to use this power again).
{W}{W} Blizzard Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30
{W}{W}{W}{W}{C} Freezerburn Tusks This attack does 60 damage to each Defending Pokémon and each Defending Pokémon is now Burned.

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}
It shatters ice with its big tusks. Its thick blubber repels not only the cold, but also enemy attacks. Lv. 60 #365
DS-Transmittable Yield: L5 Walrein w/Ice Shard
 
Weedle
40 HP {G}
Basic Pokémon

Held item Almia Iron Cocoon
Whenever you play a Kakuna from your hand to evolve Weedle, prevent all damage done to Kakuna by an attack (your own or your opponent's) until the end of your next turn.
{G} String Shot Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Weakness: {R}
Resistance: none
Retreat Cost: {C}
It eats its weight in leaves every day. It fends off attackers with the needle on its head. Lv. 8 #13
DS-Transmittable Yield: L1 Weedle w/Heal Order

Kakuna
70 HP {G}
Stage 1 Pokémon (Evolves from Weedle)

{G} Strong Shell Flip a coin. If heads, prevent all effects of attacks, including damage, done to Kakuna during your opponent's next turn.
{G} Pin Missile Flip 4 coins. This attack does 10 damage times the number of heads. 10x

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}
While awaiting evolution, it hides from predators under leaves and in nooks of branches. Lv. 24 #14
DS-Transmittable Yield: L3 Kakuna w/Defend Order

Beedrill
110 HP {G}
Stage 2 Pokémon (Evolves from Kakuna)

Poké-POWER Bug-Type Assist
Once during your turn (before your attack), if Beedrill isn't affected by a Special Condition, you may discard either 2 or 4 cards from your hand. If you discard 2 cards, choose a Defending Pokémon and do 20 damage to it. If you discard 4 cards, choose 1 of your opponent's Benched Pokémon and do 20 damage to it. Either way, don't apply Weakness and Resistance, and that Pokémon's Retreat Cost is increased by {C} until the end of your opponent's turn after your next turn. Beedrill can't use this power again as long as it remains in play (even Benching Beedrill won't allow it to use this power again).
{G} U-Turn After your attack, you may switch Beedrill with 1 of your Benched Pokémon. 20
{G} Fury Semiauto Flip a coin until you get tails. This attack does 10 damage plus 10 more damage for each heads. 10+

Weakness: {R}
Resistance: none
Retreat Cost: {C}
Its best attack involves flying around at high speed, striking with poison needles, then flying off. Lv. 48 #15
DS-Transmittable Yield: L5 Beedrill w/Attack Order

Bellsprout
40 HP {G}
Basic Pokémon

Held item Almia Sweet Drink
Whenever you play a Weepinbell from your hand to evolve Bellsprout, remove all damage counters from Bellsprout.
{G} Sleep Powder Flip a coin. If heads, the Defending Pokémon is now Asleep. 10

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
It prefers hot and humid environments. It is quick at capturing prey with its vines. Lv. 10 #69
DS-Transmittable Yield: L1 Bellsprout w/Petal Dance

Weepinbell
80 HP {G}
Stage 1 Pokémon (Evolves from Bellsprout)

{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G} Razor Leaf 20

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
A Pokémon that appears to be a plant. It captures unwary prey by dousing them with a toxic powder. Lv. 30 #70
DS-Transmittable Yield: L3 Weepinbell w/Frenzy Plant

Victreebel
110 HP {G}
Stage 2 Pokémon (Evolves from Weepinbell)

Poké-POWER Grass-Type Assist
Once during your turn (before your attack), if Victreebel isn't affected by a Special Condition, you may discard 1 Energy card attached to Victreebel. If you do, your opponent pays {C} more to retreat his or her Pokémon during his or her next 3 turns. Victreebel can't use this power again as long as it remains in play (even Benching Victreebel won't allow it to use this power again).
{G} Leaf Storm This attack does 40 damage minus 10 damage for each time you have used this attack. 40-
{G} Frenzy Rage Flip a coin for each damage counter on Victreebel. This attack does 10 damage times the number of heads. 10x

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}{C}
It pools in its mouth a fluid with a honeylike scent, which is really an acid that dissolves anything. Lv. 50 #71
DS-Transmittable Yield: L5 Victreebel w/Seed Flare
 
Duskull
40 HP {P}
Basic Pokémon

{P} Night Shade 10
{P}{P} Shadow Sneak Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Weakness: {D}
Resistance: {F} -30
Retreat Cost: {C}
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise. Lv. 11 #355
DS-Transmittable Yield: L1 Duskull w/Nightmare and Hypnosis

Dusclops
80 HP {P}
Stage 1 Pokémon (Evolves from Duskull)

Poké-POWER Mystic Hollow
If Dusclops is Benched, whenever a card would be placed in a player's Lost Zone, that card is discarded instead.
{P}{P} Shadow Punch This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 30

Weakness: {D}
Resistance: {F} -30
Retreat Cost: {C}
Its body is hollow. It is said that those who look into its body are sucked into the void. Lv. 33 #356
DS-Transmittable Yield: L3 Dusclops w/Lick

Dusknoir
110 HP {P}
Stage 2 Pokémon (Evolves from Dusclops)

Poké-POWER Ghost-Type Assist
Once during your turn (before your attack), if Dusknoir isn't affected by a Special Condition, you may discard as many cards as you like from your hand. If you do, place a number of unnamed markers on your opponent's side of the field equal to the number of cards discarded in this way. If one of your opponent's Benched Pokémon becomes Active, remove those unnamed markers and do 30 damage to the new Active Pokémon. Don't apply Weakness and Resistance. Dusknoir can't use this power again as long as it remains in play (even Benching Dusknoir won't allow it to use this power again).
{P}{P}{C} Ominous Wind Flip a coin. If heads, prevent all effects of attacks, including damage, done to Dusknoir during your opponent's next turn. 40
{P}{P}{P}{P}{P} Spirit Away Discard 5 {P} Energy cards attached to Dusknoir or this attack does nothing. Choose 1 of your opponent's Pokémon in play and put it and all cards attached to it into your opponent's Lost Zone. That Pokémon can't have any additional cards attached to it until the end of your next turn.

Weakness: {D}
Resistance: {F} -30
Retreat Cost: {C}{C}
The antenna on its head captures radio waves from the world of spirits that command it to take people there. Lv. 55 #477
DS-Transmittable Yield: L5 Dusknoir w/Shadow Force

Seedot
50 HP {G}
Basic Pokémon

{G} Worry Seed The Defending Pokémon can't be Asleep as long as Seedot remains your Active Pokémon. 20
{G}{G} Bullet Seed Flip 3 coins. This attack does 20 damage times the number of heads. 20x

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
When it dangles from a tree branch, it looks just like an acorn. It enjoys scaring other Pokémon. Lv. 12 #273
DS-Transmittable Yield: L1 Seedot w/Spore

Nuzleaf
80 HP {G}
Stage 1 Pokémon (Evolves from Seedot)

Poké-POWER Grass-Type Assist
Once during your turn (before your attack), if Nuzleaf isn't affected by a Special Condition, you may discard 1 Energy card attached to Nuzleaf. If you do, your opponent pays {C} more to retreat his or her Pokémon during his or her next 2 turns. Nuzleaf can't use this power again as long as it remains in play (even Benching Nuzleaf won't allow it to use this power again).
{G}{G} Razor Leaf 30

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
The sound of its grass flute makes its listeners uneasy. It lives deep in forests. Lv. 36 #274
DS-Transmittable Yield: L3 Nuzleaf w/Needle Arm

Shiftry
120 HP {D}
Stage 2 Pokémon (Evolves from Nuzleaf)

Poké-POWER Dark-Type Assist
Once during your turn (before your attack), if Shiftry isn't affected by a Special Condition, you may use this power. If you do, choose any Stadium card your opponent has in play or any Energy or Trainer card attached to any of your opponent's Pokémon and discard it. Shiftry can't use this power again as long as it remains in play (even Benching Shiftry won't allow it to use this power again).
{D}{D}{C} Faint Attack This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 40
{D}{D}{D}{D}{D} Black Tomorrow Discard 2 {D} Energy cards attached to Shiftry or this attack does nothing. This attack does 50 damage to each Defending Pokémon. If a Defending Pokémon becomes Benched at any time until the end of your next turn, any damage done by an attack during your next turn is increased by 50 (after Weakness and before Resistance).

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}{C}
By flapping its leafy fan, it can whip up gusts of 100 ft/second that can level houses. Lv. 72 #275
DS-Transmittable Yield: L5 Shiftry w/Night Slash
 
Gastly
40 HP {P}
Basic Pokémon

Held item Almia Garlic
Any damage done to Gastly by any of your opponent's {D} Pokémon is reduced by 10 (before Weakness and Resistance). If that Pokémon has δ on its card, or if that Pokémon has Dark or an owner in its name and its Resistance isn't {P}, reduce that damage by 30 instead. If that Pokémon is a Pokémon-SP, reduce that damage by 60 instead.
{P} Lick Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Weakness: {D}
Resistance: {F} -30
Retreat Cost: {C}
A Pokémon born from poison gases. It defeats even the largest foes by enveloping them in gas. Lv. 7 #92
DS-Transmittable Yield: L1 Gastly w/Shadow Sneak

Haunter
80 HP {P}
Stage 1 Pokémon (Evolves from Gastly)

Poké-POWER Special Leech
Once during your turn (before your attack), if Haunter isn't affected by a Special Condition, you may remove all Special Conditions other than Poisoned from the Defending Pokémon. If you do, remove all damage counters from Haunter.
{P}{P} Shadow Punch This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 40

Weakness: {D}
Resistance: {F} -30
Retreat Cost: {C}
It licks with its gaseous tongue to steal the victim's life force. It lurks in darkness for prey. Lv. 28 #93
DS-Transmittable Yield: L3 Haunter w/Ominous Wind

Gengar
110 HP {P}
Stage 2 Pokémon (Evolves from Haunter)

Poké-POWER Ghost-Type Assist
Once during your turn (before your attack), if Gengar isn't affected by a Special Condition, you may discard as many cards as you like from your hand. If you do, place a number of unnamed markers on your opponent's side of the field equal to the number of cards discarded in this way. If one of your opponent's Benched Pokémon becomes Active, remove those unnamed markers and do 30 damage to the new Active Pokémon. Don't apply Weakness and Resistance. Gengar can't use this power again as long as it remains in play (even Benching Gengar won't allow it to use this power again).
{P}{C} Shadow Ball Flip a coin. If heads, and if Defending Pokémon has any Energy cards attached to it, choose and discard 2 of them. 30
{P}{P}{P}{C} Mystery Roll Roll one six-sided die. If the die's value is 1, put a Regen counter on the Defending Pokémon. If the die's value is 2, put a Haste counter on the Defending Pokémon. If the die's value is 3, put a Fear counter on the Defending Pokémon. If the die's value is 4, the Defending Pokémon is now Burned. If the die's value is 5, the Defending Pokémon is now Confused. If the die's value is 6, put a Freeze counter on the Defending Pokémon. 60

Weakness: {D}
Resistance: {F} -30
Retreat Cost: {C}{C}
Lurking in the shadowy corners of rooms, it awaits chances to steal its prey's life force. Lv. 49 #94
DS-Transmittable Yield: L5 Gengar w/Shadow Force
Yes, Mystery Roll is a bit of a gamble. To keep the effect somewhat balanced, positive effects were put on the 1 (heal) and 2 (lower Retreat) sides, and all the 3 side's effect does is simply cut down damage.

Swinub
50 HP {F}
Basic Pokémon

Held item Almia Burn Remedy
Whenever 1 of your Active Pokémon would become Burned, flip 2 coins. If both are heads, that Pokémon is not Burned by that effect and, if that Pokémon was already Burned, that Pokémon is no longer Burned. If exactly 1 is heads, that Pokémon is still Burned but place 1 damage counter between turns instead of 2 (or any other number determined by an effect) (even if it was already Burned).
{F} Mud-Slap 20

Weakness: {G}
Resistance: {L} -30
Retreat Cost: {C}
It loves eating mushrooms that grow under dead grass. It also finds hot springs while foraging. Lv. 13 #220
DS-Transmittable Yield: L1 Swinub w/Aurora Beam

Piloswine
80 HP {F}
Stage 1 Pokémon (Evolves from Swinub)

Poké-POWER Ice-Type Assist
Once during your turn (before your attack), if Piloswine isn't affected by a Special Condition, you may use this power. If you do, put a Freeze counter on 1 of the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Piloswine remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. Remove the Freeze counter at the end of your opponent's turn after your next turn. Piloswine can't use this power again as long as it remains in play (even Benching Piloswine won't allow it to use this power again).
{F}{F} Mud Bomb This attack does 20 damage to each Defending Pokémon. If either Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Weakness: {G}
Resistance: {L} -30
Retreat Cost: {C}{C}
Its shaggy coat makes it unable to see. It checks surroundings with its sensitive nose instead. Lv. 33 #221
DS-Transmittable Yield: L3 Piloswine w/Sheer Cold

Mamoswine
120 HP {F}
Stage 2 Pokémon (Evolves from Piloswine)

Poké-POWER Ground-Type Assist
Once during your turn (before your attack), if Mamoswine isn't affected by a Special Condition, you may discard all Energy cards attached to Mamoswine (minimum 1 card). If you do, this power does 30 damage to each Defending Pokémon and each Defending Pokémon can't attack during your opponent's next turn. Mamoswine can't use this power again as long as it remains in play (even Benching Mamoswine won't allow it to use this power again).
{F}{C} Earthquake This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40
{F}{F}{F}{C} Risky Charge Flip 2 coins. If either is tails, this attack does nothing. If both are tails, put Mamoswine and all cards attached to it into your Lost Zone. Shuffle Mamoswine and all cards attached to it into your deck after your next turn. 150

Weakness: {G}
Resistance: {L} -30
Retreat Cost: {C}{C}{C}
Its impressive tusks are made of ice. The population thinned when it turned warm after the ice age. Lv. 63 #473
DS-Transmittable Yield: L5 Mamoswine w/Earth Power
 
Horsea
50 HP {W}
Basic Pokémon

{W} Octazooka Flip a coin. If heads, if the Defending Pokémon tries to attack during your opponent's next turn, he or she flips a coin. If tails, that attack does nothing. 10
{W}{C} Brine If the Defending Pokémon's remaining HP is half of its total HP or less than that, this attack's base damage is 40 instead of 20. 20

Weakness: {L}
Resistance: none
Retreat Cost: none
It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees. Lv. 16 #116
DS-Transmittable Yield: L1 Horsea w/Aqua Jet

Seadra
80 HP {W}
Stage 1 Pokémon (Evolves from Horsea)

Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Seadra isn't affected by a Special Condition, you may discard 1 {W} Energy card attached to Seadra. If you do, choose 1 of your opponent's Pokémon. Do 10 damage to that Pokémon, and that Pokémon pays {C} more to retreat during your opponent's next 3 turns. Seadra can't use this power again as long as it remains in play (even Benching Seadra won't allow it to use this power again).
{W}{W} Water Gun This attack does 30 damage plus 10 more damage for each {W} Energy card attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+

Weakness: {L}
Resistance: none
Retreat Cost: {C}
Its spines provide protection. Its fins and bones are prized as traditional medicine ingredients. Lv. 34 #117
DS-Transmittable Yield: L3 Seadra w/Dive

Kingdra
120 HP {W}
Stage 2 Pokémon (Evolves from Seadra)

Poké-POWER Dragon-Type Assist
Once during your turn (before your attack), if Kingdra isn't affected by a Special Condition, you may discard as many Energy cards attached to Kingdra as you like. If you do, choose a number of your opponent's Pokémon equal to the number of cards discarded in this way and do 30 damage to each of them. Don't apply Weakness and Resistance. (You may choose the same Pokémon more than once if you discarded more cards in this way than your opponent has Pokémon in play.) Kingdra can't use this power again as long as it remains in play (even Benching Kingdra won't allow it to use this power again).
{W}{W}{C} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 50
{W}{W}{W}{W}{W} Target Shot Discard 2 {W} Energy cards attached to Kingdra or this attack does nothing. Choose 1 of your opponent's Pokémon in play and do 60 damage to it. This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon.

Weakness: {L}
Resistance: none
Retreat Cost: {C}
It lives in caves on the seafloor and creates giant whirlpools every time it moves. Lv. 60 #230
DS-Transmittable Yield: L5 Kingdra w/Aqua Tail

Magnemite
40 HP {L}
Basic Pokémon

{L} Thundershock Flip a coin. If tails, Magnemite does 10 damage to itself. 20
{L}{C} Charge Beam During your next turn, each of Magnemite's attacks does 20 more damage to the Defending Pokémon (before applying Weakness and Resistance). 20

Weakness: {F}
Resistance: {M} -30
Retreat Cost: {C}
The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity. Lv. 8 #81
DS-Transmittable Yield: L1 Magnemite w/Charge

Magneton
80 HP {L}
Stage 1 Pokémon (Evolves from Magnemite)

Poké-POWER Charge-Type Assist
Once during your turn (before your attack), if Magneton isn't affected by a Special Condition, you may discard 1, 2, 3, or 5 {L} Energy cards attached to Magneton. If you do, remove 2 damage counters from 1 your Active Pokémon for each card discarded in this way. If a Pokémon has fewer damage counters than that, remove all of them. Magneton can't use this power again as long as it remains in play (even Benching Magneton won't allow it to use this power again).
{L}{L} Spark If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 30

Weakness: {F}
Resistance: {M} -30
Retreat Cost: {C}
It is actually three Magnemite linked by magnetism. A group can set off a magnetic storm. Lv. 32 #82
DS-Transmittable Yield: L3 Magneton w/Thunder Fang

Magnezone
110 HP {L}
Stage 2 Pokémon (Evolves from Magneton)

Poké-POWER Electric-Type Assist
Once during your turn (before your attack), if Magnezone isn't affected by a Special Condition, you may discard 2 {L} Energy cards attached to Magnezone. If you do, do 20 damage to each Defending Pokémon and each Defending Pokémon is now Paralyzed. Magnezone can't use this power again as long as it remains in play (even Benching Magnezone won't allow it to use this power again).
{L}{L}{C} Zap Cannon Flip a coin. If heads, the Defending Pokémon is now Paralyzed; if tails, this attack does nothing (not even damage). 70
{L}{L}{L}{L}{L} Magnetic Uppercut If the Defending Pokémon wasn't Paralyzed during your opponent's last turn, flip a coin. If heads, the Defending Pokémon is now Paralyzed. If the Defending Pokémon was Paralyzed during your opponent's last turn, flip a coin. If heads, this attack does 70 damage plus 30 more damage. 70+

Weakness: {F}
Resistance: {M} -30
Retreat Cost: {C}{C}
It evolved from exposure to a special magnetic field. Three units generate magnetism. Lv. 46 #462
DS-Transmittable Yield: L5 Magnezone w/Volt Tackle

Shinx
40 HP {L}
Basic Pokémon

{L} Discharge Discard all {L} Energy cards attached to Shinx or this attack does nothing. Flip a number of coins equal to the number of {L} Energy cards you discarded. This attack does 20 damage times the number of heads. 20x
{L}{C} Spark Snake This attack does 20 damage plus 10 more damage for each {L} Energy card attached to Shinx but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+

Weakness: {F}
Resistance: {M} -30
Retreat Cost: {C}
Its forelegs have a muscle-based system of generating electricity. Its body shines if endangered. Lv. 7 #403
DS-Transmittable Yield: L1 Shinx w/Magnet Rise

Luxio
80 HP {L}
Stage 1 Pokémon (Evolves from Shinx)

Poké-BODY Magnetic Benefit
Whenever any number of damage counters are removed from any of your other {L} Pokémon in play, remove 1 damage counter, if any, from Luxio.
{L}{L} Thunderbolt Discard all {L} Energy cards attached to Luxio or this attack does nothing. 50

Weakness: {F}
Resistance: {M} -30
Retreat Cost: {C}
It rests its forelegs on others to communicate with rhythmic electric pulses from its claws. Lv. 32 #404
DS-Transmittable Yield: L3 Luxio w/Thundershock

Luxray
120 HP {L}
Stage 2 Pokémon (Evolves from Luxio)

Poké-POWER Electric-Type Assist
Once during your turn (before your attack), if Luxray isn't affected by a Special Condition, you may discard 2 {L} Energy cards attached to Luxray. If you do, do 20 damage to each Defending Pokémon and each Defending Pokémon is now Paralyzed. Luxray can't use this power again as long as it remains in play (even Benching Luxray won't allow it to use this power again).
{L}{L}{C} Thunder Flip a coin. If tails, Luxray does 30 damage to itself. 70
{L}{L}{L}{L}{L} Spark Whirlpool Flip 2 coins. If the first coin is heads, if the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. If the second coin is heads, the Defending Pokémon can't retreat during your opponent's next turn. 60

Weakness: {F}
Resistance: {M} -30
Retreat Cost: {C}{C}
When its eyes gleam gold, it can spot hiding prey--even those taking shelter behind a wall. Lv. 63 #405
DS-Transmittable Yield: L5 Luxray w/Zap Cannon
 
Stunky
50 HP {G}
Basic Pokémon

{G} Poison Gas The Defending Pokémon is now Poisoned.
{G}{G} Berserker Gas Discard 1 {G} Energy card attached to Stunky or this attack does nothing. Flip a coin. If heads, place a Berserk counter on the Defending Pokémon. If your opponent tries to attack, you flip a coin. If heads, choose 1 attack on a Pokémon with a Berserk counter on it. That Pokémon uses that attack. A Berserk counter may be removed by any effect that removes all Special Conditions. 10

Weakness: {P}
Resistance: none
Retreat Cost: {C}
It sprays a nose-curling, stinky fluid from its rear to repel attackers. Lv. 15 #434
DS-Transmittable Yield: L1 Stunky w/Poison Tail

Skuntank
90 HP {G}
Stage 1 Pokémon (Evolves from Stunky)

Poké-POWER Poison-Type Assist
Once during your turn (before your attack), if Skuntank isn't affected by a Special Condition, you may discard as many {G} Energy cards attached to Skuntank as you like. If you do, your opponent's Pokémon pay {C} more to retreat for a number of turns for each card discarded in this way. Skuntank can't use this power again as long as it remains in play (even Benching Skuntank won't allow it to use this power again).
{G}{C} Toxic The Defending Pokémon is now Poisoned. Put 2 damage counters on the Defending Pokémon instead of 1 between turns (even if it was already Poisoned). 10
{G}{G}{G}{G}{G} Hyperstench Discard 2 {G} Energy cards attached to Skuntank or this attack does nothing. If there is a Stadium card in play, as long as that Stadium card remains in play, each player's Active Pokémon, other than {G} Pokémon whose Weakness is {P}, is Confused, and the Special Condition Confused can't be removed by evolving or devolving the Confused Pokémon. If there is no Stadium card in play, this attack does 70 damage plus 30 more damage. 70+

Weakness: {P}
Resistance: none
Retreat Cost: {C}
It sprays a stinky fluid from its tail. The fluid smells worse the longer it is allowed to fester. Lv. 45 #435
DS-Transmittable Yield: L3 Skuntank w/Gunk Shot

Pichu
50 HP {L}
Baby Pokémon (Evolves into Pikachu)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{L}{C} Static Healing Discard 1 {L} Energy card and 1 additional Energy card attached to Pichu or this attack does nothing. Choose 2 of your Pokémon in play that do not already have Regen counters on them and place a Regen counter on those Pokémon. At the end of each player's turn, remove 2 damage counters from any Pokémon with a Regen counter on it.

Weakness: none
Resistance: none
Retreat Cost: {C}
It plays with others by touching tails and setting off sparks. This appears to be a test of courage. Lv. 13 #172
DS-Transmittable Yield: L1 Pichu w/Magnet Rise and Fake Tears

Pikachu
80 HP {L}
Basic Pokémon

Poké-BODY Quick Play Stages
If Pikachu didn't evolve from Pichu when put into play, Pikachu's total HP is 60 instead of 80. If Pikachu is an Evolved Pokémon and is damaged by an opponent's attack, flip a coin at the start of your next turn. If heads, the Pokémon that damaged Pikachu is now Paralyzed.
{L} Thunder Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{L}{L}{C} Regenerative Bolt If Pikachu has a Regen counter on it, this attack does 40 damage plus 40 more damage; however, you can't remove any damage counters from Pikachu until the end of your next turn. 40+

Weakness: {F}
Resistance: {M} -30
Retreat Cost: {C}
If it looses crackling power from the electric pouches on its cheeks, it is being wary. Lv. 32 #25
DS-Transmittable Yield: L3 Pikachu w/Thunder Fang and Bite

Raichu
120 HP {L}
Stage 1 Pokémon (Evolves from Pikachu)

Poké-POWER Charge-Type Assist
Once during your turn (before your attack), if Raichu isn't affected by a Special Condition, you may discard 1, 2, 3, or 5 {L} Energy cards attached to Raichu. If you do, remove 2 damage counters from 1 your Active Pokémon for each card discarded in this way. If a Pokémon has fewer damage counters than that, remove all of them. Raichu can't use this power again as long as it remains in play (even Benching Raichu won't allow it to use this power again).
{L}{L}{L} Thunderpunch Flip a coin. If heads, this attack does 50 damage plus 20 more damage; if tails, this attack does 50 damage plus Raichu does 20 damage to itself. 50+
{L}{L}{L}{L}{L} Thunderspook Discard 1 {L} Energy card attached to Raichu or this attack does nothing. Place a Fear counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Fear counter may be removed by any effect that removes all Special Conditions. 60

Weakness: {F}
Resistance: {M} -30
Retreat Cost: {C}
It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size. Lv. 61 #26
DS-Transmittable Yield: L5 Raichu w/Spark and Crunch

Blake Hall
Trainer Card (Supporter)

Flip a coin. If heads, whenever your opponent tries to attack during his or her next turn, choose 1 of any Defending Pokémon's attacks. Your opponent can't use any attack other than that attack during that turn. If tails, your turn is over now (you don't get to attack).
 
Last edited:
Shuppet
40 HP {P}
Basic Pokémon

Held item Almia "Do Not Remove" Tag
If any of your opponent's effects would discard Energy cards from Shuppet, put 1 damage counter on the Pokémon that discarded those Energy cards for each card discarded in this way. If the effect that discarded those Energy cards was that of a Trainer card, choose 1 of your opponent's Pokémon and put 1 damage counter on it for each Energy card discarded in this way.
{P}{C} Shadow Sneak Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+

Weakness: {D}
Resistance: {F} -30
Retreat Cost: {C}
It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live. Lv. 8 #353
DS-Transmittable Yield: L1 Shuppet w/Lick

Banette
80 HP {P}
Stage 1 Pokémon (Evolves from Shuppet)

Poké-POWER Ghost-Type Assist
Once during your turn (before your attack), if Banette isn't affected by a Special Condition, you may discard as many cards as you like from your hand. If you do, place a number of unnamed markers on your opponent's side of the field equal to the number of cards discarded in this way. If one of your opponent's Benched Pokémon becomes Active, remove those unnamed markers and do 20 damage to the new Active Pokémon. Don't apply Weakness and Resistance. Banette can't use this power again as long as it remains in play (even Benching Banette won't allow it to use this power again).
{P}{P} Night Shade 30
{P}{P}{P}{C}{C} Disownership Pummel If your opponent plays a Supporter card during his or her next turn, if the Pokémon that was damaged by this attack during this turn is still in play, do 50 damage to that Pokémon; otherwise, choose 1 of your opponent's Pokémon in play and do 50 damage to it. Either way, do the damage before the Supporter card's effect, and don't apply Weakness and Resistance for damage done in this way. 60

Weakness: {D}
Resistance: {F} -30
Retreat Cost: {C}
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it. Lv. 32 #354
DS-Transmittable Yield: L3 Banette w/Shadow Punch
Since the Supporter card's effect takes place after the extra damage from Disownership Pummel, this could throw a wrench into Supporter strategies. For example, if a Bertha's Warmth or a Flint's Willpower triggers it and your opponent has only 1 Pokémon-SP, Disownership Pummel's extra damage could KO that Pokémon-SP and render Bertha's Warmth/Flint's Willpower wasted. Charon's Choice with only 1 Rotom could take out that Rotom and render Charon's Choice useless. Mr. Briney's Compassion could trigger the KO of a player's last non-Pokémon-ex Pokémon, leaving nothing to return to the hand. Pokémon Nurse could trigger the KO of the only one of your opponent's Pokémon on the field with damage counters, leaving no possible target. Finally, Wally's Training with only 1 evolvable in play and it being Active could trigger the KO of said last evolvable Pokémon, leaving no possible evolution target. In all of these cases, the Supporter is considered to have been legally played despite its effect ending up nullified. On the flip side, if a Mary's Request trigger takes out the last Stage 2 Evolved, guess how many cards your opponent gets to draw?

Gligar
50 HP {F}
Basic Pokémon

Held item Almia Tail-klet?
If Gligar has any {F} Energy cards attached to it, Gligar's Retreat Cost is 0.
{F}{C} Sand-Attack If the Defending Pokémon tries to attack during opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 20

Weakness: {W}
Resistance: {L} -30
Retreat Cost: none
It sails on the winds with its limbs extended to strike from the sky. It aims for the prey's face. Lv. 13 #207
DS-Transmittable Yield: L1 Gligar w/Air Cutter
Yes, the effect of Almia Tail-klet? sounds redundant, since the base Retreat Cost is already zero. However, there actually is a point to the effect: It prevents Retreat-increasing effects from taking play, keeping the Retreat Cost at 0 no matter what.

Gliscor
90 HP {F}
Stage 1 Pokémon (Evolves from Gligar)

Poké-POWER Flying-Type Assist
Once during your turn (before your attack), if Gliscor isn't affected by a Special Condition, you may flip a coin. If heads, discard as many cards as you like from your hand. If you do, choose 1 of your opponent's Pokémon in play and this power does 30 damage to it. Don't apply Weakness and Resistance. Gliscor can't use this power again as long as it remains in play (even Benching Gliscor won't allow it to use this power again).
{F}{F} Sand Tomb The Defending Pokémon can't retreat during your opponent's next turn. 30
{F}{F}{F}{C}{C} Sand Gunner This attack does 60 damage plus 20 more damage for each {F} Energy card attached to Gliscor but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+

Weakness: {W}
Resistance: {L} -30
Retreat Cost: {C}
It observes prey while hanging inverted from branches. When the chance presents itself, it swoops! Lv. 39 #472
DS-Transmittable Yield: L3 Gliscor w/Air Slash

Lickitung
60 HP {C}
Basic Pokémon

Held item Almia Menu
Whenever you remove damage counters from Lickitung, flip a coin for each damage counter removed in this way. For each heads, choose 1 Energy card in your discard pile, if any, and either attach it to Lickitung or shuffle it into your deck.
{C}{C} Me First Whenever the Defending Pokémon tries to attack during your opponent's next turn, Me First copies the chosen attack, including its Energy costs and anything else required in order to use that attack (such as discarding Energy cards), except any damage done by that attack is increased by an additional half (before Weakness and Resistance). Kirby's Lickitung performs that attack. If the Defending Pokémon is Knocked Out in this way, your opponent's turn is now over (he or she doesn't get to attack).

Weakness: {F}
Resistance: none
Retreat Cost: {C}
Instead of hands, it uses its tongue, which is twice its height. Its sticky saliva grips anything. Lv. 18 #108
DS-Transmittable Yield: L1 Lickitung w/Extremespeed

Lickilicky
100 HP {C}
Stage 1 Pokémon (Evolves from Lickitung)

Poké-POWER Normal-Type Assist
Once during your turn (before your attack), if Lickilicky isn't affected by a Special Condition, you may use this power. If you do, any damage done during this turn by your Active Pokémon by an attack is increased by 20 (after Weakness and before Resistance). Lickilicky can't use this power again as long as it remains in play (even Benching Lickilicky won't allow it to use this power again).
{C}{C} Stretch Tongue Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon, and that Pokémon can't attack during your opponent's next turn. (Don't apply Weakness and Resistance for Benched Pokémon.)
{C}{C}{C}{C}{C} Wring Out This attack does 10 damage for each 15 HP the Defending Pokémon has remaining (rounded up to the nearest 15 HP). 10x

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}
It wraps things with its extensible tongue. Getting too close to it will leave you soaked with drool. Lv. 45 #463
DS-Transmittable Yield: L3 Lickilicky w/Crush Grip
 
Last edited:
Riolu
50 HP {F}
Basic Pokémon

Poké-BODY Steadfast
Prevent all effects of your opponent's attacks, Poké-POWERs, and Poké-BODies that would prevent Riolu from attacking.
{F}{C} Reversal This attack does 10 damage plus 10 more damage for each damage counter on Riolu. 10+

Weakness: {P}
Resistance: none
Retreat Cost: {C}
Its body is lithe yet powerful. It can crest three mountains and cross two canyons in one night. Lv. 14 #447
DS-Transmittable Yield: L1 Riolu w/Arm Thrust

Lucario
90 HP {F}
Stage 1 Pokémon (Evolves from Riolu)

Poké-POWER Fighting-Type Assist
Once during your turn (before your attack), if Lucario isn't affected by a Special Condition, you may discard all Energy attached to Lucario except those necessary to use one of Lucario's attacks (choose the attack before discarding the cards). If you do, Lucario uses that attack, and that attack's base damage is doubled (before Weakness and Resistance). Discard the remaining Energy attached to Lucario afterward. Lucario can't use this power again as long as it remains in play (even Benching Lucario won't allow it to use this power again).
{F}{F}{C} Force Palm Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40
{F}{F}{F}{F}{F} Aura Sky If there is a Sun counter on the field and if the Defending Pokémon is a {R} Pokémon, or if there is a Rain counter or Hail counter on the field and the Defending Pokémon is a {W} Pokémon, or if there is a Sand counter on the field and the Defending Pokémon is a {F} Pokémon, or if there is a Spring counter or Smog counter on the field and the Defending Pokémon is a {G} Pokémon, or if there is a Storm counter on the field and the Defending Pokémon is a {L} Pokémon, or if there is a Night counter on the field and the Defending Pokémon is a {D} Pokémon, or if there is a Wind counter on the field and the Defending Pokémon has Resistance to {F}, or if there is a Shadowsky counter on the field and the Defending Pokémon has any Shadow counters on it, this attack does 70 damage plus 40 more damage and don't apply Resistance for this attack. 70+

Weakness: {P}
Resistance: none
Retreat Cost: {C}
By catching the aura emanating from others, it can read their thoughts and movements. Lv. 42 #448
DS-Transmittable Yield: L3 Lucario w/Hammer Arm

Scyther
60 HP {G}
Basic Pokémon

Poké-POWER Bug-Type Assist
Once during your turn (before your attack), if Scyther isn't affected by a Special Condition, you may discard either 1 or 2 cards from your hand. If you discard 1 card, choose a Defending Pokémon and do 10 damage to it. If you discard 2 cards, choose 1 of your opponent's Benched Pokémon and do 10 damage to it. Either way, don't apply Weakness and Resistance, and that Pokémon's Retreat Cost is increased by {C} until the end of your opponent's turn after your next turn. Scyther can't use this power again as long as it remains in play (even Benching Scyther won't allow it to use this power again).
{G}{C} Bug Buzz Flip a coin. If heads, during your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage. 20

Weakness: {R}
Resistance: none
Retreat Cost: none
It is nearly impossible to parry its attacking scythes. Its movements are like a ninja's. Lv. 19 #123
DS-Transmittable Yield: L1 Scyther w/Attack Order

Scizor
100 HP {M}
Stage 1 Pokémon (Evolves from Scyther)

Poké-POWER Steel-Type Assist
Once during your turn (before your attack), if Scizor isn't affected by a Special Condition, you may discard as many {M} Energy cards attached to Scizor as you like. If you do, choose a Defending Pokémon and do 10 damage to it for each card discarded in this way. Don't apply Weakness and Resistance. If you did 20 or more damage to that Pokémon, flip a coin. If heads, that Pokémon can't attack during your opponent's next turn. Scizor can't use this power again as long as it remains in play (even Benching Scizor won't allow it to use this power again).
{M}{M}{C} Iron Head 40
{M}{M}{M}{M}{M} Plutonium Claw Discard 2 {M} Energy cards attached to Scizor or this attack does nothing. The Defending Pokémon is now Poisoned and choose 2 Energy cards attached to the Defending Pokémon (1 if there is only 1) and discard them. 70

Weakness: {R}
Resistance: {G} -30
Retreat Cost: {C}{C}
It has a steel-hard body. It intimidates foes by upraising its eye-patterned pincers. Lv. 48 #212
DS-Transmittable Yield: L3 Scizor w/Meteor Mash

Wailmer
80 HP {W}
Basic Pokémon

Poké-BODY Water Veil
Wailmer can't be Burned.
{W}{C} Water Gun This attack does 20 damage plus 10 more damage for each {W} Energy card attached to Wailmer but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}
On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose. Lv. 29 #320
DS-Transmittable Yield: L1 Wailmer w/Octazooka

Wailord
120 HP {W}
Stage 1 Pokémon (Evolves from Wailmer)

Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Wailord isn't affected by a Special Condition, you may discard 1 {W} Energy card attached to Wailord. If you do, choose 1 of your opponent's Pokémon. Do 10 damage to that Pokémon, and that Pokémon pays {C} more to retreat during your opponent's next 2 turns. Wailord can't use this power again as long as it remains in play (even Benching Wailord won't allow it to use this power again).
{W}{W}{C} Water Spout Does 80 damage minus 10 damage for each damage counter on Wailord. 80-
{W}{W}{W}{W}{W} Massive Splash Discard 1 {W} Energy card attached to Wailord for each of your opponent's Pokémon in play or this attack does nothing. This attack does 60 damage to each of your opponent's Pokémon in play. Don't apply Weakness and Resistance.

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}{C}{C}
The biggest of all Pokémon. It can dive to a depth of almost 10,000 feet on only one breath. Lv. 58 #321
DS-Transmittable Yield: L3 Wailord w/Muddy Water
 
Smoochum
40 HP {P}
Baby Pokémon

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{P}{C} Meditate This attack does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon. 10+

Weakness: none
Resistance: none
Retreat Cost: {C}
It tests everything by touching with its lips, which remember what it likes and dislikes. Lv. 10 #238
DS-Transmittable Yield: L1 Smoochum w/Psycho Cut

Jynx
80 HP {P}
Basic Pokémon

Poké-POWER Psychic-Type Assist
Once during your turn (before your attack), if Jynx isn't affected by a Special Condition, you may use this power. If you do, the Defending Pokémon is now Paralyzed. Jynx can't use this power again as long as it remains in play (even Benching Jynx won't allow it to use this power again).
{P}{C} Bluehand Power If Jynx has no basic {P} Energy cards attached to it, this attack does 20 damage plus 30 more damage. If Smoochum is anywhere under Jynx, don't apply Resistance for this attack. 20+
{P}{P}{P}{P} Darkface Cower Discard 1 {P} Energy card attached to Jynx for each Defending Pokémon or this attack does nothing. This attack does 50 damage to each Defending Pokémon and place a Fear counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Fear counter may be removed by any effect that removes all Special Conditions.

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}
Its cries sound like human speech. However, it is impossible to tell what it is trying to say. Lv. 40 #124
DS-Transmittable Yield: L3 Jynx w/Zen Headbutt

Mantyke
50 HP {P}
Baby Pokémon

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{W}{C} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: none
Resistance: none
Retreat Cost: {C}
Scientists discovered that the distinctive patterns on its back differ by region. Lv. 16 #458
DS-Transmittable Yield: L1 Mantyke w/Octazooka

Mantine
90 HP {W}
Basic Pokémon

Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Mantine isn't affected by a Special Condition, you may discard 1 {W} Energy card attached to Mantine. If you do, choose 1 of your opponent's Pokémon. Do 10 damage to that Pokémon, and that Pokémon pays {C} more to retreat during your opponent's next 2 turns. Mantine can't use this power again as long as it remains in play (even Benching Mantine won't allow it to use this power again).
{W}{C} Remoraid Jet This attack does 20 damage plus 20 more damage for each Pokémon you have in play with Remoraid in its name that has at least 1 Energy card attached to it, plus 20 more damage if Mantyke is anywhere under Mantine. 20+
{W}{W}{W}{W} Remoraid Missile Discard 2 {W} Energy cards attached to Mantine or this attack does nothing. Choose 1 of your Pokémon in play with Remoraid in its name that has at least 2 Energy cards attached to it, then choose 1 of your opponent's Pokémon in play and this attack does 20 damage to it times the number of Energy cards attached to Mantine and the Pokémon with Remoraid in its name chosen in this way. Don't apply Weakness and Resistance. After doing damage, shuffle the Pokémon with Remoraid in its name chosen in this way and all cards attached to it into your deck.

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}
It swims elegantly, mindless of Remoraid hitching on to its broad fins. It has a docile nature. Lv. 48 #459
DS-Transmittable Yield: L1 Mantine w/Water Spout

Sven
Trainer Card (Supporter)

Whenever you play a Pokémon card from your hand that has a Poké-POWER with Assist in its name, choose 1 Energy card from your discard pile and attach it to that Pokémon.

Wendy
Trainer Card (Supporter)

Whenever you play an Evolution card from your hand that has a Poké-POWER with Assist in its name, remove all damage counters from that Pokémon.
 
Last edited:
Celebi
60 HP {G}
Basic Pokémon

Poké-POWER Grass-Type Assist
Once during your turn (before your attack), if Celebi isn't affected by a Special Condition, you may discard 1 Energy card attached to Celebi. If you do, your opponent pays {C} more to retreat his or her Pokémon during his or her next 3 turns. Celebi can't use this power again as long as it remains in play (even Benching Celebi won't allow it to use this power again).
{G}{G} Leaf Storm This attack does 50 damage minus 10 damage for each time you have used this attack. 50-
{G}{G}{G}{G} Time Shift Discard 2 {G} Energy cards attached to Celebi or this attack does nothing. Choose any Pokémon in play, put that Pokémon and any cards attached to it into your Lost Zone, and then roll one six-sided die. After the number of your turns equal to the value of the die, put that Pokémon and all cards attached to it onto your Bench. If your Bench is full, instead shuffle that Pokémon and all cards attached to it into your deck.

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
It has the power to travel across time, but it is said to appear only in peaceful times. Lv. 15 #251
DS-Transmittable Yield: L70 Celebi w/Petal Dance

Heatran
80 HP {R}
Basic Pokémon

Poké-POWER Fire-Type Assist
Once during your turn (before your attack), if Heatran isn't affected by a Special Condition, you may discard 1 {R} Energy card attached to Heatran. If you do, choose a Defending Pokémon. Do 20 damage to that Pokémon, that Pokémon is now Burned, and, as long as that Pokémon remains Burned, that Pokémon's attacks do 10 less damage (before Weakness and Resistance). Heatran can't use this power again as long as it remains in play (even Benching Heatran won't allow it to use this power again).
{R}{R} Lava Plume Flip a coin. If heads, the Defending Pokémon is now Burned and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30
{R}{R}{R}{R} Fiery Decimation Before doing damage, take any Stadium card in play and put it into the Lost Zone of the player who played that card. This attack does 50 damage to each Defending Pokémon. If you discarded a Stadium card in this way, instead do 70 damage to each Defending Pokémon.

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}
It dwells in volcanic caves. It digs in with its cross-shaped feet to crawl on ceilings and walls. Lv. 35 #485
DS-Transmittable Yield: L25 Heatran w/Flame Wheel

Cresselia
70 HP {P}
Basic Pokémon

Poké-POWER Psychic-Type Assist
Once during your turn (before your attack), if Cresselia isn't affected by a Special Condition, you may use this power. If you do, the Defending Pokémon is now Paralyzed. Cresselia can't use this power again as long as it remains in play (even Benching Cresselia won't allow it to use this power again).
{P}{P} Psycho Shift Move all Special Conditions and special counters (ex. Freeze counter, Shock-wave marker) on Cresselia to the Defending Pokémon.
{P}{P}{P}{P} Superfull Psy If the Defending Pokémon has Darkrai in its name and isn't a Pokémon-SP or Pokémon with δ on its card, this attack's base damage is 90 instead of 50. 50

Weakness: {D}
Resistance: none
Retreat Cost: {C}
Shiny particles are released from its wings like a veil. It is said to represent the crescent moon. Lv. 25 #488
DS-Transmittable Yield: L25 Cresselia w/Extrasensory

Darkrai
70 HP {D}
Basic Pokémon

Poké-POWER Dark-Type Assist
Once during your turn (before your attack), if Darkrai isn't affected by a Special Condition, you may use this power. If you do, choose any Stadium card your opponent has in play or any Energy or Trainer card attached to any of your opponent's Pokémon and discard it. Darkrai can't use this power again as long as it remains in play (even Benching Darkrai won't allow it to use this power again).
{D}{D} Embargo Discard an {D} Energy card attached to Darkrai or this attack does nothing. The Defending Pokémon can't use any Pokémon Tool cards attached to it during your opponent's next turn. 30
{D}{D}{D}{D} Supernew Pulse If the Defending Pokémon has Cresselia in its name and isn't a Pokémon-SP, Pokémon with δ on its card, or {D} Pokémon with Dark or an owner in its name, this attack's base damage is 90 instead of 50. 50

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}
Folklore has it that on moonless nights, this Pokémon will make people see horrific nightmares. Lv. 25 #491
DS-Transmittable Yield: L70 Darkrai w/Punishment

Barlow
Trainer Card (Supporter)

Show your hand to your opponent. If you have an Evolution card there that has a Poké-POWER with Assist in its name, search your deck for a Pokémon (excluding Pokémon-SP, Pokémon with δ on its card, and {D} Pokémon with Dark or an owner in its name whose Resistance isn't {P}) that evolves into that card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Crawford
Trainer Card (Supporter)

Choose 1 Pokémon card from your discard pile that has a Poké-POWER with Assist in its name, show it to your opponent, and put it into your hand.

Erma
Trainer Card (Supporter)

Choose 1 of your Pokémon in play with a Poké-POWER with Assist in its name that has already used that Poké-POWER. Treat that Pokémon as if it hasn't already used that Poké-POWER.
 
Last edited:
Regirock
70 HP {F}
Basic Pokémon

Poké-POWER Rock-Type Assist
Once during your turn (before your attack), if Regirock isn't affected by a Special Condition, you may discard as many {F} Energy cards attached to Regirock as you like. If you do, for each card discarded in this way, choose 1 of your opponent's Pokémon and do 10 damage to it. Don't apply Weakness and Resistance. Regirock can't use this power again as long as it remains in play (even Benching Regirock won't allow it to use this power again).
{F}{C} Stone Edge 30
{F}{F}{F}{F} Regis Turntable If you have a Pokémon in play with Regice or Registeel in its name with at least 4 Energy cards attached to it, this attack does 60 damage plus 60 more damage. If any of those Pokémon has a Poké-POWER with Assist in its name, don't apply Resistance for this attack. 60+

Weakness: {W}
Resistance: none
Retreat Cost: {C}
Its entire body is made of rock. If any part chips off in battle, it attaches rocks to repair itself. Lv. 29 #377
DS-Transmittable Yield: L25 Regirock w/Rock Wrecker

Regice
70 HP {W}
Basic Pokémon

Poké-POWER Ice-Type Assist
Once during your turn (before your attack), if Regice isn't affected by a Special Condition, you may use this power. If you do, put a Freeze counter on 1 of the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Regice remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. Remove the Freeze counter at the end of your opponent's turn after your next turn. Regice can't use this power again as long as it remains in play (even Benching Regice won't allow it to use this power again).
{W}{C} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{W}{W}{W}{W} Regis Turntable If you have a Pokémon in play with Regirock or Registeel in its name with at least 4 Energy cards attached to it, this attack does 60 damage plus 60 more damage. If any of those Pokémon has a Poké-POWER with Assist in its name, the Defending Pokémon is now Confused. 60+

Weakness: {R}
Resistance: none
Retreat Cost: {C}
Its body is made of ice from the ice age. It controls frigid air of -328 degrees Fahrenheit. Lv. 30 #378
DS-Transmittable Yield: L25 Regice w/Sheer Cold

Registeel
70 HP {M}
Basic Pokémon

Poké-POWER Steel-Type Assist
Once during your turn (before your attack), if Registeel isn't affected by a Special Condition, you may discard as many {M} Energy cards attached to Registeel as you like. If you do, choose a Defending Pokémon and do 10 damage to it for each card discarded in this way. Don't apply Weakness and Resistance. If you did damage to that Pokémon, flip a coin. If heads, that Pokémon can't attack during your opponent's next turn. Registeel can't use this power again as long as it remains in play (even Benching Registeel won't allow it to use this power again).
{M}{C} Flash Cannon During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage. 20
{M}{M}{M}{M} Regis Turntable If you have a Pokémon in play with Regirock or Regice in its name with at least 4 Energy cards attached to it, this attack does 60 damage plus 60 more damage. If any of those Pokémon has a Poké-POWER with Assist in its name, before doing damage, choose 1 Energy card attached to the Pokémon, if any, and discard it. 60+

Weakness: {R}
Resistance: {G} -30
Retreat Cost: {C}
Tempered by pressure underground over tens of thousands of years, its body cannot be scratched. Lv. 31 #379
DS-Transmittable Yield: L25 Registeel w/Metal Sound

Regigigas
80 HP {C}
Basic Pokémon

Poké-POWER Normal-Type Assist
Once during your turn (before your attack), if Regigigas isn't affected by a Special Condition, you may use this power. If you do, any damage done during this turn by your Active Pokémon by an attack is increased by 30 (after Weakness and before Resistance). Regigigas can't use this power again as long as it remains in play (even Benching Regigigas won't allow it to use this power again).
{C}{C} Crush Grip Does 20 damage for each 20 HP the Defending Pokémon has remaining (rounded down to the nearest 20 HP). 20x
{C}{C}{C}{C} Super Regis Blast If you have Regirock, Regice, and Registeel in play, all have a Poké-POWER with Assist in its name, and all have at least 4 Energy cards attached to it, this attack does 60 damage plus 140 more damage. 60+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}
There is an enduring legend that states this Pokémon towed continents with ropes. Lv. 36 #486
DS-Transmittable Yield: L25 Regigigas w/Protect and Rest
Concerning the Regis comboes: Anything that requires an assist power that involves Registeel needs to use the one from this set, since the EX: Ranger Registeel doesn't have an assist power (this is because there wasn't a Steel-type Pokémon assist in the first Ranger game). However, comboes that involve Regirock or Regice can use the EX: Ranger Regirock/Regice due to those cards having assist powers; remember, anything that references an assist power works with cards from both Ranger sets.

Heath
Trainer Card (Supporter)

Choose any Special Condition. The next Pokémon card with a Poké-POWER with Assist in its name that comes into play (your own or your opponent's) becomes affected by that Special Condition when it comes into play.

Lavana
Trainer Card (Supporter)

Put 2 damage counters on the next Pokémon card with a Poké-POWER with Assist in its name that comes into play (your own or your opponent's).

Kincaid
Trainer Card (Supporter)

Treat the next Pokémon card with a Poké-POWER with Assist in its name that comes into play (your own or your opponent's) as if it has already used its Poké-POWER. (Don't apply the effects of that Poké-POWER.)
 
Last edited:
Back
Top