Carrington388
New Member
Wingull
40 HP {W}
Basic Pokémon
{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{W}{C} Water Gun This attack does 20 damage plus 10 more damage for each {W} Energy card attached to Wingull but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+
Weakness: {L}
Resistance: none
Retreat Cost: none
Catching sea winds with its long wings, it soars as if it were a glider. It folds its wings to rest. Lv. 8 #278
DS-Transmittable Yield: L1 Wingull w/Aqua Jet
Pelipper
80 HP {W}
Stage 1 Pokémon (Evolves from Wingull)
Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Pelipper isn't affected by a Special Condition, you may discard 1 {W} Energy card attached to Pelipper. If you do, choose 1 of your opponent's Pokémon. Do 10 damage to that Pokémon, and that Pokémon pays {C} more to retreat during your opponent's next 3 turns. Pelipper can't use this power again as long as it remains in play (even Benching Pelipper won't allow it to use this power again).
{W}{W} Brine If the Defending Pokémon's remaining HP is half of its total HP or less than that, this attack's base damage is 50 instead of 30. 30
{W}{W}{W}{C}{C} High Douse If the Defending Pokémon's total HP is 120 or higher, this attack does 60 damage plus 30 more damage. If the Defending Pokémon's total HP is 130 or higher and the Defending Pokémon is not a Pokémon-ex or Pokémon-Lv.X, this attack instead does 60 damage plus 90 more damage. 60+
Weakness: {L}
Resistance: none
Retreat Cost: {C}
It acts as a delivery service by carrying small Pokémon in its bill. It bobs on the waves to rest. Lv. 32 #279
DS-Transmittable Yield: L3 Pelipper w/Waterfall
Carvanha
50 HP {W}
Basic Pokémon
{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{W}{C} Aqua Jet Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+
Weakness: {L}
Resistance: none
Retreat Cost: {C}
They swarm any foe that invades their territory. Their sharp fangs can tear out boat hulls. Lv. 17 #318
DS-Transmittable Yield: L1 Carvanha w/Clamp
Sharpedo
80 HP {W}
Stage 1 Pokémon (Evolves from Carvanha)
Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Sharpedo isn't affected by a Special Condition, you may remove 1 damage counter from each of your Pokémon for each {W} Energy attached to Sharpedo. Sharpedo can't use this power again as long as it remains in play (even Benching Sharpedo won't allow it to use this power again).
{W}{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Sharpedo during your opponent's next turn. 30
{W}{W}{W}{C}{C} Level Douse If the Defending Pokémon has an attack whose Energy cost is 4 or more Energy, this attack does 60 damage plus 30 more damage. If the Defending Pokémon has an attack whose Energy cost is less than 1 Energy, this attack does 60 damage plus 90 more damage. 60+
Weakness: {L}
Resistance: none
Retreat Cost: {C}
Its fangs rip through sheet iron. It swims at 75 mph and is known as "The Bully of the Sea." Lv. 34 #319
DS-Transmittable Yield: L3 Sharpedo w/Aqua Tail
Tentacool
50 HP {W}
Basic Pokémon
{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{W}{C} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
Weakness: {L}
Resistance: none
Retreat Cost: {C}
It drifts in sea currents. Countless fishermen are hurt by its poison stingers. Lv. 14 #72
DS-Transmittable Yield: L1 Tentacool w/Octazooka
Tentacruel
90 HP {W}
Stage 1 Pokémon (Evolves from Tentacool)
Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Tentacruel isn't affected by a Special Condition, you may use this power. If you do, as long as Tentacruel remains where it is, all Energy cards attached to the Defending Pokémon provide {W} instead of its usual type. (Benching the Defending Pokémon removes this effect.) Tentacruel can't use this power again as long as it remains in play (even Benching Tentacruel won't allow it to use this power again).
{W}{W} Surf 40
{W}{W}{W}{C}{C} Low Douse If the Defending Pokémon's Retreat Cost is 0, this attack does 60 damage plus 30 more damage. If the Defending Pokémon's Retreat Cost is 5 or more and the Defending Pokémon is not a Pokémon-ex or Pokémon-Lv.X, this attack does 60 damage plus 90 more damage. 60+
Weakness: {L}
Resistance: none
Retreat Cost: {C}
It alerts others to danger by stridently flashing the red orbs on its head. Lv. 42 #73
DS-Transmittable Yield: L3 Tentacruel w/Muddy Water
40 HP {W}
Basic Pokémon
{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{W}{C} Water Gun This attack does 20 damage plus 10 more damage for each {W} Energy card attached to Wingull but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+
Weakness: {L}
Resistance: none
Retreat Cost: none
Catching sea winds with its long wings, it soars as if it were a glider. It folds its wings to rest. Lv. 8 #278
DS-Transmittable Yield: L1 Wingull w/Aqua Jet
Pelipper
80 HP {W}
Stage 1 Pokémon (Evolves from Wingull)
Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Pelipper isn't affected by a Special Condition, you may discard 1 {W} Energy card attached to Pelipper. If you do, choose 1 of your opponent's Pokémon. Do 10 damage to that Pokémon, and that Pokémon pays {C} more to retreat during your opponent's next 3 turns. Pelipper can't use this power again as long as it remains in play (even Benching Pelipper won't allow it to use this power again).
{W}{W} Brine If the Defending Pokémon's remaining HP is half of its total HP or less than that, this attack's base damage is 50 instead of 30. 30
{W}{W}{W}{C}{C} High Douse If the Defending Pokémon's total HP is 120 or higher, this attack does 60 damage plus 30 more damage. If the Defending Pokémon's total HP is 130 or higher and the Defending Pokémon is not a Pokémon-ex or Pokémon-Lv.X, this attack instead does 60 damage plus 90 more damage. 60+
Weakness: {L}
Resistance: none
Retreat Cost: {C}
It acts as a delivery service by carrying small Pokémon in its bill. It bobs on the waves to rest. Lv. 32 #279
DS-Transmittable Yield: L3 Pelipper w/Waterfall
Carvanha
50 HP {W}
Basic Pokémon
{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{W}{C} Aqua Jet Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+
Weakness: {L}
Resistance: none
Retreat Cost: {C}
They swarm any foe that invades their territory. Their sharp fangs can tear out boat hulls. Lv. 17 #318
DS-Transmittable Yield: L1 Carvanha w/Clamp
Sharpedo
80 HP {W}
Stage 1 Pokémon (Evolves from Carvanha)
Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Sharpedo isn't affected by a Special Condition, you may remove 1 damage counter from each of your Pokémon for each {W} Energy attached to Sharpedo. Sharpedo can't use this power again as long as it remains in play (even Benching Sharpedo won't allow it to use this power again).
{W}{W} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Sharpedo during your opponent's next turn. 30
{W}{W}{W}{C}{C} Level Douse If the Defending Pokémon has an attack whose Energy cost is 4 or more Energy, this attack does 60 damage plus 30 more damage. If the Defending Pokémon has an attack whose Energy cost is less than 1 Energy, this attack does 60 damage plus 90 more damage. 60+
Weakness: {L}
Resistance: none
Retreat Cost: {C}
Its fangs rip through sheet iron. It swims at 75 mph and is known as "The Bully of the Sea." Lv. 34 #319
DS-Transmittable Yield: L3 Sharpedo w/Aqua Tail
Tentacool
50 HP {W}
Basic Pokémon
{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{W}{C} Bubblebeam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
Weakness: {L}
Resistance: none
Retreat Cost: {C}
It drifts in sea currents. Countless fishermen are hurt by its poison stingers. Lv. 14 #72
DS-Transmittable Yield: L1 Tentacool w/Octazooka
Tentacruel
90 HP {W}
Stage 1 Pokémon (Evolves from Tentacool)
Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Tentacruel isn't affected by a Special Condition, you may use this power. If you do, as long as Tentacruel remains where it is, all Energy cards attached to the Defending Pokémon provide {W} instead of its usual type. (Benching the Defending Pokémon removes this effect.) Tentacruel can't use this power again as long as it remains in play (even Benching Tentacruel won't allow it to use this power again).
{W}{W} Surf 40
{W}{W}{W}{C}{C} Low Douse If the Defending Pokémon's Retreat Cost is 0, this attack does 60 damage plus 30 more damage. If the Defending Pokémon's Retreat Cost is 5 or more and the Defending Pokémon is not a Pokémon-ex or Pokémon-Lv.X, this attack does 60 damage plus 90 more damage. 60+
Weakness: {L}
Resistance: none
Retreat Cost: {C}
It alerts others to danger by stridently flashing the red orbs on its head. Lv. 42 #73
DS-Transmittable Yield: L3 Tentacruel w/Muddy Water
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