This piece of data deals with the B version holographic and normal rare Pokémon cards for this set; remember, only cards of Pokémon that naturally appear in Pokémon Ranger: Shadows of Almia have B versions, those that don't aren't split into A and B versions. To transmit this piece of data, you'll need to transmit the password on all of the B version holographic and uncommon Pokémon cards to the Tajiri server. Make sure Pokémon Ranger: Shadows of Almia is in the DS slot on your DS.
Once the passwords are transmitted, you'll be able to undertake a whole new mission. If you need to stop your progress in the middle of a mission, look for a noticeboard in a populated area. On it are a set of four quick passwords that you can use instead of the individual card passwords. These passwords will allow you to resume your progress in the mission from the mission you were at when you chose to quit.
You must have a completed Ranger Browser up to 267 in order to take on this mission. Any Pokémon findable in this mission that aren't in the Ranger Browser will not appear in the Browser even after you've spotted that Pokémon. The mission begins as soon as you begin the game.
Roark's Mission: Fossils of Peril
An alert has been sent out. Head to Vientown and talk to Barlow. He'll tell you that a gym leader from Sinooh has been seen in these parts, appearing to be looking for fossils in the area of the Peril Cliffs. However, a bunch of Pokémon in the area have been causing problems. Head for the Peril Cliffs and you'll meet up with Roark. Roark's explaining that a bunch of Rock-type Pokémon are causing complications in his quest to prove that Kabuto once roamed Almia. The real troublemakers are those Rock-types that are not normally found in the area. If you see one of the following, it's a troublemaker you're going to have to get past: Bonsly, Sudowoodo, Golem, Nosepass, Probopass, Aerodactyl. Once you've taken care of every single one of those species in the area, return to Roark, only to see him being attacked by a Tyranitar! Take care of Tyranitar, but Tyranitar won't go down without a fight. Once the fight ends, Tyranitar will open a hole underneath you and drop you into a cavern! Explore this nearly-empty cavern wherein lies only one Pokémon: a Kabuto (Water-type, Soak x2 field move, Water-type assist). Make sure you successfully capture it. Once you do, Roark will drop into the cavern using a rope and help you up. Once you're back on the surface, he'll see the Kabuto you captured from that cavern, and he'll tell you that, if he just takes a picture of you and this Kabuto, that he's got all the proof he needs! The snapshot happens automatically. Once the picture is taken, Roark will thank you for your help.
Gardenia's Mission: Forest Rescue
Once the previous mission is completed, return to Barlow's station. You'll find Gardenia talking to Barlow. Gardenia explains that a woman with a Chansey got lost in the Vien Forest simply trying to cross. Even worse, that woman got lost right when a swarm of Bug-type Pokémon, which she's scared of, were headed for the area! Your goal is to find this lost woman, and Gardenia will loan you a Cacturne (it'll return to Gardenia once its work is done). Once you head into Vien Forest, keep an eye out for the following: Weedle, Kakuna (Bug-type, Tackle x2 field move, Bug-type assist), Beedrill, Combee, Vespiquen, Kricketot, Kricketune, Pineco, Yanmega, Pinsir, Spinarak, Ariados, Ninjask, Scyther, all three forms of Burmy (Bug-type, Tackle x1 field move, Bug-type assist for all forms), all three forms of Wormadam (Bug-type, all forms; Cut x3 field move and Grass-type assist for the grass form, Tunnel field move and Ground-type assist for the sand form, Crush x3 field move and Steel-type assist for the steel form), and Heracross (Bug-type, Crush x5 field move, Fighting-type assist). Vien Forest is full of these Pokémon during this mission. You're also going to need various Cut field moves to complete this task. Around halfway through the task, you'll find the woman's Chansey--but not the woman. Once you've found the Chansey, keep going through your task until you see the woman you're seeking, Cheryl, being attacked by 10 Mothim! Take care of the Mothim and Cheryl'll thank you for coming to her aid. Your task isn't through yet, however--since Cheryl pretty much has no sense of direction, you're going to have to escort Cheryl back to Vientown. Once you get Cheryl back to Vientown, Gardenia will thank you for your help.
Maylene's Mission: Dim Sun Again?!
Once the previous mission is completed, Cheryl'll reveal that another gym leader is currently going back and forth between Pueltown and Boyleland doing research, and that the gym leader in question should arrive in Pueltown soon to pick up a ranger escort. Once you reach Pueltown, however, you'll hear people talking about what appears to be a Team Dim Sun attack in the Boyleland area. If you head to one of the docks, a ship will pull in and someone will walk off. That person reveals that this is the boat Maylene's uses to shuffle back and forth between Pueltown and Boyleland, but this time around Maylene's not aboard! It's at this point either Kate (if your player character is Kellyn) or Kellyn (if your player character is Kate) will appear on the scene and suspect that the talks of trouble in Boyleland are true. Taking Kate/Kellyn along as a partner for this mission, it's time to head off to Boyleland.
Sure enough, Team Dim Sun's here in Boyleland. Here's the breakdown of what the Team Dim Sun Grunts send out: 40 Pichu, 8 Pikachu, 1 Raichu, 9 Pachirisu, 21 Shinx, 7 Luxio, 1 Luxray, 30 Magnemite, 15 Magneton, 2 Magnezone, 10 Elekid, 6 Electabuzz, 1 Electivire, 25 Voltorb, 5 Electrode, 8 Chinchou, 1 Lanturn, 2 Jolteon, 11 Mareep, 6 Flaaffy, 1 Ampharos, 2 Plusle (Electric-type, Electrify x2 field move, Electric-type assist), and 2 Minun (Electric-type, Flash field move, Charge-type assist). Once you've gotten by everyone, Maylene'll appear on the scene and thank both you and Kate/Kellyn for your help in getting her out of Team Dim Sun trouble--right as an elite Team Dim Sun Grunt emerges onto the scene! This Grunt throws out 3 Raichu, 1 Plusle, 1 Minun, and 1 Rotom (Ghost-type, Electrify x2 field move, Charge-type assist). Once this grunt is defeated, make your way back through to the ship. However, right before you reach the dock, Heath of the Sinis Trio appears! Heath's shocked that someone managed to find Maylene after the steps he took to assure Maylene wouldn't return to Pueltown. He'll throw out his Magnezone, Rhyperior, and Electivire, along with 2 Rotom and a Raikou (Electric-type, Electrify x3 field move, Electric-type assist)! Once you manage to defeat Heath, he'll gasp in shock at "that sheer luck"! Once Heath's gone from the scene, Maylene'll escort you and Kate/Kellyn back to the ship. Back in Pueltown, Maylene thanks you and Kate/Kellyn for protecting her while getting her out of there, and reveals that there's someone in Haruba Village looking for you before both she and Kate/Kellyn leave the area.
Crasher Wake's Mission: Desert Rescue
Once the previous mission is completed, head to the ranger station in Haruba Village. You'll find Crasher Wake there looking for someone to talk to. Crasher Wake explains that Ground-type Pokémon have been appearing in force in the Hippowdon Temple, and a young girl freaked out by them is inside and needs to be rescued! Your goal is to rescue this young girl. Crasher Wake will loan you a Gyarados (Water-type, Soak x3 field move, Flying-type assist; it'll return to Crasher Wake once its work is done).
However, getting through the Haruba Desert won't be easy. As it turns out, the "ground-types in force" are appearing in more than just the Hippowdon Temple; be especially wary of the following in both the Haruba Desert and the Hippowdon Temple: Larvitar, Pupitar, Rhyhorn, Rhydon, Rhyperior, Swinub, Piloswine, Mamoswine, Hippopotas, Hippowdon, Trapinch (Ground-type, Cut x1 field move, Ground-type assist), Vibrava (Ground-type, Cut x2 field move, Ground-type assist), Wooper (Ground-type, Tackle x1 field move, Water-type assist), and Quagsire (Ground-type, Tackle x3 field move, Water-type assist). Several usages of various Crush field moves, as well as a Sand Fill, are needed to make it all the way through. Around the entrance to the Hippowdon Temple is an injured Kadabra (Psychic-type, Teleport field move, Psychic-type assist)--you'll get a report from Crasher Wake that the Kadabra's trainer is the one you're out to rescue. Once you've gotten deep into the Hippowdon Temple, you'll eventually find the young girl you're seeking, Mira, being attacked by 8 Sandshrew and 2 Sandslash! Take care of the Sandshrew and Sandlsash and Mira'll thank you for coming to her aid; Crasher Wake will arrive on the scene and thank you for your help as well. At this point, Mira's Kadabra will teleport itself and Mira out of the area.
Fantina's Mission: Chroma Dilemma!
Once the previous mission is completed, two Team Dim Sun goons spray pepper spray from seemingly out of nowhere and subdue your character! Some more Dim Sun agents come onto the scene and take your character away from the scene. All Pokémon with you run away from the scene. Crasher Wake, claiming the need to get help, also runs off.
Back in Vientown, either Kate (if your player character is Kellyn) or Kellyn (if your player character is Kate) and Barlow are discussing some of the events from back in Maylene's mission when Crasher Wake arrives onto the scene. Crasher Wake describes how your character was kidnapped by Team Dim Sun. Right as Barlow is about to respond, however, a Drifblim arrives on the scene with a note. The note is from Fantina; it describes how she's being held by Team Dim Sun in the Chroma Ruins, and Team Dim Sun swears "that top ranger" won't be able to pull off a rescue. The partner Pokémon you had at the time Team Dim Sun made off with you will arrive on the scene and make a beeline for Kate/Kellyn; the Pokémon'll be begging for that ranger to take on this rescue. For this mission, you'll take control of either Kate or Kellyn, depending on which isn't your player character. Note that you won't have all of your character's abilities available to you; whomever you're given control over hasn't risen high enough in the ranks for that yet. Note that the Pokémon you had as the partner Pokémon will be available, but you can't switch.
However, there's trouble upon reaching the Chroma Highlands. Team Dim Sun Grunts are everywhere! Getting past them isn't easy; they'll send out many Fire-type Pokémon out at you! 30 Growlithe, 6 Arcanine, 15 Magby, 20 Magmar, 1 Magmortar, 4 Flareon, 22 Numel, 5 Camerupt, 10 Charmander, 6 Charmeleon, 2 Charizard, 23 Slugma, 11 Magcargo, 15 Chimchar, 10 Monferno, 3 Infernape, 19 Vulpix, 3 Ninetales, 17 Ponyta, 1 Rapidash, 8 Torkoal, 11 Torchic (Fire-type, Burn x1 field move, Fire-type assist), 5 Combusken (Fire-type, Burn x2 field move, Fire-type assist), 1 Blaziken, 7 Cyndaquil (Fire-type, Tackle x1 field move, Fire-type assist), and 1 Quilava (Fire-type, Tackle x2 field move, Fire-type assist) comprise the Pokémon used by these grunts as you make your way through the Chroma Highlands and Chroma Ruins. Since you're not using your chosen ranger, getting through this barrage will be tricky. When Fantina comes into sight, an elite Grunt will arrive on the scene, throwing out 3 Arcanine, a Magcargo, a Rapidash, and a Typhlosion (Fire-type, Tackle x4 field move, Fire-type assist) at you! Once this elite grunt is taken care of, Fantina mentions that your chosen ranger was brought here as well. Right as your chosen ranger comes into sight, Lavana of the Sinis Trio appears! Lavana's shocked that someone managed to rescue Fantina after the steps she took to assure it wouldn't happen. She'll throw out her Infernape and Magmortar, along with two Arcanine, a Torkoal, and an Entei (Fire-type, Burn x5 field move, Fire-type assist)! Once you manage to defeat Lavana, she'll gasp in shock at "that sheer skill"! Once Lavana's gone from the scene, your partner Pokémon will reunite with your chosen ranger, whom control will return to. Fantina leaves the scene after thanking the other ranger for their help.
Byron's Mission: Love in the Seas
Once the previous mission is completed, an alert will come in saying someone's made a house call. Sure enough, if you head to your own house in Chicole Village, there you'll find Byron! There's a Gardevoir standing next to Byron. Byron explains that the Gardevoir's girlfriend has gone missing, and that "a friend of his" is having a bit of trouble getting through where the Gardevoir suspects his girlfriend might be. The assignment: Go to Marine Cave, team up with Byron's friend, and find Gardevoir's girlfriend. Byron will loan you a Bastiodon (it'll return to Byron once its work is done).
You'll find Riley at the entrance to the Marine Cave. Riley explains that a bunch of Steel-types are making it difficult to find Gardevoir's girlfriend, who appears to be trapped inside. Simply put, the troublemakers come in the form of: Forretress, Mawile, Aron, Lairon, Aggron, Skarmory, Scizor, Bronzor, Bronzong, Beldum (Steel-type, Psy Power x1 field move, Psychic-type assist), and Metang (Steel-type, Psy Power x2 field move, Psychic-type assist). Once the Metang start to appear, you're getting close. Ultimately, you'll see a group of four Metagross (Steel-type, Psy Power x3 field move, Psychic-type assist) attacking a Gallade relentlessly. Once Riley explains that the Gallade being attacked is Gardevoir's girlfriend, you'll appear to be slightly confused; Riley explains that he hasn't ran into many female Gallade himself, but assures you that the Gallade really is who you're out to rescue. Take care of the Metagross, then you'll have to escort the Gallade all the way back to your house. Once you've reunited the Gallade with her boyfriend, Byron'll thank you for what you did to reunite this couple, then leave with Riley by his side.
Candice's Mission: Liberate the Cold Camp!
Once the previous mission is completed, you'll recieve an alert to head to Shiver Village to meet someone. Once in Shiver Village, look around and you should find Candice somewhere around the area. Candice says she should be over at the Shiver Camp right now doing research, but there's a lot of goons in the area that would prefer to cause trouble over assisting her in her research!
Those goons are none other than agents of Team Dim Sun, and they're everywhere in Shiver Camp! Here, regular Team Dim Sun Grunts send out Ice-type Pokémon at you, breaking down as follows: 2 Glaceon, 106 Spheal, 50 Sealeo, 11 Walrein, 20 Delibird, 44 Snover, 9 Abomasnow, 62 Snorunt, 10 Glalie, 12 Froslass, 5 Seel (Water-type, Crush x1 field move, Water-type assist), and 1 Dewgong (Ice-type, Crush x3 field move, Ice-type assist). Once you've gotten past all of the regular grunts, Candice will appear--but so will an elite Grunt! This grunt will throw 2 Sealeo, a Walrein, a Glaceon, an Abomasnow, and a Dewgong at you. Once this elite grunt is defeated, search the campsite and you'll eventually run into Ice of the Sinis Trio! Ice's shocked that someone managed to clear out the camp that Team Dim Sun had seemingly perfectly secured. He'll throw out his Froslass, Gallade, and Garchomp, along with two Glalie and a Suicune (Water-type, Soak x3 field move, Water-type assist)! There are some points when Candice may throw some assistance your way, either in the form of Abomasnow or in the form of Weavile. Once you manage to defeat Ice, he'll gasp in shock at "that sheer power"! Once Ice's gone from the scene, Candice will thank you for your help in allowing her to continue her research.
Volkner's Mission: Overcharged Ice Lake
Once the previous mission is completed, you'll recieve an alert to return to school. Return to the Ranger School and you'll find Volkner standing next to one of the teachers. A member of Sinooh's Elite Four is trying to get to Almia Castle in order to help someone lost inside. However, 20 Lanturn in the Ice Lake are shocking everyone who tries to even so much as dip a toe into the lake. Obviously, nobody's been able to get to Almia Castle. Volkner asks you if you can clear out the Lanturn. Once you accept the mission, head for the Ice Lake. Get into the water and search for Lanturn. Do what you want with them, just make sure they're out of the water when you're through with them. Once you've dealt with all 20 Lanturn, head for the entrance of Almia Castle, where Volkner will thank you for clearing out the lake and allowing that Elite Four member to arrive.
Aaron's Mission: Royal Exploration
Once the previous mission is completed, walk into Almia Castle. Aaron will arrive on the scene as well. Aaron heard about you from Volkner, and entrusts you to help with his task. A girl is lost in this castle; she had come here looking for Shaymin. Your goal is to find her and tell her that she's in the wrong part of the country to be looking for Shaymin. Aaron will loan you a Drapion (it'll return to Aaron once its work is done).
Of course, exploring the castle isn't going to be easy. In addition to what you'd normally find in the area, you'll also run into Kabuto, Kakuna, all three forms of Burmy, all three forms of Wormadam, Plusle, Minun, Rotom, Gyarados, Trapinch, Vibrava, Wooper, Quagsire, Kadabra, Torchic, Combusken, Cyndaquil, Quilava, Typhlosion, Beldum, Metang, Metagross, Seel, and Dewgong. Certain doors require these Pokémon be with you to open. Somewhere along the way, you'll find an Arcanine behind one of the doors. Aaron tells you that the Arcanine belongs to the girl you're looking for. Once you've opened all the doors, you'll run into Marley--who's being mobbed by 24 varied Pokémon! Once you've taken care of them all, you'll tell Marley what Aaron told you. Amidst her disappointment, Marley finds time to thank you for taking care of the Pokémon before she and her Arcanine leave the area.
Bertha's Mission: Revenge in the Oil Fields!
After stepping out of Almia Castle, Aaron will reveal that another of Sinooh's Elite Four has gotten into some trouble at the Oil Field Hideout. Once you get to the Oil Field Hideout, you'll find it being swarmed by Electric-types, many of them the same species found when you went to assist Maylene in Boyleland, and still being used by Team Dim Sun Grunts. You should know the tactics. Once you've beaten all of the grunts, you should eventually find Bertha being attacked by Heath of the Sinis Trio. Heath will curse you out for his failure back in Boyleland, before throwing out the team he used there minus Raikou; this time, he also throws out a Zapdos (Flying-type, Demist field move, Electric-type assist). Once you've defeated Heath again, he swears this isn't the end of Team Dim Sun's plans before he runs away. Once Heath's gone, Bertha thanks you for coming to her aid, but also reveals another of Sinooh's Elite Four is in trouble in Altru Park.
Flint's Mission: Altru Park Showdown
Once you get to Altru Park, you'll find it being swarmed by Fire-types, many of them the same species found when your character was held by Team Dim Sun in the Chroma Ruins, and still being used by Team Dim Sun Grunts. You should know the tactics. Once you've beaten all of the grunts, you should eventually find Flint being attacked by Lavana of the Sinis Trio. Lavana will curse you out for her failure back in the Chroma Ruins (despite the fact that it wasn't your character who did the job), before throwing out the team she used there minus Entei; this time, she also throws out a Moltres (Flying-type, Demist field move, Fire-type assist). Once you've defeated Lavana again, she swears this isn't the end of Team Dim Sun's plans before she runs away. Once Lavana's gone, Flint thanks you for coming to his aid, but also reveals another of Sinooh's Elite Four is in trouble inside the Altru Building.
Lucian's Mission: Altru Building Grudge Match
Once you get to the Altru Building, you'll find it being swarmed by Ice-types, many of them the same species found when your character went to Shiver Camp to assist Candice, and still being used by Team Dim Sun Grunts. You should know the tactics. Once you've beaten all of the grunts, you should eventually find Lucian being attacked by Ice of the Sinis Trio. Ice will curse you out for his failure back at the Shiver Camp, before throwing out the team he used there minus Suicune; this time, he also throws out an Articuno (Flying-type, Demist field move, Ice-type assist). Once you've defeated Ice again, he swears this isn't the end of Team Dim Sun's plans before he runs away. Once Lavana's gone, Lucian thanks you for coming to his aid, but also reveals that Sinooh's Champion is inside Altru Tower and dealing with some trouble in there.
Cynthia's Mission: Final Challenge in Altru Tower
Once you step into the Altru Tower, you'll meet up with Cynthia, who quickly reveals something disturbing: Team Dim Sun is trying to resume production of Gigaremo Units! She came to this area in hopes of stopping them, as well as rescue someone kidnapped by Team Dim Sun, but was stopped by a literal mob of hypnotized Pokémon. At this point, your character recognizes that the mob of hypnotized Pokémon are under the effects of Gigaremo Units. Cynthia will start following you, also using her Lucario at times to assist you.
As you make your way through the tower, try to find Pokémon that can assist in breaking Gigaremo Units. Once you've destroyed half of the Gigaremo Units, you'll run into Kincaid. He sends out his Drapion and Gliscor, as well as a Lugia (Psychic-type, Psy Power x3 field move, Flying-type assist). Once you manage to defeat him, he'll reveal that the boss is trying to revive the Altru Tower's main purpose, and that the Gigaremo Units here are expendable. Kincaid then leaves. Once Kincaid leaves, a cage holding someone inside drops onto the scene. Break open the cage and you'll find Buck inside. Buck explains that he was doing some research over at the Hippowdon Temple when Kincaid came by and subdued him. Next thing he knew, he was in a cage and didn't even know where he was! Buck will start following you, also using his Claydol at times to assist you.
Once you reach the top of the tower, you'll find Blake Hall, trying to restore the Incredible Machine, having called out new Pokémon to try to power it--Ho-Oh (Fire-type, Burn x5 field move, Flying-type assist) and Celebi. Your goal now is obvious--you're going to have to capture Ho-Oh and Celebi. You may have to utilize Cynthia's Lucario and Buck's Claydol more than once apiece. This is a very tricky battle, but once you've nabbed both Ho-Oh and Celebi, Blake Hall will admit defeat, shut down the Incredible Machine, and ponder whether to withdraw Team Dim Sun from Almia.
Once Blake Hall has been defeated, Cynthia thanks you for your help, and Buck thanks you for coming to his aid when he needed it. At this point, the game will automatically save and special credits will roll. Included in the backdrop in this roll of the credits are flashbacks of some of the events from this mission.