Pokémon TCG: Sword and Shield—Brilliant Stars

EX: Ranger: Shadows of Almia

Cherubi
50 HP {G}
Basic Pokémon

Held item Almia Cherry
If Cherubi has 4 or more {G} Energy cards attached to it, search your deck for a card that evolves from Cherubi and attach it to Cherubi. (This counts as evolving Cherubi.) Shuffle your deck afterward.
{G}{C} Worry Seed The Defending Pokémon can't be Asleep as long as Cherubi remains your Active Pokémon. 30

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
Sunlight colors it red. When the small ball is drained of nutrients, it shrivels to herald evolution. Lv. 14 #420

Cherrim
90 HP {G}
Stage 1 Pokémon (Evolves from Cherubi)

Poké-POWER Grass-Type Assist
Once during your turn (before your attack), if Cherrim isn't affected by a Special Condition, you may discard 1 Energy card attached to Cherrim. If you do, your opponent pays {C} more to retreat his or her Pokémon during his or her next 2 turns. Cherrim can't use this power again as long as it remains in play (even Benching Cherrim won't allow it to use this power again).
{G}{C} Magical Leaf This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 30
{G}{G}{G}{G} Super Bud Charge If there are no Sun or Spring counters on the field, this attack does 50 damage plus 30 more damage. 50+

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
It is docile as a bud, but turns cheerful when it blooms. It folds back into a bud if sunlight wanes. Lv. 42 #421
 
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Burmy (Sandy Cloak)
50 HP {G}
Basic Pokémon

Held item Almia Sand
Any damage done to Burmy by a {L} Pokémon (your own or your opponent's) is reduced by 10 (after Weakness and before Resistance).
{G}{C} Hidden Power 20

Weakness: {R}
Resistance: none
Retreat Cost: {C}
If its cloak is broken in battle, it quickly remakes the cloak with materials nearby. Lv. 16 #412
DS-Transmittable Yield: L1 Burmy (Sandy Cloak) w/Heal Order

Wormadam (Sandy Cloak)
90 HP {G}
Stage 1 Pokémon (Evolves from Burmy (Sandy Cloak))

Poké-BODY Anticipation
Prevent all effects of attacks, excluding damage, done to Wormadam.
{F}{C} Dig 30
{G}{G}{G} Sandy Team This attack does 40 damage plus 30 more damage for each of your Benched Pokémon with Burmy or Wormadam in its name and (Sandy Cloak) on its card with at least 1 {G} Energy card attached to it. 40+

Weakness: {R}
Resistance: {L} -30
Retreat Cost: {C}{C}
Its appearance changes depending on where it evolved. The materials on hand become a part of its body. Lv. 44 #413
DS-Transmittable Yield: L3 Wormadam (Sandy Cloak) w/Attack Order

Mothim
80 HP {G}
Stage 1 Pokémon (Evolves from Burmy)

Poké-POWER Flying-Type Assist
Once during your turn (before your attack), if Mothim isn't affected by a Special Condition, you may flip a coin. If heads, discard as many cards as you like from your hand. If you do, choose 1 of your opponent's Pokémon in play and this power does 20 damage to it. Don't apply Weakness and Resistance. Mothim can't use this power again as long as it remains in play (even Benching Mothim won't allow it to use this power again).
{G} Forest Freakout If the Defending Pokémon has Misty or Cheryl in its name, this attack does 10 damage plus 40 more damage. 40+
{G}{G}{G}{G} Bug Buzz Flip a coin. If heads, during your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 50 more damage. 60

Weakness: {R}
Resistance: none
Retreat Cost: {C}
It does not keep a nest. It flies over fields and mountains in constant search of floral honey. Lv. 36 #414
DS-Transmittable Yield: L3 Mothim w/Defend Order

Shaymin (Land Form)
60 HP {G}
Basic Pokémon

Poké-POWER Grass-Type Assist
Once during your turn (before your attack), if Shaymin isn't affected by a Special Condition, you may discard 1 Energy card attached to Shaymin. If you do, your opponent pays {C} more to retreat his or her Pokémon during his or her next 3 turns. Shaymin can't use this power again as long as it remains in play (even Benching Shaymin won't allow it to use this power again).
{G}{C} R-SP Flare If the Defending Pokémon is a Pokémon-SP, this attack does 20 damage plus 60 more damage and, until the end of your next turn, pays {C}{C}{C}{C}{C} more to retreat. 20+
{G}{G}{G} Magical Leaf This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 60

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
It can dissolve toxins into the air to instantly transform ruined land into a lush field of flowers. Lv. 23 #492
DS-Transmittable Yield: L70 Shaymin w/Seed Bomb

And now for two cards I wouldn't be caught dead making under a normal style...

Dialga
70 HP {C}
Basic Pokémon

Poké-POWER Dragon-Type Assist
Once during your turn (before your attack), if Dialga isn't affected by a Special Condition, you may discard as many Energy cards attached to Dialga as you like. If you do, choose a number of your opponent's Pokémon equal to the number of cards discarded in this way and do 30 damage to each of them. Don't apply Weakness and Resistance. (You may choose the same Pokémon more than once if you discarded more cards in this way than your opponent has Pokémon in play.) Dialga can't use this power again as long as it remains in play (even Benching Dialga won't allow it to use this power again).
{W}{D} R-SP Roar If the Defending Pokémon is a Pokémon-SP, this attack does 20 damage plus 60 more damage and any damage done by Dialga by an attack during your next turn is increased by 40 if the Defending Pokémon remains in play (before Weakness and Resistance). 20+
{W}{W}{D}{D} Dragon Pulse Flip a coin. If heads, the Defending Pokémon is now Poisoned. Either way, flip another coin. If heads, the Defending Pokémon is now Asleep. 50

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}
A Pokémon spoken of in legend. It is said that time began moving when Dialga was born. Lv. 28 #483
DS-Transmittable Yield: L50 Dialga w/Dragon Dance

Palkia
70 HP {C}
Basic Pokémon

Poké-POWER Dragon-Type Assist
Once during your turn (before your attack), if Palkia isn't affected by a Special Condition, you may discard as many Energy cards attached to Palkia as you like. If you do, choose a number of your opponent's Pokémon equal to the number of cards discarded in this way and do 30 damage to each of them. Don't apply Weakness and Resistance. (You may choose the same Pokémon more than once if you discarded more cards in this way than your opponent has Pokémon in play.) Palkia can't use this power again as long as it remains in play (even Benching Palkia won't allow it to use this power again).
{R}{M} R-SP Rend If the Defending Pokémon is a Pokémon-SP, this attack does 20 damage plus 60 more damage and any damage done to the Defending Pokémon by an attack (your own or your opponent's) until the end of your next turn is increased by 40 if that Pokémon remains in play (before Weakness and Resistance). 20+
{R}{R}{M}{M} Dragon Claw 70

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}
It is said to live in a gap in the spatial dimension parallel to ours. It appears in mythology. Lv. 32 #484
DS-Transmittable Yield: L50 Palkia w/Dragon Rush
 
Torterra ex
130 HP {G}
Stage 2 Pokémon (Evolves from Grotle)

Poké-POWER Grass-Type Assist
Once during your turn (before your attack), if Torterra ex isn't affected by a Special Condition, for each of your Pokémon, you may search your deck for up to 2 {G} Energy cards and attach them to that Pokémon. Shuffle your deck afterward. Torterra ex can't use this power again as long as it remains in play (even Benching Torterra ex won't allow it to use this power again).
{G}{G} Bullet Seed Bomb Flip 4 coins. This attack does 30 damage times the number of heads to each Defending Pokémon.
{G}{G}{G}{G} Super Solarbeam If you have 3 or more Pokémon-ex in play, this attack does 120 damage plus 50 more damage. 120+

Weakness: {R}{W}
Resistance: {W}{L} -30
Retreat Cost: {C}{C}{C}{C}
Sometimes, Pokémon can be born on and spend their entire lives on a Torterra's back. Lv. 79 #389

Infernape ex
160 HP {R}
Stage 2 Pokémon (Evolves from Monferno)

Poké-POWER Fire-Type Assist
Once during your turn (before your attack), if Infernape ex isn't affected by a Special Condition, you may put 4 damage counters on each of your opponent's Pokémon. Infernape ex can't use this power again as long as it remains in play (even Benching Infernape ex won't allow it to use this power again).
{R}{R} Overheat Does 100 damage minus 20 damage for each time you have used this attack. 100-
{R}{R}{R}{R} Super Fire Spin Discard 2 {R} Energy cards attached to Infernape ex or this attack does nothing. If you have 3 or more Pokémon-ex in play, this attack does 150 damage plus 60 more damage. 150+

Weakness: {W}{P}
Resistance: none
Retreat Cost: {C}{C}
Its crown of fire is indicative of its fiery nature. It is beaten by none in terms of quickness. Lv. 79 #392

Empoleon ex
150 HP {W}
Stage 2 Pokémon (Evolves from Prinplup)

Poké-POWER Water-Type Assist
Once during your turn (before you attack), if Empoleon ex isn't affected by a Special Condition, you may remove up to 2 damage counters from each of your Pokémon for each {W} Energy attached to Empoleon ex. Empoleon ex can't use this power again as long as it remains in play (even Benching Empoleon ex won't allow it to use this power again).
{W}{W} Aqua Blast Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon. 70
{W}{W}{W}{W} Super Hydro Pump This attack does 120 damage plus 30 more damage for each {W} Energy card attached to Empoleon ex but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way. If you have 3 or more Pokémon-ex in play, this attack does an additional 40 damage. 120+

Weakness: {L}{F}
Resistance: {G} -30
Retreat Cost: {C}{C}{C}
Though it uses its wings to cleave drift ice, they can also halve those who end up hurting its pride. Lv. 79 #395

Garchomp ex
140 HP {C}
Stage 2 Pokémon (Evolves from Gabite)

Poké-POWER Dragon-Type Assist
Once during your turn (before your attack), if Garchomp ex isn't affected by a Special Condition, you may put damage counters on each Defending Pokémon equal to half of that Pokémon's remaining HP. Garchomp ex can't use this power again as long as it remains in play (even Benching Garchomp ex won't allow it to use this power again.)
{G}{R} Dragon Spin Discard 2 basic Energy cards attached to Garchomp ex or this attack does nothing. 120
{C}{C}{C}{C} Super Slam Flip 2 coins. This attack does 80 damage times the number of heads. If you have 3 or more Pokémon-ex in play, treat up to 1 tails as if it were heads. 80x

Weakness: {W}{C}
Resistance: {L} -30
Retreat Cost: {C}{C}
When it folds up its body and extends its wings, it looks like a jet plane. It flies at sonic speed. Lv. 91 #445
 
Abra
40 HP {P}
Basic Pokémon

Held item Almia Passoff Herb
Whenever Abra becomes Benched, remove 3 damage counters and all special counters (ex. Freeze, Fear) from the new Active Pokémon.
{P} Teleport Switch Abra with 1 of your Benched Pokémon.

Weakness: {D}
Resistance: none
Retreat Cost: none
Even while asleep, it maintains a telepathic radar. It teleports when it is threatened. Lv. 10 #63
DS-Transmittable Yield: L1 Abra w/Vaccum Wave

Kadabra
70 HP {P}
Stage 1 Pokémon (Evolves from Abra)

{P}{C} Kinesis Discard 1 Energy card attached to Kadabra or this attack does nothing. If the Defending Pokémon attacks during your opponent's next turn, he or she flips a coin. If tails, that attack does nothing.
{P}{P}{P} Spoon Mindbend Flip a coin. If heads, and if the Defending Pokémon has any Pokémon Tool cards attached to it, that Pokémon can't use that Pokémon Tool card until the end of your next turn. 50

Weakness: {D}
Resistance: none
Retreat Cost: {C}
When it uses its psychic power, it emits strong alpha waves that can ruin precision devices. Lv. 30 #64
DS-Transmittable Yield: L3 Kadabra w/Signal Beam

Alakazam
110 HP {P}
Stage 2 Pokémon (Evolves from Kadabra)

Poké-POWER Psychic-Type Assist
Once during your turn (before your attack), if Alakazam isn't affected by a Special Condition, you may use this power. If you do, the Defending Pokémon is now Paralyzed. Alakazam can't use this power again as long as it remains in play (even Benching Alakazam won't allow it to use this power again).
{C}{C} Huge Memory You can't use this attack unless Abra is anywhere under Alakazam and Kadabra is anywhere under Alakazam. Choose 1 attack on Alakazam's Basic Pokémon card or any Evolution card under it. Huge Memory copies that attack, including its Energy cost and anything else required in order to use that attack (such as discarding Energy cards). (Alakazam's type remains Psychic.)
{P}{P}{P}{P}{P} Mind Shock Don't apply Weakness and Resistance. 100

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}
Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities. Lv. 60 #65
DS-Transmittable Yield: L5 Alakazam w/Flash Cannon

Shellos (West Sea)
50 HP {W}
Basic Pokémon

{C} Aqua Switch Choose 1 Energy card attached to Shellos and switch it with an Energy card in your hand. (You can't use this attack if there are no Energy cards in your hand.)
{W}{W} Water Pulse Flip a coin. If heads, the Defending Pokémon is now Confused. 30

Weakness: {L}
Resistance: none
Retreat Cost: {C}
It lives along bodies of water. Its body shape has changed to suit its habitat. Lv. 14 #422
DS-Transmittable Yield: L1 Shellos (West Sea) w/Aqua Jet

Gastrodon (West Sea)
90 HP {W}
Stage 1 Pokémon (Evolves from Shellos (West Sea))

Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Gastrodon isn't affected by a Special Condition, you may discard 1 {W} Energy card attached to Gastrodon. If you do, choose 1 of your opponent's Pokémon. Do 10 damage to that Pokémon, and that Pokémon pays {C} more to retreat during your opponent's next 3 turns. Gastrodon can't use this power again as long as it remains in play (even Benching Gastrodon won't allow it to use this power again).
{W}{C} Hidden Power 30
{W}{W}{W}{W} Ancestral Defense Discard 2 {W} Energy cards attached to Gastrodon or this attack does nothing. Prevent all damage done to Gastrodon during your opponent's next turn. (Any other effects of attacks still occur.) 50

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}
It apparently had a huge shell for protection in ancient times. It lives in shallow tidal pools. Lv. 42 #423
DS-Transmittable Yield: L3 Gastrodon (West Sea) w/Dive

And since Bippa201's abandoned us and left a Vulpix reservation behind, here's something to go with his Ninetales (the DS-transmittable yield there should be read as if it were a L3 Ninetales, not L5):

Vulpix
60 HP {R}
Basic Pokémon

Held item Almia Luckytail
As long as Vulpix has any Energy cards attached to it, whenever any of your effects involves flipping 6 or more coins, you may treat them all as if they were heads, and whenever any of your effects involves rolling any number of six-sided dice, you may treat them all as if their value was 6. If you use one of these effects, discard 2 Energy cards attached to Vulpix (1 if there is only 1).
{R}{R} Boxcar Ember Roll one six-sided die. This attack does 10 damage times the value of the die. If the value of the die is 6, this attack does 90 damage instead. 10x

Weakness: {W}
Resistance: none
Retreat Cost: {C}
It controls balls of fire. As it grows, its six tails split from their tips to make more tails. Lv. 19 #37
DS-Transmittable Yield: L1 Vulpix w/Lava Plume
 
Cranidos
50 HP {F}
Stage 1 Pokémon (Evolves from Mysterious Fossil or Skull Fossil)

Held item Almia Skull
If Cranidos's Basic Pokémon card is Mysterious Fossil, Cranidos gets +20 HP. If Cranidos's Basic Pokémon card is Buried Fossil, Cranidos has no Weakness. If Cranidos's Basic Pokémon card is Skull Fossil, Cranidos's Retreat Cost is 0.
{F}{C} Chip Down If the Defending Pokémon's remaining HP is half of its total HP or more (rounded up to the nearest 10), this attack does 20 damage plus 20 more damage. 20+

Weakness: {W}
Resistance: none
Retreat Cost: {C}
It was resurrected from an iron ball-like fossil. It downs prey with its head butts. Lv. 13 #408
DS-Transmittable Yield: L1 Cranidos w/Rock Blast

Rampardos
90 HP {F}
Stage 2 Pokémon (Evolves from Cranidos)

Poké-POWER Rock-Type Assist
Once during your turn (before your attack), if Rampardos isn't affected by a Special Condition, you may discard as many {F} Energy cards attached to Rampardos as you like. If you do, for each card discarded in this way, choose 1 of your opponent's Pokémon and do 10 damage to it. Don't apply Weakness and Resistance. Rampardos can't use this power again as long as it remains in play (even Benching Rampardos won't allow it to use this power again).
{F}{F} Head Smash Rampardos does 10 damage to itself. 50
{F}{F}{F}{C}{C} Homewrecker Before doing damage, put any Stadium card in play into its owner's Lost Zone. If it's your Stadium card, this attack does 70 damage minus 30 damage. If it's your opponent's Stadium card, this attack does 70 damage plus 30 more damage. 70±

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}
Its skull is as hard as iron. It is a brute that tears down jungle trees while catching prey. Lv. 39 #409
DS-Transmittable Yield: L3 Rampardos w/Rock Wrecker

Rampardos ex
140 HP {F}
Stage 2 Pokémon (Evolves from Cranidos)

Poké-POWER Rock-Type Assist
Once during your turn (before your attack), if Rampardos ex isn't affected by a Special Condition, you may discard as many {F} Energy cards attached to Rampardos ex as you like. If you do, for each card discarded in this way, choose 1 of your opponent's Pokémon and do 20 damage to it. Don't apply Weakness and Resistance. Rampardos ex can't use this power again as long as it remains in play (even Benching Rampardos ex won't allow it to use this power again).
{F}{F} Head Smash Rampardos does 10 damage to itself. 70
{F}{F}{F}{F}{C} Ancient Rage Discard 1, 2, 3, or 4 {F} Energy cards attached to Rampardos ex or this attack does nothing. This attack does 80 damage times the number of cards discarded in this way. 80x

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}
Its skull is as hard as iron. It is a brute that tears down jungle trees while catching prey. Lv. 78 #409

Shieldon
40 HP {M}
Stage 1 Pokémon (Evolves from Mysterious Fossil or Armor Fossil)

Held item Almia Armor
If Shieldon's Basic Pokémon card is Mysterious Fossil, Shieldon gets +20 HP. If Shieldon's Basic Pokémon card is Buried Fossil, Shieldon's Retreat Cost is 0. If Shieldon's Basic Pokémon card is Armor Fossil, Shieldon has no Weakness.
{M}{C} Plate Bash If the Defending Pokémon's remaining HP is half of its total HP or less (rounded up to the nearest 10), this attack does 20 damage plus 20 more damage. 20+

Weakness: {R}
Resistance: {G} -30
Retreat Cost: {C}
It habitually polishes its face by rubbing it against tree trunks. It is weak to attacks from behind. Lv. 7 #410
DS-Transmittable Yield: L1 Shieldon w/Magnet Bomb

Bastiodon
80 HP {M}
Stage 2 Pokémon (Evolves from Shieldon)

Poké-POWER Steel-Type Assist
Once during your turn (before your attack), if Bastiodon isn't affected by a Special Condition, you may discard as many {M} Energy cards attached to Bastiodon as you like. If you do, choose a Defending Pokémon and do 10 damage to it for each card discarded in this way. Don't apply Weakness and Resistance. If you did 30 or more damage to that Pokémon, flip a coin. If heads, that Pokémon can't attack during your opponent's next turn. Bastiodon can't use this power again as long as it remains in play (even Benching Bastiodon won't allow it to use this power again).
{M}{M} Iron Tail If there are any {M} Energy cards attached to Bastiodon but not used to pay for this attack's Energy cost, flip a coin. If heads, this attack does 30 damage plus 50 more damage. 30+
{M}{M}{M}{C}{C} Homesaver If there aren't any Energy cards in play, choose any Stadium card in your discard pile or Lost Zone and put it into play. If you don't have any Stadium cards in your discard pile or Lost Zone, search your deck for a Stadium card and put it into play. Shuffle your deck afterward. In any case, any Stadium card in play can't be discarded or put into a player's Lost Zone during your opponent's next turn. 60

Weakness: {R}
Resistance: {G} -30
Retreat Cost: {C}{C}
When attacked, they form a wall with their shieldlike faces to protect their young. Lv. 28 #411
DS-Transmittable Yield: L3 Bastiodon w/Meteor Mash

Bastiodon ex
120 HP {M}
Stage 2 Pokémon (Evolves from Shieldon)

Poké-POWER Steel-Type Assist
Once during your turn (before your attack), if Bastiodon ex isn't affected by a Special Condition, you may discard as many {M} Energy cards attached to Bastiodon ex as you like. If you do, choose a Defending Pokémon and do 20 damage to it for each card discarded in this way. Don't apply Weakness and Resistance. If you did 60 or more damage to that Pokémon, flip a coin. If heads, that Pokémon can't attack during your opponent's next turn. Bastiodon ex can't use this power again as long as it remains in play (even Benching Bastiodon ex won't allow it to use this power again).
{M}{M} Iron Tail If there are any {M} Energy cards attached to Bastiodon but not used to pay for this attack's Energy cost, flip a coin. If heads, this attack does 50 damage plus 80 more damage. 50+
{M}{M}{M}{M}{C} Ancient Devastator Discard all {M} Energy cards you have in play, then show your hand to your opponent and discard all {M} Energy cards there. Choose up to 3 of your opponent's Pokémon and do 40 damage to each of them for each Energy card discarded in this way. Don't apply Weakness and Resistance.

Weakness: {R}
Resistance: {G} -30
Retreat Cost: {C}{C}
When attacked, they form a wall with their shieldlike faces to protect their young. Lv. 70 #411
 
Eevee
50 HP {C}
Basic Pokémon

Poké-POWER Assisted Evolution
Once during your turn (before your attack), if you use a Poké-POWER with Assist in its name, unless Eevee is affected by a Special Condition, search your deck for an Evolution card that evolves from Eevee that has a Poké-POWER with the same name and attach it to Eevee. (This counts as evolving Eevee.) Shuffle your deck afterward.
{C}{C} Last Resort You can't use this attack unless there is only 1 Energy card attached to Eevee. 40

Weakness: {F}
Resistance: none
Retreat Cost: {C}
A rare Pokémon that adapts to harsh environments by taking on different evolutionary forms. Lv. 16 #133
DS-Transmittable Yield: L1 Eevee w/Hyper Voice

Vaporeon
90 HP {W}
Stage 1 Pokémon (Evolves from Eevee)

Poké-POWER Water-Type Assist
Once during your turn (before your attack), you may choose 1 of your {W} Pokémon in play (excluding Pokémon-SP, Pokémon with δ on its card, and {D} Pokémon with an owner in its name whose Resistance isn't {P}) and remove all damage counters and Special Conditions from that Pokémon. Vaporeon can't use this power again as long as it remains in play (even Benching Vaporeon won't allow it to use this power again).
{W}{C} Water Gun This attack does 30 damage plus 10 more damage for each {W} Energy card attached to Vaporeon but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+
{W}{W}{W}{W} Almia Jet If the Defending Pokémon has a Poké-BODY, this attack does 60 damage plus 20 more damage. 60+

Weakness: {L}
Resistance: none
Retreat Cost: {C}
It has evolved to be suitable for an aquatic life. It can invisibly melt away into water. Lv. 43 #134
DS-Transmittable Yield: L3 Vaporeon w/Aqua Tail

Jolteon
80 HP {L}
Stage 1 Pokémon (Evolves from Eevee)

Poké-POWER Electric-Type Assist
Once during your turn (before your attack), you may choose 1 of your {L} Pokémon in play (excluding Pokémon-SP, Pokémon with δ on its card, and {D} Pokémon with an owner in its name whose Resistance isn't {P}). If you do, any damage done by that Pokémon by an attack until the end of your next turn is increased by 30 (before Weakness and Resistance). Jolteon can't use this power again as long as it remains in play (even Benching Jolteon won't allow it to use this power again).
{L}{C} Thundershock Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{L}{L}{L}{L} Almia Shock If the Defending Pokémon has δ on its card, this attack does 60 damage plus 40 more damage. 60+

Weakness: {F}
Resistance: {M} -30
Retreat Cost: none
It controls 10,000-volt power and can raise all the fur on its body as if it were sharp needles. Lv. 37 #135
DS-Transmittable Yield: L3 Jolteon w/Spark

Flareon
90 HP {R}
Stage 1 Pokémon (Evolves from Eevee)

Poké-POWER Fire-Type Assist
Once during your turn (before your attack), you may choose 1 of your {R} Pokémon in play (excluding Pokémon-SP, Pokémon with δ on its card, and {D} Pokémon with an owner in its name whose Resistance isn't {P}). If you do, any damage done to that Pokémon by an attack until the end of your next turn (both your own and your opponent's) is reduced by 30 (before Weakness and Resistance). Flareon can't use this power again as long as it remains in play (even Benching Flareon won't allow it to use this power again).
{R}{C} Ember Discard 1 {R} Energy card attached to Flareon or this attack does nothing. 40
{R}{R}{R}{R} Almia Plume If the Defending Pokémon doesn't have any attacks of its own, this attack does 60 damage plus 30 more damage. 60+

Weakness: {W}
Resistance: none
Retreat Cost: {C}
It has a flame sac in its body. Its body temperature tops 1,650 degrees Fahrenheit before battle. Lv. 42 #136
DS-Transmittable Yield: L3 Flareon w/Heat Wave
 
Espeon
80 HP {P}
Stage 1 Pokémon (Evolves from Eevee)

Poké-POWER Psychic-Type Assist
Once during your turn (before your attack), you may choose 1 of your {P} Pokémon in play (excluding Pokémon-SP, Pokémon with δ on its card, and {D} Pokémon with an owner in its name whose Resistance isn't {P}). If you do, that Pokémon's Retreat Cost is 0 until the end of your next turn. Espeon can't use this power again as long as it remains in play (even Benching Espeon won't allow it to use this power again).
{P}{C} Confusion Flip a coin. If heads, the Defending Pokémon is now Confused. 20
{P}{P}{P}{P} Almia Kinesis If the Defending Pokémon has a Poké-POWER, this attack does 60 damage plus 20 more damage. 60+

Weakness: {D}
Resistance: none
Retreat Cost: {C}
Its fur has the look and feel of velvet. The orb on its forehead glows when it uses its psycho-power. Lv. 38 #196
DS-Transmittable Yield: L3 Espeon w/Psycho Cut

Umbreon
90 HP {D}
Stage 1 Pokémon (Evolves from Eevee)

Poké-POWER Dark-Type Assist
Once during your turn (before your attack), you may choose 1 of your {D} Pokémon in play (excluding Pokémon-SP, Pokémon with δ on its card, and {D} Pokémon with an owner in its name whose Resistance isn't {P}). If you do, that Pokémon pays {C} to attack instead of an attack's usual Energy cost. Umbreon can't use this power again as long as it remains in play (even Benching Umbreon won't allow it to use this power again).
{D}{C} Pursuit If the Defending Pokémon tries to retreat during your opponent's next turn, do 10 damage to it. (Don't apply Weakness and Resistance.) 20
{D}{D}{D}{D} Almia Pulse If the Defending Pokémon's Retreat Cost is {C}{C}{C} or more, this attack does 60 damage plus 20 more damage. 60+

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}
The light of the moon changed Eevee's genetic structure. It lurks in darkness for prey. Lv. 41 #197
DS-Transmittable Yield: L3 Umbreon w/Flatter

Leafeon
80 HP {G}
Stage 1 Pokémon (Evolves from Eevee)

Poké-POWER Grass-Type Assist
Once during your turn (before your attack), you may choose 1 of your {G} Pokémon in play (excluding Pokémon-SP, Pokémon with δ on its card, and {D} Pokémon with an owner in its name whose Resistance isn't {P}). If you do, that Pokémon can't be affected by any Special Conditions until the end of your next turn. Leafeon can't use this power again as long as it remains in play (even Benching Leafeon won't allow it to use this power again).
{G}{C} Razor Leaf 30
{G}{G}{G}{G} Almia Leaf If the Defending Pokémon is a Pokémon-SP, this attack does 60 damage plus 60 more damage. 60+

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
Just like a plant, it uses photosynthesis. As a result, it is always enveloped in clean air. Lv. 39 #470
DS-Transmittable Yield: L3 Leafeon w/Petal Dance

Glaceon
90 HP {W}
Stage 1 Pokémon (Evolves from Eevee)

Poké-POWER Ice-Type Assist
Once during your turn (before your attack), you may choose 1 of your {W} Pokémon in play (excluding Pokémon-SP, Pokémon with δ on its card, and {D} Pokémon with an owner in its name whose Resistance isn't {P}). If you do, take up to 3 {W} Energy cards from your discard pile and attach them to that Pokémon. Glaceon can't use this power again as long as it remains in play (even Benching Glaceon won't allow it to use this power again).
{W}{C} Icy Wind Flip a coin. If heads, this attack does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 20
{W}{W}{W}{W} Almia Hail If the Defending Pokémon has an attack whose Energy cost is 0, this attack does 60 damage plus 40 more damage. 60+

Weakness: {R}
Resistance: none
Retreat Cost: {C}
As a protective technique, it can completely freeze its fur to make its hair stand like needles. Lv. 40 #471
DS-Transmittable Yield: L3 Glaceon w/Ice Ball
 
Spinarak
40 HP {G}
Basic Pokémon

{G} String Shot Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{G}{C} Pin Missile Flip 4 coins. This attack does 10 damage times the number of heads. 10x

Weakness: {R}
Resistance: none
Retreat Cost: {C}
It sets a trap by spinning a web with thin but strong silk. It waits motionlessly for prey to arrive. Lv. 9 #167
DS-Transmittable Yield: L1 Spinarak w/Heal Order

Ariados
80 HP {G}
Stage 1 Pokémon (Evolves from Spinarak)

Poké-POWER Bug-Type Assist
Once during your turn (before your attack), if Ariados isn't affected by a Special Condition, you may discard either 2 or 4 cards from your hand. If you discard 2 cards, choose a Defending Pokémon and do 20 damage to it. If you discard 4 cards, choose 1 of your opponent's Benched Pokémon and do 20 damage to it. Either way, don't apply Weakness and Resistance, and that Pokémon's Retreat Cost is increased by {C} until the end of your opponent's turn after your next turn. Ariados can't use this power again as long as it remains in play (even Benching Ariados won't allow it to use this power again).
{G} Spider Web Flip a coin. If heads, the Defending Pokémon can't retreat. (Benching or evolving that Pokémon ends that effect.)
{G}{G}{G}{G} Almia Snare Discard 2 {G} Energy cards attached to Ariados or this attack does nothing. Choose 1 of your opponent's Benched Pokémon and do 60 damage to it. Don't apply Weakness and Resistance. Then, if the Defending Pokémon wouldn't be Knocked Out by that damage, switch that Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}
It attaches silk to its prey and sets it free. Later, it tracks the silk back to its prey and its friends. Lv. 36 #168
DS-Transmittable Yield: L3 Ariados w/Attack Order

Bidoof
30 HP {C}
Basic Pokémon

Poké-POWER Normal-Type Assist
Once during your turn (before your attack), if Bidoof isn't affected by a Special Condition, you may discard 1 Energy card attached to Bidoof. If you do, any damage done during this turn by your Active Pokémon by an attack is increased by 10 (after Weakness and before Resistance). Bidoof can't use this power again as long as it remains in play (even Benching Bidoof won't allow it to use this power again).
{C}{C} Defense Curl Flip a coin. If heads, prevent all damage done by attacks to Bidoof during your opponent's next turn. (Any other effects of attacks still happen.)

Weakness: {F}
Resistance: none
Retreat Cost: {C}
It constantly gnaws on logs and rocks to whittle down its front teeth. Its nests are alongside water. Lv. 6 #399
DS-Transmittable Yield: L1 Bidoof w/Swift

Bibarel
100 HP {W}
Stage 1 Pokémon (Evolves from Bidoof)

Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Bibarel isn't affected by a Special Condition, you may discard 1 {W} Energy card attached to Bibarel. If you do, choose 1 of your opponent's Pokémon. Do 10 damage to that Pokémon, and that Pokémon pays {C} more to retreat during your opponent's next 3 turns. Bibarel can't use this power again as long as it remains in play (even Benching Bibarel won't allow it to use this power again).
{W}{C} Water Gun This attack does 20 damage plus 10 more damage for each {W} Energy card attached to Bibarel but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+
{W}{W}{W}{W} Almia Barricade Discard all {W} Energy cards attached to Bibarel or this attack does nothing. Prevent all effects of attacks, including damage, done to your Pokémon in play during your opponent's next turn. Bibarel can't use this attack during your next turn.

Weakness: {L}
Resistance: none
Retreat Cost: {C}{C}
While its movements out of water are sluggish, it can swim as fast as any Feebas. Lv. 48 #400
DS-Transmittable Yield: L3 Bibarel w/Octazooka
 
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Mime Jr.
40 HP {P}
Baby Pokémon (Evolves into Mr. Mime or Mr. Mime ex)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{P} Light Screen If an attack damages Mime Jr. during your opponent's next turn, reduce all damage done to Mime Jr. by half (rounded up to the nearest 10). (Any other effects of attacks still happen.)

Weakness: none
Resistance: none
Retreat Cost: {C}
It likes places where people gather. It mimics foes to confuse them, then makes its getaway. Lv. 9 #439
DS-Transmittable Yield: L1 Mime Jr. w/Power Trick

Mr. Mime
80 HP {P}
Basic Pokémon

Poké-POWER Psychic-Type Assist
Once during your turn (before your attack), if Mr. Mime isn't affected by a Special Condition, you may discard 1 Energy card attached to Mr. Mime. If you do, the Defending Pokémon is now Paralyzed. Mr. Mime can't use this power again as long as it remains in play (even Benching Mr. Mime won't allow it to use this power again).
{P}{C} Meditate This attack does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon. 40+
{P}{P}{P}{P}{C} Dazzle Meteor Discard 1, 2, 3, or 4 {P} Energy cards attached to Mr. Mime or this attack does nothing. For each card discarded in this way, choose 1 of your opponent's Pokémon in play and do 40 damage to it. (You can choose the same Pokémon more than once in this way.) Don't apply Weakness and Resistance.

Weakness: {D}
Resistance: none
Retreat Cost: {C}
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks. Lv. 40 #122
DS-Transmittable Yield: L1 Mr. Mime w/Luster Purge

Mr. Mime ex
120 HP {P}
Basic Pokémon

Poké-POWER Psychic-Type Assist
Once during your turn (before your attack), if Mr. Mime ex isn't affected by a Special Condition, you may use this power. If you do, the Defending Pokémon is now Paralyzed. Mr. Mime ex can't use this power again as long as it remains in play (even Benching Mr. Mime ex won't allow it to use this power again).
{P}{C} Psychic This attack does 10 damage plus 20 more damage for each Energy card attached to the Defending Pokémon. 10+
{P}{P}{P} Dazzle Meteor Discard 1, 2, 3, or 4 {P} Energy cards attached to Mr. Mime or this attack does nothing. For each card discarded in this way, choose 1 of your opponent's Pokémon in play and do 50 damage to it. (You can choose the same Pokémon more than once in this way.) Don't apply Weakness and Resistance.

Weakness: {D}
Resistance: none
Retreat Cost: {C}
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks. Lv. 70 #122

Munchlax
70 HP {C}
Baby Pokémon (Evolves into Snorlax or Snorlax ex)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
Poké-POWER Normal-Type Assist
Once during your turn (before your attack), if Munchlax isn't affected by a Special Condition, you may discard 1 Energy card attached to Munchlax. If you do, any damage done during this turn by your Active Pokémon by an attack is increased by 20 (after Weakness and before Resistance). Munchlax can't use this power again as long as it remains in play (even Benching Munchlax won't allow it to use this power again).

Weakness: none
Resistance: none
Retreat Cost: {C}{C}
It hides food under its long body hair. However, it forgets it has hidden the food. Lv. 31 #446
DS-Transmittable Yield: L1 Munchlax w/Spit Up

Snorlax
120 HP {C}
Basic Pokémon

Poké-BODY Quick Play Stages
If Snorlax didn't evolve from Munchlax when put into play, Snorlax's total HP is 100 instead of 120. If Snorlax is an evolved Pokémon, Snorlax's Retreat Cost is the same as that of any Basic Pokémon card under it.
{C}{C} Giga Impact If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it. 20
{C}{C}{C}{C}{C} Cavernous Consumption If this attack's damage would Knock Out the Defending Pokémon, remove damage counters from Snorlax equal to the Defending Pokémon's total HP. If Snorlax has fewer damage counters than that, remove all of them. 50

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}{C}
It stops eating only to sleep. It doesn't feel full unless it eats nearly 900 pounds a day. Lv. 62 #143
DS-Transmittable Yield: L1 Snorlax w/Explosion

Snorlax ex
150 HP {C}
Basic Pokémon

Poké-BODY Quick Play Stages
If Snorlax ex didn't evolve from Munchlax when put into play, Snorlax's total HP is 120 instead of 150. If Snorlax ex is an evolved Pokémon, Snorlax's Retreat Cost is {C} (before any other effects that would reduce or increase that Retreat Cost).
{C}{C} Double-Edge Snorlax ex does 20 damage to itself. 70
{C}{C}{C} Cavernous Consumption If this attack's damage would Knock Out the Defending Pokémon, remove damage counters from Snorlax ex equal to the Defending Pokémon's total HP. If Snorlax ex has fewer damage counters than that, remove all of them. 60

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}{C}{C}
It stops eating only to sleep. It doesn't feel full unless it eats nearly 900 pounds a day. Lv. 93 #143
 
Grimer
60 HP {G}
Basic Pokémon

{C} Division Search your deck for a Basic {G} Pokémon with Grimer in its name and put it onto your Bench. Shuffle your deck afterward.
{G} Poison Gas The Defending Pokémon is now Poisoned.

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
It was born when sludge in a dirty stream was exposed to the moon's X-rays. It appears among filth. Lv. 23 #88
DS-Transmittable Yield: L1 Grimer w/Toxic Spikes

Muk
100 HP {G}
Stage 1 Pokémon (Evolves from Grimer)

Poké-BODY Sludge Cell
If Muk remains affected by any Special Conditions between turns, remove 2 damage counters from Muk.
{G}{C} Strange Poison Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, Muk is now Poisoned. 30
{G}{G}{C} Strange Sludge If Muk is Poisoned, this attack does 50 damage plus 20 more damage and the Defending Pokémon is now Confused. 50+

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}{C}
A toxic fluid seeps from its body. The fluid instantly kills plants and trees on contact. Lv. 49 #89
DS-Transmittable Yield: L3 Muk w/Cross Poison

Koffing
60 HP {G}
Basic Pokémon

{C} Offensive Gas Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.
{G} Gas Bomb Koffing does 30 damage to itself, and don't apply Weakness and Resistance to this damage. 30

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
Lighter-than-air gases in its body keep it aloft. The gases not only smell, they are also explosive. Lv. 22 #109
DS-Transmittable Yield: L1 Koffing w/Poison Sting

Weezing
80 HP {G}
Stage 1 Pokémon (Evolves from Koffing)

Poké-BODY Camouflage Gas
If Weezing is Confused and is Knocked Out, your opponent can't take a Prize card.
{C} Damage Breakdown Count the number of damage counters on Weezing. Put that many damage counters on the Defending Pokémon and Weezing is now Confused.
{G} Smog The Defending Pokémon is now Poisoned. 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
It grows by feeding on gases released by garbage. Though very rare, triplets have been found. Lv. 47 #110
DS-Transmittable Yield: L3 Weezing w/Cross Poison
 
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Croagunk
60 HP {G}
Basic Pokémon

{C} Hook 10
{G}{C} Corkscrew Punch 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}
It rarely fights fairly, but that is strictly to ensure survival. It is popular as a mascot. Lv. 10 #453
DS-Transmittable Yield: L1 Croagunk w/Toxic Spikes

Toxicroak
100 HP {G}
Stage 1 Pokémon (Evolves from Croagunk)

Poké-POWER Poison-Type Assist
Once during your turn (before your attack), if Toxicroak isn't affected by a Special Condition, you may discard as many {G} Energy cards attached to Toxicroak as you like. If you do, your opponent's Pokémon pay {C} more to retreat for a number of turns for each card discarded in this way. Toxicroak can't use this power again as long as it remains in play (even Benching Toxicroak won't allow it to use this power again).
{G}{G} Poison Jab The Defending Pokémon is now Poisoned. 20
{G}{G}{G}{G}{G} Toxin Blast Discard 3 {G} Energy cards attached to Toxicroak or this attack does nothing. This attack does 60 damage to each of your opponent's Pokémon in play, minus 10 damage for each {P} Energy card attached to Toxicroak. Don't apply Weakness and Resistance.

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
It has a poison sac at its throat. When it croaks, the stored poison is churned for greater potency. Lv. 50 #454
DS-Transmittable Yield: L3 Toxicroak w/Cross Poison

Toxicroak ex
140 HP {G}
Stage 1 Pokémon (Evolves from Croagunk)

Poké-POWER Poison-Type Assist
Once during your turn (before your attack), if Toxicroak ex isn't affected by a Special Condition, you may discard as many {G} Energy cards attached to Toxicroak ex as you like. If you do, your opponent's Pokémon pay {C}{C} more to retreat for a number of turns for each card discarded in this way. Toxicroak ex can't use this power again as long as it remains in play (even Benching Toxicroak ex won't allow it to use this power again).
{G} Toxic The Defending Pokémon is now Poisoned. Put 2 damage counters on the Defending Pokémon instead of 1 between turns (even if it was already Poisoned). 30
{G}{G}{G} Toxin Blast Discard 3 {G} Energy cards attached to Toxicroak ex or this attack does nothing. This attack does 80 damage to each of your opponent's Pokémon in play, minus 10 damage for each {P} Energy card attached to Toxicroak ex. Don't apply Weakness and Resistance.

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
It has a poison sac at its throat. When it croaks, the stored poison is churned for greater potency. Lv. 90 #454

Sneasel
60 HP {D}
Basic Pokémon

{C} Hook 10
{D}{C} Night Jab If there is a Night counter on the field, this attack does 20 damage plus 20 more damage. 20+

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}
It is extremely vicious and will not stop attacking until its foe is incapable of moving. Lv. 22 #215
DS-Transmittable Yield: L1 Sneasel w/Fake Tears

Weavile
100 HP {D}
Stage 1 Pokémon (Evolves from Sneasel)

Poké-POWER Dark-Type Assist
Once during your turn (before your attack), if Weavile isn't affected by a Special Condition, you may use this power. If you do, choose up to 2 in any combination of Stadium cards your opponent has in play and Energy or Trainer cards attached to any of your opponent's Pokémon and discard them. Weavile can't use this power again as long as it remains in play (even Benching Weavile won't allow it to use this power again).
{D}{D} Embargo Discard an {D} Energy card attached to Weavile or this attack does nothing. The Defending Pokémon can't use any Pokémon Tool cards attached to it during your opponent's next turn. 40
{D}{D}{D}{D}{D} Nightpick Discard 3 {D} Energy cards attached to Weavile or this attack does nothing. This attack does 40 damage to each of your opponent's Pokémon in play. Don't apply Weakness and Resistance. Before doing damage to a Pokémon, discard up to 3 in any combination of Energy and Trainer cards attached to that Pokémon and discard them.

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}{C}
It sends signals to others by carving odd patterns in frost- covered trees and ice. Lv. 44 #461
DS-Transmittable Yield: L3 Weavile w/Dark Void

Weavile ex
140 HP {D}
Stage 1 Pokémon (Evolves from Sneasel)

Poké-POWER Dark-Type Assist
Once during your turn (before your attack), if Weavile ex isn't affected by a Special Condition, you may use this power. If you do, choose up to 5 in any combination of Stadium cards your opponent has in play and Energy or Trainer cards attached to any of your opponent's Pokémon and discard them. Weavile ex can't use this power again as long as it remains in play (even Benching Weavile ex won't allow it to use this power again).
{D} Dark Pulse Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. 20
{D}{D}{D} Nightpick Discard 3 {D} Energy cards attached to Weavile ex or this attack does nothing. This attack does 50 damage to each of your opponent's Pokémon in play. Don't apply Weakness and Resistance. Before doing damage to a Pokémon, discard up to 4 in any combination of Energy and Trainer cards attached to that Pokémon and discard them.

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}{C}
It sends signals to others by carving odd patterns in frost- covered trees and ice. Lv. 88 #461
 
Starly
50 HP {C}
Basic Pokémon

Held item Talon Anchor
If an effect of your opponent's attack, Poké-POWER, Poké-BODY, Trainer card, or Energy card would switch any of your Pokémon in play, treat Starly as if it wasn't in play.
{C}{C} Pluck If the Defending Pokémon has a Pokémon Tool with Berry in its name attached to it, this attack's base damage is 40 instead of 20. Discard that Pokémon Tool afterward. 20

Weakness: {L}
Resistance: {F} -30
Retreat Cost: none
Usually with a large flock, it is barely noticeable when alone. Its cries are very strident. Lv. 12 #396
DS-Transmittable Yield: L1 Starly w/Gust

Staravia
80 HP {C}
Stage 1 Pokémon (Evolves from Starly)

{C}{C} Air Cutter 20
{C}{C}{C} Featherdance During your opponent's next turn, any damage of 30 or more done by the Defending Pokémon is reduced to 10 (before Weakness and Resistance). 20

Weakness: {L}
Resistance: {F} -30
Retreat Cost: none
It lives in forests and fields. Squabbles over territory occur when flocks collide. Lv. 30 #397
DS-Transmittable Yield: L3 Staravia w/Air Slash

Staraptor
120 HP {C}
Stage 2 Pokémon (Evolves from Staravia)

Poké-POWER Flying-Type Assist
Once during your turn (before your attack), if Staraptor isn't affected by a Special Condition, you may discard as many cards as you like from your hand. If you do, choose 1 of your opponent's Pokémon in play and this power does 10 damage to it. Don't apply Weakness and Resistance. Staraptor can't use this power again as long as it remains in play (even Benching Staraptor won't allow it to use this power again).
{C}{C}{C} Wing Attack 40
{C}{C}{C}{C}{C} Almia Rescue Talons Before doing damage, choose 1 Pokémon in your Lost Zone and shuffle it and all cards attached to it into your deck. If there are no Pokémon in your Lost Zone, this attack instead does 70 damage plus 20 more damage. 70+

Weakness: {L}
Resistance: {F} -30
Retreat Cost: {C}
The muscles in its wings and legs are strong. It can easily fly while gripping a small Pokémon. Lv. 66 #398
DS-Transmittable Yield: L5 Staraptor w/Aeroblast

Staraptor ex
150 HP {C}
Stage 2 Pokémon (Evolves from Staravia)

Poké-POWER Flying-Type Assist
Once during your turn (before your attack), if Staraptor isn't affected by a Special Condition, you may discard as many cards as you like from your hand. If you do, choose 1 of your opponent's Pokémon in play and this power does 30 damage to it. Don't apply Weakness and Resistance. Staraptor can't use this power again as long as it remains in play (even Benching Staraptor won't allow it to use this power again).
{C}{C} Brave Bird Staraptor ex does 20 damage to itself. 80
{C}{C}{C} Almia Rescue Talons Before doing damage, choose 1 Pokémon in your Lost Zone and shuffle it and all cards attached to it into your deck. If there are no Pokémon in your Lost Zone, this attack instead does 70 damage plus 20 more damage. 70+

Weakness: {L}
Resistance: {F} -30
Retreat Cost: {C}
The muscles in its wings and legs are strong. It can easily fly while gripping a small Pokémon. Lv. 90 #398

Staraptor*
80 HP {C}
Basic Pokémon (You can't have more than 1 Pokémon-ex in your deck.)

{C}{C} Aerial Ace This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defendin Pokémon. 30
{C}{C}{C}{C} Edge Dance This attack does 40 damage to the Pokémon on your opponent's Bench farthest from Staraptor*. If there are two Pokémon equally as far apart from Staraptor*, this attack instead does 30 damage to each of them.

Weakness: {L}
Resistance: {F} -30
Retreat Cost: none
It has a savage nature. It will courageously challenge foes that are much larger. Lv. 36 #398

Snorlax*
80 HP {C}
Basic Pokémon (You can't have more than 1 Pokémon-ex in your deck.)

{C}{C} Body Slam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{C}{C}{C}{C} Edge Charge This attack does 60 damage to the Defending Pokémon nearest to your opponent's deck. If there are two Defending Pokémon, this attack does 40 damage to the Defending Pokémon nearest your opponent's Prize cards.

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}{C}
Its stomach can digest any kind of food, even if it happens to be moldy or rotten. Lv. 34 #143
 
Machop
50 HP {F}
Basic Pokémon

Poké-BODY Almia Savebelt
Machop can't be Knocked Out by damage done to itself by an attack. If Machop would be Knocked Out by damage done to itself by an attack, its remaining HP is now 10 instead.
{F}{C} Submission Machop does 10 damage to itself. 40

Weakness: {P}
Resistance: none
Retreat Cost: {C}
Its muscles never cramp however much it trains. It lives in the mountains away from humans. Lv. 17 #66
DS-Transmittable Yield: L1 Machop w/Detect

Machoke
80 HP {F}
Stage 1 Pokémon (Evolves from Machop)

{F}{F} Low Slam This attack does 20 damage plus 10 more damage for each {C} in the Defending Pokémon's Retreat Cost (after applying effects to the Retreat Cost). 20+
{F}{F}{C}{C} Vital Throw This attack damages the Defending Pokémon during your next turn. This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 60

Weakness: {P}
Resistance: none
Retreat Cost: {C}
It can lift a dump truck with one hand. Using that power, it helps people with heavy jobs. Lv. 34 #67
DS-Transmittable Yield: L3 Machoke w/Vacuum Wave

Machamp
120 HP {F}
Stage 2 Pokémon (Evolves from Machoke)

Poké-POWER Fighting-Type Assist
Once during your turn (before your attack), if Machamp isn't affected by a Special Condition, you may discard all Energy attached to Machamp except those necessary to use one of Machamp's attacks (choose the attack before discarding the cards). If you do, Machamp uses that attack, and that attack's base damage is doubled (before Weakness and Resistance). Discard the remaining Energy attached to Machamp afterward. Machamp can't use this power again as long as it remains in play (even Benching Machamp won't allow it to use this power again).
{F}{C} Seismic Toss 30
{F}{F}{F}{F}{F} Armripper Flip 4 coins. For each heads, choose 1 of your opponent's Pokémon in play and do 50 damage to it. Don't apply Weakness and Resistance. (You can't choose the same Pokémon more than once in this way.)

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}{C}
It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers. Lv. 68 #68
DS-Transmittable Yield: L5 Machamp w/Aura Sphere

Machamp ex
150 HP {F}
Stage 2 Pokémon (Evolves from Machoke)

Poké-POWER Fighting -Type Assist
Once during your turn (before your attack), if Machamp ex isn't affected by a Special Condition, you may discard all Energy attached to Machamp ex except those necessary to use one of Machamp ex's attacks (choose the attack before discarding the cards). If you do, Machamp ex uses that attack, and that attack's base damage is doubled (before Weakness and Resistance). Discard the remaining Energy attached to Machamp ex afterward. Machamp ex can't use this power again as long as it remains in play (even Benching Machamp ex won't allow it to use this power again).
{F} Dynamicpunch Flip a coin. If heads, the Defending Pokémon is now Confused; if tails, this attack does nothing (not even damage). 60
{F}{F}{F} Armripper Flip 4 coins. For each heads, choose 1 of your opponent's Pokémon in play and do 60 damage to it. Don't apply Weakness and Resistance. (You can't choose the same Pokémon more than once in this way.)

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}{C}
It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers. Lv. 88 #68

Absol
70 HP {D}
Basic Pokémon

Poké-POWER Dark-Type Assist
Once during your turn (before your attack), if Absol isn't affected by a Special Condition, you may use this power. If you do, choose up to 2 in any combination of Stadium cards your opponent has in play and Energy or Trainer cards attached to any of your opponent's Pokémon and discard them. Absol can't use this power again as long as it remains in play (even Benching Absol won't allow it to use this power again).
{D}{C} Night Slash If the Defending Pokémon has any Resistances, this attack does 30 damage plus 20 more damage. 30+
{D}{D}{D}{D} Disaster Sight Discard 1 {D} Energy card attached to Absol or this attack does nothing. If any of your Pokémon in play are Knocked Out during your opponent's next turn, put 3 damage conters on the Pokémon that Knocked Out your Pokémon for each Pokémon Knocked Out in this way. 40

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}
It senses coming disasters and appears before people only to warn them of impending danger. Lv. 30 #359
DS-Transmittable Yield: L1 Absol w/Beat Up

Carnivine
70 HP {G}
Basic Pokémon

Poké-POWER Grass-Type Assist
Once during your turn (before your attack), if Carnivine isn't affected by a Special Condition, you may discard 1 Energy card attached to Carnivine. If you do, your opponent pays {C} more to retreat his or her Pokémon during his or her next 2 turns. Carnivine can't use this power again as long as it remains in play (even Benching Carnivine won't allow it to use this power again).
{G}{C} Ingrain As long as Carnivine remains your Active Pokémon, after each player's turn, remove 3 damage counters from Carnivine, if any. Carnivine can't retreat.
{G}{G}{G}{G} Forkvine Slash This attack does 50 damage to each Defending Pokémon. Flip a coin. If tails, any damage done by Carnivine during your next turn is reduced by 10 (before Weakness and Resistance).

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}
Hanging from branches using its tentacles, it looks like a plant. It awaits prey, mouth wide open. Lv. 26 #455
DS-Transmittable Yield: L1 Carnivine w/Leaf Storm
 
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Hippopotas
50 HP {F}
Basic Pokémon

{F} Sand-Attack If the Defending Pokémon tries to attack during opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 10
{F}{C} Sand Tomb The Defending Pokémon can't retreat during your opponent's next turn. 20

Weakness: {G}
Resistance: {L} -30
Retreat Cost: {C}
It enshrouds itself with sand to protect itself from germs. It does not enjoy getting wet. Lv. 15 #449
DS-Transmittable Yield: L1 Hippopotas w/Mud Bomb

Hippowdon
90 HP {F}
Stage 1 Pokémon (Evolves from Hippopotas)

Poké-POWER Ground-Type Assist
Once during your turn (before your attack), if Hippowdon isn't affected by a Special Condition, you may discard all Energy cards attached to Hippowdon (minimum 1 card). If you do, this power does 30 damage to each Defending Pokémon and each Defending Pokémon can't attack during your opponent's next turn. Hippowdon can't use this power again as long as it remains in play (even Benching Hippowdon won't allow it to use this power again).
{F}{C} Fissure 30
{F}{F}{F}{F} Hyper Shakeup Discard 2 {F} Energy cards attached to Hippowdon or this attack does nothing. After doing damage (but before anything else), take all damage counters, Special Conditions, special counters (ex. Freeze counter, Imprison marker), Energy cards, and Trainer cards on each your opponent's Pokémon and put them onto each of your opponent's Pokémon in any way you choose. 60

Weakness: {G}
Resistance: {L} -30
Retreat Cost: {C}{C}
Its huge mouth is almost seven feet across. It has enough power to completely crush a car. Lv. 45 #450
DS-Transmittable Yield: L3 Hippowdon w/Earth Power

Hippowdon ex
120 HP {F}
Stage 1 Pokémon (Evolves from Hippopotas)

Poké-POWER Ground-Type Assist
Once during your turn (before your attack), if Hippowdon ex isn't affected by a Special Condition, you may discard all Energy cards attached to Hippowdon ex (minimum 1 card). If you do, this power does 50 damage to each Defending Pokémon and each Defending Pokémon can't attack during your opponent's next turn. Hippowdon ex can't use this power again as long as it remains in play (even Benching Hippowdon ex won't allow it to use this power again).
{F} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
{F}{F} Hyper Shakeup Discard 1 {F} Energy card attached to Hippowdon ex or this attack does nothing. After doing damage (but before anything else), take all damage counters, Special Conditions, special counters (ex. Freeze counter, Imprison marker), Energy cards, and Trainer cards on each your opponent's Pokémon and put them onto each of your opponent's Pokémon in any way you choose. 60

Weakness: {G}
Resistance: {L} -30
Retreat Cost: {C}{C}
Its huge mouth is almost seven feet across. It has enough power to completely crush a car. Lv. 75 #450

Misdreavus
60 HP {P}
Basic Pokémon

{P} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. 10
{P}{C} Astonish Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. 20

Weakness: {D}
Resistance: {F} -30
Retreat Cost: none
It gets nourishment from fear that it absorbs into its red orbs. In daytime, it sleeps in darkness. Lv. 17 #200
DS-Transmittable Yield: L1 Misdreavus w/Night Shade

Mismagius
100 HP {P}
Stage 1 Pokémon (Evolves from Misdreavus)

Poké-POWER Ghost-Type Assist
Once during your turn (before your attack), if Mismagius isn't affected by a Special Condition, you may discard as many cards as you like from your hand. If you do, place a number of unnamed markers on your opponent's side of the field equal to the number of cards discarded in this way. If one of your opponent's Benched Pokémon becomes Active, remove those unnamed markers and do 20 damage to the new Active Pokémon. Don't apply Weakness and Resistance. Mismagius can't use this power again as long as it remains in play (even Benching Mismagius won't allow it to use this power again).
{P}{C} Shadow Sneak Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+
{P}{P}{P}{P} Straight-Out Slap This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any effects of an attack, Trainer card, or Energy card anywhere in play. 60

Weakness: {D}
Resistance: {F} -30
Retreat Cost: {C}
It chants incantations. While they usually torment targets, some chants bring happiness. Lv. 51 #429
DS-Transmittable Yield: L3 Mismagius w/Shadow Claw
Yes, Straight-Out Slap is designed to do exactly 60 damage regardless of what might otherwise get in the way. No effect anywhere on the field can alter the damage.

Mismagius ex
140 HP {P}
Stage 1 Pokémon (Evolves from Misdreavus)

Poké-POWER Ghost-Type Assist
Once during your turn (before your attack), if Mismagius ex isn't affected by a Special Condition, you may discard as many cards as you like from your hand. If you do, place a number of unnamed markers on your opponent's side of the field equal to the number of cards discarded in this way. If one of your opponent's Benched Pokémon becomes Active, remove those unnamed markers and do 50 damage to the new Active Pokémon. Don't apply Weakness and Resistance. Mismagius ex can't use this power again as long as it remains in play (even Benching Mismagius ex won't allow it to use this power again).
{P} Destiny Bond If Mismagius ex is Knocked Out during your opponent's next turn, Knock Out the Pokémon that Knocked Out Mismagius ex.
{P}{P} Straight-Out Slap This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any effects of an attack, Trainer card, or Energy card anywhere in play. 60

Weakness: {D}
Resistance: {F} -30
Retreat Cost: {C}
It chants incantations. While they usually torment targets, some chants bring happiness. Lv. 85 #429
 
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Cacnea
50 HP {G}
Basic Pokémon

Poké-POWER Grass-Type Assist
Once during your turn (before your attack), if Cacnea isn't affected by a Special Condition, you may discard 1 Energy card attached to Cacnea. If you do, your opponent pays {C} more to retreat his or her Pokémon during his or her next turn. Cacnea can't use this power again as long as it remains in play (even Benching Cacnea won't allow it to use this power again).
{G}{C} Flora Needle If there are any Pokémon with Flora in its name in play, this attack does 20 damage plus 20 more damage. 20+

Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
By storing water in its body, this desert dweller can survive for 30 days without water. Lv. 13 #331
DS-Transmittable Yield: L1 Cacnea w/Wood Hammer

Cacturne
80 HP {D}
Stage 1 Pokémon (Evolves from Cacnea)

Poké-POWER Dark-Type Assist
Once during your turn (before your attack), if Cacturne isn't affected by a Special Condition, you may use this power. If you do, choose up to 2 in any combination of Stadium cards your opponent has in play and Energy or Trainer cards attached to any of your opponent's Pokémon and discard them. Cacturne can't use this power again as long as it remains in play (even Benching Cacturne won't allow it to use this power again).
{D}{D} Faint Attack This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 40
{D}{D}{D}{C}{C} Black Pulse This attack does 60 damage to each Defending Pokémon and each Defending Pokémon is now Confused.

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}
It becomes active at night, seeking prey that is exhausted from the day's desert heat. Lv. 39 #332
DS-Transmittable Yield: L3 Cacturne w/Night Slash

Numel
50 HP {R}
Basic Pokémon

Poké-POWER Ground-Type Assist
Once during your turn (before your attack), if Numel isn't affected by a Special Condition, you may discard all Energy cards attached to Numel (minimum 1 card). If you do, this power does 10 damage to each Defending Pokémon and each Defending Pokémon can't attack during your opponent's next turn. Numel can't use this power again as long as it remains in play (even Benching Numel won't allow it to use this power again).
{R}{C} Magma Flare If there are any Pokémon with Magma in its name in play, this attack does 20 damage plus 20 more damage. 20+

Weakness: {W}
Resistance: none
Retreat Cost: {C}
Its humped back stores intensely hot magma. In rain, the magma cools, slowing its movement. Lv. 14 #322
DS-Transmittable Yield: L1 Numel w/Mud Shot

Camerupt
90 HP {R}
Stage 1 Pokémon (Evolves from Numel)

Poké-POWER Fire-Type Assist
Once during your turn (before your attack), if Camerupt isn't affected by a Special Condition, you may discard 2 {R} Energy cards attached to Camerupt. If you do, choose a Defending Pokémon. Do 10 damage to that Pokémon, that Pokémon is now Burned, and, as long as that Pokémon remains Burned, that Pokémon's attacks do 10 less damage (before Weakness and Resistance). Camerupt can't use this power again as long as it remains in play (even Benching Camerupt won't allow it to use this power again).
{R}{R} Lava Plume Flip a coin. If heads, the Defending Pokémon is now Burned and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30
{R}{R}{R}{C}{C} Red Tide Discard 3 {R} Energy attached to Camerupt or this attack does nothing. For each card discarded in this way, choose 1 of your opponent's Pokémon in play. If you chose a Defending Pokémon, do 40 damage to it and that Pokémon is now Burned. If you chose a Benched Pokémon, do 60 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}
It has volcanoes on its back. If magma builds up in its body, it shudders, then erupts violently. Lv. 42 #323
DS-Transmittable Yield: L3 Camerupt w/Flare Blitz

Spearow
40 HP {C}
Basic Pokémon

Held item Almia Down
Whenever Spearow becomes Benched, remove 1 damage counter from Spearow.
{C}{C} Rocket Ace If there are any Pokémon with Rocket in its name in play, this attack does 20 damage plus 20 more damage. 20+

Weakness: {L}
Resistance: {F} -30
Retreat Cost: none
It flaps its small wings busily to fly. Using its beak, it searches in grass for prey. Lv. 11 #21
DS-Transmittable Yield: L1 Spearow w/Chatter

Fearow
80 HP {C}
Stage 1 Pokémon (Evolves from Spearow)

Poké-POWER Flying-Type Assist
Once during your turn (before your attack), if Fearow isn't affected by a Special Condition, you may flip a coin. If heads, discard as many cards as you like from your hand. If you do, choose 1 of your opponent's Pokémon in play and this power does 30 damage to it. Don't apply Weakness and Resistance. Fearow can't use this power again as long as it remains in play (even Benching Fearow won't allow it to use this power again).
{C}{C} Roost Discard 1 Energy card attached to Fearow or this attack does nothing. Remove all damage counters from Fearow. During your opponent's next turn, Fearow has no Weakness and no Resistance.
{C}{C}{C}{C}{C} Wind Boost This attack does 80 damage minus 10 damage for each {C} in Fearow's Retreat Cost. 80-

Weakness: {L}
Resistance: {F} -30
Retreat Cost: {C}
It has the stamina to keep flying all day on its broad wings. It fights by using its sharp beak. Lv. 33 #22
DS-Transmittable Yield: L3 Fearow w/Air Slash
Normally Roost, in this situation, would change Weakness to {F} and lose the Resistance completely to reflect a Normal/Flying becoming just plain Normal. However, this is Ranger style, and in Ranger style, there's no Normal-type to fall back on. As such, once the Flying-type is taken out of play, we're left without a type to fall back on, hence why we leave no Weakness as well as no Resistance.
As for Wind Boost, if there are no Retreat Cost-altering effects in play, that attack's damage won't go higher than 70 since Fearow begins with a Retreat Cost of 1.
 
Happiny
70 HP {C}
Baby Pokémon (Evolves into Chansey)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
Poké-POWER Normal-Type Assist
Once during your turn (before your attack), if Happiny isn't affected by a Special Condition, you may discard 1 Energy card attached to Happiny. If you do, any damage done during this turn by your Active Pokémon by an attack is increased by 10 (after Weakness and before Resistance). Happiny can't use this power again as long as it remains in play (even Benching Happiny won't allow it to use this power again).

Weakness: none
Resistance: none
Retreat Cost: {C}
It carries a round, egg-shaped rock in its belly pouch and gives the rock to its friends. Lv. 33 #440
DS-Transmittable Yield: L1 Happiny w/Wish

Chansey
110 HP {C}
Basic Pokémon

Poké-BODY Quick Play Stages
If Chansey didn't evolve from Happiny when put into play, Chansey's total HP is 90 instead of 110. If Chansey is an Evolved Pokémon, between turns, remove up to 3 damage counters, all Special Conditions, and all special counters (ex. Fear counter, Shock-wave marker) other than Haste counters and Regen counters from Chansey.
{C} Refresh Remove all Special Conditions from Chansey.
{C}{C}{C} Doubleslap Flip 2 coins. This attack does 30 damage times the number of heads. 30x

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
It lays several eggs a day and won't share them with those who have evil in their hearts. Lv. 55 #113
DS-Transmittable Yield: L1 Chansey w/Moonlight

Blissey
120 HP {C}
Stage 1 Pokémon (Evolves from Chansey)

Poké-POWER Almia Nurse
As long as Blissey is on your Bench and you have a Pokémon in play that has a Poké-POWER with Assist in its name, you may remove up to 4 damage counters, all Special Conditions, and all special counters (ex. Fear counter, Shock-wave marker) other than Haste counters and Regen counters from 1 of your Pokémon in play (excluding Pokémon-SP, Pokémon with δ on its card, and {D} Pokémon with Dark or an owner in its name whose Resistance isn't {P}).
{C}{C}{C} Façade If Blissey is affected by a Special Condition, this attack does 40 damage plus 30 more damage. 40+
{C}{C}{C}{C}{C} Egg Ball Discard 1, 2, 3, or 4 Energy cards attached to Blissey or this attack does nothing. For each card discarded in this way, choose 1 of your Pokémon in play and remove all damage counters, Special Conditions, and special counters from it. 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
It is a Pokémon that delivers happiness. Eating its egg is said to make one kind to everyone. Lv. 66 #242
DS-Transmittable Yield: L3 Blissey w/Barrage

Elekid
40 HP {L}
Baby Pokémon (Evolves into Electabuzz)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
Poké-POWER Magnetic Lure
As long as Elekid is on your Bench, each of your Active {L} Pokémon (excluding Pokémon-SP, Pokémon with δ on its card, and {D} Pokémon with Dark or an owner in its name whose Resistance isn't {P}) pays {C} less to retreat.

Weakness: none
Resistance: none
Retreat Cost: {C}
It generates electricity by whirling its arms. However, it can't store the energy it makes. Lv. 9 #239
DS-Transmittable Yield: L1 Elekid w/Charge

Electabuzz
90 HP {L}
Basic Pokémon

Poké-BODY Quick Play Stages
If Electabuzz didn't evolve from Elekid when put into play, Electabuzz's total HP is 70 instead of 90. If Electabuzz is an Evolved Pokémon, any damage done to Electabuzz by a {L} Pokémon (both your own and your opponent's) is reduced by 40 (after Weakness and before Resistance).
{L} Thunderpunch Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage plus Electabuzz does 10 damage to itself. 20+
{L}{L}{C} Thunder Discard 1 {L} Energy card attached to Electabuzz or this attack does nothing. 50

Weakness: {F}
Resistance: {M} -30
Retreat Cost: {C}
Half of all blackouts occur when this Pokémon appears at power plants and eats electricity. Lv. 45 #125
DS-Transmittable Yield: L3 Electabuzz w/Spark

Electivire
120 HP {L}
Stage 1 Pokémon (Evolves from Electabuzz)

Poké-POWER Electric-Type Assist
Once during your turn (before your attack), if Electivire isn't affected by a Special Condition, you may discard 2 {L} Energy cards attached to Electivire. If you do, do 20 damage to each Defending Pokémon and each Defending Pokémon is now Paralyzed. Electivire can't use this power again as long as it remains in play (even Benching Electivire won't allow it to use this power again).
{L}{L}{C} Shock Wave This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, and other effects on the Defending Pokémon. 50
{L}{L}{L}{L}{L} Mega Shock Discard all {L} Energy cards attached to Electivire or this attack does nothing. The Defending Pokémon is now Paralyzed. 100

Weakness: {F}
Resistance: {M} -30
Retreat Cost: {C}{C}
It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power. Lv. 63 #466
DS-Transmittable Yield: L5 Electivire w/Zap Cannon
 
Snorunt
60 HP {W}
Basic Pokémon

Held item Almia Snowglobe
Any damage done to Snorunt by a {M} Pokémon is reduced by 10 (before Weakness and Resistance).
{W} Icy Wind Flip a coin. If heads, this attack does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 10

Weakness: {R}
Resistance: none
Retreat Cost: {C}
In the snow country, certain folklore says a house will prosper if a Snorunt lives there. Lv. 23 #361
DS-Transmittable Yield: L1 Snorunt w/Mist

Glalie
100 HP {W}
Stage 1 Pokémon (Evolves from Snorunt)

Poké-POWER Ice-Type Assist
Once during your turn (before your attack), if Glalie isn't affected by a Special Condition, you may use this power. If you do, put a Freeze counter on 1 of the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Glalie remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. Remove the Freeze counter at the end of your opponent's turn after your next turn. Glalie can't use this power again as long as it remains in play (even Benching Glalie won't allow it to use this power again).
{W}{C} Powder Snow Flip a coin. If heads, the Defending Pokémon is now Asleep. 30
{W}{W}{W}{W} Snowslide This attack does 50 damage to each Defending Pokémon and 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}
To protect itself, it clads its body in an armor of ice, made by freezing moisture in the air. Lv. 50 #362
DS-Transmittable Yield: L3 Glalie w/Aurora Beam

Froslass
90 HP {W}
Stage 1 Pokémon (Evolves from Snorunt)

Poké-POWER Ice-Type Assist
Once during your turn (before your attack), if Froslass isn't affected by a Special Condition, you may use this power. If you do, put a Freeze counter on 1 of the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Froslass remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. Remove the Freeze counter at the end of your opponent's turn after your next turn. Froslass can't use this power again as long as it remains in play (even Benching Froslass won't allow it to use this power again).
{W}{C} Ice Fang Flip a coin. If heads, the Defending Pokémon is now Asleep and can't attack during your opponent's next turn. 20
{W}{W}{W}{W} Superfreeze Discard 2 {W} Energy cards attached to Froslass for each Defending Pokémon or this attack does nothing. This attack does 40 damage to each Defending Pokémon and put a Freeze counter on each Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Froslass remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions.

Weakness: {R}
Resistance: none
Retreat Cost: {C}
It freezes foes with an icy breath nearly -60 degrees F. What seems to be its body is actually hollow. Lv. 40 #478
DS-Transmittable Yield: L3 Froslass w/Ice Punch

Magby
50 HP {R}
Baby Pokémon (Evolves into Magmar)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
Poké-BODY Flame Body
Whenever Magby would be damaged by an attack (your own or your opponent's), flip a coin. If heads, the Defending Pokémon is now Burned.

Weakness: none
Resistance: none
Retreat Cost: {C}
Its body temperature is around 1,100 degrees F. It is healthy if it is breathing yellow flames. Lv. 14 #240
DS-Transmittable Yield: L1 Magby w/Flame Wheel

Magmar
100 HP {R}
Basic Pokémon

Poké-BODY Quick Play Stages
If Magmar didn't evolve from Magby when put into play, Magmar's total HP is 80 instead of 100. If Magmar is an Evolved Pokémon, Magmar can't have any Slow counters or Stop counters placed on it.
{R} Fire Punch 20
{R}{R}{C} Haste Flare Flip a coin. If tails, put a Haste counter on the Defending Pokémon. While a Pokémon has a Haste counter on it, that Pokémon pays {C} less to retreat. A Pokémon cannot have more than 1 Haste counter on it at a time. 60

Weakness: {W}
Resistance: none
Retreat Cost: {C}
Born in the spout of a volcano, its body is covered by flames that shimmer like the sun. Lv. 49 #126
DS-Transmittable Yield: L3 Magmar w/Fire Fang

Magmortar
120 HP {R}
Stage 1 Pokémon (Evolves from Magmar)

Poké-POWER Fire-Type Assist
Once during your turn (before your attack), if Magmortar isn't affected by a Special Condition, you may discard 2 {R} Energy cards attached to Magmortar. If you do, choose a Defending Pokémon. Do 10 damage to that Pokémon, that Pokémon is now Burned, and, as long as that Pokémon remains Burned, that Pokémon's attacks do 10 less damage (before Weakness and Resistance). Magmortar can't use this power again as long as it remains in play (even Benching Magmortar won't allow it to use this power again).
{R}{R}{C} Flamethrower Discard 1 {R} Energy card attached to Magmortar or this attack does nothing. 50
{R}{R}{R}{R}{R} Counter Sear This attack does 70 damage to each Defending Pokémon plus 10 more damage for each special counter (ex. Fear counter, Imprison marker) placed on it.

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}
It blasts fireballs of over 3,600 degrees F from the ends of its arms. It lives in volcanic craters. Lv. 63 #467
DS-Transmittable Yield: L5 Magmortar w/Blaze Kick
 
Pineco
50 HP {G}
Basic Pokémon

Poké-POWER Bug-Type Assist
Once during your turn (before your attack), if Pineco isn't affected by a Special Condition, you may discard either 1 or 2 cards from your hand. If you discard 1 card, choose a Defending Pokémon and do 10 damage to it. If you discard 2 cards, choose 1 of your opponent's Benched Pokémon and do 10 damage to it. Either way, don't apply Weakness and Resistance, and that Pokémon's Retreat Cost is increased by {C} until the end of your opponent's turn after your next turn. Pineco can't use this power again as long as it remains in play (even Benching Pineco won't allow it to use this power again).
{G}{C} Pin Missile Flip 4 coins. This attack does 10 damage times the number of heads. 10x

Weakness: {R}
Resistance: none
Retreat Cost: {C}
It looks just like a pinecone. Its shell protects it from bird Pokémon that peck it by mistake. Lv. 14 #204
DS-Transmittable Yield: L1 Pineco w/U-Turn

Forretress
90 HP {M}
Stage 1 Pokémon (Evolves from Pineco)

Poké-POWER Steel-Type Assist
Once during your turn (before your attack), if Forretress isn't affected by a Special Condition, you may discard as many {M} Energy cards attached to Forretress as you like. If you do, choose a Defending Pokémon and do 10 damage to it for each card discarded in this way. Don't apply Weakness and Resistance. If you did 30 or more damage to that Pokémon, flip a coin. If heads, that Pokémon can't attack during your opponent's next turn. Forretress can't use this power again as long as it remains in play (even Benching Forretress won't allow it to use this power again).
{M}{M} Mirror Shot If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 30
{M}{M}{M}{C}{C} Steel Spike Discard 1, 2, 3, or 4 {M} Energy cards attached to Forretress or this attack does nothing. Choose 1 of your opponent's Pokémon in play and do 20 damage plus 20 more damage to it for each card discarded in this way. Don't apply Weakness and Resistance.

Weakness: {R}
Resistance: {G} -30
Retreat Cost: {C}{C}
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards. Lv. 42 #205
DS-Transmittable Yield: L3 Forretress w/Meteor Mash

Makuhita
60 HP {F}
Basic Pokémon

Poké-POWER Almia Muscle
If Makuhita isn't affected by a Special Condition, any damage done by Makuhita by an attack is increased by 20 (after Weakness and before Resistance).
{F}{C} Wake-Up Slap If the Defending Pokémon was Asleep during your opponent's last turn, this attack's base damage is doubled. Then, the Defending Pokémon is no longer Asleep. 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}
It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest. Lv. 17 #296
DS-Transmittable Yield: L1 Makuhita w/Karate Chop

Hariyama
100 HP {F}
Stage 1 Pokémon (Evolves from Makuhita)

Poké-POWER Fighting-Type Assist
Once during your turn (before your attack), if Hariyama isn't affected by a Special Condition, you may discard all Energy attached to Hariyama except those necessary to use one of Hariyama's attacks (choose the attack before discarding the cards). If you do, Hariyama uses that attack, and that attack's base damage is doubled (before Weakness and Resistance). Discard the remaining Energy attached to Hariyama afterward. Hariyama can't use this power again as long as it remains in play (even Benching Hariyama won't allow it to use this power again).
{F}{F} Reversal Flip a coin. If heads, this attack does 20 damage times the number of damage counter on Hariyama. 20x
{F}{F}{F}{C}{C} Almia Beatdown If the Defending Pokémon is a Pokémon-SP, a Pokémon with δ on its card, or a {D} Pokémon with Dark or an owner in its name whose Resistance isn't {P}, this attack does 60 damage plus 60 more damage. 60+

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts. Lv. 51 #297
DS-Transmittable Yield: L3 Hariyama w/Hammer Arm

Drowzee
50 HP {P}
Basic Pokémon

Poké-BODY Almia Effectshield
Drowzee can't be affected by any Special Conditions other than Poisoned, and can't have any special counters (ex. Freeze counter, Shock-wave marker) on it other than Haste and Regen counters.
{P}{C} Psycho Cut 30

Weakness: {D}
Resistance: none
Retreat Cost: {C}
It can tell what people are dreaming by sniffing with its big nose. It loves fun dreams. Lv. 12 #96
DS-Transmittable Yield: L1 Drowzee w/Kinesis

Hypno
80 HP {P}
Stage 1 Pokémon (Evolves from Drowzee)

Poké-POWER Psychic-Type Assist
Once during your turn (before your attack), if Hypno isn't affected by a Special Condition, you may use this power. If you do, the Defending Pokémon is now Paralyzed. Hypno can't use this power again as long as it remains in play (even Benching Hypno won't allow it to use this power again).
{P}{P} Zen Headbutt Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. 30
{P}{P}{P}{C}{C} Psychic Spinecrack Flip 2 coins. If both are heads, this attack does 60 damage plus 20 more damage; if both are tails, Hypno does 20 damage to itself. 60+

Weakness: {D}
Resistance: none
Retreat Cost: {C}
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up. Lv. 36 #97
DS-Transmittable Yield: L3 Hypno w/Extrasensory
 
Buneary
40 HP {C}
Basic Pokémon

{C} Pound 10
{C}{C} Quick Attack Flip a coin. If heads, this attack does 20 damage plus 10 more damage. 20+

Weakness: {F}
Resistance: none
Retreat Cost: {C}
When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur. Lv. 8 #427
DS-Transmittable Yield: L1 Buneary w/Assist

Lopunny
80 HP {C}
Stage 1 Pokémon (Evolves from Buneary)

Poké-POWER Normal-Type Assist
Once during your turn (before your attack), if Lopunny isn't affected by a Special Condition, you may discard 1 Energy card attached to Lopunny If you do, any damage done during this turn by your Active Pokémon by an attack is increased by 30 (after Weakness and before Resistance). Lopunny can't use this power again as long as it remains in play (even Benching Lopunny won't allow it to use this power again).
{C}{C} Dizzy Punch Flip a coin. If heads, the Defending Pokémon is now Confused. 30
{C}{C}{C}{C} Almia Earkiss If the Defending Pokémon is Confused, this attack does 50 damage plus 30 more damage. 50+

Weakness: {F}
Resistance: none
Retreat Cost: {C}
It is very conscious of its looks and never fails to groom its ears. It runs with sprightly jumps. Lv. 32 #428
DS-Transmittable Yield: L3 Lopunny w/Extremespeed

Finneon
50 HP {W}
Basic Pokémon

{W} Aqua Ring Place a Regen counter on Finneon. At the end of each player's turn, remove 2 damage counters from any Pokémon with a Regen counter on it.
{W}{C} Water Gun This attack does 20 damage plus 10 more damage for each {W} Energy card attached to Finneon but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+

Weakness: {L}
Resistance: none
Retreat Cost: {C}
The way its two tail fins flutter while it swims has earned it the nickname "Beautifly of the Sea." Lv. 13 #456
DS-Transmittable Yield: L1 Finneon w/Aqua Jet

Lumineon
90 HP {W}
Stage 1 Pokémon (Evolves from Finneon)

Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Lumineon isn't affected by a Special Condition, you may discard 1 {W} Energy card attached to Lumineon. If you do, choose 1 of your opponent's Pokémon. Do 10 damage to that Pokémon, and that Pokémon pays {C} more to retreat during your opponent's next 3 turns. Lumineon can't use this power again as long as it remains in play (even Benching Lumineon won't allow it to use this power again).
{W}{C} Regen Hose Flip a coin. If tails, put a Regen counter on the Defending Pokémon. At the end of each player's turn, remove 2 damage counters from any Pokémon with a Regen counter on it. 40
{W}{W}{W}{W} Almia Seaflash If the Defending Pokémon has a Regen counter on it, this attack does 60 damage plus 40 more damage. 40+

Weakness: {L}
Resistance: none
Retreat Cost: {C}
To avoid detection by predators, it crawls along the seafloor using the two fins on its chest. Lv. 39 #457
DS-Transmittable Yield: L3 Lumineon w/Dive

Ponyta
60 HP {R}
Basic Pokémon

{R} Flame Wheel 10
{R}{C} Ember Discard 1 {R} Energy card attached to Ponyta or this attack does nothing. 30

Weakness: {W}
Resistance: none
Retreat Cost: none
Its legs grow strong while it chases after its parent. It runs in fields and mountains all day. Lv. 19 #77
DS-Transmittable Yield: L1 Ponyta w/Lava Plume

Rapidash
90 HP {R}
Stage 1 Pokémon (Evolves from Ponyta)

Poké-POWER Fire-Type Assist
Once during your turn (before your attack), if Rapidash isn't affected by a Special Condition, you may discard 2 {R} Energy cards attached to Rapidash. If you do, choose a Defending Pokémon. Do 10 damage to that Pokémon, that Pokémon is now Burned, and, as long as that Pokémon remains Burned, that Pokémon's attacks do 10 less damage (before Weakness and Resistance). Rapidash can't use this power again as long as it remains in play (even Benching Rapidash won't allow it to use this power again).
{R}{C} Singe The Defending Pokémon is now Burned. 20
{R}{R}{R}{R} Almia Fastflare If the Defending Pokémon is Burned, this attack does 50 damage plus 30 more damage. 50+

Weakness: {W}
Resistance: none
Retreat Cost: {C}
It has astounding acceleration. From a standstill, it can reach top speed within 10 steps. Lv. 38 #78
DS-Transmittable Yield: L3 Rapidash w/Eruption
 
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Kangaskhan
80 HP {C}
Basic Pokémon

Poké-POWER Normal-Type Assist
Once during your turn (before your attack), if Kangaskhan isn't affected by a Special Condition, you may discard 1 Energy card attached to Kangaskhan. If you do, any damage done during this turn by your Active Pokémon by an attack is increased by 20 (after Weakness and before Resistance). Kangaskhan can't use this power again as long as it remains in play (even Benching Kangaskhan won't allow it to use this power again).
{C}{C} Double Hit Flip 2 coins. This attack does 20 damage times the number of heads. 20x
{C}{C}{C}{C} Assist Claw If you have 4 or more Pokémon in play with a Poké-POWER that has Assist in its name, this attack does 40 damage plus 40 more damage. 40+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
It raises its offspring in its belly pouch. It lets the baby out to play only when it feels safe. Lv. 30 #115
DS-Transmittable Yield: L1 Kangaskhan w/Egg Bomb

Mawile
70 HP {M}
Basic Pokémon

Poké-POWER Steel-Type Assist
Once during your turn (before your attack), if Mawile isn't affected by a Special Condition, you may discard as many {M} Energy cards attached to Mawile as you like. If you do, choose a Defending Pokémon and do 10 damage to it for each card discarded in this way. Don't apply Weakness and Resistance. If you did 40 or more damage to that Pokémon, flip a coin. If heads, that Pokémon can't attack during your opponent's next turn. Mawile can't use this power again as long as it remains in play (even Benching Mawile won't allow it to use this power again).
{M}{C} Iron Head 30
{M}{M}{M}{M} Assist Snap If you have 4 or more Pokémon in play with a Poké-POWER that has Assist in its name, the Defending Pokémon can't retreat during your opponent's next turn. 50

Weakness: {R}
Resistance: {G} -30
Retreat Cost: {C}
Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams. Lv. 26 #303
DS-Transmittable Yield: L1 Mawile w/Meteor Mash

Sableye
70 HP {D}
Basic Pokémon

Poké-POWER Dark-Type Assist
Once during your turn (before your attack), if Sableye isn't affected by a Special Condition, you may use this power. If you do, choose any Stadium card your opponent has in play or any Energy or Trainer card attached to any of your opponent's Pokémon and discard it. Sableye can't use this power again as long as it remains in play (even Benching Sableye won't allow it to use this power again).
{D}{C} Punishment If the Defending Pokémon has any special counters (ex. Haste counter, Imprison marker) on it, this attack does 30 damage plus 30 more damage. 30+
{D}{D}{D}{D} Assist Plunder If you have 4 or more Pokémon in play with a Poké-POWER that has Assist in its name, choose up to 2 in any combination of Trainer and Energy cards attached to the Defending Pokémon and discard them. 50

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}
It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones. Lv. 28 #302
DS-Transmittable Yield: L1 Sableye w/Crunch

Spiritomb
70 HP {P}
Basic Pokémon

Poké-POWER Ghost-Type Assist
Once during your turn (before your attack), if Spiritomb isn't affected by a Special Condition, you may discard as many cards as you like from your hand. If you do, place a number of unnamed markers on your opponent's side of the field equal to the number of cards discarded in this way. If one of your opponent's Benched Pokémon becomes Active, remove those unnamed markers and do 10 damage to the new Active Pokémon. Don't apply Weakness and Resistance. Spiritomb can't use this power again as long as it remains in play (even Benching Spiritomb won't allow it to use this power again).
{P}{C} Ominous Wind Flip a coin. If heads, prevent all effects of attacks, including damage, done to Spritomb during your opponent's next turn. 20
{P}{P}{P}{P} Assist Pulse If you have 4 or more Pokémon in play with a Poké-POWER that has Assist in its name, do this attack's damage to each Defending Pokémon. 50

Weakness: {D}
Resistance: {F} -30
Retreat Cost: {C}
It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago. Lv. 24 #442
DS-Transmittable Yield: L1 Spiritomb w/Night Shade

Qwilfish
60 HP {W}
Basic Pokémon

Poké-POWER Water-Type Assist
Once during your turn (before your attack), if Qwilfish isn't affected by a Special Condition, you may discard 1 {W} Energy card attached to Qwilfish. If you do, choose 1 of your opponent's Pokémon. Do 10 damage to that Pokémon, and that Pokémon pays {C} more to retreat during your opponent's next 2 turns. Qwilfish can't use this power again as long as it remains in play (even Benching Qwilfish won't allow it to use this power again).
{W}{C} Hydro Pump This attack does 20 damage plus 20 more damage for each {W} Energy card attached to Qwilfish but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 20+
{W}{W}{W}{W} Assist Wash If you have 4 or more Pokémon in play with a Poké-POWER that has Assist in its name, this attack's base damage is 110 instead of 50 and, before doing damage, remove all damage counters from the Defending Pokémon. 50

Weakness: {L}
Resistance: none
Retreat Cost: none
It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer. Lv. 20 #211
DS-Transmittable Yield: L1 Qwilfish w/Dive

Torkoal
70 HP {R}
Basic Pokémon

Poké-POWER Fire-Type Assist
Once during your turn (before your attack), if Torkoal isn't affected by a Special Condition, you may discard 2 {R} Energy cards attached to Torkoal. If you do, choose a Defending Pokémon. Do 10 damage to that Pokémon, that Pokémon is now Burned, and, as long as that Pokémon remains Burned, that Pokémon's attacks do 10 less damage (before Weakness and Resistance). Torkoal can't use this power again as long as it remains in play (even Benching Torkoal won't allow it to use this power again).
{R}{C} Heat Wave This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 20
{R}{R}{R}{R} Assist Blaze If you have 4 or more Pokémon in play with a Poké-POWER that has Assist in its name, the Defending Pokémon is now Burned. Put 4 damage counters on the Defending Pokémon instead of 1 between turns (even if it was already Burned). 50

Weakness: {W}
Resistance: none
Retreat Cost: {C}
It burns coal inside its shell for energy. It blows out black soot if it is endangered. Lv. 22 #324
DS-Transmittable Yield: L1 Torkoal w/Fire Fang
 
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