Carrington388
New Member
Cherubi
50 HP {G}
Basic Pokémon
Held item Almia Cherry
If Cherubi has 4 or more {G} Energy cards attached to it, search your deck for a card that evolves from Cherubi and attach it to Cherubi. (This counts as evolving Cherubi.) Shuffle your deck afterward.
{G}{C} Worry Seed The Defending Pokémon can't be Asleep as long as Cherubi remains your Active Pokémon. 30
Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
Sunlight colors it red. When the small ball is drained of nutrients, it shrivels to herald evolution. Lv. 14 #420
Cherrim
90 HP {G}
Stage 1 Pokémon (Evolves from Cherubi)
Poké-POWER Grass-Type Assist
Once during your turn (before your attack), if Cherrim isn't affected by a Special Condition, you may discard 1 Energy card attached to Cherrim. If you do, your opponent pays {C} more to retreat his or her Pokémon during his or her next 2 turns. Cherrim can't use this power again as long as it remains in play (even Benching Cherrim won't allow it to use this power again).
{G}{C} Magical Leaf This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 30
{G}{G}{G}{G} Super Bud Charge If there are no Sun or Spring counters on the field, this attack does 50 damage plus 30 more damage. 50+
Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
It is docile as a bud, but turns cheerful when it blooms. It folds back into a bud if sunlight wanes. Lv. 42 #421
50 HP {G}
Basic Pokémon
Held item Almia Cherry
If Cherubi has 4 or more {G} Energy cards attached to it, search your deck for a card that evolves from Cherubi and attach it to Cherubi. (This counts as evolving Cherubi.) Shuffle your deck afterward.
{G}{C} Worry Seed The Defending Pokémon can't be Asleep as long as Cherubi remains your Active Pokémon. 30
Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
Sunlight colors it red. When the small ball is drained of nutrients, it shrivels to herald evolution. Lv. 14 #420
Cherrim
90 HP {G}
Stage 1 Pokémon (Evolves from Cherubi)
Poké-POWER Grass-Type Assist
Once during your turn (before your attack), if Cherrim isn't affected by a Special Condition, you may discard 1 Energy card attached to Cherrim. If you do, your opponent pays {C} more to retreat his or her Pokémon during his or her next 2 turns. Cherrim can't use this power again as long as it remains in play (even Benching Cherrim won't allow it to use this power again).
{G}{C} Magical Leaf This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 30
{G}{G}{G}{G} Super Bud Charge If there are no Sun or Spring counters on the field, this attack does 50 damage plus 30 more damage. 50+
Weakness: {R}
Resistance: {W} -30
Retreat Cost: {C}
It is docile as a bud, but turns cheerful when it blooms. It folds back into a bud if sunlight wanes. Lv. 42 #421
Last edited: