I have mixed feelings about this card. I mean a supporter that works half the time is just nasty for the players playing it. This card can end up being just like Pokemon Reversal in terms of uselessness and brokenness. I don't think these card designers learn from past mistakes.
I'm not convinced you know what you're talking about. The Rocket's Trap (comboed with Rocket's Sneak Attack and of course, Itemfinder) was amazingly disruptive, yet not broken. That format was certainly a lot of fun to play in. Now as a Supporter (and without Rocket's Sneak Attack), I'm failing to see how this card is broken at all. They're bringing back some cards from the old days, which is absolutely awesome. :lol:
Sometimes I feel like you're whining just for the sake of whining.
You can't compare a supporter to a card to a trainer you can play 4+ or a turn. That's broken in the same way reversal was. Just the ability to take 12 cards from an opponents hand is broken so I'm not sure what you're talking about.
What I was saying is why would a player use a supporter that works half the time and what I meant by broken was broken in the same way reversal way.
Claiming that The Rocket's Trap is broken because "Just the ability to take 12 cards from your opponent's hand is broken" doesn't make sense. Would you say that Exeggutor HS is broken because "Just the ability to do over 1000 damage to your opponent's Pokemon is broken?" You're thinking theoretically, while I actually played (and did really well) during the format where The Rocket's Trap was legal. It wasn't broken, it wasn't in every deck, it didn't dominate the format..
Claiming that The Rocket's Trap is broken because "Just the ability to take 12 cards from your opponent's hand is broken" doesn't make sense. Would you say that Exeggutor HS is broken because "Just the ability to do over 1000 damage to your opponent's Pokemon is broken?" You're thinking theoretically, while I actually played (and did really well) during the format where The Rocket's Trap was legal. It wasn't broken, it wasn't in every deck, it didn't dominate the format.
Also, Reversal wasn't broken, just luck-based. Similarly, Catcher isn't broken either.
I'm not convinced you know what you're talking about. The Rocket's Trap (comboed with Rocket's Sneak Attack and of course, Itemfinder) was amazingly disruptive, yet not broken. That format was certainly a lot of fun to play in.
Now as a Supporter (and without Rocket's Sneak Attack), I'm failing to see how this card is broken at all. They're bringing back some cards from the old days, which is absolutely awesome. :lol:
You didn't play competitively when Trapper decks (as they were known) were legal, did you?
I talked (and regularly got pwned) by the players who did travel and play in tournaments at the time, and of course read what I could online. So right now, it is my tiny bit of experience and their word versus yours.
I played competitively from 1999-2005, qualifying for every single STS and Worlds along the way. I took a hiatus from the game in 2006 to attend college, got a job, got back into the game this year, and clinched my Worlds invite yesterday at Regionals.
In short, yes, I played competitively when TR came out. Did I win tournaments using trapper decks? Yup.
The types people that complained about trapper decks back in the day are the same people you see complaining about cards like Junk Arm, Pokemon Catcher, and Mewtwo EX today. (I'll point you to Sirlin's page about scrubs for an explanation of exactly which type of people I'm talking about.)
Was the format partially luck-based? Yes, similar to other card games like Poker and Blackjack, Pokemon is a little luck-based.
Were the best players consistently winning? Yes, the best players were able to understand how to build solid lists within the format, and succeeded as a result.
Are there always going to be people who complain and whine about the format? Yes, just look at this thread...
As for that article, there's a reason most people balk at it when they first read it; it ignores a large part of life. It's built upon a see of relative morality. The game's designer is put in the role of "God" and can make no mistakes. If you can't spot its flaws right away (hint: I am also a fighting game fan :wink then again, no sense wasting time.
The whole thing reads as some guy trying to justify doing things to win that he doesn't feel right about, but doesn't want to admit to it. I mean, when his best defense is that a bunch of flawed people designed the system, and since the system designed by imperfect people allows it, it must be correct? His article boils down to "the ends justify the means... sort of".
I'll remain a "scrub", thank you kindly.
So you were a beneficiary of failed game balance? You do realize that puts a heavier burden on you to prove your claims?
One always needs to screen for bias: just as there is an incentive for someone who would gain from toppling a "good" system to give false testimony about said system, so too is there an incentive for someone who benefits from preserving a flawed system.
As for that article, there's a reason most people balk at it when they first read it; it ignores a large part of life. It's built upon a see of relative morality.
The game's designer is put in the role of "God" and can make no mistakes. If you can't spot its flaws right away (hint: I am also a fighting game fan ) then again, no sense wasting time.
Are there always going to be players who think winning is the only thing that is required to be a good player? Are there players who think the only thing that makes a game fun is winning? Will there be those that don't go to that extreme, but still espouse it's underlying beliefs? Yes, yes there are.
We have fundamentally different views of what makes this game good; plenty of "bad players" actually perform quite well at tournaments.
psychup2034: Like I said, we view this game quite differently. First let me clarify: I consider Jimu and Sabu a needless risk.
If the format gets too light on supporters, players have room to run a Supporter that fails half the time because they won't have access to anything better anyway. The "drawback" isn't there like there would be right now.
I am curious though: so were Dark Vileplume decks really popular in your area? Headache Psyduck? I am trying to think of Trainer lock decks that didn't use Neo Genesis Slowking, since a deck being vulnerable to Mind Games... isn't really vulnerable. Now if I really am missing something else, please let me know; I need to learn.
No-one's going to run Jimu and Sabu because the format is getting too light on supporters. People are going to run Jimu and Sabu as part of a larger, disruptive strategy to win the game.
I'm thinking of the Base to Gym Challenge format...
Slowking wasn't really "broken" until a while later. As it got more popular, more people played it. Eventually Donphan/Slowking and Dark Feraligatr/Slowking took the STS, and the first and only ban in the history of Pokemon of competitive cards was issued. (______'s Pikachu and Ancient Mew were not competitive bans.)
Keep in mind that metagames between two areas were very isolated back in 2000.
Are you not counting Sneasel as a "competitive" ban because it was preemptive? As for Sneasel not "really" being broken until a while later, this is a difference of definition. It sounds like you require broken cards to be heavily played to be classified as such, I don't.
That may sound odd, but let's take it to the furthest extreme. While of course the hypothetical cards I am about to present are preposterous, they aren't crafted to be real examples but exaggerated ones to demonstrate the underlying logic. What if we had a Victini that had an Ability that let you take up to Six Prizes when it was played from your hand to your Bench. For some reason, another Victini was released had an Ability that let you take up to three Prizes when it was Benched from your hand.
Since you can only run four Victini in your deck, and there are no drawbacks in the version that allows you to take up to six Prizes when it was Benched, of course the six Prize version would be a staple, and quite broken! However, that doesn't mean the "three Prize" version is balanced, does it? The former is just "more broken" than the latter.
baby mario: Yeah, problem being the rest of the article .
Win at all costs: if it isn't against the rules it's good!
If someone claims the game isn't perfect, they are a scrub! They not only shouldn't be allowed to besmirch my beloved victory-delivery-system, but should be ostracized for their blasphemy!
Also, I said "the first and only ban in the history of Pokemon of competitive cards," emphasis on the plural for cards. Slowking and Sneasel were banned on the same day.
A Victini that lets you draw 6 prizes upon coming into play is broken.
A Victini that lets you draw 3 prizes upon coming into play is broken.
A supporter card that gives you a 50% chance of shuffling 3 random cards from your opponent's hand into his/her deck (in a format without Sableye), isn't broken.
Of course, some of the confusion might be due to your statement that Slowking and Sneasel were banned on the same day... and they weren't.
I realize you have no problem with Pokemon Reversal; I do. I think the effect when it works is so good it more than outweighs when the effect fails. We are technically better off having Pokemon Catcher, since at least then we aren't also blending overpowered effects with extra "luck" requirements.