Otaku
Active Member
All I sense from yours (psychup2034) is self-assurance but insubstantial arguments is some hidden guilt. Lucky for you I know I am a bad judge of character when I am debating someone. :lol: Otherwise I'd assume you focus on the "bitterness" because it is your protection. You say to yourself "I can't be wrong. If I am wrong about this, I am wrong about a lot of other things. So he must be wrong. He seems bitter, so since he must be wrong, I bet it is his bitterness clouding his judgment, regardless of his actual arguments!"
Edit: Though I've entertained the above notion, the preceding paragraph is just to point out that one heated thread (or even a few) does not give a full picture of a person. Based one what I know, psychup2034 just enjoys the game in a different manner than I do, and has a different idea of what the game should be.
baby_mario's post are really making me think though, and I thank him for this. To be fair, so are psychup2034's posts, but the thinking I am doing there is more "How do I prove this point to him", while baby_mario's posts make me ask "How do I verify this point for myself?"
Is there bitterness? Yes. The thing is, that's only bad if psychup2034 is largely correct in his stance, or if I am completely wrong. If I am correct, even only partially, the bitterness is warranted and there is reason for grievance.
I explained why I believe that a card doesn't need to be in every deck to be "broken", including a winning deck. I had to use ridiculous, made-up cards to do it, but psychup2034 seemed to agree, at least in that instance.
Now onto the matter of why a card I considered "broken" wasn't in the top placing World's decks. The World Championship decks use what works for them, player and deck, not what works for everyone or every deck. That particular Emboar/Magnezone deck didn't run Pokemon Reversal. I can see why; it was incredibly crowded and despite the potency of Pokemon Reversal, the space was needed elsewhere.
The Truth for not running Pokemon Reversal I would think obvious; things like that are why I have some trust issues with you, psychup2034. :wink: By your accomplishments, you are a skilled player. Fortunately I just remembered how many times I am not only wrong, but blatantly wrong on simple matters, so I guess if you can't explain to me why it is obvious, I am merely in good company. I would expect one to realize that running a lot of Items in a deck that blocked Item usage would be counterproductive. The actual list used what, six Items? Three Candy, three Communication? Those were included to help stabilize the set-up.
I'll allow that maybe it is me: was the deck not supposed to set-up Vileplume a significant majority of the time? Not whether or not it could function without Vileplume, but I am asking if the core strategy was such that a significant number of match-ups The Truth doesn't bother setting up Vileplume? Can still be a minority, but I got the impression that the vast majority of the time it wants Plume to hit the field ASAP.
If Vileplume is supposed to be in play the vast majority of the time, running Pokemon Reversal doesn't make sense. The deck list is tight, and Pokemon Reversal will only be useful roughly half the time The Truth is "failing". It makes much more sense to focus on stabilizing the combo, because it is key to making the offense work. While I don't think you could rely on Suicune & Entei LEGEND in all match-ups, it did provide the ability to hit the Bench as well if you could get two Rainbow Energy onto it.
I don't mind some card's being the "strongest"; I believe balance is an ideal to strive for, but not something that will realistically exist in the game, with every card being different but equal. I don't argue for "sameness". I argue for a fun, competitive game. Note the order. We don't agree on what the game should be: I get that. Right now it looks like TPC agrees: I get that. I have both reason and incentive to voice my disagreement and see if others join me, since that is incentive for TPC to change its mind: do you get that?
Edit: Though I've entertained the above notion, the preceding paragraph is just to point out that one heated thread (or even a few) does not give a full picture of a person. Based one what I know, psychup2034 just enjoys the game in a different manner than I do, and has a different idea of what the game should be.
baby_mario's post are really making me think though, and I thank him for this. To be fair, so are psychup2034's posts, but the thinking I am doing there is more "How do I prove this point to him", while baby_mario's posts make me ask "How do I verify this point for myself?"
Is there bitterness? Yes. The thing is, that's only bad if psychup2034 is largely correct in his stance, or if I am completely wrong. If I am correct, even only partially, the bitterness is warranted and there is reason for grievance.
I explained why I believe that a card doesn't need to be in every deck to be "broken", including a winning deck. I had to use ridiculous, made-up cards to do it, but psychup2034 seemed to agree, at least in that instance.
Now onto the matter of why a card I considered "broken" wasn't in the top placing World's decks. The World Championship decks use what works for them, player and deck, not what works for everyone or every deck. That particular Emboar/Magnezone deck didn't run Pokemon Reversal. I can see why; it was incredibly crowded and despite the potency of Pokemon Reversal, the space was needed elsewhere.
The Truth for not running Pokemon Reversal I would think obvious; things like that are why I have some trust issues with you, psychup2034. :wink: By your accomplishments, you are a skilled player. Fortunately I just remembered how many times I am not only wrong, but blatantly wrong on simple matters, so I guess if you can't explain to me why it is obvious, I am merely in good company. I would expect one to realize that running a lot of Items in a deck that blocked Item usage would be counterproductive. The actual list used what, six Items? Three Candy, three Communication? Those were included to help stabilize the set-up.
I'll allow that maybe it is me: was the deck not supposed to set-up Vileplume a significant majority of the time? Not whether or not it could function without Vileplume, but I am asking if the core strategy was such that a significant number of match-ups The Truth doesn't bother setting up Vileplume? Can still be a minority, but I got the impression that the vast majority of the time it wants Plume to hit the field ASAP.
If Vileplume is supposed to be in play the vast majority of the time, running Pokemon Reversal doesn't make sense. The deck list is tight, and Pokemon Reversal will only be useful roughly half the time The Truth is "failing". It makes much more sense to focus on stabilizing the combo, because it is key to making the offense work. While I don't think you could rely on Suicune & Entei LEGEND in all match-ups, it did provide the ability to hit the Bench as well if you could get two Rainbow Energy onto it.
I don't mind some card's being the "strongest"; I believe balance is an ideal to strive for, but not something that will realistically exist in the game, with every card being different but equal. I don't argue for "sameness". I argue for a fun, competitive game. Note the order. We don't agree on what the game should be: I get that. Right now it looks like TPC agrees: I get that. I have both reason and incentive to voice my disagreement and see if others join me, since that is incentive for TPC to change its mind: do you get that?
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