Pokémon TCG: Sword and Shield—Brilliant Stars

LostGar makes P!P stupid.

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yes but too much of that, I start to look at my watch then we go letter of the law 30secs per move, all your disturbed about is stalling, must be fun playing you
and thanx to Ness for chiming in as it should be a one and done in topcut, then not gripes and then the stallers really standout

Care to show me where it is the letter of the law that you have 30 seconds per move?

They are just general guidelines. In case you missed it below is from post #33 by Biggie.

7.4. Game Tempo
The pace of a Pokémon TGC game should be lively without being excessively fast, and each player should receive approximately half of the allotted time for the game. However, the way players react to pressure can have an impact on the tempo at which they take their turns. Judges should watch for changes in tempo and make corrections if needed
In general, the following time limits for various game actions should be appropriate. The times given below are general guidelines; players attempting to compartmentalize their turn in order to use every second of the time allowed for the items below are almost certainly stalling and should be subject to the Unsporting Conduct: Severe penalties.

* Performing the actions of a card or attack: 15 seconds
* Shuffling and setup, game start: 2 minutes
* Shuffling and deck search, mid-game: 15 seconds
* Starting the turn after opponent’s “end of turn” announcement: 5 seconds
* Considering the game position before playing a card: 10 seconds
 
I'm generally not a stickler for word choice, but here I think it needs to be noted. While I know and many others know exactly what you mean by this, it needs to be stated that all slow playing is "illegal." If you tell a judge that your are "legally slow playing" that pretty much warrants at least a game loss. There are other words you can use for what you are describing "Time Management," as Fulop described it, "Taking your time," but you should never call it "legal slowplaying," or worse "legal stalling." Thats a one way ticket to trouble.

Well said indeed, I wish you could hear the applause I'm giving you
thanx Duck was wondering where you were, a thousand pardons, I don't keep a rule book in front of me sorry
 
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Care to show me where it is the letter of the law that you have 30 seconds per move?

They are just general guidelines. In case you missed it below is from post #33 by Biggie.

7.4. Game Tempo
The pace of a Pokémon TGC game should be lively without being excessively fast, and each player should receive approximately half of the allotted time for the game. However, the way players react to pressure can have an impact on the tempo at which they take their turns. Judges should watch for changes in tempo and make corrections if needed
In general, the following time limits for various game actions should be appropriate. The times given below are general guidelines; players attempting to compartmentalize their turn in order to use every second of the time allowed for the items below are almost certainly stalling and should be subject to the Unsporting Conduct: Severe penalties.

* Performing the actions of a card or attack: 15 seconds
* Shuffling and setup, game start: 2 minutes
* Shuffling and deck search, mid-game: 15 seconds
* Starting the turn after opponent’s “end of turn” announcement: 5 seconds
* Considering the game position before playing a card: 10 seconds

Ok legitimate question. This really directed to any high level, high experience judge. Lets say ALL my actions take 3/4 of the allotted time.(Within reason, I mean its not going to take me 10.75 seconds to resolve a poketurn) Would you still consider that/stalling or slow play? And if so what type of penalty would you issue.
 
still doesnt stop me from legal stalling, does it? Because there are legal weays to let a game drag on forver. Just inviting traip/bright look something with big retreat all of the time, wont win you the game but will buy you time. I just dont think there is a way to stop time from being a factor, but it shouldnt be that big of a factor. And dan, if you read this, ill get back to your email, I just really felt like staying away from this for a bit might be a good idea.

What you're describing is locking, not stalling.
 
I've always felt that dropping from a tournament should be like dropping a college class - you get no credit for it.
 
I've always felt that dropping from a tournament should be like dropping a college class - you get no credit for it.

That's a bad analogy. You withdraw from classes in college because you're doing poorly and want to finish the class at another time.

The issue here is when you're doing well and drop to prevent losing subsequent rounds.

Dropping in college prevents failure, dropping in tournaments propagates winning.
 
but Mein herr if the game was 100% won then time should have just delivered it to you, unless you were down on prizes meaning not so certain

If Im down one price but can heal more damage then any card in his deck can deal, no matter what, I think I can confidently say Ive won the game...

e:/

Seriously, this hair splitting is annoying, the difference is that I can just play a game at an aceptable pace although I know I cant win it. With a perfect system this shouldnt happen because if I know I cant win a game Ill scoop, but with the current system its possible. If I play at a standart play no one can do anything about it, but my intention is still to get to timeout. No one will be dumb enough to count to 30 after playing a card, playing at a standart, non hectic pace will bring the same result.
 
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Ok legitimate question. This really directed to any high level, high experience judge. Lets say ALL my actions take 3/4 of the allotted time.(Within reason, I mean its not going to take me 10.75 seconds to resolve a poketurn) Would you still consider that/stalling or slow play? And if so what type of penalty would you issue.

No high level judge is going to give you directions on how to stall effectively.

For one thing, what one judge may allow, another may DQ you for.

Best to play the game, not the clock.
If you need to think, you think.

If you need to eat time, well, that's a horse of a different color.
 
No high level judge is going to give you directions on how to stall effectively.

Well, If the rules say "utilizing every second," I think its fair to a player to understand what is and isn't ok, by the rules.

For one thing, what one judge may allow, another may DQ you for.

Is that a good thing?

Best to play the game, not the clock.
If you need to think, you think.

If you need to eat time, well, that's a horse of a different color.

Right, I took time to reread the tournament rules document, as opposed to the penalty document which was referenced here. The document is terribly vague as it likely was intended to be, your non response to my question makes more sense now.
 
No vilegar sturggles becuase it is a bad deck, it is slow. clunky and it has no way to come back once it falls behind in a match.

I thought this too before I went to the Georgia marathon where vilegar may have been the most popular play. Ness himself played it in at least 4 of the tournaments having much success each time.

It can be slow at times, but at the hands of a good or great player and it is seriously a force to be reckoned with.
 
Which is why it went 14-0 at the GA marathon?

What age group.... I find it hard to believe that happend in Masters. If so it was really sad that could happen in a big tourney how could everyone be so unprepaired for it?
 
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What age group.... I find it hard to believe that hapend in Masters. If so it was really sad that could happen in a big tourney how could everyone be so unprepaired for it?

Definitely Masters. Unprepared? Nearly 50% of the players there used it. It's simply a solid deck and a solid contender for tier one.
 
Even if you are prepared for it it's still gonna be a rough matchup for most decks.

Definitely Masters. Unprepared? Nearly 50% of the players there used it. It's simply a solid deck and a solid contender for tier one.

I don't know if this matters but it was also very prevalent and very successful in seniors and junios as well. Probably the most successful deck in those divisions.
 
my question is why is lost world making everyone get frantic? yes it will prob. become meta but think about it SP has won the past how many worlds? next format it will prob. be hgss-on so their replacing SP with lost world. Plus they made lost world on purpose.so it can be played, its not like someone secretly put it in the manufactory and everyone ignored it. so then why does "something" need to change its a deck and right now I've seen alot of people try to build the deck with lost world in it so if they do change it they'll find a way around it and build a new gengar prime deck or something. I'm included in the group needing lost world for my deck but if it doesn't come i'm most likely going to try to build a new deck for gengar.
 
What age group.... I find it hard to believe that hapend in Masters. If so it was really sad that could happen in a big tourney how could everyone be so unprepaired for it?

Laws of variance can cause all kinds of weird stuff to happen, Jeff. Like yanmega magnezone placing at the georgia marathon, or was it winning, don't remember. That and sometimes weird people come up with really weird techs that would beat some top decks outright. Just because it shows up in one place doesn't mean it will show up somewhere else. What idiot runs umbreon in a luxchomp, espeon in their vilegar and jackpoop nothing in their gyarados anyway =D
 
Well, IF Lost World is as broken as we keep being told, this will keep it in check, not seeing the problem. As it stands, I don't think it is going to be that good. Remember, we have SP, Japan doesn't.
 
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