Pokémon TCG: Sword and Shield—Brilliant Stars

Lucario/Machamp = MARIO.dec .. join us...

Status
Not open for further replies.
Mr Mime - Doesn't work with cessation, you probably won't have the disruption that you need

Unown E - Good,the better i found as tech, but it can be windstormed, plus you have already CC,Crystal shard and strenght charm to use.

Sandslash - Uh, maybe.I'll prefer to don't run it anyway

Sudowoodo - Why??

Rampados - Blissey - stage 2.Too bad for consistancy.
Vigoroth - the combo will be effective only one time, and slakot should be KOed or wake up.

Ambipom - Not the disruption that we need IMO.



That's what i think about all the teches.I still think that only Lucario LV X should be teched
 
I've taken Mr. Mime, Rampardos, Vigoroth, and Girafarig off the table.

Team Galactic Bet?

EDIT: Unown E, Blissey are off the table also. Sandslash and Happiny downgraded to "possible" since they're so defensive, and Mario is offensively-oriented.

EDIT: This leaves, besides Lucario Lv.X, the following which I really like:
(1) Exeggcute d/ Exeggutor DP2 - I can't get over Exeggutor's Colorless attack.
(2) Aipom/Ambipom- I'm digging Ambipom's 2 attacks, and Aipom's quick attacks.

Ambipom L.36 – Colorless – HP80
Stage 1 – Evolves from Aipom

[C][C] Commanding Tail: 30 damage. Your opponent flips a coin until he or she gets heads. For each tails, remove an Energy from the Defending Pokemon and put it at the bottom of your opponent’s deck.
[C][C] Charity Tail: 80 damage. Before doing damage, your opponent may discard 2 cards from his or her hand. If they do, this attack’s base damage is 10 instead of 80.

Weakness: Fighting (+20)
Resistance: none
Retreat: 1

(3) Sudowoodo - quick 20, 80hp. yes, weak to water, but so is Nosepass HP. Disruption with 2nd attack.

Sudowoodo L.22 – Fighting – HP80
Basic Pokemon

[C] Dodge: 20 damage. If Sudowoodo is evolved from Bonsly, flip a coin. If heads, prevent all affects of attacks, including damage, done to Sudowoodo by your opponent’s Pokemon during your opponent’s next turn.
[F][F] Tempt: 30 damage. Switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon (your opponent chooses the Benched Pokemon to switch). The new Active Pokemon can’t retreat during your opponent’s next turn.

Weakness: Water (x2)
Resistance: none
Retreat: 1
 
Last edited:
Maybe you could remove 1 Copycat / Rowan to add a Team Galactic's Bet. Actually, I like this idea.

I also like the 3 tech you just mentioned. 1-1 Bonsly - Sudowoodo is nice (no Cursed Stone to kill Bonsly, quick disruptive attack, bonus for Sudowoodo). If that is done, I'd go with 2 Mentor and 1 Great Ball, because Mentor gets the entire line.
 
I have a crazy idea....
1-1 shiftry cg tech lines
distrupt with body and with attack, is a good tech for flygon
also mightyena is good


pokemon 18
4-4 lucario (or in hp-dp2 4-3 + 1 lv x)
3-2-3 machamp (2 dp 1 pk)
1-1 migtyena ex hp or shiftry ex hp

trainer 28
3 castaway
3 cessation
1 crystal shard
2 steven
2 rowan
1 copycat
4 pp
1 scott
2 stadium im not sure of bf because lock your dark body and power
2 celio
1 petm
1 mentor
2 great ball
3 candy (or four with shiftry ?)

energy 14
8 fight
4 multy
2 dre
 
i grab petm with castaway scott....
1 celio and 2 elm?
3 elm in my opinion is exagerate

in any case shiftry or myghtyena don't need in all game
 
Last edited:
MBRISIUS: We have already explored the Mightyena and Shiftry ideas (basically as anti-Banette). Here are the problems.

1. You need to run at least 2 PETM to be safe against prizing... this ruins the Celio... BUT Mizuki would then be the play, not PETM... and Mizuki seems (haven't tested) like a bad idea, with the return of a card to the deck (I could be wrong).

2. Poochyena/ Mightyena is fully weak to Fighting. This goes against the philosophy of the deck. Shiftry is doubly weak, which goes against my senses period. Seedot is weak to fire (Chimchar). These are FULL Weakness except for Seedot DP which is not that good. I bring up Weakness because you can't count on NOT starting with the tech. At Nats, I started with Sableye 5 of 13 times (including top cut games)!

3. They're EX, so you lose 2 prizes. Prize management is very important for Mario, especially if you have to come from behind. In actuality, there are better EX tech, but they all have the same problems.

4. Cessation Crystal and Battle Frontier shuts down your Mightyena's Poke-Power, which is one of its main attributes.

5. Banette CG (and other Safeguard) will stop your progress with Mightyena EX or Shiftry EX.

6. Energy necessity for Shiftry.


Now, here's reality. I played Banette once at Nationals. I did not start with Sableye in that game. The game was over very quickly. There would've been no time to get Mightyena or Shiftry either. Bottom Line: it sounds good on paper, but you need to open with the tech to beat Banette. That's in THIS format.

NEXT format, since Banette EX will not be there, I wouldn't be as worried. Although Banette CG is formidable and Banette DP3 is a sick little thing, they are as worrisome as Dusclops, which is *not very.* I've beaten Dusclops with just Machamp PK. We will also have Crystal Shard and Feint attack, and Sableye available.

~Sorry to be such a spoilsport... just being realistic.

Back to back posts merged. The following information has been added:

why suduwoodo? i dont get the point

and btw, team galatic's bet's a good card

Sudowoodo:

1. Basic, so it can fit easily
2. Fighting, so it fits the scheme
3. immediate beatdown for 20
4. offers disruption with Tempt
5. is no worse for Weakness than Nosepass HP (a good card also)
6. 80hp which is better than Nosepass HP
7. 1 retreat, which is good for the deck

I'm not real big on the Bonsly (slows it down), but it's not a bad idea so to get the Agility possibility. And both Mentorable, as Shiny said. If you use Bonsly, then 1 Great Ball/ 2 Mentor instead of the current concensus of 2 Great Ball/1 Mentor (or 3 Great Ball).


Team Galactic's bet: I'm really getting excited about the idea of disruption here. I would take out the Copycat, and leave the 2 Rowan/2 Steven's alone.
 
Last edited:
I'm going to go off course for just a moment and let everyone know of another thread in case they have not seen it. The Pokemon Community has lost one of its own. I did not know him but from the postings it sounds like he was a great kid. The reason I bring it here is that he seemed to love playing Machamp and has been playing Mario recently even winning a BR according to a post. Some people are suggesting that we honor him by renaming Mario.dec to Cason.dec. http://pokegym.net/forums/showthread.php?t=56610
 
I'm going to go off course for just a moment and let everyone know of another thread in case they have not seen it. The Pokemon Community has lost one of its own. I did not know him but from the postings it sounds like he was a great kid. The reason I bring it here is that he seemed to love playing Machamp and has been playing Mario recently even winning a BR according to a post. Some people are suggesting that we honor him by renaming Mario.dec to Cason.dec. http://pokegym.net/forums/showthread.php?t=56610

Yea, Mario.dec to Cason.dec
I agree 100%
 
yea...i think destiny is a good deck too, but it needs one more type in it......like a grass, or a dark
agree ?
 
I would agree to naming a deck after Cason, but, Mario isnt a deck...so...yeah. Your naming a pile of cards after Cason. Kinda disrespectful.
 
I disagree to naming a deck after a departed member of the community. It's ridiculous to think that dedicating a Pokemon deck will do a person justice.
 
"A" great ball would ultimately turn out to be a waste of space. Multiples, however, might not be bad! Like KG said above me, Dual Balls are a good HP-on replacement...if they're legal (I don't think they are? :().

The "ball" engines aren't a really good replacement for holon (this format), and even then, I think scottaway (or something of the same effect) would be better.
 
"A" great ball would ultimately turn out to be a waste of space. Multiples, however, might not be bad! Like KG said above me, Dual Balls are a good HP-on replacement...if they're legal (I don't think they are? :().

The "ball" engines aren't a really good replacement for holon (this format), and even then, I think scottaway (or something of the same effect) would be better.

yea i think the balls are ALWAYS gonna be legal.....well at least they better be, cuz who knows how the worlds would be if we couldnt use balls ???........it would be wierd indeed :lol: :lol: :nonono: :nonono: :lol: :nonono:
 
the ball is in PK.

3 GreatBall is a good way to find basic without using supporters, and you always need only one basic, so great ball is perfect.

mcHamma:go away if you think that this isn't a deck.Come back here when you'll lose to this in a tourney.
 
Status
Not open for further replies.
Back
Top