Pokémon TCG: Sword and Shield—Brilliant Stars

This game needs better prize support

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Yes i do but look at the one deck that wins more than half the tournys.. Tele-DAD.. how much does that deck cost to make? $1500. True the deck that won nats was only about $200 but almost every event is won by Tele-DAD or more than half the decks that make top cut are gues... Yep.. Tele-DAD... Tele-DAD is like the Gardy-Gallade for pokemon. There are very few decks that beat it and even then its always a tough match.

Tele-dad costs less than 1000 to make plus its most likely going to get hit by the list. Up until tele-dad most decks only cost about 200-300 to make but really if your any good at yugioh you don't have to by cards.
 
A lot of the newer builds are a bit cheaper and a lot better.

DAD's are a couple hundred dollars apiece still, E teleporter is about 40-50. By themselves thats about 500-600 right there.
Not to mention a bit cheaper than $1000 for a DECK OF CARDS is hardly something noteworthy.
 
Guys. this is not about Tele-DAD okay?


In my opinion the price support is good. could be better, but its okay.


I think the idea to add more "cool" things to the price supoort even better.
Even the kids have more fun at playmatts, stamped promos ( winner, 2., 3., and so one) than the boring caps and blue bags.
 
and why was the prize support so massive the last year wotc had the license?

...because they were getting rid of their branded product, that's why...

'mom


LOL I remember at Fan Appreciation 2002 they gave me like 7 boxes of Skyridge for getting third. Nobody remembers that tournament tho!
 
In the TMP Championships I teamed w my friend Stephanie and we got 3rd. My friends Jim and Brian who I was staying with took 1st. We LITERALLY couldn't fit all of the product in our trunk. We had to keep some of the booster boxes in the back seat.

To be fair, SD Pokemom nailed it, WotC dumped all its product. Both to get rid of it, and to make the market weak for whoever got the game afterwards.

A return to 2005 prize support levels would be ideal though.
 
I agree. However, I think its important that players who are comparing Pokemon prizing to Yu-Gi-Oh or MTG prizing shift their paradigm a bit.

YGO/MTG have 1 age division. Pokemon has 3.

Assume for a minute that UDE, WotC, and PUI have identical budgets of $900,000 for premier event prizing (they don't, but you need to imagine that they do for the purposes of this exercise). YGO/MTG prizes are always going to end up being more significant than Pokemon prizes because they don't have to split their budget in 3. Where they give $30,000 in prizes to 1 world champion, we give $10,000 to 3 world champions. Where they split up $120,000 in prizes among the top 8, we split it up among 3 top 8s.

So, while this isn't a "love it or leave it" comment, it is a "you need to fully understand the differences in OP structures, and make an informed decision as to whether or not those differences still make Pokemon worth playing."

This is a good point... except ridlle me this: if you take Pokémon's 3 age divisions combined, would you get something similar to the prize support of M:TG/YGO?
 
This is a good point... except ridlle me this: if you take Pokémon's 3 age divisions combined, would you get something similar to the prize support of M:TG/YGO?

I think that's what his last sentence says.
 
LOL, you'd think that, but I've had enough experience of FD's saying one thing and meaning another that I wanted to make sure... :biggrin:
 
I don't like the idea of prize support really at all, honestly. The guys who win these tourneys are all rich kids who can afford all the most expensive cards, while the rest of us get by with what we got and lose all our tourneys.

Prize support = the rich getting richer
 
If you look at it that way it's obvious, Nintendo needs to make money, so it forces you to buy lots and lots of packs so you can get the good cards to win said tourneys for more packs so you can trade for more cards. If everyone does this, they get $$$, so you can win more packs.

Plus dangling things like medals and packs in front of players for doing well keeps people in the game. Of course if you dropped all prize support, you'd have a dead game that no one would play and nintendo wouldn't be pulling a profit to print new cards.

Of course, pokemon is probably one of the cheapest card games to play competitively, so it's almost never the richest player winning. After all, our 4 cc winner this season usually borrows most of his cards from other players.
 
I've got to jump in and say how bad Decipher was at prize support. One year (2004), they promised their top 4 players about $30K total in redeemable prizes/products from their website. My son was 4th and got about $3K. To this day, my son has not been able to redeem his prize money.

At least PUI doesn't re-nig prizes.
 
[R]Visitor;1316061 said:
I don't like the idea of prize support really at all, honestly. The guys who win these tourneys are all rich kids who can afford all the most expensive cards, while the rest of us get by with what we got and lose all our tourneys.

Prize support = the rich getting richer

Ah, the beauty of box-draft format prizes. Sure, it takes an extra 10 minutes or so at the end, but everyone ends up with their money's worth.
 
And how many ppl go to your league? 30? That's $600.. I doubt renting a room for for 2-4 hours once a week cost that per month..

If they even have to pay rent for the room...

Seriously, $5 a week seems a little much, especially in the US Economy where every dollar counts (despite the value of the dollar still being practically worthless)...

Also, a final word on the T-DAD Argument: Unlike in Pokemon, Yu-Gi-Oh! uses Life Points, not prizes, to keep track of whom is really winning. You only need one DAD in an efficient Tele-DAD deck, though people seem convinced that you need three (two now). As for the teleport, there are replacement cards for that which have come out that are much more playable.
 
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It may be difficult to win but it is easy to be a winner. The players who really need some support are the players that end up dead last. If you have ever watched the juniors lose all of their games you know how true this is. As others have said, some of these players lose because the simply don't have they cards to compete. What do these young noob trainers really need? Ironically, it is usually trainers (and guidance). I would love to give a set of 4 Rare Candy or Oak or Bebe to the poor player who lands dead last in the tournament, recognizing the SOTG and hoping not to discourage them from participating in future events. Winning in many ways is its own reward, but losing...
 
It may be difficult to win but it is easy to be a winner. The players who really need some support are the players that end up dead last. If you have ever watched the juniors lose all of their games you know how true this is. As others have said, some of these players lose because the simply don't have they cards to compete. What do these young noob trainers really need? Ironically, it is usually trainers (and guidance). I would love to give a set of 4 Rare Candy or Oak or Bebe to the poor player who lands dead last in the tournament, recognizing the SOTG and hoping not to discourage them from participating in future events. Winning in many ways is its own reward, but losing...
Nooo way!!!

You gotta "pay-r-trade" to get the good cards. I'm "dead-set" against giving good cards away to players who do very little buying or trading, regardless of the age. I prefer to monitor trades at league to prevent "sharks" from taking advantage of younger players who don't know the value of the good cards. When I see a "shark" attempting to get 4 Roseannes for 4 "junk" uncommon Pokemon, that's when I step in and advise the players about the value of good cards. If they still want to trade, then fine. But at least, the younger player can make an "informed" decision.

Now, I'm not opposed to a reverse-prize structure where losers get a booster or two extra -- and an increased "chance" to get good cards.
 
Nooo way!!!

You gotta "pay-r-trade" to get the good cards. I'm "dead-set" against giving good cards away to players who do very little buying or trading, regardless of the age. I prefer to monitor trades at league to prevent "sharks" from taking advantage of younger players who don't know the value of the good cards. When I see a "shark" attempting to get 4 Roseannes for 4 "junk" uncommon Pokemon, that's when I step in and advise the players about the value of good cards. If they still want to trade, then fine. But at least, the younger player can make an "informed" decision.

Now, I'm not opposed to a reverse-prize structure where losers get a booster or two extra -- and an increased "chance" to get good cards.

that may lead to many players trying to "lose" so they can win an extra couple of packs. i like the idea overall, though. there should be a ratio of winner to loser packs. EX.:

1st 36 packs
2nd 18 packs
3rd 9 packs
4th 9 packs

4th last 2 packs
3rd last 2 packs
2nd last 3 packs
Last 6 packs

that way, there will still be a great amount of players going for the win, because of the superior prizes. Now, this theory doesn't apply to most players here on the gym, who are here to play competitively, but to the noobs out there in their 1st or 2nd tourney.
 
I would seriously like to know how many of you, who honestly compete for top places at major events, are truly interested in product? Again I say the elite players could care less about product as prizes. Its nice to get but NOT why they are playing the game...the elite are always focused on WORLD's as the PRIZE

I think this is mainly about those who do not generally WIN events who want to get something for their trouble.
 
Do you have pantomime in the USA?

If yes then in answer to the OP This game needs better prize support how about a rousing cry from the audience of "oh not it doesn't". (Behind your doesn't work so I've used the other one) mmmmmm beer. or maybe mmmmmh spam.

or slightly more seriously Prize support may have droped in the USA but still looks good. I particularly like the equal split between the three age groups.
 
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