This is a Pokemon set, and the first in a series of sets based on competitive video game battling. The two new "gimmicks" are Pokemon V, and Pokemon Double, both of which will be of secret rarity.
Pokemon V are based on the standard Pokemon of competitive battling, and generally have better stats, and moves. Most Pokemon V have attacks that use energy types other then the Pokémon’s type, but due to the Pokemon V rule, this isn't an issue. Rules that apply to Pokemon V are:
1. All Basic Energy Cards attached to Pokemon V supply all types of energy.
2. You may only evolve a Pokemon into a Pokemon V if that Pokemon has an Energy Card attached to it.
Pokemon Double are based on some common Double Battle Strategies. Pokemon Double have worse stats then normal Pokemon, and worse attacks, but may share the active spot with another Pokemon Double card. Most Pokemon Double cards have great amounts of synergy with other Pokemon Double cards. Pokemon Double cards act as normal Pokemon cards, except when in the active spot. If you have another Pokemon Double card on your bench, you may move that card next to the active Pokemon Double. Both Pokemon are treated as the "Active Pokemon", but the opponent must choose which is the "Defending Pokemon" when they target it. When one of the active Pokemon Double is not being chosen as the Defending Pokemon, it is regarded as a benched Pokemon, and is treated as such.
Each set contains 12 Pokemon V, (1 NU, 2 Uber, 3 UU, and 6 OU) and 8 Pokemon Double. Each Set is named after a common Competitive Battling role, this one being named after the standard "Hazard Lead". Take note that this does not necessarily have anything to do with the Pokémon in the set.
I'll post the cards in the set, and their status, below:
Completed:
Basic Grass Energy
Basic Fire Energy
Basic Water Energy
Basic Psychic Energy
Basic Electric Energy
Basic Fighting Energy
Basic Steel Energy
Basic Darkness Energy
Special Steel Energy
Special Darkness Energy
POKEMON LINES:
Pidgeot
Kingler
Snorlax
Machamp
Gengar
Aerodactyl
Kabutops
Omastar
Starmie
Gyarados
First Gen Eons
Tentacruel
Cloyster
Dewgong
Lickilicky
Victreebel
Venusaur
Blastoise
Charizard
Articuno
Zapdos
Moltres
Mewtwo
Mew
Clefable
Magmortar
Electivire
Parasect
Primeape
Pinsir
Tauros
SETLIST:
C 1/130 Bulbasaur
U 2/130 Ivysaur
R 3/130 Venusaur
C 4/130 Paras
R 5/130 Parasect
C 6/130 Bellsprout
C 7/130 Bellsprout
U 8/130 Weepinbel
R 9/130 Victreebel
C 10/130 Pinsir
C 11/130 Charmander
U 12/130 Charmeleon
R 13/130 Charizard
C 14/130 Magby
U 15/130 Magmar
R 16/130 Magmortar
U 17/130 Flareon
R 18/130 Moltres
C 19/130 Squirtle
U 20/130 Wartortle
R 21/130 Blastoise
C 22/130 Tentacool
R 23/130 Tentacruel
C 24/130 Seel
R 25/130 Dewgong
C 26/130 Shellder
C 27/130 Shellder
R 28/130 Cloyster
C 29/130 Krabby
R 30/130 Kingler
C 31/130 Staryu
U 32/130 Starmie
C 33/130 Magikarp
R 34/130 Gyarados
U 35/130 Vaporeon
C 36/130 Omanyte
R 37/130 Omastar
R 38/130 Articuno
C 39/130 Elekid
U 40/130 Electabuzz
R 41/130 Electivire
U 42/130 Jolteon
R 43/130 Zapdos
C 44/130 Gastly
U 45/130 Haunter
R 46/130 Gengar
C 47/130 Mime Jr.
R 48/130 Mr. Mime
R 49/130 Mewtwo
R 50/130 Mew
C 51/130 Machop
U 52/130 Machoke
R 53/130 Machamp
C 54/130 Mankey
R 55/130 Primeape
C 56/130 Kabuto
R 57/130 Kabutops
R 58/130 Aerodactyl
C 59/130 Pidgey
C 60/130 Pidgey
U 61/130 Pidgeotto
R 62/130 Pidgeot
C 63/130 Cleffa
C 64/130 Clefairy
R 65/130 Clefairy
R 66/130 Clefable
C 67/130 Lickitung
R 68/130 Lickilicky
C 69/130 Tauros
C 70/130 Eevee
C 71/130 Eevee
U 72/130 Munchlax
R 73/130 Snorlax
U 74/130 Blue's Strategy
U 75/130 Day Care Center
C 76/130 Dome Fossil
U 77/130 Great Ball
C 78/130 Helix Fossil
U 79/130 Kanto
C 80/130 Old Amber
C 81/130 Poke Ball
U 82/130 Pokedex
U 83/130 Professor's Gift
U 84/130 Red's Comeback
U 85/130 Repel
U 86/130 TM 03
U 87/130 TM 13
U 88/130 TM 22
U 89/130 TM 24
U 90/130 TM 38
U 91/130 Town Map
U 92/130 Ultra Ball
U 93/130 Vitamins
U 94/130 Yellow's Kindness
U 95/130 Attack Training Energy
U 96/130 Defense Training Energy
U 97/130 Health Training Energy
U 98/130 Special Darkness Energy
U 99/130 Special Metal Energy
C 100/130 Grass Energy
C 101/130 Fire Energy
C 102/130 Water Energy
C 103/130 Lightining Energy
C 104/130 Psychic Energy
C 105/130 Fighting Energy
C 106/130 Darkness Energy
C 107/130 Metal Energy
S 108/130 Venusaur V
S 109/130 Charizard V
S 110/130 Blastoise V
S 111/130 Tentacruel V
S 112/130 Starmie V
S 113/130 Gengar V
S 114/130 Mewtwo V
S 115/130 Mew V
S 116/130 Primeape V
S 117/130 Machamp V
S 118/130 Aerodactyl V
S 119/130 Snorlax V
S 120/130 Flareon Double
S 121/130 Dewgong Double
S 122/130 Cloyster Double
S 123/130 Vaporeon Double
S 124/130 Omastar Double
S 125/130 Jolteon Double
S 126/130 Kabutops Double
S 127/130 Clefable Double
S 128/130 Red Cartridge
S 129/130 Blue Cartridge
S 130/130 Yellow Cartridge
COMMONS: 42
UNCOMMONS: 36
RARES: 29
SECRET RARES: 23
PACK DISTRIBUTION: C - C - C - C - C or S- Reverse Holo of any non-S card - R - U - U - U
Set Numbers:
130/130!!!!!
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9/9 Stage 2s (Pidgeot, Machamp, Gengar, Kabutops, Omastar, Victreebel, Venusaur, Charizard, Blastoise)
16/16 Stage 1s (Kingler, Aerodactyl, Starmie, Gyarados, Vaporeon, Jolteon, Flareon, Tentacruel, Cloyster, Dewgong, Lickilicky, Clefable, Electivire, Magmortar, Parasect, Primeape)
9/9 Basics (Snorlax, Mewtwo, Mew, Mr. Mime, Tauros, Pinsir, Articuno, Zapdos, Moltres)
9/9 Evolving Stage 1s (Pidgeotto, Machoke, Haunter, Kabuto, Omanyte, Weepinbell, Charmeleon, Wartortle, Ivysaur)
16/16 Evolving Basics (Krabby, Magikarp, Staryu, Eevee, Eevee, Tentacool, Shellder, Shellder, Seel, Lickitung, Clefairy, Clefairy, Electabuzz, Magmar, Paras, Mankey)
9/9 Evolving-Evolving Basics (Pidgey, Pidgey, Machop, Gastly, Bellsprout, Bellprout, Bulbasaur, Charmander, Squirtle)
5/5 Baby Pokemon (Munchlax, Cleffa, Mime Jr., Elekid, Magby)
12/12 Trainers (Dome Fossil, Helix Fossil, Old Amber, Repel, Professor's Gift, Pokedex, Town Map, Day Care Center, Vitamin, Pokeball, Great Ball, Ultra Ball)
0/0 Pokemon Tools
5/5 TMs (TM 38 Fire Blast, TM 22 Solarbeam, TM 03 Water Pulse, TM 24 Thunderbolt, TM 13 Ice Beam)
3/3 Supporters (Red, Blue, Yellow)
1/1 Stadiums (Kanto)
5/5 Special Energy Cards (Special Darkness Energy, Special Metal Energy, Health Training Energy, Attack Training Energy, Defense Training Energy)
8/8 Basic Energy Cards (Grass Energy, Fire Energy, Water Energy, Lightning Energy, Fighting Energy, Psychic Energy, Darkness Energy, Metal Energy)
12/12 Pokemon V (Snorlax V, Machamp V, Aerodactyl V, Gengar V, Starmie V, Tentacruel V, Mew V, Mewtwo V, Primeape V, Venusaur V, Charizard V, Blastoise V)
8/8 Pokemon Double (Vaporeon Double, Jolteon Double, Flareon Double, Omastar Double, Kabutops Double, Dewgong Double, Cloyster Double, Clefable Double)
---------------------
LINES: 34/34
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4/4 Grass Lines (Victreebel, Venusaur, Pinsir, Parasect)
4/4 Fire Lines (Flareon, Charizard, Moltres, Magmortar)
10/10 Water Lines (Kingler, Omastar, Starmie, Gyarados. Vaporeon, Tentacruel, Cloyster, Dewgong, Blastoise, Articuno)
5/5 Normal Lines (Pidgeot, Snorlax, Lickilicky, Clefable, Tauros)
3/3 Lightning Lines (Jolteon, Zapdos, Electivire)
4/4 Fighting Lines (Machamp, Aerodactyl, Kabutops, Primeape)
4/4 Psychic Lines (Gengar, Mr. Mime, Mewtwo, Mew)
0/0 Darkness Lines
0/0 Metal Lines
---------------------
9/9 Stage 2 Lines (Pidgeot, Machamp, Gengar, Kabutops, Omastar, Victreebel)
16/16 Stage 1 Lines (Kingler, Aerodactyl, Starmie, Gyarados, Vaporeon, Jolteon, Flareon, Tentacruel, Cloyster, Dewgong, Lickilicky, Clefable, Magmortar, Electivire, Parasect, Primeape)
9/9 Basic Lines (Snorlax, Mr. Mime, Articuno, Zapdos, Moltres, Mewtwo, Mew, Pinsir, Tauros)
CREATING CARDS:
There will be Pokemon in this set from ONLY THE FIRST GENERATION (Newly decided), and we will use the W/R system from the LEGENDS sets. (X2 Weakness, -20 Resistance). No Pokemon may have more then 200 HP, and as a general rule, don't exceed 120 unless it's a stage 2 Pokemon. (Or Wailord ) No card may have more than 4 in combination of attacks and Abilities, unless there's a REALLY good reason.
I don't really care about the card Syntax. As long as it makes sense, I couldn't care less. As far as I'm concerned, If you type "this attack does 10 damage to all your opponent's benched Pokemon" instead of "this attack does 10 damage to each of your opponent's benched Pokemon", it doesn't matter.
I figure we'll just make cards until we have enough. After a while, I may ban the creation of certain cards, if I think that anymore will cause the set to become unbalanced, or too big. Example: 30 Stage 2s have been made, but no Stage 1 or Basic Pokemon. In that case, I may prohibit the creation of Stage 2s.
If you make a secret rare, I ask that you also take the time to make two other non-secret rare Pokemon lines, just because obviously the secret rares are the juiciest cards to make, but I need help beyond them. When making cards, creating synergy between those cards and other cards already in the set (Such as Training Energy) is a good place to start.
If you make a card, you must make that entire card's evolution line, including alternate evolution lines. (Examples: If you make Crobat, you have to make Zubat and Golbat. If you make Politoed, you have to make Poliwag, Poliwhirl, and Poliwrath.) If you create a card from a specific set of Pokémon, the other set Pokémon will be added, but someone else can make them. (Example: If you make Articuno, the set will automatically include Zapdos and Moltres.) Also, if you make a secret rare, you must also make a non-secret rare version of that card, provided there isn't already one.
Here's the card spoiler template:
Name - HP - Type - Stage
Picture Description (Optional)
"Flavor Text" (Optional)
ABILITY - Name
Effect.
Energy Cost - Attack Name - Damage
Effect
Weakness X2 - Resistance -20 - Retreat Cost - Rarity
You can either use the energy symbols, or just put the energy letter in brackets. For reference, here are the energy letters:
[G] = :grass:
[R] = :fire:
[W] = :water:
[C] = :colorless:
[P] = sychic:
[L] = :lightning:
[F] = :fighting:
[M] = :metal:
[D] = :dark:
Here's an example card:
Pikachu - 60HP - :lightning: - Basic Pokemon
Pikachu is standing at a 3/4 angle to the "camera" on top of a cliff, hands on his hips, staring out at the ocean. Grass can be seen in the background.
"Young Pikachu often have a hard time controlling their electricity. As a result, young Pikachu are often buried by older Pikachu to prevent the electricity from escaping."
ABILITY - Sparking
As long as Pikachu is your active Pokemon, put 1 damage counter on each Active Pokemon (excluding :lightning: Pokemon) (both yours and your opponent's) between turns.
:lightning: - Thunder Jolt - 20
Flip a coin. If tails, Pikachu does 10 damage to itself.
:fighting:X2 - :metal:-20 - :colorless: - Common
Just an example, it's not really going to be in the set.
And I think that's about it! Go ahead and start guys. If I forgot anything, just let me know, and I'll fix it.
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Aerodactyl V - 110 - :fighting: - Stage 1
Aerodactyl is flying towards the ground at a 45 degree angle, talons outstretched. The background is blurred due to the speed.
"Despite weighing over one hundred pounds, Aerodactyl can reach speeds of up to 150 miles per hour."
Pokemon V rule: All energy attached to this pokemon provide every type of energy, but only one energy type at a time. Play this card on top of your Old Amber that has an energy attached to it.
:fighting: - Stealth Rock
If Aerodactyl V evolved from Old Amber this turn, this attack does 20 damage to each of your opponent's Pokemon.
:fighting::fighting: - Earthquake
This attack does 60 to each active Pokemon that does not resist the :fighting: type (excluding Aerodactyl V).
:water:X2 - :fighting:-20 - - Secret Rare
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Old Amber - 50HP
Play Old Amber as if it were a :colorless: Basic Pokémon. (Old Amber counts as a Trainer card as well, but if Old Amber is Knocked Out, this counts as a Knocked Out Pokémon.) Old Amber can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Old Amber from play. (This doesn't count as a Knocked Out Pokémon.)
ABILITY - Speed Reaction
Once during your turn, when you attach an energy from your hand to Old Amber, you may search your deck for a card that evolves from Old Amber and put it in to your hand. Shuffle your deck afterwards.
Uncommon
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TM 38
Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.
:fire::fire::colorless: - Fire Blast - 90
Discard a :fire: energy card attached to this Pokemon.
Uncommon
---------------------------------------------------------------------------
Starmie V - 100 - :water: - Stage 1
Starmie is spinning across the surface of a lake vertically, like a wheel, while the gem in the center glows.
"The gem in it's center is known to hold massive amounts of psychic energy."
Pokemon V rule: All energy attached to this pokemon provide every type of energy, but only one energy type at a time. Play this card on top of your Staryu that has an energy attached to it.
ABILITY - Rapid Spinning
As long as Starmie V is your active Pokemon, prevent all damage that would be dealt to your benched Pokemon.[/COLOR]
sychic:sychic: - Recover
Discard a sychic: Energy attached to Starmie V and remove all damage counters from Starmie V.
:water::colorless::colorless: - Surf - 80
:lightning:X2 - - - Secret Rare
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Staryu - 60 - :water: - Basic
Staryu floats above a lake.
"Staryu's core shines brightest when the Staryu is happy. If it is scared or angry, it will begin to flash violently."
:water: - Bubble - 10
Flip a coin. If heads, the defending Pokemon is now paralyzed.
:colorless::colorless: - Tackle - 30
:lightning:X2 - - - Common
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Kabutops Double - 90 - :fighting: - Stage 2
Kabutops stands at a 3/4 angle, one claw raised high, the other digging in to the dirt of the cave he is in. Kabutops looks at the ground, as if waiting for something.
"An ancient Pokemon, its fossils are often found in caves. The purpose of its claws is debated by scientists."
Double Pokemon Rule (Trying to simplify it)
0 - Dig Up
Choose one of your opponent's benched Pokemon. Switch that Pokemon with the defending Pokemon.
:fighting::colorless: - Itch Scythe
At the end of your opponent's next turn, put 6 damage counters on the defending Pokemon.
:grass:X2 - - :colorless: - Secret Rare
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Kabuto - 60 - :fighting: - Stage 1
Kabuto is burying under the sand of a cave hurriedly, as if to escape something.
"Kabuto have been found all over the world, proving that it is one of the most adapting Pokemon."
ABILITY - Shell Armor
Any damage done to Kabuto is reduced by 10 (after applying weakness and resistance).[/COLOR]
:fighting: - Claw - 20
:grass:X2 - - :colorless: - Uncommon
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Dome Fossil - 50HP
Play Dome Fossil as if it were a :colorless: Basic Pokémon. (Dome Fossil counts as a Trainer card as well, but if Dome Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Dome Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Dome Fossil from play. (This doesn't count as a Knocked Out Pokémon.)
ABILITY - Fossil Fuel
At any time between turns, you may draw a card.[/COLOR]
Uncommon
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Omastar Double - 100 - :water: - Stage 2
Omastar's eyes are visible peering out of a cave, while its tentacles emerge from the blackness, twisting and curving around themselves.
"Omastar are very slow moving, so they often wait for there prey to approach them."
Double Pokemon Rule (Trying to simplify it)
0 - Wrap - 10
The defending Pokemon can't retreat during your opponent's next turn.
:water::water::colorless: - Slippery Tentacles - 40+
If the defending Pokemon has an Ability, this attack does 40 damage plus 40 more damage.
:grass:X2 - - :colorless::colorless: - Secret Rare
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Omanyte - 70 - :water: - Stage 1
A sleeping Omanyte floats in a coral reef, slightly tilted to the right.
"Omanyte spend most of their lives floating about and eating plankton"
ABILITY - Shell Armor
Any damage done to Omanyte is reduced by 10 (after applying weakness and resistance).
:water: - Bubble - 10
Flip a coin. If heads, the defending Pokemon is now paralyzed.
:grass:X2 - - :colorless: - Uncommon
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Helix Fossil - 50HP
Play Helix Fossil as if it were a :colorless: Basic Pokémon. (Helix Fossil counts as a Trainer card as well, but if Helix Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Helix Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Helix Fossil from play. (This doesn't count as a Knocked Out Pokémon.)
ABILITY - Fossil Fuel
At any time between turns, you may draw a card.
Uncommon
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TO CLARIFY SOMETHING:
I want critique on all of these cards as well as help with set. In fact, I'd prefer critique to help. So, if you have any suggestions, thoughts, or anything really, PLEASE post and let me know.
ALSO: I know I use a couple of attack names that already have an effect in the TCG. I don't care.
Pokemon V are based on the standard Pokemon of competitive battling, and generally have better stats, and moves. Most Pokemon V have attacks that use energy types other then the Pokémon’s type, but due to the Pokemon V rule, this isn't an issue. Rules that apply to Pokemon V are:
1. All Basic Energy Cards attached to Pokemon V supply all types of energy.
2. You may only evolve a Pokemon into a Pokemon V if that Pokemon has an Energy Card attached to it.
Pokemon Double are based on some common Double Battle Strategies. Pokemon Double have worse stats then normal Pokemon, and worse attacks, but may share the active spot with another Pokemon Double card. Most Pokemon Double cards have great amounts of synergy with other Pokemon Double cards. Pokemon Double cards act as normal Pokemon cards, except when in the active spot. If you have another Pokemon Double card on your bench, you may move that card next to the active Pokemon Double. Both Pokemon are treated as the "Active Pokemon", but the opponent must choose which is the "Defending Pokemon" when they target it. When one of the active Pokemon Double is not being chosen as the Defending Pokemon, it is regarded as a benched Pokemon, and is treated as such.
Each set contains 12 Pokemon V, (1 NU, 2 Uber, 3 UU, and 6 OU) and 8 Pokemon Double. Each Set is named after a common Competitive Battling role, this one being named after the standard "Hazard Lead". Take note that this does not necessarily have anything to do with the Pokémon in the set.
I'll post the cards in the set, and their status, below:
Completed:
Basic Grass Energy
Basic Fire Energy
Basic Water Energy
Basic Psychic Energy
Basic Electric Energy
Basic Fighting Energy
Basic Steel Energy
Basic Darkness Energy
Special Steel Energy
Special Darkness Energy
POKEMON LINES:
Pidgeot
Kingler
Snorlax
Machamp
Gengar
Aerodactyl
Kabutops
Omastar
Starmie
Gyarados
First Gen Eons
Tentacruel
Cloyster
Dewgong
Lickilicky
Victreebel
Venusaur
Blastoise
Charizard
Articuno
Zapdos
Moltres
Mewtwo
Mew
Clefable
Magmortar
Electivire
Parasect
Primeape
Pinsir
Tauros
SETLIST:
C 1/130 Bulbasaur
U 2/130 Ivysaur
R 3/130 Venusaur
C 4/130 Paras
R 5/130 Parasect
C 6/130 Bellsprout
C 7/130 Bellsprout
U 8/130 Weepinbel
R 9/130 Victreebel
C 10/130 Pinsir
C 11/130 Charmander
U 12/130 Charmeleon
R 13/130 Charizard
C 14/130 Magby
U 15/130 Magmar
R 16/130 Magmortar
U 17/130 Flareon
R 18/130 Moltres
C 19/130 Squirtle
U 20/130 Wartortle
R 21/130 Blastoise
C 22/130 Tentacool
R 23/130 Tentacruel
C 24/130 Seel
R 25/130 Dewgong
C 26/130 Shellder
C 27/130 Shellder
R 28/130 Cloyster
C 29/130 Krabby
R 30/130 Kingler
C 31/130 Staryu
U 32/130 Starmie
C 33/130 Magikarp
R 34/130 Gyarados
U 35/130 Vaporeon
C 36/130 Omanyte
R 37/130 Omastar
R 38/130 Articuno
C 39/130 Elekid
U 40/130 Electabuzz
R 41/130 Electivire
U 42/130 Jolteon
R 43/130 Zapdos
C 44/130 Gastly
U 45/130 Haunter
R 46/130 Gengar
C 47/130 Mime Jr.
R 48/130 Mr. Mime
R 49/130 Mewtwo
R 50/130 Mew
C 51/130 Machop
U 52/130 Machoke
R 53/130 Machamp
C 54/130 Mankey
R 55/130 Primeape
C 56/130 Kabuto
R 57/130 Kabutops
R 58/130 Aerodactyl
C 59/130 Pidgey
C 60/130 Pidgey
U 61/130 Pidgeotto
R 62/130 Pidgeot
C 63/130 Cleffa
C 64/130 Clefairy
R 65/130 Clefairy
R 66/130 Clefable
C 67/130 Lickitung
R 68/130 Lickilicky
C 69/130 Tauros
C 70/130 Eevee
C 71/130 Eevee
U 72/130 Munchlax
R 73/130 Snorlax
U 74/130 Blue's Strategy
U 75/130 Day Care Center
C 76/130 Dome Fossil
U 77/130 Great Ball
C 78/130 Helix Fossil
U 79/130 Kanto
C 80/130 Old Amber
C 81/130 Poke Ball
U 82/130 Pokedex
U 83/130 Professor's Gift
U 84/130 Red's Comeback
U 85/130 Repel
U 86/130 TM 03
U 87/130 TM 13
U 88/130 TM 22
U 89/130 TM 24
U 90/130 TM 38
U 91/130 Town Map
U 92/130 Ultra Ball
U 93/130 Vitamins
U 94/130 Yellow's Kindness
U 95/130 Attack Training Energy
U 96/130 Defense Training Energy
U 97/130 Health Training Energy
U 98/130 Special Darkness Energy
U 99/130 Special Metal Energy
C 100/130 Grass Energy
C 101/130 Fire Energy
C 102/130 Water Energy
C 103/130 Lightining Energy
C 104/130 Psychic Energy
C 105/130 Fighting Energy
C 106/130 Darkness Energy
C 107/130 Metal Energy
S 108/130 Venusaur V
S 109/130 Charizard V
S 110/130 Blastoise V
S 111/130 Tentacruel V
S 112/130 Starmie V
S 113/130 Gengar V
S 114/130 Mewtwo V
S 115/130 Mew V
S 116/130 Primeape V
S 117/130 Machamp V
S 118/130 Aerodactyl V
S 119/130 Snorlax V
S 120/130 Flareon Double
S 121/130 Dewgong Double
S 122/130 Cloyster Double
S 123/130 Vaporeon Double
S 124/130 Omastar Double
S 125/130 Jolteon Double
S 126/130 Kabutops Double
S 127/130 Clefable Double
S 128/130 Red Cartridge
S 129/130 Blue Cartridge
S 130/130 Yellow Cartridge
COMMONS: 42
UNCOMMONS: 36
RARES: 29
SECRET RARES: 23
PACK DISTRIBUTION: C - C - C - C - C or S- Reverse Holo of any non-S card - R - U - U - U
Set Numbers:
130/130!!!!!
---------------------
9/9 Stage 2s (Pidgeot, Machamp, Gengar, Kabutops, Omastar, Victreebel, Venusaur, Charizard, Blastoise)
16/16 Stage 1s (Kingler, Aerodactyl, Starmie, Gyarados, Vaporeon, Jolteon, Flareon, Tentacruel, Cloyster, Dewgong, Lickilicky, Clefable, Electivire, Magmortar, Parasect, Primeape)
9/9 Basics (Snorlax, Mewtwo, Mew, Mr. Mime, Tauros, Pinsir, Articuno, Zapdos, Moltres)
9/9 Evolving Stage 1s (Pidgeotto, Machoke, Haunter, Kabuto, Omanyte, Weepinbell, Charmeleon, Wartortle, Ivysaur)
16/16 Evolving Basics (Krabby, Magikarp, Staryu, Eevee, Eevee, Tentacool, Shellder, Shellder, Seel, Lickitung, Clefairy, Clefairy, Electabuzz, Magmar, Paras, Mankey)
9/9 Evolving-Evolving Basics (Pidgey, Pidgey, Machop, Gastly, Bellsprout, Bellprout, Bulbasaur, Charmander, Squirtle)
5/5 Baby Pokemon (Munchlax, Cleffa, Mime Jr., Elekid, Magby)
12/12 Trainers (Dome Fossil, Helix Fossil, Old Amber, Repel, Professor's Gift, Pokedex, Town Map, Day Care Center, Vitamin, Pokeball, Great Ball, Ultra Ball)
0/0 Pokemon Tools
5/5 TMs (TM 38 Fire Blast, TM 22 Solarbeam, TM 03 Water Pulse, TM 24 Thunderbolt, TM 13 Ice Beam)
3/3 Supporters (Red, Blue, Yellow)
1/1 Stadiums (Kanto)
5/5 Special Energy Cards (Special Darkness Energy, Special Metal Energy, Health Training Energy, Attack Training Energy, Defense Training Energy)
8/8 Basic Energy Cards (Grass Energy, Fire Energy, Water Energy, Lightning Energy, Fighting Energy, Psychic Energy, Darkness Energy, Metal Energy)
12/12 Pokemon V (Snorlax V, Machamp V, Aerodactyl V, Gengar V, Starmie V, Tentacruel V, Mew V, Mewtwo V, Primeape V, Venusaur V, Charizard V, Blastoise V)
8/8 Pokemon Double (Vaporeon Double, Jolteon Double, Flareon Double, Omastar Double, Kabutops Double, Dewgong Double, Cloyster Double, Clefable Double)
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LINES: 34/34
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4/4 Grass Lines (Victreebel, Venusaur, Pinsir, Parasect)
4/4 Fire Lines (Flareon, Charizard, Moltres, Magmortar)
10/10 Water Lines (Kingler, Omastar, Starmie, Gyarados. Vaporeon, Tentacruel, Cloyster, Dewgong, Blastoise, Articuno)
5/5 Normal Lines (Pidgeot, Snorlax, Lickilicky, Clefable, Tauros)
3/3 Lightning Lines (Jolteon, Zapdos, Electivire)
4/4 Fighting Lines (Machamp, Aerodactyl, Kabutops, Primeape)
4/4 Psychic Lines (Gengar, Mr. Mime, Mewtwo, Mew)
0/0 Darkness Lines
0/0 Metal Lines
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9/9 Stage 2 Lines (Pidgeot, Machamp, Gengar, Kabutops, Omastar, Victreebel)
16/16 Stage 1 Lines (Kingler, Aerodactyl, Starmie, Gyarados, Vaporeon, Jolteon, Flareon, Tentacruel, Cloyster, Dewgong, Lickilicky, Clefable, Magmortar, Electivire, Parasect, Primeape)
9/9 Basic Lines (Snorlax, Mr. Mime, Articuno, Zapdos, Moltres, Mewtwo, Mew, Pinsir, Tauros)
CREATING CARDS:
There will be Pokemon in this set from ONLY THE FIRST GENERATION (Newly decided), and we will use the W/R system from the LEGENDS sets. (X2 Weakness, -20 Resistance). No Pokemon may have more then 200 HP, and as a general rule, don't exceed 120 unless it's a stage 2 Pokemon. (Or Wailord ) No card may have more than 4 in combination of attacks and Abilities, unless there's a REALLY good reason.
I don't really care about the card Syntax. As long as it makes sense, I couldn't care less. As far as I'm concerned, If you type "this attack does 10 damage to all your opponent's benched Pokemon" instead of "this attack does 10 damage to each of your opponent's benched Pokemon", it doesn't matter.
I figure we'll just make cards until we have enough. After a while, I may ban the creation of certain cards, if I think that anymore will cause the set to become unbalanced, or too big. Example: 30 Stage 2s have been made, but no Stage 1 or Basic Pokemon. In that case, I may prohibit the creation of Stage 2s.
If you make a secret rare, I ask that you also take the time to make two other non-secret rare Pokemon lines, just because obviously the secret rares are the juiciest cards to make, but I need help beyond them. When making cards, creating synergy between those cards and other cards already in the set (Such as Training Energy) is a good place to start.
If you make a card, you must make that entire card's evolution line, including alternate evolution lines. (Examples: If you make Crobat, you have to make Zubat and Golbat. If you make Politoed, you have to make Poliwag, Poliwhirl, and Poliwrath.) If you create a card from a specific set of Pokémon, the other set Pokémon will be added, but someone else can make them. (Example: If you make Articuno, the set will automatically include Zapdos and Moltres.) Also, if you make a secret rare, you must also make a non-secret rare version of that card, provided there isn't already one.
Here's the card spoiler template:
Name - HP - Type - Stage
Picture Description (Optional)
"Flavor Text" (Optional)
ABILITY - Name
Effect.
Energy Cost - Attack Name - Damage
Effect
Weakness X2 - Resistance -20 - Retreat Cost - Rarity
You can either use the energy symbols, or just put the energy letter in brackets. For reference, here are the energy letters:
[G] = :grass:
[R] = :fire:
[W] = :water:
[C] = :colorless:
[P] = sychic:
[L] = :lightning:
[F] = :fighting:
[M] = :metal:
[D] = :dark:
Here's an example card:
Pikachu - 60HP - :lightning: - Basic Pokemon
Pikachu is standing at a 3/4 angle to the "camera" on top of a cliff, hands on his hips, staring out at the ocean. Grass can be seen in the background.
"Young Pikachu often have a hard time controlling their electricity. As a result, young Pikachu are often buried by older Pikachu to prevent the electricity from escaping."
ABILITY - Sparking
As long as Pikachu is your active Pokemon, put 1 damage counter on each Active Pokemon (excluding :lightning: Pokemon) (both yours and your opponent's) between turns.
:lightning: - Thunder Jolt - 20
Flip a coin. If tails, Pikachu does 10 damage to itself.
:fighting:X2 - :metal:-20 - :colorless: - Common
Just an example, it's not really going to be in the set.
And I think that's about it! Go ahead and start guys. If I forgot anything, just let me know, and I'll fix it.
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Aerodactyl V - 110 - :fighting: - Stage 1
Aerodactyl is flying towards the ground at a 45 degree angle, talons outstretched. The background is blurred due to the speed.
"Despite weighing over one hundred pounds, Aerodactyl can reach speeds of up to 150 miles per hour."
Pokemon V rule: All energy attached to this pokemon provide every type of energy, but only one energy type at a time. Play this card on top of your Old Amber that has an energy attached to it.
:fighting: - Stealth Rock
If Aerodactyl V evolved from Old Amber this turn, this attack does 20 damage to each of your opponent's Pokemon.
:fighting::fighting: - Earthquake
This attack does 60 to each active Pokemon that does not resist the :fighting: type (excluding Aerodactyl V).
:water:X2 - :fighting:-20 - - Secret Rare
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Old Amber - 50HP
Play Old Amber as if it were a :colorless: Basic Pokémon. (Old Amber counts as a Trainer card as well, but if Old Amber is Knocked Out, this counts as a Knocked Out Pokémon.) Old Amber can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Old Amber from play. (This doesn't count as a Knocked Out Pokémon.)
ABILITY - Speed Reaction
Once during your turn, when you attach an energy from your hand to Old Amber, you may search your deck for a card that evolves from Old Amber and put it in to your hand. Shuffle your deck afterwards.
Uncommon
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TM 38
Attach this card to 1 of your Pokémon in play. That Pokémon may use this card's attacks instead of its own.
:fire::fire::colorless: - Fire Blast - 90
Discard a :fire: energy card attached to this Pokemon.
Uncommon
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Starmie V - 100 - :water: - Stage 1
Starmie is spinning across the surface of a lake vertically, like a wheel, while the gem in the center glows.
"The gem in it's center is known to hold massive amounts of psychic energy."
Pokemon V rule: All energy attached to this pokemon provide every type of energy, but only one energy type at a time. Play this card on top of your Staryu that has an energy attached to it.
ABILITY - Rapid Spinning
As long as Starmie V is your active Pokemon, prevent all damage that would be dealt to your benched Pokemon.[/COLOR]
sychic:sychic: - Recover
Discard a sychic: Energy attached to Starmie V and remove all damage counters from Starmie V.
:water::colorless::colorless: - Surf - 80
:lightning:X2 - - - Secret Rare
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Staryu - 60 - :water: - Basic
Staryu floats above a lake.
"Staryu's core shines brightest when the Staryu is happy. If it is scared or angry, it will begin to flash violently."
:water: - Bubble - 10
Flip a coin. If heads, the defending Pokemon is now paralyzed.
:colorless::colorless: - Tackle - 30
:lightning:X2 - - - Common
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Kabutops Double - 90 - :fighting: - Stage 2
Kabutops stands at a 3/4 angle, one claw raised high, the other digging in to the dirt of the cave he is in. Kabutops looks at the ground, as if waiting for something.
"An ancient Pokemon, its fossils are often found in caves. The purpose of its claws is debated by scientists."
Double Pokemon Rule (Trying to simplify it)
0 - Dig Up
Choose one of your opponent's benched Pokemon. Switch that Pokemon with the defending Pokemon.
:fighting::colorless: - Itch Scythe
At the end of your opponent's next turn, put 6 damage counters on the defending Pokemon.
:grass:X2 - - :colorless: - Secret Rare
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Kabuto - 60 - :fighting: - Stage 1
Kabuto is burying under the sand of a cave hurriedly, as if to escape something.
"Kabuto have been found all over the world, proving that it is one of the most adapting Pokemon."
ABILITY - Shell Armor
Any damage done to Kabuto is reduced by 10 (after applying weakness and resistance).[/COLOR]
:fighting: - Claw - 20
:grass:X2 - - :colorless: - Uncommon
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Dome Fossil - 50HP
Play Dome Fossil as if it were a :colorless: Basic Pokémon. (Dome Fossil counts as a Trainer card as well, but if Dome Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Dome Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Dome Fossil from play. (This doesn't count as a Knocked Out Pokémon.)
ABILITY - Fossil Fuel
At any time between turns, you may draw a card.[/COLOR]
Uncommon
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Omastar Double - 100 - :water: - Stage 2
Omastar's eyes are visible peering out of a cave, while its tentacles emerge from the blackness, twisting and curving around themselves.
"Omastar are very slow moving, so they often wait for there prey to approach them."
Double Pokemon Rule (Trying to simplify it)
0 - Wrap - 10
The defending Pokemon can't retreat during your opponent's next turn.
:water::water::colorless: - Slippery Tentacles - 40+
If the defending Pokemon has an Ability, this attack does 40 damage plus 40 more damage.
:grass:X2 - - :colorless::colorless: - Secret Rare
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Omanyte - 70 - :water: - Stage 1
A sleeping Omanyte floats in a coral reef, slightly tilted to the right.
"Omanyte spend most of their lives floating about and eating plankton"
ABILITY - Shell Armor
Any damage done to Omanyte is reduced by 10 (after applying weakness and resistance).
:water: - Bubble - 10
Flip a coin. If heads, the defending Pokemon is now paralyzed.
:grass:X2 - - :colorless: - Uncommon
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Helix Fossil - 50HP
Play Helix Fossil as if it were a :colorless: Basic Pokémon. (Helix Fossil counts as a Trainer card as well, but if Helix Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Helix Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Helix Fossil from play. (This doesn't count as a Knocked Out Pokémon.)
ABILITY - Fossil Fuel
At any time between turns, you may draw a card.
Uncommon
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TO CLARIFY SOMETHING:
I want critique on all of these cards as well as help with set. In fact, I'd prefer critique to help. So, if you have any suggestions, thoughts, or anything really, PLEASE post and let me know.
ALSO: I know I use a couple of attack names that already have an effect in the TCG. I don't care.
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