Pokémon TCG: Sword and Shield—Brilliant Stars

We, the players of the Pokémon TCG want more TIME!

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i think as long as valid moves are being played accusing an opp of eating time is wrong, the stalling rule is apllied as it should be but how is it a player is allowed to criticise anther play style be it slower or faster. 30 minutes is more than enough for pokemon with one game best outa 3 isn't needed as other games that allow it have far less setup, would you rather have no draw/setup or 45 minutes? becuase in magic ( i know bad comparison) they have little to no draw/setup so Donking is far more common unlike with pokemon where there is the ability to setup more effinicently, also the time complaints/stalling complaints kill all creativity for any deck that isn't Agrro/Control, Stall decks etc have been completely removed from the game.
 
Id like it to have more time but i probably wont think they can change it before worlds. MAybe next season but i dont think they will change it,
 
Time + X More Turns would make most games that go to time a lot more legitimate. In a competitive environment, if your opponent knows or even -thinks- the game is going to go to time she or he will usually shift her/his play strategy to "being ahead at time" from winning the game on prizes, benching, or decking you. This kind of behavior is not cheating, it's just logical play style adaption in a poorly defined area of the game. Sure, certain strategies would be almost unplayable (GG comes to mind) if turn time limits were forced (like in chess), but it would make the game more fair.
 
Most of the proposed solutions are not practical for large events at rented venues or where your venue has a time constraint.

You fix the time issue with judge and player awareness:
1) players, call the judge and politely make your case & ask for the match to be watched & for a time extension. Do this as early in the match as possible; don't tell the judge in the last minute, "my opp has been stalling all game". It takes a couple turns to determine stalling/slow play and any judge who "takes your word for it" isn't impartial.
2) judges, get it straight that you can give time extensions (+5 min is about standard) for slow play and penalties for stalling. Play is slow when the game actions are taking longer than standard or the turn is going excessively long.

2k7/8 Penalty Guidelines said:
7.4. Game Tempo
The pace of a Pokémon TGC game should be moderate and lively, and each player should receive approximately half of the allotted time for the game. However, the way players react to pressure can have an impact on the tempo at which they take their turns. Judges should watch for changes in tempo and make corrections when needed.

In general, the following time limits for various game actions should be appropriate. The times given below are general guidelines; players attempting to use every second of the time allowed for the items below are almost certainly stalling and should be subject to the Unsporting Conduct: Severe penalties.
Performing the actions of a card or attack: 15 seconds
Shuffling and setup, game start: 2 minutes
Shuffling and deck search, mid-game: 15 seconds
Starting the turn after opponent’s “end of turn” announcement: 5 seconds
Considering the game position before playing a card: 10 seconds
7.4.1. Slow Play
Players should take care to play in a manner that keeps the game pace brisk,
regardless of the complexity of the situation. A player who takes too long to make
decisions about game play runs the risk of putting his or her opponent at a
disadvantage due to the round’s time limit. In addition to the recommended
penalty, the judge should issue a time extension to offset this disadvantage.
Examples of Game Tempo: Slow Play include:
• You are excessively slow when deciding which Pokémon to attach an
Energy card to.
• You take an unreasonable amount of time deciding which Basic Pokémon
to take from your deck after playing a Poké Ball card.
• Counting or searching your (or your opponent’s) deck or discard pile more than once in a short time period.
• Repeatedly searching your deck, hand, or discard pile while performing a
card effect.
• Attempting to engage in extraneous conversation that interferes with timely play.
Recommended Starting Penalty:
Tier 1: Caution
Tier 2: Warning
 
I agree that 30 mins is just not enough time for the most part. At home my family and I are going to start setting a timer on play to get used to the 30 mins. At league I keep my phone next to me to know how long on average matches are running. Granted at league you play the 30 mins but at ours we tend to let everyone go till there is a winner unless it is excessivly a long period of time over. I really like the idea of 30 min plus 2 turns, but as I have ranted before and the same response from everyone is that nothing will change it....I never seem to run out of time but my hubby usually does. Of course I am not as skilled of a player as he is so he thinks about everything...I am just like "whatever" and play my stuff and move along.
 
I played gg at nats and three of my games didn't go to time, two of them were me getting donked on an awful start.

Games just aren't finishing, period. If anything I'd just like a turn clock at the end. Three should be enough to put a decent offensive together and finish most games.
 
Originally Posted by 2k7/8 Penalty Guidelines, emphasis mine
7.4. Game Tempo
The pace of a Pokémon TGC game should be moderate and lively, and each player should receive approximately half of the allotted time for the game. However, the way players react to pressure can have an impact on the tempo at which they take their turns. Judges should watch for changes in tempo and make corrections when needed.

In general, the following time limits for various game actions should be appropriate. The times given below are general guidelines; players attempting to use every second of the time allowed for the items below are almost certainly stalling and should be subject to the Unsporting Conduct: Severe penalties.

Performing the actions of a card or attack: 15 seconds
Shuffling and setup, game start: 2 minutes
Shuffling and deck search, mid-game: 15 seconds
Starting the turn after opponent’s “end of turn” announcement: 5 seconds
Considering the game position before playing a card: 10 seconds

7.4.1. Slow Play
Players should take care to play in a manner that keeps the game pace brisk,
regardless of the complexity of the situation. A player who takes too long to make
decisions about game play runs the risk of putting his or her opponent at a
disadvantage due to the round’s time limit. In addition to the recommended
penalty, the judge should issue a time extension to offset this disadvantage.
Examples of Game Tempo: Slow Play include:
• You are excessively slow when deciding which Pokémon to attach an
Energy card to.
• You take an unreasonable amount of time deciding which Basic Pokémon
to take from your deck after playing a Poké Ball card.
• Counting or searching your (or your opponent’s) deck or discard pile more than once in a short time period.
• Repeatedly searching your deck, hand, or discard pile while performing a
card effect.
• Attempting to engage in extraneous conversation that interferes with timely play.
Recommended Starting Penalty:
Tier 1: Caution
Tier 2: Warning

These guidelines don't adequately address some of the decks currently being played. How can I possibly "receive approximately half of the allotted time for the game" if my turn involves attaching energy, playing one supporter, one trainer and attacking, while my opponent's following turn consists of playing a deck searching supporter, using cosmic power, telepassing team galactic's wager, using another cosmic power, playing trainers, using teleportation, attaching energy, and then attacking [throughout the game]?

Should I call a judge every time my opponent takes a lively and "legitimate" six minute turn throughout a tournament, while mine typically take fifteen to thirty seconds?

Furthermore, will cautions or warnings be issued for a player who uses this many powers, trainers, or supporters in a "lively" manner? This seems like a very difficult environment from the judge's perspective, based on the rules.

I'm not trying to be a punk, but the situation here is pretty lopsided.
 
Most of the proposed solutions are not practical for large events at rented venues or where your venue has a time constraint.

You fix the time issue with judge and player awareness:

The problems being,

a) this requires judge intervention on potentially every single game in an event.

b) there does not appear to be widespread player feeling that this is a sufficient fix for whatever reason.


The advantage of 30+x is that it's a global fix that doesn't require personal intervention.
 
As long as during that turn, the person is doing things, working through cards, and not just messing around, those are acceptable turns. And regardless, if the time limit were 5 minutes or an hour, you are still getting the same amounts of turns as they are. Where is the disadvantage?

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GREAT IDEA: I have always wondered why they don't use Chess time clocks, where each player gets 15 minutes, so that no one has more time.

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These guidelines don't adequately address some of the decks currently being played. How can I possibly "receive approximately half of the allotted time for the game" if my turn involves attaching energy, playing one supporter, one trainer and attacking, while my opponent's following turn consists of playing a deck searching supporter, using cosmic power, telepassing team galactic's wager, using another cosmic power, playing trainers, using teleportation, attaching energy, and then attacking [throughout the game]?

Should I call a judge every time my opponent takes a lively and "legitimate" six minute turn throughout a tournament, while mine typically take fifteen to thirty seconds?

Furthermore, will cautions or warnings be issued for a player who uses this many powers, trainers, or supporters in a "lively" manner? This seems like a very difficult environment from the judge's perspective, based on the rules.

I'm not trying to be a punk, but the situation here is pretty lopsided.

Why would they change the rules for one deck in one season? If you make a deck that is quick and where the only option is right in front of you, maybe YOU should be penalized for making it seem like your opponent has more time.
 
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Time limits suck but are necessary because we can have stalemates or games that just won't ever end. My only suggestion would be to add 15 minutes to the existing 30 minute time limit. There have been MANY times, especially recently at Reginals for example, where an extra couple minutes would have even been able to help me KO a lone Pokemon (fully charged, no benched left) for the win but lost because of time and me having one more prize card than the opponent.

Time limits are annoying when you know you are close to a win but need just a few more turns to make your win happen. To me it feels cheap that way, and honestly think an extra 15 minutes should be strongly considered.
 
Time limits suck but are necessary because we can have stalemates or games that just won't ever end. My only suggestion would be to add 15 minutes to the existing 30 minute time limit. There have been MANY times, especially recently at Reginals for example, where an extra couple minutes would have even been able to help me KO a lone Pokemon (fully charged, no benched left) for the win but lost because of time and me having one more prize card than the opponent.

Time limits are annoying when you know you are close to a win but need just a few more turns to make your win happen. To me it feels cheap that way, and honestly think an extra 15 minutes should be strongly considered.

Like I have said, 45 minutes would extend tourneys, especially Regionals, to 4:00 AM ending times.

And trust me, people, this has happened to me before, at Regionals I didn't Top Cut due to time limits, but I moved on. It wasn't time, I just didn't act fast enough before that limit.

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I have just one suggestion to improve time limit, and I think that would be to not tell how much time is left for the duration of the round. At the round's end, when warnings are given ("Seven minutes until the end of round 2!"), I find that the player who is in the lead, not that this happens evertime, can "Stall" so they are in the lead until the end, and the player who is losing will rush to get ahead. Obviously, the intent is not for this to happen. If the judges didn't make calls like this, I think that things would be a lot fairer.
 
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Like I have said, 45 minutes would extend tourneys, especially Regionals, to 4:00 AM ending times.

And trust me, people, this has happened to me before, at Regionals I didn't Top Cut due to time limits, but I moved on. It wasn't time, I just didn't act fast enough before that limit.
Well turns are simply taking longer these days, and claydol doesn't help those turns get any quicker either. Especially GG decks with claydol techs, them turns seem to take a minimum of 5 minutes. If people are worried about 4am close times, then why not start registration at 6am from 7:30am and start the main event at 8:00?? What's so hard about that? Sure, people just have to get up earlier, but at least they will have more of the day to play the game and win by skill and luck rather than someone who is stalling just to win on time!! We need to have more strict rules on stalling as well if we are to see any results that say we may not have to extend the time limits...
 
Why would they change the rules for one deck in one season?

I'm pretty sure there have been decks that use numerous powers [and eat up a lot of time] for quite a long while; not just this year.

30 minutes + X more turns would solve quite a few "illegitimate" 1 prize difference or sudden death games without the need for judge intervention, and without lengthening the amount of time needed to run events too dramatically. At big events one or more games usually receive a time extension and go into sudden death during every round, which ends up lengthening the cycle by 5-10 minutes.

Why not extend the same courtesy to all games, and at the same time remove the added work/arbitrariness of judging discretion?
 
Sure, people just have to get up earlier, but at least they will have more of the day to play the game and win by skill and luck rather than someone who is stalling just to win on time!!

Okay, I play PLox, and I do notice that I might take a while sometimes, but it isn't delibrate. Maybe for some it is, but I never have won for time, only lost, and evertime I have won, I have finished the game before time. So this doesn't account for everyone.
 
Okay, I play PLox, and I do notice that I might take a while sometimes, but it isn't delibrate. Maybe for some it is, but I never have won for time, only lost, and evertime I have won, I have finished the game before time. So this doesn't account for everyone.
There are more people that intentionally stall than you think. I've called them out on it many times and they did play faster after a judge ruled they stalled every time. I'm not trying to say that everyone stalls to win, but the majority of players out there try to take advantage of a crappy 30 minute time limit and just take their time and stall for the win.
 
I have two suggestions.

1) Start earlier. I know this has been suggested before and I agree with it. Getting up at 5:30 A.M. or so would definitely be worth having the extra time during the games. As Benjamin Franklin once said-"Early to bed, early to rise, makes a man healthy, wealthy and wise."

2) Decrease the amount of players allowed to participate in the events. I know some people would rather let everyone play, but I would rather have more legitimate games. I was lazy and tried to preregister for an event the night before, and all of the spots were filled. Sure, I was dissapointed, but not nearly as dissapointed as when I lose matches on time. If I had wanted to, I could have preregistered earlier. But there is nothing I can do about slow play.
 
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Thomas jefferson may have once said "Early to bed, early to rise, makes a man healthy, wealthy, and wise." But if he did he, was qouting something he read in Poor Richards Almanac and was written by Benjamin Franklin.
 
im one of those people among you all that doesnt like the time that much,but then again i dont go whining about, i think even an extra 5 minutes in the rounds could help, since u dont really need more
 
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