Pokémon TCG: Sword and Shield—Brilliant Stars

We, the players of the Pokémon TCG want more TIME!

Status
Not open for further replies.
Isn't 30 minutes long enough for a match?

No, it's not. I mean, there are matches that are decided in 30 minutes, but there are plenty that aren't. This season has been notorious for games not finishing in 30 minutes. In fact, part of the reason I actually won a Regionals was because I practiced taking my turns as fast as possible, that way GG players wouldn't catch me off guard when time was called. I still had a few close calls against GG players, and there were a lot of games that didn't finish on time for me.

It's not that GG players are out there like wolves, waiting to take advantage of the time situation. I mean, they're people too. But when time is called and a game's not finished, Bring Down can claim a win easier than any other move. Add into this the fact that some people naturally take longer turns, and you have a really bad mixture. : (

^To what Absoltrainer said, I agree. I mean, 30 minutes is only realistic, and it would be lame to change things for Worlds but not the other big tournaments. I personally think something needs to be done for an entire season, not just one event. The addition of 5 minutes sounds good, but the addition of turns after time's been called sounds even better. Both would be a dream come true.
 
Timing is one of many strategic elements of the game. Whether it SHOULD be or not is the real argument but as things stand don't go playing a deck that goes behind and wins long games then complain when you lose to slow play because IT HAPPENS, and it will keep on happening regardless of what anyone says.
 
Well isn't that what Sudden Death is for? If there's a possible tie, then the last pkmn standing may OR may not determin the victor.
 
Timing is one of many strategic elements of the game. Whether it SHOULD be or not is the real argument but as things stand don't go playing a deck that goes behind and wins long games then complain when you lose to slow play because IT HAPPENS, and it will keep on happening regardless of what anyone says.

Well, the main problem that has been expressed here is that playing against GG can be frustrating because of the time situation, no matter what deck one decides to play. Arithmetic was a pretty complex deck to play, but I played it very fast. There were times, however, when I still thought I was going to lose to the clock. I asked my opponents to move faster, they got annoyed, and I got fortunate enough to finish some of the games before time was called. There aren't many people willing to adopt my breakneck playing technique; many times I attached and announced an attack in less than 5 seconds to move things on.

Something -- anything -- to help the time situation would be great. I understand that more time takes up more time, but I have felt this to be an "issue" ever since I started playing.
 
Oh I agree totally, I just can't see it happening any time soon. I know GG can take frustratingly long turns.. and take the lead whenever it wants to really, that's one of the main reasons people want it banned but that's already been ruled out and for now at least.. the remainder of this season, nothing will be done about time. I have already said I'd like +x turns, even if its just one each as a mild compromise, ideally I'd like 1hr matchplay in swiss. To be honest I think the legitimacy of outcomes that would create would outweight the feasibility issues. Games should be won how their meant to be won - prizes, benching or decking - as often as possible
 
The time limit is fine. If extended events are extended and some people even with the limit have a hard time finding time to do the event . Plus young children probably couldn't cope including the parents. People just to deal with it. The only thing in its defense is that their is not a diverse card pool to make decks from unlike the Japanese who have a huge pool to make decks from keeping their metagame diverse and prevents just one deck from dominating the metagame unlike here.
 
Oh please.
Open a venue 10 AM.
Start the first match 11 AM sharp.

If we are having matchplay 45 minutes in Swiss here and Matchplay 1 hour in Top 8, this is our timetable, with some time extension added.
Round 1: 11.00-11.45
Round 2: 11.55-12.40
Round 3: 12.50-13.35
Break 25 minutes (Also catchup time in case there have been a lot of extensions)
Round 4: 14.00-14.45
Round 5: 14.55-15.40
Round 6: 15.50-16.35
Some extension time here, as well as granting the prizes to non-topcutters, starting side events etc.
Quarterfinals: 17.00-18.00
Semifinals: 18.10-19.10
Finals: 19.20-20.20

And that is with a LOT of additional time (10 minutes a match) scheduled in, for a standard 6 Round Top 8 tournament. In those 10 minutes its easy to wrap up any outstanding games (should be 2 turns max usually, some rare exceptions), file the remainder of the scores (A good TO processes the results as they come in), print out the next pairings and get rolling.

Is it that hard to keep a tight schedule? Besides, Juniors tend to not even take half that long, so yeah...
 
Oh please.
Open a venue 10 AM.
Start the first match 11 AM sharp.

If we are having matchplay 45 minutes in Swiss here and Matchplay 1 hour in Top 8, this is our timetable, with some time extension added.
Round 1: 11.00-11.45
Round 2: 11.55-12.40
Round 3: 12.50-13.35
Break 25 minutes (Also catchup time in case there have been a lot of extensions)
Round 4: 14.00-14.45
Round 5: 14.55-15.40
Round 6: 15.50-16.35
Some extension time here, as well as granting the prizes to non-topcutters, starting side events etc.
Quarterfinals: 17.00-18.00
Semifinals: 18.10-19.10
Finals: 19.20-20.20

And that is with a LOT of additional time (10 minutes a match) scheduled in, for a standard 6 Round Top 8 tournament. In those 10 minutes its easy to wrap up any outstanding games (should be 2 turns max usually, some rare exceptions), file the remainder of the scores (A good TO processes the results as they come in), print out the next pairings and get rolling.

Is it that hard to keep a tight schedule? Besides, Juniors tend to not even take half that long, so yeah...

NOW THAT is a schedule.
 
Oh please.
Open a venue 10 AM.
Start the first match 11 AM sharp.

If we are having matchplay 45 minutes in Swiss here and Matchplay 1 hour in Top 8, this is our timetable, with some time extension added.
Round 1: 11.00-11.45
Round 2: 11.55-12.40
Round 3: 12.50-13.35
Break 25 minutes (Also catchup time in case there have been a lot of extensions)
Round 4: 14.00-14.45
Round 5: 14.55-15.40
Round 6: 15.50-16.35
Some extension time here, as well as granting the prizes to non-topcutters, starting side events etc.
Quarterfinals: 17.00-18.00
Semifinals: 18.10-19.10
Finals: 19.20-20.20

And that is with a LOT of additional time (10 minutes a match) scheduled in, for a standard 6 Round Top 8 tournament. In those 10 minutes its easy to wrap up any outstanding games (should be 2 turns max usually, some rare exceptions), file the remainder of the scores (A good TO processes the results as they come in), print out the next pairings and get rolling.

Is it that hard to keep a tight schedule? Besides, Juniors tend to not even take half that long, so yeah...
If it were possible to keep that kind of schedule at a Pokemon event, we'd all be ecstatic. (except for the lunch break, it has to be an hour for large events)

However, every large event has time extensions in almost every round. Every large event has tiebreakers almost every round. Every large event (should) puts up Standings every round. For large events, data entry takes a LOT of time if you want it done correctly.

At an event like Regionals in the US, you're considered a GREAT TO if you can go round start to round start in 45 minutes or less for 30 minute rounds. St. Louis Regionals was one of the best organized tournaments I've been to outside of Nationals, and even that didn't finish until almost midnight with registration starting at 9am, finishing at 11. For US Nationals, I believe our shortest turnaround time for the Juniors was something like 55 minutes.

For local events like BRs and Cities, it's not at all difficult to create a schedule like the one you proposed. However, once you hit States in the US and higher, there are simply too many variables to force such a schedule.
 
I propose that said schedule should be used wherever possible. This is workable with everything with 6 rounds Swiss. I can understand that in huge events this becomes hard to do, but please, everything with 6 rounds Swiss or less should just go for a schedule like that. Huge events can go for single game play - at least you'll get enough games to play. And they can stick with 30+1 kind of stuff, just like how this should be 45+1 in case of an even score.
 
Yea....I can see the schedule working out pretty well for some. They can experiment w/the time plan to see if it works or not.
 
Try doing that schedule at a 200 player states, like the one we had in oregon, and see how fast it falls apart.
 
...Or at a 177 person understaffed States, like in Illinois. We finished at about 11pm, and we thought that was pretty quick for what we had to go through.
 
Then it'll go back to 30 min rounds. There isn't enough time, nor does pop give out enough support for TOs to deal with a 2 day tournament. I'd scream for more money, but that wouldn't change anything.

There's not enough time for large venue, we're starting registration at 9 am, and we still don't get close to starting until noon. Once you include dinner breaks and extended registration, you're lucky to end by 11, maybe midnight. You can't register 200 players in an hour, especially when the bulk of them show up 15 minutes before time ends. Can't exactly turn away all those people after all the traveling they made to get there, can we?
 
You can't register 200 players in an hour, especially when the bulk of them show up 15 minutes before time ends. Can't exactly turn away all those people after all the traveling they made to get there, can we?

No, you don't want to turn those people away. But, if the event says registration ends at Xx:xx time, why make all the players that did arrive on time wait? We have a way to deal with that:

Pokémon Organized Play Tournament Operation Procedures

2.1.4. Late Player Registration

If a player arrives to the tournament late, that player will receive losses
all of the rounds that have already started. It is at the Tournament
Organizer’s discretion to wait to add the player until the round starts
pairings are already up. If the Tournament Organizer feels that the
addition of a late player will create a disruption to the integrity of
event, he or she may choose to refuse event entry to that player.
The Tournament Organizer must inform the player of how many losses
or she will receive and that, by arriving late, that player will be ranked
below players with the same match record who arrived on time.
 
Oh please.
Open a venue 10 AM.
Start the first match 11 AM sharp.

If we are having matchplay 45 minutes in Swiss here and Matchplay 1 hour in Top 8, this is our timetable, with some time extension added.
Round 1: 11.00-11.45
Round 2: 11.55-12.40
Round 3: 12.50-13.35
Break 25 minutes (Also catchup time in case there have been a lot of extensions)
Round 4: 14.00-14.45
Round 5: 14.55-15.40
Round 6: 15.50-16.35
Some extension time here, as well as granting the prizes to non-topcutters, starting side events etc.
Quarterfinals: 17.00-18.00
Semifinals: 18.10-19.10
Finals: 19.20-20.20

And that is with a LOT of additional time (10 minutes a match) scheduled in, for a standard 6 Round Top 8 tournament. In those 10 minutes its easy to wrap up any outstanding games (should be 2 turns max usually, some rare exceptions), file the remainder of the scores (A good TO processes the results as they come in), print out the next pairings and get rolling.

Is it that hard to keep a tight schedule? Besides, Juniors tend to not even take half that long, so yeah...

Nice schedule, but I do see how it might not work well at big events. So why not open venue at 8:00 A.M. and start at 9:00 A.M. sharp? This way you can add in another 100 minutes for time extensions, longer lunch break and such, and still only end 8:00 P.M. Nice and early.

I really don't understand why the tournaments can't start earlier, and have 45 minute rounds.
 
Status
Not open for further replies.
Back
Top