The person running the game obviously does control how long it lasts in a variety of ways. Some constructive suggestions: We could easily reduce the real life time for each game day and night. A less complex story will lead to easier updates and thus less delays. Less overly complex gameplay would help things along too. There don't need to be 60 roles going on for a good game experience.
Those are good points. You are correct. The mod does control how long the game last.
Currently Game Days are 7 Real Days and Game Night are 5 Real Days. Those numbers were set by
Cardzmaster2004 in the original Werewolf, and while every mod has followed that standard thus far, it is up to the discrepancy of the mod. I personally give a week because from my experience, some people can only get online on Fridays or the weekend, or are otherwise busy throughout the week. Not everyone can or does get on Pokegym every day, so giving them a week to post during the day is I think unavoidable. As for Night times, I think this depends on the game. In this game, I was reminding people all the until real day 5 to get their role in. Especially when you have a big game, you need to give every player time to participate, not just the few most active. Again, some people are just unable to play werewolf except on weekends or Fridays. If you have a small game with players who are getting their roles in ASAP, then perhaps you could lessen the Night days. Again that’s the mod’s decision. I personally would be interested to see someone experiment with those numbers in a game, and if anyone has seen or participated in MafiaScum games with different numbers, please share your experience.
I will not doubt that my story was complex perhaps overly so, and that the long updates sometimes caused delays. That again is totally mod decision. I believe that story is one of the main purposes of werewolf. In fact I believe it is the most important factor in keeping the players interested. A few sentences that say x player died the next day begins gets boring. It’s like a cut-scene in a video game. It’s your reward for making it that far. A boring cut-scene isn’t fun to watch. That is why I make my updates so detailed and long. I want the story to be a real story that the players are a part of. I will warn everyone that any future games I host will have long updates like this one. If you aren’t willing to wait for those updates and except a few delays every so often, don’t play. Now don’t take this to mean I am defending my delays. I’m talking about 1 or 2 day delays and only on a few occasions. When I was hitting a week+ in delays every update, things were out of hand and that was my fault. However I have already accepted blame and apologized for that.
My game also had complex game-play. Again, entirely my choice. This is very similar to a complex story. I purposely wanted a complex game to keep the players interested. If that meant the game would last longer, then I’m willing to except and accept that. I’ve played simple games with 1 detective, 1 preist, 1 seer 5 wolves, and 17 vanilla townies. It’s boring. I’ve played mid-complex games with like 15 roles, 10 vanillas and 6 wolves, it’s fun, but sometimes it’s fun to twist things up a bit. I added the room mechanic and the extra factions because I wanted the game to be complex. Complex gameplay is part of my mod style. It’s something I won’t change, and future games of mine will be just as complex as this one, if not more so. Other mods on the gym will most likely host much less complex games then I, again that’s depending on their mod style.
I discussed roles with
Sandslash7 and
PCoPB. I’m still iffy on it. Not everyone does need a role, but the people without a role tend to feel left out and unimportant. Again I can limit the information written without taking away roles, but that’s a test for a future game. Also, I didn’t have 60 roles…at least not in this game…my next game though….hmmmmm
In conclusion, I understand where you are coming from
Diaz, and you are correct in everything you said. All of those factors are in my control and determine the outcome of the game. I knew this game would be long when I decided to do it with 41 people. You are right though. I could reduce the complexity of the game, the length and detail of the updates, and make the game smaller, but I don’t plan t do any of that. What I plan and will do in any future games I host is to make a much better effort to post updates on time and stick to deadlines I set. That more then anything will reduce the length of the game. That was the biggest reason for this game taking as long as it did.
Looking forward to the next game. When is that happening? Who is running it? How is the person running games decided?
I believe Arcanine/Arbok Master is hosting the next game. He said a few posts above that he should have the sign-ups in the next week or so. Werewolf mods are decided by
Cardzmaster2004 who is the unoffical leader of Werewolf game on Pokegym. He decides who hosts Werewolf games and when. If you are interested in modding a game, you should PM him.