gashmoigidy
New Member
not just that. I've never been good with its consistancy. It gets bad hands in my testing. After watching Chad and Gabriel with it at states I just wouldn't be comfortable playing it.
I actually think Gyarados is a great choice for nationals. It has a near even match with jumpluff depending on techs. If you tech correctly it can beat Luxchomp regularly. Judge hurts it, but if you can get a consistent build that can recover from judge I think it is worth taking to nats.
What do you mean by techs? There aren't many things you can just throw in Gyarados and have it work. I've played against gyarados many a time with my Luxchomp and Gyarados just gets owned hardcore. I don't care what techs you throw in, it's not going to be positive for you. Gyarados is a cool choice but honestly I don't think it can stand up as well as other decks.
Honestly I'm thinking SP and Jumpluff for now. Sablelock is okay but not special. I expect a lot of SP and Jumpluff, and as a result maybe more Flygon. It should be a pretty open format, which I am hoping for.
After some more playing and testing, my new prediction is that Garchomp SV (the evolution version) will do well.
Speed Impact is overly powerful for the lower cost. And the negative side effect of that attack is not bothered by Kingdra, Jumpluff, or Gyarados.
Garchomp can 1hko Jumpluff, Gyarados, and Kingdra as well as almost all SP pokemon.
DO NOT TELL ME ITS TOO SLOW.
I have a very consistant list and T1 Guard Claw with Belt is possible about 85% of the time.
Basically, any deck that can handle jumpluff will do well.
I would like to see Giratina Lv X played. Its good against Garchomp C (resistance) and if you KO any sp pokemon with Broken Space Blow, they are not recoverable.
I think Shuppet donk's or the dancing pineapple deck should be able to pull of a win.
Gyarados isn't good. It will be played but it isn't good.
Jumpluff and Luxchomp are God tier.
Plox, Cursegar, Anything playing 2-4 Judge, Flygon, and Kingdra will prolly all have various spots in the top cut.
Whiat I think will fail: Gyarados (it's just not that good anymore with every good deck teching 1-4 Judge), Sablelock (needs too much luck to win consistently, good deck, but too much luck for such a long tournament), Any other SP builds (too much SP hate), Garchomp SV (there just won't be enough playing it), Feraligatr Varients (just not good in this format), Straight Champ decks, and any deck playing more than 1 Unown G (seriously get over the Unown G craze Pokegym, the only reason it was originally used was to protect ur Claydols against Gengar and Dusknoir last format and for SPs to counter Machamp, NOW it serves very little purpose against most decks)
What do you mean by techs? There aren't many things you can just throw in Gyarados and have it work. I've played against gyarados many a time with my Luxchomp and Gyarados just gets owned hardcore. I don't care what techs you throw in, it's not going to be positive for you. Gyarados is a cool choice but honestly I don't think it can stand up as well as other decks.
Honestly I'm thinking SP and Jumpluff for now. Sablelock is okay but not special. I expect a lot of SP and Jumpluff, and as a result maybe more Flygon. It should be a pretty open format, which I am hoping for.
I'm personally guessing either Luxchomp or Donphan will take it all...or who knows, maybe someone will make a totally awesome secret deck that'll win XD
not just that. I've never been good with its consistancy. It gets bad hands in my testing. After watching Chad and Gabriel with it at states I just wouldn't be comfortable playing it.
Well, I will be the first to say I am a consistency freak. I constantly opt out of certain techs in decks just to make sure I get that 4th Communication, BTS, Bebe's or 3rd claydol etc. etc.Okay, I am just going to say this, because this bothered me. If you are teching in more than 1 Judge you are out of your mind. Decks don't need Judge to beat Gyarados, and if you think it helps, you have another thing coming. If you are playing anything but GG, SableLock, Palkia Lock or Gengar, you then shouldn't have Judge in your deck. Jumpluff, LuxChomp, SP, and everything else, has serious issues recovering in certain spots. Most players are not playing Judge in those decks. The ability to mess yourself up (I have seen it happen an insane amount of times) is just not worth the risk. My suggestion would unless you are playing a disruption deck, focus on what makes your deck more consistent.
There is no way I'm going to Nats with a deck that has trouble with Jumpluff lol.