He also stalled against a very good friend of mine in top cut (Leah H) in game 2 at MD states. They were tied on prizes (I think they both had 4 prizes left) and he took a 5 min turn to send the game to SD. Too bad he didn't know the rule about someone having to take 4 prizes in order to make game 2 count. Leah on the other hand knew this rule and didn't care that he stalled since she knew that she would take the match for winning game 1.
I've got to agree with Gengar here.
I'm definitely no fan of slow play and stalling and such, and I'd love for there to be no time announcements, but banning watches and phones and such isn't a good idea at all.
The conversation that's going on here is great, and I support a lot of it.
Ban watches? Not going to fix the issue.Slowing down the pace of play however is not allowed. That never has been a legitimate strategy is not currently a legitimate strategy and isn't likely to be in the near future.
- It is a timed game
- Players win and lose on time
- A win on Time is a legitimate win.
- Defensive PLAY is allowed, more than that it should not be castigated or subject to accusations that a player lacks honour or has poor ethics.
Ban watches? Not going to fix the issue.
Slowing down the pace of play however is not allowed. That never has been a legitimate strategy is not currently a legitimate strategy and isn't likely to be in the near future.
- It is a timed game
- Players win and lose on time
- A win on Time is a legitimate win.
- Defensive PLAY is allowed, more than that it should not be castigated or subject to accusations that a player lacks honour or has poor ethics.
To get the facts of the situation; did you see him stall, or did she tell you he stalled her?
I always thought you weren't allowed to wear a watch and I am pretty sure no one does where I play
Dunno but IMO it doesnt work out this way. Time sadly is a big part of this game, it decides a lot of games and still players are expected to act like it didnt exist?
It'd be interesting to see how game play would change if TPCi decided to add a +turns to the end of the game. This would make it harder to win on time, as it'd give each player one or two more turns, with no time limit.
I seem to remember hearing that under the Japanese rules, if time expires on a player's turn, the opponent gets one more turn. The amount of time this would add per round at large events is likely negligible, and it would absolutely increase play pace toward the end of games. Evidently a lot of players want to have the last turn, so in most situations they'll play faster to keep time from running out on their turn. I'm sure there are some degenerate cases where that doesn't hold true, but it seems like a definite improvement at minimal cost.I would be against the addition of additional turns unless we reduced the round times back to 30 minutes.
And why should it be a big part of the game? Does any player in the whole Pokemon TCG world build a deck based around taking *some* prizes and waiting time out, or are they built with the intention to take all 6 prizes?
I 100% agree Jay. That is why you ban all forms of keeping time( watches, timers, cell phones, etc.)
from the table ( play area). I believe some of these devices are already not allowed.
This way nobody has a way to know how much time is left. And , again, this would make "clock management" ( I hate the phrase btw) much more difficult.
If you wear a watch or use a device to keep time in a game you get punished accordingly.Just put it in the floor rules.