Pokémon TCG: Sword and Shield—Brilliant Stars

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    SSBB tournament won by Chompy!

    Okay so I'm apparently late as hell, and need to find Metaknight. Incidentally I think the 6th round image is broken.
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    SSBB tournament won by Chompy!

    PM'd Dragonite15. I'm a vut late to this though so I should have done it earlier. Last week was nuts though.
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    SSBB tournament won by Chompy!

    Count me in for this one: 3995-6394-8130 EST
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    2009-12-12 Carnivine [G] NDP42

    The best part of its first attack is it only specifies Energy. It doesn't need to be basic or # of cards. So you can slap an Upper Energy on when you're down in prizes and snipe for 20. Sceptile's Pokebody can double Grass Energy on Carnive G. Seems like a good add to Sceptile/Leafeon. you...
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    2009-8-26 Turtwig GL RR 85/111

    This card actually has potential in Blazi-Blazi to wipe out water decks and in general stall like a king. Burning Spirit with burn + Giga Drain means Turtwig's Base Power is 70. Yes, 70 HP healed per attack. Expert Belt can up it to 90. With that level of healing the opponent basically HAS to...
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    2009-8-1 Luxray GL RR 9/111

    Luxray GL is pretty good on it's own, actually. There are a few pokemon with powers that allow continuous energy possession (Starmie RR, Bronzong SF). Once you get a cycle going you can do 70 per turn consistently, not at all bad, especially since Trash Bolt is stronger than the Lv. X's attack...
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    2009-7-22 Typhlosion MT 16/123

    Typhlosion MT is going to be a major support for Charizard Lv. X when it comes out imo. Combined with Heatran Lv. X, Even in Zard X gets tails on Malevolent Fire you can still use it every turn or every other turn. It has always been decent support for fire decks with discard properties. With...
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    2009-7-17 Aerodactyl GL RR 55/111

    It's locking powers are not really that great, it needs an energy gain which it can't get on the first turn to really be effective. At least Primal Breath is a field effect and not Active Pokemon only. Deafen and other trainer locking effects are more powerful early game. The free retreat cost...
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    2009-7-9 Pokemon Contest Hall RR 93/111

    It has good potential for sniping decks and Dusknoir, which punish basics on the bench, meaning your opponent could activate the stadium, but is discouraged from doing so. Since Unown G has to be played before its power can be used, you can use this to your advantage if your opponent forgets...
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    2009-6-17 Mow Rotom RR RT4

    Probably one of the better features is because of Pokemon TCG's type structure, :lightning/:grass: is an excellent combination, allowing you to hit almost all :water: with their weakness and getting the drop on Lightning-resistant :fighting: pokemon.
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    2009-5-31 Team Galactics Invention G-107 Technical Machine G 95/111

    Beastly with Alakazam 4 Lv. X. It's Damage Swap Dodrio mk2. I can see this being useful in Shaymin/Torterra decks. The ability to strike any pokemon for any amount of damage is incredible.
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    2009-5-28 Froslass GL RR 6/111

    Basic with what amounts to turn-using Gust of Wind + 50% chance of no attack or retreat, splashable in any deck? Nevermind with Skuntank G or Blaziken then can do 50 for :psychic: @ Energy Gain? I'd say this is underrated. 7/10. Actually I have a question: Say an opponent has an Unown G on...
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    2009-3-23-Shaymin PL Lv X 126/127

    When did a basic form Level X become "hard to get out" given the existence of both Premier Ball and Level Max? Considering at least one Shaymin acts as an active used for energy acceleration, the idea a Shaymin will either A) never be active or B) be immediately destroyed upon entry into the...
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    2009-2-23 Crobat G PL 47/127

    Crobat G on its own isn't that impressive. It is a horrible one-of Tech. If you're going to use Crobat G, always put at least 2 in your deck. What makes it a top tier card is the incredible synergy it offers to any deck, especially SP Decks. In SP Decks, 3 or 4 Crobat G are preferable. There is...
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    Mightyena + Skuntank G + Broken Time-Space = Broken Concept?

    Run this with a PL Blissey and Moonlight Stadium. You can retreat Mightyena and heal it with Nurse Call, and send up another Mightyena to get Poisoned by Skuntank and attack. The Discard can be slightly annoying, but nothing stops you from running MT Blissey with some Happiny and using...
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    2009-2-13 Shaymin PL 14/127

    Hmmm.... I smell a Blaziken/Shaymin/Cherrim Deck coming on. Blaziken, 2 Cherrim, and a Shaymin spells 100 Damage for :grass::colorless. ... yum.
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    2009-2-7 Toxicroak G PL 40/127

    Unless you run Dialga G Lv.X to counter AMU's Azelf Lv.X's Pokebody, in which case it reverts back to who kills who faster. Then Poison damage KO's anything with 70 HP or less. 80 or less of they don't retreat or heal poison before the end of their next turn.
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    Sweet 60 (A Toxicroak G Party)

    Pokemon: 17 3 Toxicroak G 3 Honchkrow G 3 Skuntank G 2 Dialga G 2 Dialga G Lv. X 2 Crobat G 2 Sableye SF Trainers: 31 4 Cyrus's Conspiracy 4 TGI - Poketurn 3 TGI - Power Spray 3 TGI - Energy Gain 3 Rosanne's Research 3 Night Maintenance 3 Lake Boundary 2 Level MAX 2 Premier...
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    2009-2-7 Toxicroak G PL 40/127

    More interesting is that it doesn't need Unown G to prevent effects, so it can always be packing Energy Gain. With Skuntank and a stadium courtesy of Honchkrow G, 60 for P + poison damage is a good deal. Use it with Lake Boundary (for now) or Lucario GL (Bonds of Time), and the much vaunted...
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    How to build a successful SP Pokemon Deck

    Sableye SF should also be a Starter. Overeager + Impersonate allows you to Use a Cyrus's Conspiracy effect first turn. If you search for Roseanne's Research and SP-Rader you can basically have any 3 SP pokemon set up Turn 2, including a Lv. X Porygon2 GE should also be mentioned under general...
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