Chromecatz
New Member
yes it is, but as of now sunny d edges it out just a bit more
?Chromecatz said:...sunny d...
moza said:Scizor ex: OK, you just ko it, big woop. Or you bring it down to like, 70 hp left so it's body doesn't kick in, then you KO it next turn.
And Gardy make him to cry! :/moza said:Also, Lugia ex makes Scizor cry.
Ardoptres said:And Gardy make him to cry! :/
I use mine Scizor's as main attacker.. (?) Should I?
I'll put my Mercury into the Deck forum later. Plz reply!
moza said:OK, Scizor with 4 metal = 160 needing to be done. That is only what,7 energy? Not that hard, and after that, they are out of metals.
moza said:Now, let's say you don't have 7 in play. You should get them to either 70 so their body doesn't kick in, or 50 or below so that if they don't use gardy, they are garunteed to get KO'd next turn. only discard 4-6 energy is really easy with a mild to good set-up in metanite.
Lugia ex makes anything cry. Your point being? Metanite isn't the only deck in the format which can manage a rapid power-up of one of those, and it's not the only one that can do it in 1 turn either. Not to mention that Gardevoir DS owns Lugia. You'll have more energy left, but you'll still have lost your Dragonite's to Imprison. The game will drag on longer, but you'll eventually run out of energy, and be stuck.moza said:Also, Lugia ex makes Scizor cry.
I use Power charge get the back into my deck.. :/Chromecatz said:----losing a stage 1, with 4 metals with no way to get them back...----
Oh, i didn't knew...The Phenom1993 said:you can't imprision with sceptile ex in play; no powers!!!
And you're out of 7 energy, something which you can't recover from quite as quickly as Mercury can, especially when you have Imprisoned Pokémon.
And against a mild to good set-up Mercury, you're proposing to get energy back into play to make a follow up attack...how?
Like I said, Dragonite is in here for a very specific reason
I think you've missed the point of using Scizor ex against Metanite in Mercury. It's not there to try and tank and provide an utterly impenetrable wall. It's there to be a barely penetrable wall, that forces you to deprive yourself of energy to a ridiculous extent, while simultaneously holding you up just enough to throw Imprison's on your Dragonite d's. Metanite dies when it can't cycle through energy fast enough. It doesn't need to survive forever, only long enough to get you in a position where you cannot maintain your attacks.
but for metanite to not ko it, it does need to be inpenetrable. Or else metanite just, well, KO's it and you lost your metals.
If you don't have many metals on you, I got 2 prizes
If you do have a lot of metals on you, then it will take me 2 turns to KO you, and you lost your metals(unless of course you energy jumped them off, which I would expect
Lugia ex makes anything cry. Your point being? Metanite isn't the only deck in the format which can manage a rapid power-up of one of those, and it's not the only one that can do it in 1 turn either. Not to mention that Gardevoir DS owns Lugia. You'll have more energy left, but you'll still have lost your Dragonite's to Imprison. The game will drag on longer, but you'll eventually run out of energy, and be stuck.
Yeah, great tech!moza said:Gaw I love sceptile!
roflArdoptres said:I use Power charge get the back into my deck.. :/
After Gardy ex d' has been released, I would love to meet a Metanite deck.. Sceptile ex d' isn't a problem either, I just use the sweet little thing, called Imprison. <3
:/
You have a point! :tongue:moza said:^ No, it means metanite IS a good deck
What the heck are you talking about? Gardevoir DS has a bench hitting attack. Granted, to be injured to use it...but you're hardly going to be able to let a castform sit out there, given how quickly that'll be knocked out. Tell me, would you really be throwing out so many Pokémon against Mercury, when you know full well that will only make Black Magic all the worse for you? Not that I'm going to mind you making Black Magic have a base damage of 110...moza said:3 Dragonite+1 DX Metagross+1 attatchment=5 energy a turn.
Albiet, it is difficult to get all of that out, but to my knowledge, most(if any) mercury decks do NOT play anything to attatch the bench, therefore I can let castoform sit out there while i build up 10 energy or so.
Ray * ravages your benched Sceptile ex, and Mercury can set that up with enough energy and attack on the same turn.moza said:Also, Sceptile ex shuts down Gardy's imprison, and to my knowledge, nothing can shut down ex bodies with out shutting down everything in play.
A poor trade for you, if you've been Imprisoned already. The Metals aren't a real loss to Mercury, especially not against Metanite, where they're only really effective on a Scizor tech anyway. If it gives me the time to Imprison you, and prevent your energy recovery, totally wrecking the whole strategy of your deck, it's a bargain. And as you noted, it's not like I'd lose all of them anyway. Unless you pull out a surprise Lugia (which would require you to not have the other Pokémon Imprisoned, of course, otherwise you'll never get the quick energy attachment to actually do that),moza said:OK, scizor with 0-2 metals, Metagross KO. Scizor with 3-4 metals, Lugia KO.
I would gladly trade a one-time basic lugia for a Stage 1 4 metal tanked scizor.
Having Sceptile out doesn't remove already planted Imprison counters. And I'm going to need to have placed 1 less of those, if you need to fill a bench slot with a Sceptile.moza said:And imprison does not work with sceptile ex out.
Gaw I love sceptile!