Envoyofduels
New Member
IMO catcher is a bigger problem than Mewtwo. if any card should be banned its probably that. but then I don't see them banning any cards in the near future.
Junk arm says, "Hi"
IMO catcher is a bigger problem than Mewtwo. if any card should be banned its probably that. but then I don't see them banning any cards in the near future.
Junk Arm just makes Catcher worse. Junk Arm is of itself much less of a problem for the game. Catcher is not limited to disruption but is usually a prize. So if someone were to post an April Fool errata to Catcher to You take a prize then that would not be very far from the truth as it exists in tournament play.Junk arm says, "Hi"
Just one note about the baseball comparison...
Your equipment does not get rotated out. It might get worn out, it might get outgrown, but it never gets rotated (until the pros at least). I've still got my bat and glove that I've had since I was 8, and both work quite well for what I'm using them for.
But Messie Mew isn't as consistent as CMT and ZekEels, and hasn't made enough wins or top cuts as much as CMT and ZekEels has.
Also I agree with what Viole said about Mewtwo EX over on PokeBeach:
But it's not the best alternative, the Pokemon TCG has almost become the Mewtwo TCG...
A big part of Mewtwo's success is how few good matchups there are against it. Most of the things that hit it for weakness are also weak to it, leading to Mewtwo wars.darkrush is going to ruin mewtwo then its not going to be very good anymore but then we'll have another OP EX darkrai and that might be worth 60+ dollars depending on how rare it is
Very much this. Darkrai has a weakness to fighting pokemon, of which we have quite a few good ones. Mewtwo EX on the other hand is only weak to psychic, of which there are basically only 2 that are any good: Mewtwo EX and Mew Prime. Mew Prime, while good against Mewtwo, is bad against basically everything else; 60 HP is abysmal right now, and it will die to almost any card in the format that is any good (Donphan, Tornadus, Thundurus, Zekrom, Reshiram, ect. ect.), and it won't be able to keep up. So, essentially, there is really only one way to deal with Mewtwo EX: Mewtwo EX. As such, the price is high because every deck uses it.A big part of Mewtwo's success is how few good matchups there are against it. Most of the things that hit it for weakness are also weak to it, leading to Mewtwo wars.
Darkrai can get run over by Terrakion without much trouble.
I really don't see Mewtwo as being a "great" card. Sure, it's a useful card on more than multiple occasions. I'm not doubting how great Mewtwo is, but personally if it weren't for the hype, it wouldn't need to be countered in the first place. People assume that because so many people are playing it and because it works in "this" kind of way that it's a necessity to play in their deck just because it's in so many others.
Reshiram, Zekrom, Durant a few EX's and several other Pokemon that have yet to either be discovered or played within the right strategy easily counter Mewtwo. How?
Well, firstly, they either discard energy following there attacks OR they only give up one prize when being KO'd. What did you expect from the release of EX's being released? It's not that they're "broken" by any means. It's that they give up two prizes. So lets make the card worth playing so that it's drawback isn't that far back from non-EX's. The fact that it's EX and seemingly broken is what makes or breaks this card. But this doesn't necessarily hurt the format by any means.
Another thing is resistances such as Durant. Yes, Durant has low HP along with the resistance... but the fact that it's a Basic Pokemon along with the fact that it can be combined with Eviolite and Special Metals make it so much more difficult. Then you want to throw in the strategy of Durant as a card? Once it's paired with the strategy it makes for a terrible matchup when you're not only milling but resisting constant damage and removing the energies and catchering to make things difficult?
When you look at it in a different light, it's really not as great as it's made out to be. It's all just a "hype" process of making Mewtwo excessively played. Some will argue that you need X amount of energy to deal X amount of damage to take Mewtwo down. But again, this is where the term "EX" comes into play to make the amount of giving up two prizes more than worth it. Not to mention, energy acceleration is existent and as long as you have methods of getting energy attached and removed, then reattached when needed I don't see the issue at all. There's numerous ways around Mewtwo EX. You just need to be creative to the point where you're thinking that the answer is simply "Mewtwo EX."
I'm saying that it's OVERLY hyped, not undeserving of it's hype. But in all honesty, how open-minded have we been to beating Mewtwo? People seem to think tech-ing is the only way to beat it and they end up beating themselves because of it.
I'll use Chess as an example. I love playing Chess, I love the test. I'm not saying that I'm a great player at it, but I feel that I have much better odds at winning if I manage to take there queen in a queen for queen scenario. This being said, in most cases when you take out their Mewtwo EX you're bound to lose your Mewtwo EX next making it a 2 prize loss to another 2 prize loss. Giving them the edge because by this point, you're unlikely to have yourself setup with giving the opponent a turn ahead of you in this case. I'm not saying it's undeserving of it's hype at all, I'm simply saying it's overly hyped and I have no doubt in my mind that people end up beating themselves in the process. This is why I'm saying it's not nearly as great a card as it's made out to be. Don't twist my words around or take them too lightly, I'm not arguing that it's not a great card because there's no doubt that it isn't great by anyone at all, but I'm saying it's not as great as everyone is making it seem.
Durant counters Mewtwo. It's not a card that has to necessarily worry about the opponent's deck at all because of the deck and strategy that it's played in. Needless to say, because of it's strategy, energy cost for that strategy and additional attributes, it's a clear counter to Mewtwo.
Secondly, what exactly defines what is and what isn't healthy for a game? As long as the format is competitive, strategic, and everyone has a chance to win fairly, it's a healthy game to me.
Thirdly, PTCG is not printing cards to make excessive amounts of money. Especially when everyone is paying $50+ in your example (Mewtwo in this case) to a third-party market where PTCG isn't benefiting from at all. They're not intentionally printing cards for people to excessively hype into oblivion as far as money goes honestly. Especially when they're not selling singles (at least not to my knowledge) to benefit from.
A big part of Mewtwo's success is how few good matchups there are against it. Most of the things that hit it for weakness are also weak to it, leading to Mewtwo wars.
Darkrai can get run over by Terrakion without much trouble.
Very much this. Darkrai has a weakness to fighting pokemon, of which we have quite a few good ones. Mewtwo EX on the other hand is only weak to psychic, of which there are basically only 2 that are any good: Mewtwo EX and Mew Prime. Mew Prime, while good against Mewtwo, is bad against basically everything else; 60 HP is abysmal right now, and it will die to almost any card in the format that is any good (Donphan, Tornadus, Thundurus, Zekrom, Reshiram, ect. ect.), and it won't be able to keep up. So, essentially, there is really only one way to deal with Mewtwo EX: Mewtwo EX. As such, the price is high because every deck uses it.
Darkrai on the other hand won't be in every deck, and so it won't be worth the same at all. Mark my words.
But it's not the best alternative, the Pokemon TCG has almost become the Mewtwo TCG...
Just one note about the baseball comparison...
Your equipment does not get rotated out. It might get worn out, it might get outgrown, but it never gets rotated (until the pros at least). I've still got my bat and glove that I've had since I was 8, and both work quite well for what I'm using them for.
If I've learned one thing in my short 2 years playing this game, it's that people complain about ANYTHING and EVERYTHING. Before Mewtwo EX it was Zekrom/Shaymin/Pachirisu, Junk Arm, Catcher, Gengar Prime, Sableye, Crobat G, Luxray GL, Machamp, Gyarados, ect. ect. ect. . .The thing that has to be realized is that when there's a dominant card in the format such as Mewtwo EX, people are going to complain. It's when the complaints become apparent to PTCG that actions begin to be done. But until they see clear evidence through the submitted winning lists in tournaments, etc. No action will be done. This is just one of those scenarios of people complaining about a card that's played to the point that it seems broken because too many people are complaining about it and the accessibility to the card isn't quite there right now. Obviously PTCG is aware of how playable Mewtwo is, especially if it's the only Kanto EX Pokemon in the set and it's being advertised as it is by being placed as an enlarged card in it's own battle box.
The problem isn't necessarily Mewtwo EX. It lies more with the players complaining about it. Before it was Mewtwo it was "how overpowered lighting is." Terrakion's been around for a while but it's only taken off recently? So has Catcher, Lost Remover, Junk Arm, etc. C'mon guys, get a grip...