dark_pokemon
New Member
Umm where is a pic of this card?? I would like to see it
Yes that is correct but palkia will take two hits to KO a benched beedrill and you will never catch this deck with a weedle or kakuna benched because of its pure consistency. Thus, palkia will most likely be two-hit KO'd or maybe even one hit KO'd before it can deal two snipes.I see one problem, if you loose one or two weedles then your screwed. because his attack will take either a whole turn of setup and uneterupted setup at that, which is rare anymore. As well as keeping your bench alive a Palkia G lv.X will destroy your strategy unless you can kill him first highly unlikly.
Its funny how everything that jokerboi said is completely inaccurate. Speedril is not consistent, and will let you down like Machamp does.
How is it consistent?? Get 1 Weedle prized and your stuck. Sure you can outspeed Palkia, but what good is it if you have prized beedril/weedle?
I like the potential of the deck but we must not forget Dialga G. One deafen and there goes your consistency.
No quick ball
No Candy
No BTS
NO Lux etc,etc.
Shen said:Well I'm not gonna say Dialga G is a favorable match-up, but there's a few things to consider...
Firstly, your opponent actually needs to start with a T1 Dialga G hand. That's ideal, but not probable every single game. Even then, you have a 50/50 change of getting around it T1 if they go first, and another 50/50 if you're able to go for Paralysis with Weedle. If not, you're still a turn ahead ready for evolution.
If it's a single turn Deafen, I think Beedrill has incredible retaliation potential due to a single energy cost. You likely don't need to recover more than just a KO'd Weedle if you play your field correctly, if even that. So Deafen lock is lifted, you come back with maybe a lucky OHKO or at least a 2HKO. If Dialga G is loaded with special metals or somehow manages to OHKO Beedrill via Crobats at this point, I can't say much for the match-up 'cuz that's just bad luck.
So say Deafen lasts longer. I'll take Deafen damage until the lock is lifted. I can manually set up until it does, take too long and I could score a KO (Although doubtful since it's easy to see coming around T3/4, it still puts pressure on Dialga G). Again, I can't stress Beedrill's recovery power, you can change your entire field in a single turn. So I take a KO, I run back and maybe land one, if not a 2HKO.
What does Dialga G do after the first Dialga goes down? It's unlikely to return a OHKO. If Beedrill takes so long that a benched Dialga is already ready with enough Bats/Poketurns in hand, then it just deserves to lose.
Huh? Look at Beedrill GE's first attack.Beedrill doesn't do enough damage. Flip two coins, 50 times the number of heads? Please. Grovyle does 60 times the number of heads for the same attack cost.