Pokémon TCG: Sword and Shield—Brilliant Stars

Beedrill GE. A viable choice for regionals???

I see one problem, if you loose one or two weedles then your screwed. because his attack will take either a whole turn of setup and uneterupted setup at that, which is rare anymore. As well as keeping your bench alive a Palkia G lv.X will destroy your strategy unless you can kill him first highly unlikly.
 
I see one problem, if you loose one or two weedles then your screwed. because his attack will take either a whole turn of setup and uneterupted setup at that, which is rare anymore. As well as keeping your bench alive a Palkia G lv.X will destroy your strategy unless you can kill him first highly unlikly.
Yes that is correct but palkia will take two hits to KO a benched beedrill and you will never catch this deck with a weedle or kakuna benched because of its pure consistency. Thus, palkia will most likely be two-hit KO'd or maybe even one hit KO'd before it can deal two snipes.
 
Its funny how everything that jokerboi said is completely inaccurate. Speedril is not consistent, and will let you down like Machamp does.
 
Chris: I am not discussing that matter because that is not what the thread is about.

A good beedrill deck is going to be fast and can outspeed sed Palkia.

artisan: Obviously you have never played a good speedrill list then. hmm?

[The gym has become very hostile, has it not?]
 
Speedrill is a fast and consistent deck but if people still plan on using Dialga G for Regionals then I don't see why it's such a smart play. I've used Beedrill plenty of times and it relies on being able to use trainers to quickly set up the 4 Beedrils you need. The right Beedrill list can get 4 Beedrills out by T3 at the latest and it can EASILY bring those Beedrills back onto the field with the right trainers. But if Dialga G Deafens you then you're going to have some problems...
 
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I played against a good one at states, but it didn't ever end up placing anything with Dialga G running rampant. I think it'd be great if it never got Deafen locked, because it most definitely has great match-ups against Manectric, Abomasnow, Gengar, Machamp, and about even match-ups with about anything besides Dialga G or that just get your weakness as fire (Which are kept out of the scene with the rampant Water atm, besides Leafeon/Magmortar), but the deck has insane bounce back ability for a single energy attack.
 
How is it consistent?? Get 1 Weedle prized and your stuck. Sure you can outspeed Palkia, but what good is it if you have prized beedril/weedle?
 
I like the potential of the deck but we must not forget Dialga G. One deafen and there goes your consistency.

No quick ball
No Candy
No BTS
NO Lux etc,etc.
 
How is it consistent?? Get 1 Weedle prized and your stuck. Sure you can outspeed Palkia, but what good is it if you have prized beedril/weedle?

Azelf is the best solution. Unless you have terrible luck and you start with it along with a Weedle/Beedrill being prized, I think Azelf easily gets around this. Even if more than one is prized in any combination of Weedle(s)/Beedrill(s), you still know what your prizes are, and hitting for 90ish isn't to bad to get by until you can draw them out of there. Or, you could just run another Azelf.

I like the potential of the deck but we must not forget Dialga G. One deafen and there goes your consistency.

No quick ball
No Candy
No BTS
NO Lux etc,etc.

Well I'm not gonna say Dialga G is a favorable match-up, but there's a few things to consider...

Firstly, your opponent actually needs to start with a T1 Dialga G hand. That's ideal, but not probable every single game. Even then, you have a 50/50 change of getting around it T1 if they go first, and another 50/50 if you're able to go for Paralysis with Weedle. If not, you're still a turn ahead ready for evolution.

If it's a single turn Deafen, I think Beedrill has incredible retaliation potential due to a single energy cost. You likely don't need to recover more than just a KO'd Weedle if you play your field correctly, if even that. So Deafen lock is lifted, you come back with maybe a lucky OHKO or at least a 2HKO. If Dialga G is loaded with special metals or somehow manages to OHKO Beedrill via Crobats at this point, I can't say much for the match-up 'cuz that's just bad luck.

So say Deafen lasts longer. I'll take Deafen damage until the lock is lifted. I can manually set up until it does, take too long and I could score a KO (Although doubtful since it's easy to see coming around T3/4, it still puts pressure on Dialga G). Again, I can't stress Beedrill's recovery power, you can change your entire field in a single turn. So I take a KO, I run back and maybe land one, if not a 2HKO.

What does Dialga G do after the first Dialga goes down? It's unlikely to return a OHKO. If Beedrill takes so long that a benched Dialga is already ready with enough Bats/Poketurns in hand, then it just deserves to lose.
 
Shen said:
Well I'm not gonna say Dialga G is a favorable match-up, but there's a few things to consider...

Firstly, your opponent actually needs to start with a T1 Dialga G hand. That's ideal, but not probable every single game. Even then, you have a 50/50 change of getting around it T1 if they go first, and another 50/50 if you're able to go for Paralysis with Weedle. If not, you're still a turn ahead ready for evolution.

If it's a single turn Deafen, I think Beedrill has incredible retaliation potential due to a single energy cost. You likely don't need to recover more than just a KO'd Weedle if you play your field correctly, if even that. So Deafen lock is lifted, you come back with maybe a lucky OHKO or at least a 2HKO. If Dialga G is loaded with special metals or somehow manages to OHKO Beedrill via Crobats at this point, I can't say much for the match-up 'cuz that's just bad luck.

So say Deafen lasts longer. I'll take Deafen damage until the lock is lifted. I can manually set up until it does, take too long and I could score a KO (Although doubtful since it's easy to see coming around T3/4, it still puts pressure on Dialga G). Again, I can't stress Beedrill's recovery power, you can change your entire field in a single turn. So I take a KO, I run back and maybe land one, if not a 2HKO.

What does Dialga G do after the first Dialga goes down? It's unlikely to return a OHKO. If Beedrill takes so long that a benched Dialga is already ready with enough Bats/Poketurns in hand, then it just deserves to lose.

Dialga would do nothing but have FUN against Beedrill. Let's face it, Beedrill having to get up without trainers would only equal a loss, since it relies on those trainers to get going as quickly as it does. Without those Great Balls, Quick Balls, or Broken Time Space, Beedrill stumbles at trying to get set up. Now, partner this with the fact that Dialga abuses Power Spray, so, you get your Claydol stopped for a good bit. And, while I'm Deafening you to pure death, I'm setting up a Dialga on the bench (that'd be the smart play, I'd think anyway). No point in trying to set the active up, unless the player feels that he can afford to do so. Furthermore, so what if Dialga doesn't start with the actual Dialga? Yes, it hurts, but if I can manage to pull it out by t2, then there's no real problem.

With enough Deafens, the damage will pile up across the board, not just on the active (<3 HQ). Thus, Dialga has a considerably favorable match-up against Beedrill.
 
Beedrill doesn't do enough damage. Flip two coins, 50 times the number of heads? Please. Grovyle does 60 times the number of heads for the same attack cost.
 
Beedrill doesn't do enough damage. Flip two coins, 50 times the number of heads? Please. Grovyle does 60 times the number of heads for the same attack cost.
Huh? Look at Beedrill GE's first attack.

:grass: Band Attack 30x
Does 30 damage times the number of Beedrill you have in play.
 
Wow, I hope that you are kidding about Beedrill being so great, cause it isn't. I also hope that your whole strategy doesn't revolve around BTS and rare candy. Dialga G stops both of them. Good luck manually evolving 4 of them before they start koing your Weedles. This deck is pretty bad against G decks. RR will make Beedrill better but until then, I don't think many people are going to fall for this
 
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