Well, we've been handed the round 13 assignment, but it looks as if the teams aren't ready. Once again, Team Torchic is without a captain! Not only that, but Team Techno Fluff has 4 players while Team Torchic has only 2.
Since Team Torchic has only 2 players, voting for a new captain is impossible since the votes cancel out. Therefore, we'll go straight to the final tiebreaker of cardmaking to decide which of the 2 remaining members of Team Torchic will become the new captain.
Team Techno Fluff, one of you four will be going over to the under-new-management Team Torchic for round 13 and beyond. You can talk between yourselves via PM or other method of communication (not in this thread), but the eventual decision must come from the captain. Sunflorazumarill, once you've decided which Team Techno Fluff member you wish to send to Team Torchic, PM me your choice and that member will become part of Team Torchic. Do not post the decision here. I'll reveal the choice either when I recieve Sunflorazumarill's decision or once Team Torchic has a new captain, whichever is later.
Awaiting Decision From: Sunflorazumarill
Anyway, here's the category for the tiebreaker. It's non-evolving Basics. You'll be making a non-evolving Basic to become part of EX: Expanded. A non-evolving Basic is a Basic Pokémon that has no evolved form. The Team Torchic member who makes the better one will become the new captain. LorakLucan, dragonspy900, you'll post your cards in this thread. Here's the specifications and rubric for the tiebreaker:
Descriptors: Permitted
Owners: Permitted, Must Come Before Descriptor
Dual-Types: Permitted
Ultima Types: No
Multi-Prize Mechanics: Permitted, Pokémon-ex, Pokémon-SP, and Pokémon-DS Allowed
Chaos Emerald Mechanics: Permitted
Legal Stages: Basic only
Fourth Generation: No
Name--3 points. Make sure everything's spelled right, including an ownername if one is used and the multi-Prize mechanic if one is used.
Picture--3 points. Try to make it descriptive.
Type(s)--5 points. Single-types and dual-types are acceptable. Make sure they fit.
HP--5 points. Make sure it fits the card well. Too much or too little and I dock you.
Weakness/Resistance--5 points. Make sure all Weakness and Resistances the mechanic allows fit. The more allowable, the more lenient I'll be on nonsensical ones.
Retreat Cost--5 points. Again, make it fit the card.
Pokemon Power/Attacks--30 points. No more than three total per card, and the card must have at least 1 attack. You can have 1 attack only, 2 attacks only, 1 attack and 1 power, 2 attacks and 1 power, etc. on your card. If you do 1, it's worth 30; if you do 2, they're worth 15 each; and if you do 3, they're worth 10 each.
Rarity--3 points. Not much choice here, but make sure you choose it right.
Explanations--8 points. May sound harsh, but it helps to explain not only how the card works, but why mechanics are what they are.
Strategy--8 points. How can you combine your card with other cards effectively?
Penalties--The categories are starting to close, but there are still some, so try to steer clear of those. Ultima types take the challenge out of Pokémon-DS, and since the former's banned, that's still a penalty. There are still others out there.
Round 3 Possible Total--75 points.
Whichever of LorakLucan or dragonspy900 that gets the higher score becomes the new Team Torchic captain.
LorakLucan, dragonspy900, let's make some cards. Remember, the better card becomes the captain.