Pokémon TCG: Sword and Shield—Brilliant Stars

Donking, and why it is suddenly a big concern for the community

Status
Not open for further replies.
Since everyone else is agreeing, I"ll all concur. I'd love 1 optional mulligan, a great way to reduce bad starts, while still being something of a risk.
I'll agree as well, however I don't know which is a better idea: Draw one less (a la Magic) or have your opponent draw one more.
 
I'll agree as well, however I don't know which is a better idea: Draw one less (a la Magic) or have your opponent draw one more.

I agree, i think that it should be your opponent draws 2 though, but has the ability to switch around their pokemon as they wish.
 
I don't believe that an optional mulligan will do a lot to reduce donks. Decks will adapt and we get back to where we were with the format dominating early game.

Not that I think an optional mulligan is a bad idea: I've suggested it in the past. I just don't see it having a lot of impact on a format that seems to be designed around donks. The donk decks benefit from the optional mulligan too.

Any format where a basic can do 60+ damage for a single energy card is going to have donks. Whatever happened to basics doing 10 or 20 for a single energy and 20 or 30 for two???
 
Last edited:
I guess this is called inflation. If ever TPC introduced basics that did so little T1, they wouldn't be played until the old ones rotated out, so you'd have 2 years of bad sales on sets. Nobody is going to make that decision. The alternative is a new generation of high HP basics that are actually worth playing.

I do not believe an optional mulligan would stop donks. I donked an SP deck with a Garchomp active and a Dragonite FB and Dialga G benched with Turbo Uxie this week. Nothings going to stop that but the rotation.
 
in the hope of avoiding having to remind/infract folks for off topic and/or personal attacks, i'd like to remind people of the 'ignore user' feature accessible through your user CP...

User CP -> settings and options -> edit ignore list

back on topic please :)

'mom
 
I do not believe an optional mulligan would stop donks. I donked an SP deck with a Garchomp active and a Dragonite FB and Dialga G benched with Turbo Uxie this week. Nothings going to stop that but the rotation.

However, if the Dialga player had a slightly better start (providing he went second, a 50% chance) he could have done Deafen, thus completely stopping Uxie from even getting going.

Nothing will ever STOP donks but the goal here is to reduce them.
 
Another problem with instituting an optional mulligan is that people who try for the perfect donk hand will mulligan their "non-donk" hand away so they CAN donk. This won't necessarily solve the problem...
 
Imo, getting either player 2 cards is way off balance. I'm thinking -1 card might be better. -1 hurts players going for the donk instead of helping the non-donking player. It also doesn't give the donking player a huge an advantage if the non-donking player has to mulligan to avoid a bad hand.
 
Ian, I haven't yet seen a Basic Pokemon that can deal 60 damage for a single energy without help. Is there such a card?

Most of what's out there still fits fairly well within the traditional energy levels for specific attack damages. It's just that, when help is taken into consideration (like DCE, Energy Gain, PlusPower, etc), it becomes much more.

BTW, Uxie is still 20 for 1. It's just that it can conserve PlusPowers that makes it insane...
 
single energy card is what I said, so Ambipom G for example. The point is that it is possible and there are lots of cards that help: Plus Power is a problem, expert belt's + 20 and Darkness Energy's +10 brings a lot of attacks into the dangerous donk range. Buck's Training too (when it was legal)
 
Donk decks shouldn't be limited because they aren't "fair" or "fun." That's ridiculous. The deck isn't unfair since it is far from being overpowered and it may not be fun for you, but it is likely fun for the person playing it or they wouldn't be using it.

The only real problem I've heard with this deck type is that is introduces a large luck factor into the game. Well firstly this is pokemon and more importantly a tcg, it always had a huge luck factor (comparing this game to chess is laughable). The only real problem I see with it is that it can keep the best player from winning overall, but that's really a problem with the way tournaments work and not with this deck type.

A suggestion: If a game ends quickly and their is still time left in the round, the game should be extended to 2 out of 3. If the set can't be completed then who ever won the first game wins overall.
 
So if Im going to win Ill drag it out as long as possible? Well I expect this to happen anyway >_<

The deck isnt fair because you dont get a shot at playing, you dont get to do anything.
Ive had one CC where I got sabledonked round 1, then won all other games and didnt make the cut. My tournament was over before it started. I never had the chance to win.

At my nationals final I won a long game 1 after being behind 5 prices!, then I got donked round 2, and round 3 I nearly got donked again, fortunatly sableye was her 8th card and I went first and could use Call (which still left me with 3 prices lost after 3 turns...)
 
Last edited:
A friendly reminder to everyone, the pokegym has always been a place to gather a lot of different viewpoints, I don't think it's appropriate on a public forum to call people out, that's what PM's and reporting are for. That said, if every other post in a thread is made by you, it's time to take a good hard look at yourself. Regardless of how bored a person is, the Internet is full of other good ways to spend your time, go watch something on HuLu. Posting redundant, off topic things just wastes peoples time, and is not only annoying, but quickly makes people lose respect for anything you have to say.

Now to get us back on topic, most people agree that being donked is never fun. As Jon said, the format this year can make tournaments simply not fun. I'd like to see more discussion on the various solutions that were given, such as the "game loss check for no pokemon at the end of the next player's turn" method.
 
Donk decks shouldn't be limited because they aren't "fair" or "fun." That's ridiculous. The deck isn't unfair since it is far from being overpowered and it may not be fun for you, but it is likely fun for the person playing it or they wouldn't be using it.

The only real problem I've heard with this deck type is that is introduces a large luck factor into the game. Well firstly this is pokemon and more importantly a tcg, it always had a huge luck factor (comparing this game to chess is laughable). The only real problem I see with it is that it can keep the best player from winning overall, but that's really a problem with the way tournaments work and not with this deck type.

A suggestion: If a game ends quickly and their is still time left in the round, the game should be extended to 2 out of 3. If the set can't be completed then who ever won the first game wins overall.

Question. You ever spent well over 30 dollars to go to a tournament, only to have the first 2 rounds take a grand total of 1 turn each and knowing its instantly over? Just a hunch but I'm thinking the answer will be no.
One of the biggest problems with donking is as Yoshi says the simple fact that you don't get to play a game. Which is what we come to a tournament for - TO PLAY A GAME. Not to shake your opponents hand, flip a coin and sign a match slip.
 
Heck, I'd donk my best friend 1st round in a BR.

I really don't care. Donks don't "ruin" my day. I was donked twice today (psuedo donks), and I still had a great time.

This is from the other thread whinning about donks. A lot of people lately have been bringing up the idea of a "pseudo donk" or a donk that takes more than 1 turn, which i really don't understand. There is a distinct difference between Donking and Benching an opponent if I'm not mistaken, right? I don't get what the whole concept of a two turn+ or Pseudo donk is, if someone would be kind enoguh to clear that up for me it'd be much appreciated =]
 
Some people mean donking by they started with like two things, and they got killed before they got anything else out.
 
Status
Not open for further replies.
Back
Top