Pokémon TCG: Sword and Shield—Brilliant Stars

DP-on | Decks after rotation.

Look for a series of: Hatter: DP-On in the coming week =D

anyway:
Toadz
Dragonite
Gliscor
Fairies

all viable decks
 
I really like Ninsjak and Shedninja,they have synergy and placing damage is gonna be really good next format.PLay them with Gengar DP or bronzong and you have a solid damage spread deck.
 
DP Magnezone is nowhere as good as the Lightning one,not evn close,but the fact u can move energy,retreat for free,then move again is so good to think about it,the deck works. Its not really a fast deck,not alot of stage decks are besides GG and Kingdra will be. It takes a few turns to setup,but once it does,itll be hard to stop. Palkia X in it just seems to slow for me,I rather get the job done with vire.

Beedrill, Bellossom, Garchomp, they all out speed Magnezone. The thing is a rust bucket for now. Wait till Super Connectivity, kthanx.
 
Beedrill, Bellossom, Garchomp, they all out speed Magnezone. The thing is a rust bucket for now. Wait till Super Connectivity, kthanx.

Banette outspeed Empoleon,Magmortar and Toterra,and it still lost to them. Its playable and can be used with the right build.kthanx:lol:
 
Was your opponent using the 60 damage attack much or did he have a large enough hand size to do it?
They were using the attack plenty. The problem with that was I had an early stockpile of Special Metals on my first Magnezone, and after three of the attacks it only had seventy damage. With three special metals, it would have taken 10 water energies in the discard to KO the Magnezone Lv.X, but then I started clearing out the damaged Kingdras with the L Magnezone's Gyro Ball, and returning it to the bench to send up my meatshield Azelf, which I had played early on to get a key Palkia Lv.X out of the prizes. I wanted the bench space for my secondary attacker, which had been throttling the opponent's board early on until it was KOed.
All in all, the problem Kingdra was having was constant damage output to rival that of my pokemon. It couldn't pull that off though because my pokemon were abusing weakness the whole time and Kingdra's attacks aren't all that powerful except for the token Energy Stream.
 
^ I just started testing Kingdra and I'm noticeing the same thing.
Banette outspeed Empoleon,Magmortar and Toterra,and it still lost to them. Its playable and can be used with the right build.kthanx:lol:

Empoleon,Magmortar and Toterra were also only like 2 turns slower and played Scramble. With bad starts Magnezone can take aroud 10 turns to get going. With good ones around 5. The main problem I've noticed with Zone is that all the other basics in the deck are very bad starters except your chosen starter. Starting with one(not your starter) will result in a slow start(unless the rest of the stuff is godly). But once it gets the combo going its hard to stop, you just can't let your opponent get to far ahead in prizes. Though I still thing it'll be a contender at battle roads.
 
You have to use Call Energy to make any start effective. That's the best way to do it. I don't generally have trouble setting up with it.
 
I'm noticing that also through the Zone build. The thing is its momentum is so nuts that it is very hard to stop when it is. I have maxed out my Roseannes to eliminate those problems.

Slow start or not, its late game is absolutely nuts.

The thing is a rust bucket for now. Wait till Super Connectivity, kthanx.

It remains a rust bucket if you don't use Magnetize. Theres no point in waiting when the superior one is already in format.

Hey G, can I see how your build looks in PM? I'm very curious to see what you've done with it.
 
AMU will not be THAT great because off all the easy kills, knocked out in 1 hit by empoleon! Gardy=kills it, even cresselia LV X could moon skip it for X2 knockout, we shall see friends, we shall see
 
AMU will not be THAT great because off all the easy kills, knocked out in 1 hit by empoleon! Gardy=kills it, even cresselia LV X could moon skip it for X2 knockout, we shall see friends, we shall see

Funny thing about you killing me.... you have to get set up first. :tongue:

Sorry but thats probably NOT going to happen.
 
Three Bros can lock powers,stop your Pachi/Phoine/Chatot start from using its attacks in the beginning.Only thing is once you do get setup,Mesprite is the only that can handle anything else.
 
I love it how people are talking about the Kingdra matchups like they even have a good list to test against in the first place. Same with The Pixies. Yeah of course you can beat yourself.
Would you care to share a good list so we can test against it then? Right now, all I'm am getting is that Kingdra is better, better, better than everything else. So far, my tests have yielded different results. True, I am literally playing against myself, but who better? I can know what's in my opponent's hand, and know what they are going to try to do next. By doing it like that, I am not only gaining knowledge of both decks I am using, but I am able to practically over prepare my deck for unfortunate events that occur as a result of me knowing what is in the "other person's" hand. Then when I am playing in an actual game, the opponent doesn't have the luxury of knowing what is in my hand, and is in a relatively disadvantageous position compared to where they could be if they knew what was in my hand. It is like this exercise I would do to practice putting in golf: I would putt using a tee as the target, so that when I am putting at the hole on the course, the target is much bigger by comparison and much easier to hit.

I may not have the best Kingdra list to playtest against, but I am also making it better as I go as well as the Magnezone list so I can be prepared to face any Kingdra list, good or bad.
 
Really? Well I'd love to hear all about you stopping a bench threat with decent HP.

Umm.... I either wait for it to come active and deal with it then, or warp point it active and KO it. OR if you have enough nrg in play and the current active pokemon is not a threat I can just snipe it with Azelf.

Let's play nice ~ Prime
 
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I know that everyone's hyping Kingdra so much that it would be irrational to play fire, but I've been testing the new Infernape and the thing is such a beast. When played right, you can be doing 120 a turn, every turn. Slap on a PP and that's a OHKO of Kingdra, plus a lot of other things.

I think the new format's going to consist of energy acceleration, speed, and a loooot of damage. 60 damage for an attack isn't going to cut it anymore.
 
Umm.... I either wait for it to come active and deal with it then, or warp point it active and KO it. OR if you have enough nrg in play and the current active pokemon is not a threat I can just snipe it with Azelf.

And what if I KO one of your precious Lvl Xs first? Then your oh-so poweful God Blast is a Dud. Getting a backup can take up to two turns, which leaves Empoleon plenty more sniping time. And anyone who sees this deck will be more careful about their empergy placements, so Azelf wil be hard pressed to even get a 2HKO.
 
People have gone off-topic and need to stay on the original topic of DP-on decks after rotation. Bad lists don't need to be mentioned either.
 
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