Pokémon TCG: Sword and Shield—Brilliant Stars

Help with my Shuppet deck!

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hm. the trainer line i would use would be
x4 Pokedex
x4 Poke Drawer +
x4 Super Scoop Ups
x4 Poke Turn
x4 Victory Medal
x4 Pokemon Rescue
x4 Plus Power
x1 Memory Berry

if you're afraid of cards being prized then use azelf. i still don't understand the energy count because shuppet only takes 1 energy to attack, the energy can be found with rossanne researches 2 would be enough 3 at most. stadium clogs hand but if you insist on playing it might as well add in skunktank g for the extra poison damage. also department store girl is not needed because you want to use your supporters to grab cards you really need, you'll run into your poketools when running through your deck with your draw power. i included the super scoop ups so that if you run into a wall then you can scoop up the uxie to try to reuse it's powers or if any of your pokemon is active and you can't retreat it. hmm, your pokemon tech seems heavy too, you only need mr mime as your wall. well i hope i helped contribute to your deck building! goodnight
 
Lots of responses, and I don't want to wade through them all, some hopefully I don't repeat too much.

You don't need more then 2 Shuppet, and if you want to use a Dunsparce too, just use 1. They clog your hand and your bench. Uxies can hit if needed.

Truth be told, I stopped running Bannete very early. If you get Mewtwo/No Bench walled, you're screwed, but as long as they have SOMETHING on the bench you can Regiice to, you can continue to take prizes. I only ever lost to a Mewtwo once, since I could just slip around him with Regice. Also, Mewtwos are prime targets for a double-blower drag up before they get leveled.

4 Uxie is a must, they can use the same style of combat that Shuppet can, but will give you the consistant draw power you need to get moving, as well as keeping you from ever decking out, since you blow through cards like a madman.

You're running too many types of walls. Each has its own use for sure, but its more clutter then you can afford. Your goal is to slam people fast and hard with Shuppet+Crobat, and you need the benchspace for Uxies and Crobats to make that happen. I always just ran 1-1 Mr. Mime (Manene is an automatic Unown G, which is useful against Machump). Mime blocks many of the big hitters of the day - Luxchomp uses lots of DCE, which still only counts for 1 vs Mime, Pluff, Gyrados, and Machump all rely on 1-or-less energy attacks. Cursegar and T-Tar are still threatening, but you can't win them all in this format. Heck, T-Tar is pretty much an auto loss - Huge HP and Resistance....

Regice is a good idea as well. I found it dead useful, not only to clear your hand for bigger setups, but to get around Mime walls and such. Run into double mime and you cry, but despite how often it's toted on the gym as a hard counter to so many things, I almost never see it.

The goal with your trainer line is to blow as many cards as you can on your first (trainer) turn, meaning you want as few supporters or "junk" cards as you can have. This means many cards such as Stadiums and Supporters need to be really trimmed down. I run 4 Roseannes and nothing more for supporters, and stopped running any stadiums. Miasma is a cool thought, but even if you're sold on it, only run one. The other will just clog your hand.

Great Ball is a poor choice, as you can't set up when using it for an Uxie. Quick Ball in a deck like this preforms well.

Energy-wise, you don't need quite so many. I do 2 Psychic, 1 Cyclone. Most of your attackers can hit with just the Cyclone if needed, and the chances of all 3 being prized are obscenly low. As with Supporters and Stadiums, more energy just clogs your hand.

All that being said, here is the list I use:

2 Shuppet
2 Crobat G
4 Uxie
4 Unown R
1-1 Mr. Mime
2 Unown Q
1 Regice
17 Pokemon

4 Roseannes
2 Quick Ball
4 Pokedrawer
4 Pokeblower
4 Pokedex
4 Poketurn
1 Luxary Ball
4 Pluspower
2 Expert Belt
4 Super Scoop Up
2 Night Teleporter
4 Pokemon Rescue
1 Warp Point
40 Trainers

2 Psychic
1 Cyclone
3 Energy

Nearly every card can be blown turn 1, meaing I can get big set ups from the get go and get as many Pluspowers and Expert Belt onto a Shuppet/Uxie asap. A few tricks here, so the cards makes sense -

Unown R lets you discard it to draw a card, and then Pokemon Resuce lets you pull it back to your hand and do it again. A great way to burn cards for setup is to bench a couple R's, set up, and then sac the R's to draw even more.

If you have a hand full of Roseannes turn 1, Regice can dump them away. You only really need 1-2, but you need to get it early and consitantly, so throwing a couple of the extras away never hurts.

Night Teleporter, on a flip of heads, gets you a 7 card set up every time. Can't beat it - Flip tails, you burn a card, cool. Flip heads, whole new hand.

Just some food for thought here, nothing I say has to be taken for gosple.
 
I was thinking of maybe adding 2-3 Bench Shields instead of 4 and 4 Scoop ups too. And maybe 2-4 Judges. But like I said before the problem is what to get rid of :p

---------- Post added 05/25/2010 at 02:23 PM ----------

Lots of responses, and I don't want to wade through them all, some hopefully I don't repeat too much.

You don't need more then 2 Shuppet, and if you want to use a Dunsparce too, just use 1. They clog your hand and your bench. Uxies can hit if needed.

Truth be told, I stopped running Bannete very early. If you get Mewtwo/No Bench walled, you're screwed, but as long as they have SOMETHING on the bench you can Regiice to, you can continue to take prizes. I only ever lost to a Mewtwo once, since I could just slip around him with Regice. Also, Mewtwos are prime targets for a double-blower drag up before they get leveled.

4 Uxie is a must, they can use the same style of combat that Shuppet can, but will give you the consistant draw power you need to get moving, as well as keeping you from ever decking out, since you blow through cards like a madman.

You're running too many types of walls. Each has its own use for sure, but its more clutter then you can afford. Your goal is to slam people fast and hard with Shuppet+Crobat, and you need the benchspace for Uxies and Crobats to make that happen. I always just ran 1-1 Mr. Mime (Manene is an automatic Unown G, which is useful against Machump). Mime blocks many of the big hitters of the day - Luxchomp uses lots of DCE, which still only counts for 1 vs Mime, Pluff, Gyrados, and Machump all rely on 1-or-less energy attacks. Cursegar and T-Tar are still threatening, but you can't win them all in this format. Heck, T-Tar is pretty much an auto loss - Huge HP and Resistance....

Regice is a good idea as well. I found it dead useful, not only to clear your hand for bigger setups, but to get around Mime walls and such. Run into double mime and you cry, but despite how often it's toted on the gym as a hard counter to so many things, I almost never see it.

The goal with your trainer line is to blow as many cards as you can on your first (trainer) turn, meaning you want as few supporters or "junk" cards as you can have. This means many cards such as Stadiums and Supporters need to be really trimmed down. I run 4 Roseannes and nothing more for supporters, and stopped running any stadiums. Miasma is a cool thought, but even if you're sold on it, only run one. The other will just clog your hand.

Great Ball is a poor choice, as you can't set up when using it for an Uxie. Quick Ball in a deck like this preforms well.

Energy-wise, you don't need quite so many. I do 2 Psychic, 1 Cyclone. Most of your attackers can hit with just the Cyclone if needed, and the chances of all 3 being prized are obscenly low. As with Supporters and Stadiums, more energy just clogs your hand.

All that being said, here is the list I use:

2 Shuppet
2 Crobat G
4 Uxie
4 Unown R
1-1 Mr. Mime
2 Unown Q
1 Regice
17 Pokemon

4 Roseannes
2 Quick Ball
4 Pokedrawer
4 Pokeblower
4 Pokedex
4 Poketurn
1 Luxary Ball
4 Pluspower
2 Expert Belt
4 Super Scoop Up
2 Night Teleporter
4 Pokemon Rescue
1 Warp Point
40 Trainers

2 Psychic
1 Cyclone
3 Energy

Nearly every card can be blown turn 1, meaing I can get big set ups from the get go and get as many Pluspowers and Expert Belt onto a Shuppet/Uxie asap. A few tricks here, so the cards makes sense -

Unown R lets you discard it to draw a card, and then Pokemon Resuce lets you pull it back to your hand and do it again. A great way to burn cards for setup is to bench a couple R's, set up, and then sac the R's to draw even more.

If you have a hand full of Roseannes turn 1, Regice can dump them away. You only really need 1-2, but you need to get it early and consitantly, so throwing a couple of the extras away never hurts.

Night Teleporter, on a flip of heads, gets you a 7 card set up every time. Can't beat it - Flip tails, you burn a card, cool. Flip heads, whole new hand.

Just some food for thought here, nothing I say has to be taken for gosple.

WOW! Thnx alot! :)

Now that helps me for sure, now I know what to add and get rid of xD

Problem is Uxies, I only have one in real life so getting three more is going to be some trouble >_<

But other then that I'll just practice with this deck on Redshark til I get all the cards in my real deck. Btw what about Bench Shield? Without them my opponent can just snipe my techs going around my mime wall.

---------- Post added 05/25/2010 at 03:01 PM ----------

Well thnx everyone for repling to this thread and helping me fixing the deck.
 
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If you're looking to put in bench shield i suggest to not run 4 uxies as they take up too much bench space. In my opinion 2 uxie is enough if you're running the 4 super scoop ups.
 
If you're looking to put in bench shield i suggest to not run 4 uxies as they take up too much bench space. In my opinion 2 uxie is enough if you're running the 4 super scoop ups.

Yeah I know xD found that out in a battle today and the uxies were cloging bench. ATM I'm running three Uxies and 2 Bench Shields. Is that enough?
 
4 Uxie is needed so you psychic restore and make sure you dont deck out

....Well I havn't had the decking out problem and 4 Uxies for me kinda is overkill/rlly cloges my bench, 3 imo is enough.

EDIT: Plus I added Night Maintenance in case I run out of energies so I don't know what to get rid of anyway. (In my last game I had no energies ran out)
 
You should never be losing Energies, they should only be attached to Pokemon you are about to attack with, and those would go to your hand or deck.
 
....Well I havn't had the decking out problem and 4 Uxies for me kinda is overkill/rlly cloges my bench, 3 imo is enough.

EDIT: Plus I added Night Maintenance in case I run out of energies so I don't know what to get rid of anyway. (In my last game I had no energies ran out)

You can always pyschic restore them back into your deck
 
You can always pyschic restore them back into your deck

Yes I know but the point is to attack with Shuppet not Uxie so 2 is enough especially when I have Bench Shield. Plus extra Uxies can clog the hand if I can't get the on bench back to hand.
 
I feel I really need to hammer this home...

4 Uxie is a MUST. It is what makes the deck consistant. You need to drop at least 2 Set-ups Turn 1, and need more throughout the game. Uxie hits nearly as hard as Shuppet with nearly the same effect, there is absoloutly no reason you should run anything less then 4.

Also, both Night Maintainence and Bench Shield baffle me....
 
I feel I really need to hammer this home...

4 Uxie is a MUST. It is what makes the deck consistant. You need to drop at least 2 Set-ups Turn 1, and need more throughout the game. Uxie hits nearly as hard as Shuppet with nearly the same effect, there is absoloutly no reason you should run anything less then 4.

Also, both Night Maintainence and Bench Shield baffle me....

Bench Shield so my pokes don't get sniped. (I've noticed that without it decks with some snipe, EX: Kingdra decks, ect, or solid snipe decks can get around my MT Mr. Mime and win easly. (They can snipe my techs like Uxie, that's y I run 2 Uxies' their easy bait if not Bench Shielded

Well I think my deck is as good as It'll get. Think I'll run this at BRs next week. (That is if I get all the cards for the deck in time xD, otherwise I'll just run my Darkrai deck lol)
 
Bench Shield won't stop Kingdra Prime's snipe, and if they are relying on Kingdra LA to do 20 a turn, thats 4 turns to kill one Uxie. You should kill 2 Kingdra in that amount of time, assuming your deck is consistent enough to get the Pluspowers and Expert Belt out fast. To do that, you need more Uxie and fewer dead draws like Bench Shield....

GL if you want to stick with this list, but I plead one last time - I played this deck a for a long time, I have tried it all. You need 4 Uxie.
 
Bench Shield won't stop Kingdra Prime's snipe, and if they are relying on Kingdra LA to do 20 a turn, thats 4 turns to kill one Uxie. You should kill 2 Kingdra in that amount of time, assuming your deck is consistent enough to get the Pluspowers and Expert Belt out fast. To do that, you need more Uxie and fewer dead draws like Bench Shield....

GL if you want to stick with this list, but I plead one last time - I played this deck a for a long time, I have tried it all. You need 4 Uxie.

4 Uxie.

Searchable draw power through spiritomb lock.
 
have you tried victory medals?

I've been playing shuppet since last years nats, and since then, OMG has it been amazing. It was first introduced to me by a friend who made it as a "haha, I'm beating you up with a basic pokemon". I was befuddled, and had to make the deck when I got back to CO. So far, these BR's, my brother and I have pretty much come top 2 every single tourney, with the exception of 1. Played correctly, shuppet can be an absolute beast.

As I was looking through the comments, I noticed that ShuckleLV X posted an amazing comment that pretty much sums up everything about the deck. it really cant get much better than that =p However, I've mainly played it without the blowers, regice, or night teleporter, but they sure do come in handy (personal preference I guess), but on the topic of uxie, bench shield, and, omg what are you thinking lolz.

4 uxie is a MUST. Bench shields clog your hand, you dont need em, TRUST me. Nuff said. Plus, if you are having trouble getting some uxies, umm, League? they kinda gave away free uxies the first season, I'm pretty sure somebody would trade ya.

If you want to try victory medals, it might not be a bad idea, or, just go for more annoyance with the regice, blowers, etc. Again, personal preference (shuppet has a lot of that). If you find that you aren't drawing enough stuff that you need (dont see why you wouldn't) try the medals. I would take out the quick balls for them because so far, that has worked for me. You could try taking something else out though. Also, another thing I like to use are bucks, but with 4 roseanne's, idk if you would want to. supporters are death in shuppet, but for consistency, 4 rose's is a good idea. I also like to run 2 pokemon rescues and 1-2 TSD, however, that is a very hard card to get.

And last but not least, there are a few more things that I would tech in, for, if I didnt have them, I would have lost so many battles...
Try Spiritomb, and Shuckle, like the Mr. Mime, you use the Q for free retreat. I would only use one or the other, but I lean towards spiritomb. After you fade out, you can send up Mr. mime, but, your opponent is setting up which leads to a couple of things - he get 3 energies out (duh) and, omg, he's using trainers! That could mean, candy candy bam dead, energy gain, poketurn, POWER SPRAY, reversal, communicator, another shuppet, the possibilities go on and on. but, with all of the luxchomps and lady gaga's out there, spiritomb is kind of a solid in the deck. It has saved me many a game. IF you use it, I would run 1. Also, another tech you could think about is mesprit. I tried it out for a bit during BR's, and it did help, but kind of a bench clogger, however, if you see a lot of powers, might be an interesting tech.

thanks for reading the long comment whoever did o.o full of IDEAS, not musts.

As ShuckleLVX said it best, "Just some food for thought here, nothing I say has to be taken for gosple."
 
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ive been playing with shuppet for awhile now and i run 2 uxies. anymore is overkill... when are you ever gonna drop 4? the most ive ever had on my bench was 3 and it haunted me because i had no bench space for my walls and regice. SSU is used to reuse the 3 uxies.

i wold drop the mime jr and run another mime in order to double wall. id add unown G is effects of attacks are problems. also ive found running a spiritomb and an extra unown Q are SO helpful against SP deck. Shuppet cannot beat SPs without it. I found that out at BR this weekend. change quick ball for great ball. and no need for NM and you only need a couple rescues. run a couple for energy and like someone said above... i dont no how you are losing them so NM doesnt seem necessary

also add a shuckle. with DCE, call and various other special energies running rampant people will not see this bad boy coming. cant tell you how many games he saved me.

lastly i run 3 shuppet... id hate to have them prized or something else dumb happen
 
ive been playing with shuppet for awhile now and i run 2 uxies. anymore is overkill... when are you ever gonna drop 4? the most ive ever had on my bench was 3 and it haunted me because i had no bench space for my walls and regice. SSU is used to reuse the 3 uxies.

i wold drop the mime jr and run another mime in order to double wall. id add unown G is effects of attacks are problems. also ive found running a spiritomb and an extra unown Q are SO helpful against SP deck. Shuppet cannot beat SPs without it. I found that out at BR this weekend. change quick ball for great ball. and no need for NM and you only need a couple rescues. run a couple for energy and like someone said above... i dont no how you are losing them so NM doesnt seem necessary

also add a shuckle. with DCE, call and various other special energies running rampant people will not see this bad boy coming. cant tell you how many games he saved me.

lastly i run 3 shuppet... id hate to have them prized or something else dumb happen

If I could offer you only one tip for the future, 4 Uxies would be it. The long term benefits of 4 Uxies have been proved by scientists whereas the rest of my advice has no basis more reliable than my own meandering experience.

I will dispense this advice now.

Mime Jr. is a personal preferance, sure.

Too many Walls is too much waste. This format relies on low energy attackers enough that Mime covers nearly everything. Sure, the other walls are cool from time to time, but so is Potion. Tomb can be very very good, but be wary, a random lone-tomb start is a death knell.

You need 4 Uxie.

Great Ball is a terrible option. You need to be able to use Set Up.

Don't paint yourself in a corner thinking "SSU is for Uxie". Your 4 Uxie should suffice 90% of the time (You run 4, right?). I use SSU more often on Crobat to get that last 10 or 20 damage.

If you run the R's, the 4 rescues are nothing more then free draws from your deck, thinning it out for the cards you need, and making the Uxie cycle work that much better.

You need 4 Uxie.

3 Shuppet is a HUGE waste. Who cares if your Shuppet is prized? Sad day, you loose 10 damage. Attack with your 4 Uxies. You do run 4, right?

Advice is a form of nostalgia, dispensing it is a way of fishing the past from the disposal, wiping it off, painting over the ugly parts and recycling it for more than it’s worth. But trust me on the 4 Uxies.
 
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